• Title/Summary/Keyword: Teaching-learning Contents

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The Development of Game Addiction Treatment Program using Digital Storytelling (디지털스토리텔링을 적용한 게임중독치료교육 프로그램의 개발)

  • Han, Seon-Kwan;Cho, Eun-Ae
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.171-178
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    • 2011
  • The study proposed new approach for the developing a game addiction treatment program using digital storytelling. We chose 5 types of multimedia elements as educational contents for digital storytelling learning and prepared the teaching strategy for game addiction treatment. We applied the proposed program to 5 students who were included the high risk-user group of game addiction. We also conducted the game addiction tendency test, game usage time test, interview and the effectiveness test of proposed program. As a result of tests, the proposed program showed a positive effect that reduced the game addiction tendency. In the effectiveness test of proposed program, we found the result that 5 experimenters were improved the immersions, challenges, and social interaction, sense of accomplishment in digital storytelling program. We expect that this study will provide positive role and new education strategy for game addiction treatment.

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A study on constructing a instructional sequence and content structure based on informal context of mathematical syllabus (비형식적 상황을 이용한 내용구조의 표현과 지도계열의 구성)

  • Shin, Hyun-Sung
    • Journal of the Korean School Mathematics Society
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    • v.8 no.3
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    • pp.357-366
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    • 2005
  • This Study suggests some ideas how we develop a network of content structure based on informal context and method how we decide a sequence of mathematical syllabus from those Structures. 10th grade students in the process conceptual development was observed and interviewed in 2 hour teaching and learning experiment. Three related characteristics of student's thought in structuring math. Content and sequencing it were investigated as follows : (a) the reasoning that they do reflective abstraction well(or do not well) in acquisition of conceptual knowledge. (b) the method that teacher can use resuits in (a) to organize the content structure. (c) the ways that teacher find the process knowledge in informal content structure. That is, this study investigated the way we, curriculum designer, can create well defined content structure and instructional sequence strongly based on the learners' understanding.

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The Transfer Effect of Media Image Meaning presented Graduate Reflex (졸업영상에 나타난 영상의미 전달 효과)

  • Lee Sung-Bok;Jeon Byeong-Ho
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.30-37
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    • 2006
  • The application of reflex media in education has been widely used in the aspects of teaching & learning method, humanitarian education and the culture of school lives. It has been resulted from the generality of the applicable scope within conveying the information, propagation velocity, and the efficiency of the amount of conveyable information through the reflex. To utilize this kind of efficiency of reflex media in producing new graduation culture, I intend to show students the graduate reflex including their 3years' school lives and try to find out its effect from them. And then with this result I have studied the changes of the students' behavior in the graduation ceremony. As a result It is shown that the intent of graduation reflex which aims to look back into their past and keep in mind it has been reflected to students. In addition it is prove ascertain their friendship and love for their school have been lifted while watching the reflex with transferring the media image message.

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A Study on Experiments and Two Interpretations of Probability in 《Probability and Statistics》 and Its Educational Implications (《확률과 통계》의 시행과 두 가지 확률에 대한 고찰 및 교육적 시사점)

  • Lee, Gi Don
    • Journal for History of Mathematics
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    • v.31 no.5
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    • pp.251-269
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    • 2018
  • Empirical probability and classical probability, which are two interpretations of Kolmogorov's axiom, are two ways to recognize the chances of events occurring in the real world. In this paper, I analyzed and suggested the contents of the high school textbooks ${\ll}$Probability and Statistics${\gg}$, associated with two interpretations of probability and experiments on which two interpretations are based. By presenting the cases required expressly stating what the experiment is for supporting students' understanding of some concepts, it was discussed that stating or not stating what the experiment is should be carefully determined by the educational intent. Especially, I suggested that in the textbooks we contrast the good idea of calculating the ratios of two possibilities in the imaginary world of the classical probability with the normal idea of grasping the chances of events through the frequencies in the real world of the empirical probability, with distinguishing the experiments in two interpretations of probability. I also suggested that in the textbooks we make it clear that the Weak Law of Large Numbers justifies our expectations of the frequencies' reflecting the chances of events occurring in the real world under ideal conditions. Teaching and learning about the aesthetic elements and the practicality of imaginary mathematical thinking supported by these textbooks statements could be one form of Humanities education in mathematics as STEAM education.

An educational analysis on ratio concept (비 개념에 대한 교육적 분석)

  • 정은실
    • Journal of Educational Research in Mathematics
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    • v.13 no.3
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    • pp.247-265
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    • 2003
  • The purpose of this study is to analyze the essence of ratio concept from educational viewpoint. For this purpose, it was tried to examine contents and organizations of the recent teaching of ratio concept in elementary school text of Korea from ‘Syllabus Period’ to ‘the 7th Curriculum Period’ In these text most ratio problems were numerically and algorithmically approached. So the Wiskobas programme was introduced, in which the focal point was not on mathematics as a closed system but on the activity, on the process of mathematization and the subject ‘ratio’ was assigned an important place. There are some educational implications of this study which needs to be mentioned. First, the programme for developing proportional reasoning should be introduced early Many students have a substantial amount of prior knowledge of proportional reasoning. Second, conventional symbol and algorithmic method should be introduced after students have had the opportunity to go through many experiences in intuitive and conceptual way. Third, context problems and real-life situations should be required both to constitute and to apply ratio concept. While working on contort problems the students can develop proportional reasoning and understanding. Fourth, In order to assist student's learning process of ratio concept, visual models have to recommend to use.

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Secondary Mathematics Teachers' Use of Mathematics Textbooks and Teachers' Guide (수학교사의 교과서 및 교사용 지도서 활용도 조사)

  • Kim, MinHyuk
    • School Mathematics
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    • v.15 no.3
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    • pp.503-531
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    • 2013
  • This study aims to investigate how secondary mathematics teachers use mathematics curriculum materials such as textbooks and teachers' guide in planning lessons and for their learning. 24 in-service mathematics teachers participated in surveys and two among them were interviewed. The findings from the data analysis suggest that: a) the teachers actively engaged in decision-making processes of the transition from written curriculum to intended curriculum; and b) the teachers showed a tendency of consulting to the ideas suggested in the curriculum materials for selecting objectives and contents for lessons and the what to assess, not ideas for selecting teaching methods and how to assess. Also, various factors such as students' achievement, participation, interest in mathematics, family environment, and college entrance were identified to influence the teachers' use of the curriculum materials.

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A study on the Learning Polyhedra using 'Polyhedron' ('Polyhedron'을 활용한 다면체 학습에 관한 연구)

  • Kwon Sung-Yong
    • The Mathematical Education
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    • v.45 no.2 s.113
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    • pp.191-204
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    • 2006
  • Computer technology has a potential to change the contents of school mathematics and the way of teaching mathematics. But in our country, the problem whether computer technology should be introduced into mathematics classroom or not was not resolved yet. As a tool, computer technology can be used by teachers who are confident of the effectiveness and who can use it skillfully and can help students to understand mathematics. The purpose of this study was to investigate the effective way to introduce and utilize computer technology based on the status quo of mathematics classroom setting. One possible way to utilize computer technology in mathematics classroom in spite of the lack of computer and the inaccessibility of useful software is using domain specific simulation software like 'Polyhedron'. 'Polyhedron', as we can guess from the name, can be used to explore regular and semi regular polyhedra and the relationship between them. Its functions are limited but it can visualize regular polyhedra, transform regular polyhedra into other polyhedra. So it is easier to operate than other dynamic geometry software like GSP. To investigate the effect of using this software in mathematics class, three classes(one in 6th grade from science education institute for the gifted, two in 7th grade) were chosen. Activities focused on the relationship between regular and semi regular polyhedra. After the class, several conclusions were drawn from the observation. First, 'Polyhedron' can be used effectively to explore the relationship between regular and semi regular polyhedra. Second, 'Polyhedron' can motivate students. Third, Students can understand the duality of polyhedra. Fourth, Students can visualize various polyhedra by reasoning. To help teachers in using technology, web sites like NCTM's illuminations and NLVM of Utah university need to be developed.

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A Practical Use of UCC for Improving Information Protection Education (정보 보호 교육 향상을 위한 UCC 활용방안)

  • Seo, Min-Sung;Cho, Seong-Je;Kim, Seong-Baeg
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.1-13
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    • 2009
  • Systematic information protection education is necessary to evoke the importance of information protection to the students and to provide them with alternatives to cope with malicious attacks. However, there have been too little development of the methods of systematic education and teaching materials to allow an effective education of information protection in the classrooms today. In this paper, we developed principle-oriented visual learning materials using UCC (User Created Content) for an effective education of information protection and evaluated the effectiveness of our approach with independent sample t-test method after being used in two classes, a test group and a control group. In particular, using UCCs, which have become the most frequently used contents in the Internet, as visual material for the education of information protection, proved to be effective in promoting the interest of students in classes and highly useful in education.

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An empirical study on the perception of probability and statistics: With focus on S/W and H/W majors (소프트웨어와 하드웨어 전공자들의 확률 및 통계 교과목 인식에 관한 실증적 고찰)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.4
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    • pp.651-660
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    • 2011
  • This study aims at improving teaching and learning abilities on the courses of probability/statistics in the fields of the S/W and H/W. In order to do this, this paper firstly conducts a survey which measures the perception of the surveyees' necessity of the related courses, and includes the contents that the related courses should cover. Secondly, this paper analyzes the educational effect on the achievement by studying Pattern Recognition, a major course of S/W and H/W, with combining probability/statistics or data analysis. Lastly, this paper suggests the promising pedagogical method for educating probability/statistics by using a survey and the case studies. In this way, this paper shows the necessity of probability/statistics for acquiring a new technology and the flexible approach of various subjects.

Adaptation of VR 360-degree Intravenous Infusion Educational Content for Nursing Students (간호대학생을 위한 가상현실(VR) 360도 정맥수액주입 교육용 콘텐츠의 적용)

  • Park, Jung-Ha
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.165-170
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    • 2020
  • In this study, after applying VR 360-degree video contents for intravenous infusion education, basic data on whether VR 360-degree video can be applied as educational content in the future is prepared by grasping the empathy and flow of nursing students in graduating grades. The VR 360 degree intravenous infusion educational content was developed in four-step process of planning, production, modification and completion. The design of this study was descriptive research, and the study period was from November 9 to November 22, 2019. The subjects of this study were 4th grade nursing students at a university, totaling 64 students. Nursing students watched VR 360 degree intravenous infusion educational content using HMD(head mounted display) under the safety management of the researcher. As a result of the study, the empathy of nursing students was 5.32±0.88 points and the flow was 6.02±0.84 points out of 7-point scale. The VR 360 degree intravenous infusion educational content developed in this study can be used as an educational medium in subjects and comparative departments, and it is necessary to specifically develop and verify teaching and learning methods in future studies.