• Title/Summary/Keyword: Task-Based Design

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A Study on the Perception of the Level of Career Competency and Needs for Engineering Students : Using IPA Analysis Within the Engineering Educational Contexts (IPA분석을 통한 공학계열 대학생 진로역량 보유수준 및 필요수준에 대한 인식 연구)

  • Kim, Younyoung
    • Journal of Engineering Education Research
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    • v.26 no.6
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    • pp.3-18
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    • 2023
  • The purpose of this study is to identify the difference between the current retention level and the required level of engineering students' career competency that they think they need based on their perceptions. Ultimately, the results of this study are used as basic data when designing the major/general education program and the curricular/extra-curricular career program. The task of this study is to identify the difference between the current retention level and the required level of engineering students' career competency. And based on this, it is to confirm the educational needs of engineering students for the career competency. For this purpose, literature research on career competency education in universities was reviewed in the theoretical background. Next, previous studies on career competency and sub-competence derived from career competency-related studies and detailed questions were analyzed. Based on this, an initial evaluation tool for career competency of engineering students was developed. Finally, through expert review, a career competency evaluation tool with a total of 43 items in 10 competency groups was developed. A career competency evaluation questionnaire was conducted for 197 engineering students who participated in the 2022 Engineering Education Festa, and as a result of the IPA analysis, 'global competency' was found to be the competency with the largest difference between importance and execution. Next, 'major job competency' and 'career development competency' appeared in order. Reflecting the results of this study, it is expected that mutually organic design of competency-based liberal arts curriculum and major curriculum that can cultivate global competency, major job competency, and career development capability will be carried out through learning activities and field practice.

Development of Drawing & Specification Management System Using 3D Object-based Product Model (3차원 객체기반 모델을 이용한 설계도면 및 시방서관리 시스템 구축)

  • Kim Hyun-nam;Wang Il-kook;Chin Sang-yoon
    • Korean Journal of Construction Engineering and Management
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    • v.1 no.3 s.3
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    • pp.124-134
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    • 2000
  • In construction projects, the design information, which should contain accurate product information in a systematic way, needs to be applicable through the life-cycle of projects. However, paper-based 2D drawings and relevant documents has difficulties in communicating and sharing the owner's and architect's intention and requirement effectively and building a corporate knowledge base through on-going projects due to Tack of interoperability between specific task or function-oriented software and handling massive information. Meanwhile, computer and information technologies are being developed so rapidly that the practitioners are even hard to adapt them into the industry efficiently. 3D modeling capabilities in CAD systems are enormously developed and enables users to associate 3D models with other relevant information. However, this still requires a great deal of efforts and costs to have all the design information represented in CAD system, and the sophisticated system is difficult to manage. This research focuses on the transition period from 2D-based design Information management to 3D-based, which means co-existence of 2D and 3D-based management. This research proposes a model of a compound system of 2D and 3D-based CAD system which presents the general design information using 3D model integrating with 2D CAD drawings for detailed design information. This research developed an integrated information management system for design and specification by associating 2D drawings and 3D models, where 2D drawings represents detailed design and parts that are hard to express in 3D objects. To do this, related management processes was analyzed to build an information model which in turn became the basis of the integrated information management system.

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A Systematic Method of Hinting Interface Design (체계적인 힌팅 인터페이스 설계 방법의 연구)

  • Lee, Eun-A;Yun, Wan-Cheol;Park, Wan-Su
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.125-134
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    • 2006
  • Most users learn new, complex systems through trial-and-error experience rather than referring to the manuals in a cognitive process that is called 'exploratory learning'. While exploring a system, people find prototypical rules for using the system based especially on frequent tasks. The rules are formed from consistent task procedures and well-expected interface elements on the designed system. These rules play the role of the basis of users' knowledge for performing tasks. The decision making to select and apply those rules interacting with an interface can be aided by properly provided hints on the interface. With appropriate hints, users can learn new systems easily and use them with reduced usability problems. This paper first reports an observation of user behavior performing tasks with prototypical interaction rules and finds a sound set of criteria to extract prototypical interaction rules systematically. Two types of hints are defined. Extending hints prompt users to apply prototypical interaction rules beyond well-known tasks. Preventive hints guide users out of possible capture errors by drawing attention to the variation of rules. A systematic and practical method is proposed to identify the opportunities for both types in designing interfaces. It is then verified through a usability test that the proposed method is effective in identifying the locations and types of appropriate hints to reduce or mitigate usability problems.

A Spatial Data Mining System Extending Generalization based on Rulebase (규칙베이스 기반의 일반화를 확장한 공간 데이터 마이닝 시스템)

  • Choi, Seong-Min;Kim, Ung-Mo
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2786-2796
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    • 1998
  • Extraction of interesting and general knowledge from large spatial database is an important task in the development of geographical information system and knowledge-base systems. In this paper, we propose a spatial data mining system using generalization method; In this system, we extend an existing generalization mining and design a rulebase to support deriving new spatial knowledge. For this purpose, we propose an interleaved method which integrates spatial data dominated and nonspatial data dominated mining and construct a rulebase to extract topological relationship between spatial objects.

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Evaluating the Usability of Size Comparison UI for Online Clothing Shopping Malls

  • Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.61-70
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    • 2020
  • As mobile device usage time increases thanks to the development of information and communication alongside the increase in the spread of smartphones, mobile shopping has become a common trend. While mobile shopping has the advantage of saving both time and money, it may also result in dissatisfaction with product differences after purchase. For online clothing shopping malls, in particular, if the size does not match after purchase, it is difficult for customers to return or exchange the goods. To address this problem, some mobile apparel shipping malls offer a virtual fitting service and a size comparison function; however, the number of such malls remains low. In this paper, a usability evaluation was performed on a mobile apparel shopping mall that provides a size comparison function. The three apps selected for evaluation have different size input methods, and a slightly different method of providing results after comparing the user's dimensions with the dimensions of the clothes to be purchased. In this paper, the evaluators were asked to select clothes at the shopping mall and perform the task of deciding the size of the clothes to be purchased through their own measurements and comparison while also evaluating the effectiveness, meaning, and satisfaction of the apps. Based on the analysis of the results, this paper aims to produce an improvement plan and help design the size comparison UI (User Interface) in the future.

Development of an Integrative Cognitive Rehabilitation Program for Brain Injured Patients in the Post-acute Stage (후급성기 뇌손상 환자를 위한 인지재활 프로그램의 개발)

  • Oh Hyun Soo;Kim Young Ran;Seo Wha Sook;Seo Yeon Ok
    • Journal of Korean Academy of Nursing
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    • v.35 no.2
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    • pp.270-282
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    • 2005
  • Purpose: This study was conducted to develop a comprehensive cognitive rehabilitation program that can be easily applied to brain injured patients by family members or nurses in community or hospital settings. Methods: A Systemic literature review design was used. Thirty-three related studies were reviewed. Result: Based on the results of the literature review, the training tasks for attention were designated to enhancing 4 hierarchical areas, i.e., focused, selective, alternating, and divided attention. On the other hand, the memory rehabilitation tasks mainly consisted of mnemonic skills, such as the association method which helps patients memorize given information by linking together common attributes, the visual imagery method, and self-instruction method. The problem solving rehabilitation program included a task of games or plays which stimulated the patients' curiosity and interest. The training tasks for problem solving were to encourage the process of deriving reasonable solutions for a problematic situation resembling real problems that the patients were faced with in their everyday life. Conclusion: It is expected that the cognitive rehabilitation program developed from this study could help patients having difficulty in their every day life, due to a reduced cognitive ability resulting from brain injury, to effectively adapt to every day life.

Electromechanical coupled nonlinear dynamics of euler beam rails for electromagnetic railgun

  • Xu, Lizhong;Wu, Dewen
    • Smart Structures and Systems
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    • v.19 no.2
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    • pp.213-224
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    • 2017
  • The electromagnetic field can cause an essential change of the dynamic behavior of the railgun. The evaluation of the dynamics performance of railgun is a mandatory task. Here, a nonlinear electromagnetic force equation of the railgun is given in which the clearance, the thickness and the width of the rail are considered. Based on it, the nonlinear electromechanical coupled dynamics equations of Euler beam rails for the railgun are proposed. Using the equations, the nonlinear free vibration frequency of the railgun is investigated and the effects of the system parameters on the frequency are analyzed. The nonlinear forced responses of the rail to the electromagnetic excitation are investigated as well. The results show that as the nonlinearity of the railgun system is considered, the vibration frequencies of the railgun system increase; as the current in the rail increases, the difference between the natural frequencies and the nonlinear vibration frequencies increases significantly; the nonlinearity of the railgun system is more obvious for smaller distance between the two rails, smaller rail thickness, and smaller stiffness of the elastic foundation; the unstable dynamics state of the rail system occurs when the armature runs to the exit of the railgun. The results are useful for design and application of the railgun system.

STUDY ON AUTOMATIC 3D WING SHAPE MODELING AND GRID GENERATION (3차원 날개 모델링 및 격자 생성 자동화에 대한 연구)

  • Ryu, G.Y.;Kim, B.S.
    • 한국전산유체공학회:학술대회논문집
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    • 2009.04a
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    • pp.125-129
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    • 2009
  • In this paper automatic 3D wing shape modeling program is introduced. The program is developed in Visual Basic based on Net Framework 3.5 environment by using CATIA COM Library, and it is used together with CATIA system to model 3D wings with or without flaps. With this program users can easily construct wing models by specifying geometry parameters which are usually design variables with the aid of easy-to-use GUI environment, and specifying sectional airfoil data is done either by using analytic shape functions such as NACA series airfoils or by providing input files with point data describing the airfoil shape. When all the input parameters are provided, users can either work further with the model in the CATIA system which would be automatically started by the program or save the resultant model in the format of users choice. Unstructured grid generation program is also briefly described which can make grid generation task for a 3D wing easy and efficient one when used together with the wing modeling program by choosing STL format as the model's output format.

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Adaptive Tracking Controller Design for Welding Mobile Manipulator with Unknown Parameters

  • Kim, Sang-Bong;Phan, Tan-Tung;Choi, Nak-Soon;Kim, Hak-Kyeong
    • Journal of Ocean Engineering and Technology
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    • v.23 no.2
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    • pp.8-17
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    • 2009
  • This paper presents an adaptive tracking control method for a welding mobile manipulator with several unknown parameters such as the last length of the manipulator, the wheel radius and the distance from the center to the wheel. The mobile manipulator consisted of the manipulator and the mobile-platform. Kinematic modelings for the manipulator and the mobile-platform with several unknown parameters were produced. The tracking error vectors for the manipulator and the mobile-platform were defined. These adaptive controllers were designed based on the Lyapunov function to guarantee the stability of the whole system when the mobile manipulator performs a welding task. Update laws were also designed to estimate the unknown dimensional parameters. To implement the designed controllers, a control system integrated with PIC16F877 microprocessors and a TMS320C32 DSP was developed. Simulation and experimental results are presented to show the effectiveness of the proposed controllers.

Stealthy Behavior Simulations Based on Cognitive Data (인지 데이터 기반의 스텔스 행동 시뮬레이션)

  • Choi, Taeyeong;Na, Hyeon-Suk
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.27-40
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    • 2016
  • Predicting stealthy behaviors plays an important role in designing stealth games. It is, however, difficult to automate this task because human players interact with dynamic environments in real time. In this paper, we present a reinforcement learning (RL) method for simulating stealthy movements in dynamic environments, in which an integrated model of Q-learning with Artificial Neural Networks (ANN) is exploited as an action classifier. Experiment results show that our simulation agent responds sensitively to dynamic situations and thus is useful for game level designer to determine various parameters for game.