• Title/Summary/Keyword: Target Objects

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Moving Object Tracking Using Active Contour Model (동적 윤곽 모델을 이용한 이동 물체 추적)

  • Han, Kyu-Bum;Baek, Yoon-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.697-704
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    • 2003
  • In this paper, the visual tracking system for arbitrary shaped moving object is proposed. The established tracking system can be divided into model based method that needs previous model for target object and image based method that uses image feature. In the model based method, the reliable tracking is possible, but simplification of the shape is necessary and the application is restricted to definite target mod el. On the other hand, in the image based method, the process speed can be increased, but the shape information is lost and the tracking system is sensitive to image noise. The proposed tracking system is composed of the extraction process that recognizes the existence of moving object and tracking process that extracts dynamic characteristics and shape information of the target objects. Specially, active contour model is used to effectively track the object that is undergoing shape change. In initializatio n process of the contour model, the semi-automatic operation can be avoided and the convergence speed of the contour can be increased by the proposed effective initialization method. Also, for the efficient solution of the correspondence problem in multiple objects tracking, the variation function that uses the variation of position structure in image frame and snake energy level is proposed. In order to verify the validity and effectiveness of the proposed tracking system, real time tracking experiment for multiple moving objects is implemented.

Object Detection Using Predefined Gesture and Tracking (약속된 제스처를 이용한 객체 인식 및 추적)

  • Bae, Dae-Hee;Yi, Joon-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.43-53
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    • 2012
  • In the this paper, a gesture-based user interface based on object detection using predefined gesture and the tracking of the detected object is proposed. For object detection, moving objects in a frame are computed by comparing multiple previous frames and predefined gesture is used to detect the target object among those moving objects. Any object with the predefined gesture can be used to control. We also propose an object tracking algorithm, namely density based meanshift algorithm, that uses color distribution of the target objects. The proposed object tracking algorithm tracks a target object crossing the background with a similar color more accurately than existing techniques. Experimental results show that the proposed object detection and tracking algorithms achieve higher detection capability with less computational complexity.

A Design and Implementation of Object Recognition based Interactive Game Contents using Kinect Sensor and Unity 3D Engine (키넥트 센서와 유니티 3D 엔진기반의 객체 인식 기법을 적용한 체험형 게임 콘텐츠 설계 및 구현)

  • Jung, Se-hoon;Lee, Ju-hwan;Jo, Kyeong-Ho;Park, Jae-Seong;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1493-1503
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    • 2018
  • We propose an object recognition system and experiential game contents using Kinect to maximize object recognition rate by utilizing underwater robots. we implement an ice hockey game based on object-aware interactive contents to validate the excellence of the proposed system. The object recognition system, which is a preprocessor module, is composed based on Kinect and OpenCV. Network sockets are utilized for object recognition communications between C/S. The problem of existing research, degradation of object recognition at long distance, is solved by combining the system development method suggested in the study. As a result of the performance evaluation, the underwater robot object recognized all target objects (90.49%) with 80% of accuracy from a 2m distance, revealing 42.46% of F-Measure. From a 2.5m distance, it recognized 82.87% of the target objects with 60.5% of accuracy, showing 34.96% of F-Measure. Finally, it recognized 98.50% of target objects with 59.4% of accuracy from a 3m distance, showing 37.04% of F-measure.

Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

A Study on The Classification of Target-objects with The Deep-learning Model in The Vision-images (딥러닝 모델을 이용한 비전이미지 내의 대상체 분류에 관한 연구)

  • Cho, Youngjoon;Kim, Jongwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.20-25
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    • 2021
  • The target-object classification method was implemented using a deep-learning-based detection model in real-time images. The object detection model was a deep-learning-based detection model that allowed extensive data collection and machine learning processes to classify similar target-objects. The recognition model was implemented by changing the processing structure of the detection model and combining developed the vision-processing module. To classify the target-objects, the identity and similarity were defined and applied to the detection model. The use of the recognition model in industry was also considered by verifying the effectiveness of the recognition model using the real-time images of an actual soccer game. The detection model and the newly constructed recognition model were compared and verified using real-time images. Furthermore, research was conducted to optimize the recognition model in a real-time environment.

PID-controlled Moving Objects Spatio-Temporal Model Algorithm for Identifying the Location of a Mobile Object in Real-time (이동체의 실시간 위치추적을 위한 PID제어 이동체 Spatio-Temporal 모델 알고리즘)

  • Wang, Zhi;Ying, Sun;Lee, Kyou-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.209-212
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    • 2011
  • Triangulation is a typical method to locate or identify the location, which requires inherently at least three pre-recognized reference points. In some cases, owing to out of reachability to communication facility the target node can not reachable always to three base stations. This paper presents a predictive method, which can estimate the location of the moving target node in real time even though the target could not get in touch with all three base stations. The method is based on the PID-controlled Moving Objects Spatio-Temporal Model Algorithm. This can predict the moving direction of the moving target, and then combine with the past target position information to judge accurately the location.

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Development of Intelligent Surveillance System Using Stationary Camera for Multi-Target-Based Object Tracking (다중영역기반의 객체추적을 위한 고정형 카메라를 이용한 지능형 감시 시스템 개발)

  • Im, Jae-Hyun;Kim, Tae-Kyung;Choi, Kwang-Yong;Han, In-Kyo;Paik, Joon-Ki
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.789-790
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    • 2008
  • In this paper, we introduce the multi-target-based auto surveillance algorithm. Multi-target-based surveillance system detects intrusion objects in the specified areas. The proposed algorithm can divide into two parts: i) background generation, ii) object extraction. In this paper, one of the optical flow equation methods for estimation of gradient method used to generate the background [2]. In addition, the objects and back- ground video images that are continually entering the differential extraction.

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A search mechanism for moving objects in a spatial database (공간 데이타베이스에서 이동 객체의 탐색기법)

  • 유병구;황수찬;백중환
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.1
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    • pp.25-33
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    • 1998
  • This paepr presents an algorithm for searching an object in a fast way which contains a continuous moving object in multi-dimensional spatical databases. This algorithm improves the search method of R-tree for the case that a target object is continuously moving in a spatial database. It starts the searching from the current node instead of the root of R-tree. Thus, the algorithm will find the target object from the entries of current node or sibling nodes in the most cases. The performance analysis shows that it is more efficient than the existing algorithm for R-tree when search windows or target objects are continuously moving.

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The Study of Non-contact Thickness Measurement of Thin Transparent Object (비접촉 얇은 투명체의 두께 측정에 관한 기초연구)

  • Hong, Jun-Hee;Jeong, Seok-Kyu;Park, Simon S.
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.12
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    • pp.62-68
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    • 2009
  • In this paper, we investigate a new method to measure the thickness of thin transparent objects utilizing a step index multi-mode optical fiber sensor. The method mainly depends on the refraction rate of transparent target, the diameter of optical fibers and the distance to reflector. We confirmed the effects of these parameters through the experimental verification tests. The comparison between the theoretical vs. analytical results shows good agreements with each other. The proposed model also enables users to measure the thickness of thin transparent objects without considering the reflection from the target. This approach provides simple, cost-effective and non-contact solutions to measure the thickness.

Synthetic hit-miss transform for optical recognition of a moving target (이동물체의 광학적 인식을 위한 합성 HMT)

  • 김종찬;김정우;이하운;도양회;김수중
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.35D no.3
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    • pp.82-90
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    • 1998
  • A hit-miss transform(HMT) using synthetic structuring elements(SE's) for optical recognition of a moving target is proposed. A moving target which was obtained from a fixed view point has objects. In proposed HMT, SE's are synthesized by using SDF(synthetic discriminant function) algorithm for efficient recognitionof various shapes of true class objects in noisy and cluttered scene. The synthetic hit SE and the synthetic miss SE are composed of SDF of hit SE's and miss SE's for each true class object. Simulation results show the proposed method can be used for the recognition of various shapes of the true class with one one HMT operation.

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