• Title/Summary/Keyword: Tactile display

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Feasibility Study on the Use of the Thermal Sense as an Complementary Media for Pseudo-Aural Sense Display (유사 청감 재현 보조 매체로의 열감 활용 가능성 연구)

  • Oh, Hyun Suk;Kwak, Hyun Koo;Kim, Sung Mok;Cheong, Joono;Kim, Wheekuk;Choi, In Mook;Park, Yeon Kyu
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.441-452
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    • 2012
  • Recently, various researches have been attempted to effectively display pseudo-aural senses to the hearing-impaired or the deaf, using vibro-tactile stimulus as well as visual sense. Particularly, it is reported that as complementary senses to support the visual sense, tactile senses displayed by either speakers or vibration motors improve the reality sense significantly but do not nearly improve the emotional sense. Thus, in this study, the thermal sense is selected as another complementary sense to support the pseudo-aural sense display and it is investigated whether the thermal sense could generate a pseudo-aural sense or not. For this purpose, a thermal display module which could effectively display the desired thermal sense is implemented. Then, experiments have been conducted to subjects, which provide them with various types of stimuli combined with the aural, the vibrotactile, and the thermal stimuli along with the visual information. It can be confirmed, through statistical analysis on the data collected from experiments, that subjects could feel a pseudo-thermal sense closer to the real thermal sense which the normal subject feel from both the visual and the aural information, particularly either i) with the thermal stimulus along with the visual information or ii) with both the thermal and the vibrotactile stimuli along with the visual information than only with the visual information. Conclusively, it can be confirmed that the thermal stimulus applied to the skin of the subjects could play a role of effectively displaying pseudo-aural sense related to the thermal sense, as an complementary media for the pseudo-aural display.

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Review of ISO Standards on Human-System Interaction Published during 2008-2013

  • Lee, Dhong Ha
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.5
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    • pp.433-452
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    • 2014
  • Objective: The aim of this study is to give ergonomists the brief summary of the recently published ISO standards on human-system interaction and tips for application of the standards. Background: Standard developers did hard work on developing a standard in a concise manner. But most of standards are often bulky in volume. Readers of the standards are difficult to catch key points from the voluminous contents of standards and intermingle among them. Method: Focused on newly developed display/control technology, this study reviewed the 14 ISO standards on human-system interaction published during 2008-2013 and summarized key points from them. Results: Schematic diagrams and tables concisely illustrated the processes, procedures, dimensions, or best practices recommended by the standards concerning conception, design, and usability testing for consumer products. Conclusion: The standards provided the minimum level of requirements on design and evaluation on the physical input devices, electronic displays, and control interfaces based on the current state of technology. But the minimum requirements specified in the standards nowadays become mandatory ergonomic requirements in global trade world. Application: Ergonomists can take a quick and broad view on international standardization activities on newly developed display/control technology from this summary study.

Preliminary programming for librarization of Haptic Primitives based on constructive solid geometry and god-object

  • Jin, Do-Hyung;Kyung, Ki-Uk;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1093-1097
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    • 2004
  • We propose 'the haptic primitive' for haptic rendering without the need to solve complicated parametric equations. To develop 'the haptic primitive', we adopted "the God-Object Method" as a haptic rendering algorithm and applied 'Constructive Solid Geometry' to manage haptic objects. Besides being used in the 'ghost library' of $PHANToMTM^{TM}$ our method can be used as a basic component for developing tools and libraries that aim to simplify haptic modeling. It can also be applied to tactile display modules and temporal display modules. Ultimately it can be developed into a one-stop haptic modeling tool that enables the user to more conveniently create a tangible CAD systems or a tangible e-ommerce system.

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Recent Trends in Development of Ag Nanowire-based Transparent Electrodes for Flexible·Stretchable Electronics (유연·신축성 전자 소자 개발을 위한 은 나노와이어 기반 투명전극 기술)

  • Kim, Dae-Gon;Kim, Youngmin;Kim, Jong-Woong
    • Journal of the Microelectronics and Packaging Society
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    • v.22 no.1
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    • pp.7-14
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    • 2015
  • Recently, advances in nano-material researches have opened the door for various transparent conductive materials, which include carbon nanotube, graphene, Ag and Cu nanowire, and printable metal grids. Among them, Ag nanowires are particularly interesting to synthesize because bulk Ag exhibits the highest electrical conductivity among all metals. Here we reviewed recently-published research works introducing various devices from organic light emitting diode to tactile sensing devices, all of which are employing AgNW for a conducting material. They proposed methods to enhance the stretchability and reversibility of the transparent electrodes, and apply them to make various flexible and stretchable electronics. It is expected that Ag nanowires are applicable to a wide range of high-performance, low-cost, stretchable electronic devices.

Finger Mounted Pneumatic Tactile Display and Psychophysical Experiments (손끝 부착 형 공기촉감 제시장치의 개발 및 심리 물리학적 실험)

  • Kim, Yeong-Mi;Oakley, Ian;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.467-473
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    • 2006
  • 가상환경 또는 실제환경에서 정보를 제공하는 햅틱 인터페이스의 필요성이 점점 증가 함에 따라 촉감을 제공 하기 위한 다양한 햅틱 장치가 개발되었고 각 장치의 특성과 성능 평가를 위해 기초적인 정신(심리) 물리학적 연구가 수행 되고 있다. 본 논문에서는 여러 가지 햅틱 인터페이스 중 손가락 끝에 부착하는 형태의 새로운 공기 촉감 제시장치(PTI: Pneumatic Tactile Interface)를 제시하고 이 장치의 유용성을 입증하기 위해 localization rate, 시간 분해능, 길이 분해능, 강도의 세기 등의 심리 물리학적 실험(Psychophysical Experiment) 수행 결과를 제시한다. 공기촉감 시스템은 50개의 출력까지 확장 가능한 공기촉감 하드웨어로 구성 되어있고 손가락 끝에 부착하는 형태로 구성 하기 위해 5*5의 배열의 디스플레이를 제작하였다. 16명의 피실험자가 A, B 두 그룹으로 나뉘어 각각 2가지의 심리물리학 실험을 수행하였다. localization rate의 경우 9개의 다른 자극의 위치를 구별하기 위해 3*3 배열로 구성된 밀집된 디스플레이와 확장된 디스플레이로 측정을 수행하여 각각 58.13%, 85.9%의 localization rate를 얻을 수 있었다. 그리고 100번의 반복 실험을 통해 약 2.6mm의 길이 분해능을 얻을 수 있었고 자극 강도 실험의 경우, 실제의 강도가 세짐에 따라 피 실험 자들이 느끼는 강도의 척도도 증가 하며, 강도가 약해 질수록 피 실험 자들이 느끼는 강도 역시 거의 선형적으로 감소함을 알 수 있었다. 그러나 시간 분해능의 경우에는 시스템을 구성하는 밸브의 성능으로 인해 20ms 이하의 시간 분해능 측정은 제한 되었다. 이러한 심리 물리학 실험을 통하여 개발된 공기촉감 제시장치가 다양한 정보를 전달하는데 충분하다는 결론을 내릴 수 있으며, 제안된 시스템을 사용하는 여러 가지 어플리케이션을 제시하였다.

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Vibrotactile Space Mouse (진동촉각 공간 마우스)

  • Park, Jun-Hyung;Choi, Ye-Rim;Lee, Kwang-Hyung;Back, Jong-Won;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.337-341
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    • 2008
  • This paper presents a vibrotactile space mouse which use pin-type vibrotactile display modules and a gyroscope chip. This mouse is a new interface device which is not only an input device as an ordinary space mouse but also a tactile output device. It consists of a space mouse which use gyroscope chip and vibrotactile display modules which have been developed in our own laboratory. Lately, by development of vibrotactile display modules which have small size and consume low power, vibrotactile displays are available in small sized embedded systems such as wireless mouses or mobile devices. Also, development of new sensors like miniature size gyroscope by MEMS technology enables manufacturing of a small space mouse which can be used in the air not in a plane. The vibrotactile space mouse proposed in this paper recognizes motion of a hand using the gyroscope chip and transmits the data to PC through Bluetooth. PC application receives the data and moves pointer. Also, 2 by 3 arrays of pin-type vibrotactile actuators are mounted on the front side of the mouse where fingers of a user's hand contact, and those actuators could be used to represent various information such as gray-scale of an image or Braille patterns for visually impared persons.

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Design and Implementation of a Real-time Education Assistive Technology System Based on Haptic Display to Improve Education Environment of Total Blindness People (전맹 시각장애인의 교육환경을 개선시키기 위한 햅틱 디스플레이 기반의 실시간 교육보조공학 시스템의 설계 및 구현)

  • Jung, Jung-Il;Kim, Heung-Gi;Cho, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.94-102
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    • 2011
  • In this paper, we proposed a real-time education assistive technology system based on haptic display to improve education environment of total blindness people. The proposed system consist of a lecture and writing S/W for educator and a previously developed haptic display H/W for total blindness people. The one has the major function which is quickly and easily writing to the education data, that will be provided to total blindness people, through familiar UI, the other has the major function which print out the tactile information about the education data. The result of implementing system not only provides a similar result using existing braille instrument and printer, but shows that it is effective performance and functionality because it can print out the education data in real time.

Development of a Wearable Vibrotactile Display Device (착용 가능한 진동촉감 제시 장치 개발)

  • Seo, Chang-Hoon;Kim, Hyun-Ho;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.29-36
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    • 2006
  • Tactile displays can provide useful information without disturbing others and are particularly useful for people with visual or auditory impairments. They can also complement other displays. In this paper, we present a new vibrotactile display device for wearable, mobile, and ubiquitous computing environments. The proposed vibrotactile device has a $5{\times}5$ array configuration for displaying complex information such as letters, numbers, and haptic patterns as well as simple directional ques and situation awareness alarms. Commercially available coin-type vibration motors are embedded vertically in flexible mounting pads in order to best localize vibrations on the skin. An embedded microprocessor controls the motors sequentially with an advanced tracing mode to increase recognition rate. User studies with the vibrotactile device on the top of the foot show 86.7% recognition rate for alphabet characters after some training. In addition, applying vibrotactile device to driving situation shows 83.9% recognition rate. We also propose some potentially useful application scenarios including Caller Identification for mobile phones and Navigation Aids for GPS systems while driving.

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Study on their Presentation Types and Exhibition Methods in National History Museum - Focused on National History Museum In Korea - (자연사박물관의 전시매체유형 및 연출기법에 관한 고찰 - 국내자연사박물관사례를 중심으로 -)

  • Lee Jong-Sook;Kim Kyung-Mi;Yoo Dong-Lim
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.131-138
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    • 2006
  • This paper compares presentation methods which are characteristic among museums of natural history in Korea. The different medium for exhibitions are divided into Specimen, Model or Panel Type Displays, Video Presentations, Sound, and Tactile Exhibits, and further classified as Fixed (A Type), Observable (B Type), or Performance Art (C Type) Displays. The museums we studied were the Seodaemun Museum of Natural History, Ewha Womans University Museum of Natural History, Seoul National Science Museum, Gyeryongsan Natural History Museum, the National Science Museum, Mokpo Natural History Museum, and the JejuDo Folklore and Natural History Museum. A study of these museums' approaches to display composition, and exhibition methods according to their exhibit types and contents, revealed the following results: The museums of natural history rely more on Fixed type displays to show information, with appropriate uses of the Observable and the Performance Art type exhibitions. Better utilization of appropriate medium is desired for display contents of Astronomy Space Earth, Minerals Rocks Geology, Animals, Plants, Insects, Prehistoric Organisms Environment, and Anthropology.

Human Sensitivity Responses to Vibrotactile Stimulation on the Hand : Measurement of Differential Thresholds (진동식 촉각 자극에 대한 손의 상대적 민감도 반응)

  • Lee, Seong-Il
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.1-12
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    • 1999
  • This study investigated human operator's perceptual and psychophysical responses to vibrotactile stimulation on various parts of the hand. Using a small vibrotactile display, the effects of three mechanical parameters consisting vibrotactile stimulations, i.e., vibration frequency, pulse-width modulation duty cycle, and number of contactors, on differential thresholds were examined at five different loci of the hand. It was observed that differential threshold varies with vibration frequency and number of active contactors. Differential sensitivity was the greatest at the vibration frequency of 120 Hz. The differential sensitivity was not found to be affected by loci on the hand. The area of stimulation on the hand was also found to be significant in that the sensitivity increased with the number of active contactors. It should be noted that the conclusions from this study generally correspond to those from the previous study on the absolute sensitivity. which means that tactile sensitivity to vibrotactile stimulations can be controlled with a systematic and consistent passion for emulating normal everyday contact on human hands in teleoperation and virtual reality applications.

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