• Title/Summary/Keyword: Tactics

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A Candidate Generation System based on Probabilistic Evaluation in Computer Go (확률적 평가에 기반한 컴퓨터 바둑의 후보 생성 시스템)

  • Kim, Yeong-Sang;Yu, Gi-Yeong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.2
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    • pp.21-30
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    • 2000
  • If there exists a model that calculates the proper candidate position whenever the game of Go is in progress, it can be used for setting up the prototype of the candidate generation algorithm without using case-based reasoning. In this paper, we analyze Go through combinatorial game theory and on the basis of probability matrix (PM) showing the difference of the territory of the black and the white. We design and implement a candidate generation system(CGS) to find the candidates at a situation in Go. CGS designed in this paper can compute Influence power, safety, probability value(PV), and PM and then generate candidate positions for a present scene, once a stone is played at a scene. The basic strategy generates five candidates for the Present scene, and then chooses one with the highest PV. CGS generates the candidate which emphasizes more defence tactics than attack ones. In the opening game of computer Go, we can know that CGS which has no pattern is somewhat superior to NEMESIS which has the Joseki pattern.

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Visual Sensor Design and Environment Modeling for Autonomous Mobile Welding Robots (자율 주행 용접 로봇을 위한 시각 센서 개발과 환경 모델링)

  • Kim, Min-Yeong;Jo, Hyeong-Seok;Kim, Jae-Hun
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.9
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    • pp.776-787
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    • 2002
  • Automation of welding process in shipyards is ultimately necessary, since the welding site is spatially enclosed by floors and girders, and therefore welding operators are exposed to hostile working conditions. To solve this problem, a welding mobile robot that can navigate autonomously within the enclosure has been developed. To achieve the welding task in the closed space, the robotic welding system needs a sensor system for the working environment recognition and the weld seam tracking, and a specially designed environment recognition strategy. In this paper, a three-dimensional laser vision system is developed based on the optical triangulation technology in order to provide robots with 3D work environmental map. Using this sensor system, a spatial filter based on neural network technology is designed for extracting the center of laser stripe, and evaluated in various situations. An environment modeling algorithm structure is proposed and tested, which is composed of the laser scanning module for 3D voxel modeling and the plane reconstruction module for mobile robot localization. Finally, an environmental recognition strategy for welding mobile robot is developed in order to recognize the work environments efficiently. The design of the sensor system, the algorithm for sensing the partially structured environment with plane segments, and the recognition strategy and tactics for sensing the work environment are described and discussed with a series of experiments in detail.

Implementation and application of Web-Based Problem Solving Learning System for Small Group Collaborative Learning (소집단 협동학습을 통한 웹기반 문제해결학습 시스템의 개발 및 적용)

  • Ryu, Young-Lan;Park, Sun-Joo
    • Journal of The Korean Association of Information Education
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    • v.4 no.2
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    • pp.159-168
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    • 2001
  • A ultimate purpose of education is to develop their ability that learners is able to solve present or future immediate problem well. In order to, the educator checks question settlement conditions and leads steadily, the learner needs various data and information for question settlement, and needs communication with many various people. By the way, WEB becomes the source of various data and information that it is naccesary to solve problem for freedom navigation of internet, because accelerates interaction quality communication needed question settlement process, offers the best studying environment for problem solution drilling. A methodolagical tactics for accelerating learner's question solution activity is helped by small-group action drill. According to, this treatise develops system of question solution drilling with web for a basis by small group action drill, applies the fifth grade it experimentally.

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The effect of foul on the performance during the field hockey game (필드하키 경기 중 파울이 경기력에 미치는 영향)

  • Park, Jong-Chul;Choi, Eun-Young;Kim, Ji-Eung;Lee, Seung-Hun;Kim, Ju-Yong
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.489-495
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    • 2018
  • The purpose of this study was to investigate the effect of fouls on performance in field hockey games. A total of 33 matches and 2101 fouls from 10 teams participated in the 2017 World League SEMI-FINAL tournament were analysed by region, race, type, and cause. The total data that is analysed by SportsCode and SPSS(correlation analysis & chi-square test)have showed that the top ranked countries had a higher foul frequency than the lower ranked nations. According to the situation that has showed the result of the analysis, it showed that there was no difference between the results analysed on the foul type and the attacking and defence situation but it has indicated that area, game situation and the cause of fouls showed there was a significant difference. On these results, it is hoped to use fouls as one of the tactical means in women's field hockey games.

Study On Identifying Cyber Attack Classification Through The Analysis of Cyber Attack Intention (사이버공격 의도분석을 통한 공격유형 분류에 관한 연구 - 사이버공격의 정치·경제적 피해분석을 중심으로 -)

  • Park, Sang-min;Lim, Jong-in
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.1
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    • pp.103-113
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    • 2017
  • Cyber attacks can be classified by type of cyber war, terrorism and crime etc., depending on the purpose and intent. Those are mobilized the various means and tactics which are like hacking, DDoS, propaganda. The damage caused by cyber attacks can be calculated by a variety of categories. We may identify cyber attackers to pursue trace-back based facts including digital forensics etc. However, recent cyber attacks are trying to induce confusion and deception through the manipulation of digital information or even conceal the attack. Therefore, we need to do the harm-based analysis. In this paper, we analyze the damage caused during cyber attacks from economic and political point of view and by inferring the attack intent could classify types of cyber attacks.

The North Korea's Foreign Policy Stance and Prospect (북한의 대외정책 기조와 전망)

  • Kim, Sung Woo
    • Convergence Security Journal
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    • v.14 no.6_1
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    • pp.57-63
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    • 2014
  • Even though the historical changes of the Cold War, they does not release the Cold War structure in Korean peninsula. And continues North Korea's provocations against South Korea. A factor of instability in Northeast Asia is the causing catastrophic inter-Korean relations and North Korea's Yeonpyeong shelling and provocation of the Cheonan battleship sinking by an explosion. These behaviors have been committed by among the North Korea military. North Korea's provocations made by a complex decision-making system in the United States and North Korea and South Korea. North Korea's aggressive military actions are conducted under the North Korean political system of strategies unification of the Korean peninsula. It has a duality of continuity and change, depending on the situation of a foreign policy in North Korea. If North Korea want maintain structure of their country, they should change the national policy and strategy, tactics and the military action type. North Korea should be a member of international community. As one of the country in the world, North Korea create economic power, nuclear tensions break, and participate in the international community for the peace.

Low polygon game character modeling and Character Primitives manufacture (로우폴리곤 게임 캐릭터 모델링 및 Character Primitives 제작)

  • Kang, Sung-Jung;Kim, Sang-Jin;Lee, Seung-Hyun
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.573-582
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    • 2006
  • The game is in progress according to the game story with the text, graphic, animation, motion picture, music, etc. Also the result of the game varies depending on the strategy and tactics of the player. For the development of the game, this paper describes the task of the game planner, game programmer, and game graphic designer. Game graphic designers are classified into 4 parts such as the art director, original picture designer, 2D designer, and 3D designer. Among these, the 3D designer makes the 3D game characters with the use of 3D tools. This paper presents the method that 3D designers and beginners can develop 3D characters easily and quickly, Also, this paper shows the method for making preparations of SourceModel which includes 150 polygons. The SourceModel is made up of between five life size and eight life size. In addition, Character Primitives Interface is made to use SourceModel in MaxScript. Accordingly 3D designers have the free use of SourceModel and they will be able to save time.

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Ecological Characteristics of Village Groves in Bijeon-dong, Pyeongtaek City, Gyeonggi-do Province, Korea (경기도 평택시 비전동 마을숲의 생태적 특성)

  • Ahn, Young-Hee;Park, Eun-Jin;Choe, Chang-Yong
    • Journal of Environmental Science International
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    • v.18 no.5
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    • pp.527-538
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    • 2009
  • A village grove is the one fostered and protected for a district's traditional life near the vicinity of a ruderal village. This research is done to grasp potential natural vegetation, to use a basis data needed for its management and preservation as well as restoration project by examining the vegetation and flora targeting a village grove of the southern district of Gyeonggi-do which has been seriously damaged subsequent to a rapidly progressing city development. According to the survey, there appeared an outgrowth flora of Pteridophyta consisting of 69 families, 136 genera, 20 varieties, 3 forms, 170 species-totalling to 193 taxa. Urbanization index was revealed to 4.55% and naturalization rate 6.74%. In life-cycle pattern, perennials were found to show the highest distribution rate; in infiltration-multiplication strategies, human wave tactics type was found to be the highest 51%, consisting of 98 species, and naturalization rate also was revealed to be 6.74%. The vegetation unit was divided into a total of 11 patterns, such as a community of Pinus densiflora community, Pinus densiflora-Pinus rigida community, Pinus densiflora-Castanea crenata community, Pinus rigida community, Pinus rigida-Castanea crenata community, Pinus rigida-Quercus acutissima community, Castanea crenata community, Castanea crenata-Quercus acutissima community, Quercus acutissima community, Quercus acutissima-Robinia pseudo-acacia community and Robinia pseudo-acacia community. Quercus acutissima community is of a community type dominated by Quercus acutissima, in place of Pinus densiflora community selected by natural succession.

Applications and PR policy Use of Policy Customer Relationship Management (PCRM): PCRM PR Status and Improvement (정부 부처 정책고객서비스의 적용사례와 PR 활용방안: PCRM PR 현황 및 개선방안)

  • Woo, Chong-Moo;Kim, Man-Ki
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.1-7
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    • 2015
  • Policy Customer Relationship Management(PCRM) is a customer relationship management of public institution. Most of public servants at the 37 government ministries, however, has used PCRM as a simple tool for email service and online survey. This study shows government officials should understand the fact that PCRM is not a tool but a management system for general public; and utilize PCRM in each and every government PR practices. When using the PCRM indispensable to be shared with the PR of public sector, PCRM PR will be activated. The study also furnish various strategies and tactics for government PCRM PR.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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