• 제목/요약/키워드: Systems Interface

검색결과 3,027건 처리시간 0.029초

A Study on Development of Technology Roadmap of Haptic Interfaces in Games (게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구)

  • Lee, Seon-Gil;Kim, Sung-Yong
    • IE interfaces
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    • 제17권2호
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    • pp.158-168
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    • 2004
  • A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.

Robot software component interface abstractions for distributed sensor and actuator

  • Yang, Kwang-Woong;Won, Dae-Heui;Choi, Moo-Sung;Kim, Hong-Seok;Lee, Tae-Geun;Kwon, Sang-Joo;Park, Joon-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2285-2289
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    • 2005
  • Robot is composed of various devices but, those are incompatible with each other and hardly developing reusable control software. This study suggests standard abstract interface for robot software component to make portable device and reusable control software of robot, based on familiar techniques to abstract device in operating systems. This assures uniform abstracted interface to the device driver software like sensor and actuator and, control program can be transparent operation over device. This study can separately and independently develop devices and control software with this idea. This makes it possible to replace existing devices with new devices which have an improved performance.

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Implementation of Human and Computer Interface for Detecting Human Emotion Using Neural Network (인간의 감정 인식을 위한 신경회로망 기반의 휴먼과 컴퓨터 인터페이스 구현)

  • Cho, Ki-Ho;Choi, Ho-Jin;Jung, Seul
    • Journal of Institute of Control, Robotics and Systems
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    • 제13권9호
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    • pp.825-831
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    • 2007
  • In this paper, an interface between a human and a computer is presented. The human and computer interface(HCI) serves as another area of human and machine interfaces. Methods for the HCI we used are voice recognition and image recognition for detecting human's emotional feelings. The idea is that the computer can recognize the present emotional state of the human operator, and amuses him/her in various ways such as turning on musics, searching webs, and talking. For the image recognition process, the human face is captured, and eye and mouth are selected from the facial image for recognition. To train images of the mouth, we use the Hopfield Net. The results show 88%$\sim$92% recognition of the emotion. For the vocal recognition, neural network shows 80%$\sim$98% recognition of voice.

A Portable Mediate Interface 'Handybot' for the Rich Human-Robot Interaction (인관과 로봇의 다양한 상호작용을 위한 휴대 매개인터페이스 ‘핸디밧’)

  • Hwang, Jung-Hoon;Kwon, Dong-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • 제13권8호
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    • pp.735-742
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    • 2007
  • The importance of the interaction capability of a robot increases as the application of a robot is extended to a human's daily life. In this paper, a portable mediate interface Handybot is developed with various interaction channels to be used with an intelligent home service robot. The Handybot has a task-oriented channel of an icon language as well as a verbal interface. It also has an emotional interaction channel that recognizes a user's emotional state from facial expression and speech, transmits that state to the robot, and expresses the robot's emotional state to the user. It is expected that the Handybot will reduce spatial problems that may exist in human-robot interactions, propose a new interaction method, and help creating rich and continuous interactions between human users and robots.

QoS-guaranteed Fast Wakeup and Connection Mechanism in Multi-Interface Communication Systems

  • Kim, Moon;Park, Ki-Sik;Kim, Wan-Tae
    • Journal of information and communication convergence engineering
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    • 제8권6호
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    • pp.682-686
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    • 2010
  • In this paper, we propose the fast wakeup and connection mechanisms for various energy saving schemes in order to improve QoS. First, we offer the interconnection of heterogeneous access networks via the Media Independent Information Server/Service (MIIS). Then, we propose the fast wakeup and connection mechanism for multi-interface communication systems. The proposed novel mechanism focuses on the fast provision of incoming service destined to the interface currently in energy saving mode by using MIIS-assisted interconnection. We further evaluate the performance of proposed mechanism through the numerical and experimental analysis.

A Development of Power Control System Logic Cabinet Using Programmable Logic Controller (PLC를 이용한 출력제어계통 논리 캐비넷 개발)

  • Park, Hyun-Shin;Park, Jong-Berm;Yang, Seung-Kwon;Chung, Hak-Yeong
    • Proceedings of the KIEE Conference
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    • 대한전기학회 1998년도 하계학술대회 논문집 B
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    • pp.772-774
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    • 1998
  • MMIS System of KNGR is composed of systems by using of digital equipment in general, and also interface function among systems is completed by a network. According to this, KNGR PCS also got rid of many kinds of interface cards which have been used for hardwired interface to outside system, and most of function in these cards is to be programmed by PLC. This paper defines the function and method which is to be programmed to PLC. And this paper presents new function which is to be added for operator's interface by using network. It is expected that PCS logic cabinet will be more simplified, satisfy KNGR design concept, and operation convenience will be increased.

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A two-phase model for usability evaluation of software user interfaces

  • Lim, Chee-Hwan;Park, Kyung-S.
    • Proceedings of the ESK Conference
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.313-319
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    • 1997
  • There is currently a focus on usability of interactive computer software. Previous research in software ergonomics has indicated the importance of evaluating the usability of software user interfaces. Software developers, interface designers or human foctors engineers often confront the task of comparative evaluation among systems, versions or interface designs. This study presents a structured model for comparative evaluation of user interface designs using usability criteria and measures. The proposed model consists of twomain phases : the prescreening phase ad the evaluation phase. The first phase involves expert judgment-based approach with qualitative criteria. The prescreening phase uses absolute measurement analytic hierarchy process to filter possible altermative interfaces to a reasonable subset. The second phase involves user-based approach such as usability testing, with quantitative criteria. The objective of the evaluation phase is to evaluate a subset of altermatives using objective measures. A set of criteria and measures for evaluating the usability of computer software designs is presented. The proposed model provides practitioners with a structured approach to select the best interface based on usability criteria and measures.

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A study on Analysis of Interface System of ATC and CBTC (CBTC와 ATC에서의 시스템 인터페이스 항목 비교분석에 관한 연구)

  • Kim, Kwang-Young;Choi, Kyu-Hyoung
    • Proceedings of the KSR Conference
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    • 한국철도학회 2006년도 추계학술대회 논문집
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    • pp.906-911
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    • 2006
  • Since railway system has been developed, the interface system which is interfaced with various sub-systems of railway including rolling stock, SIG, COM, catenary system came out more complicated and mixed-up. For the purpose of improving the management techniques about interface system among the sub-systems of railway, this paper proposes method of management by using of SE(system engineering) that makes structure of data system through describing and separating the user's requirements, functional analysis and interface of the train control system in its degree. This study is focused on the ATC signaling sub-system, a important part of SE, to analysis of the system.

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Human Indicator and Information Display using Space Human Interface in Networked Intelligent Space

  • Jin Tae-Seok;Niitsuma Mihoko;Hashimoto Hideki
    • Journal of the Korean Institute of Intelligent Systems
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    • 제15권5호
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    • pp.632-638
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    • 2005
  • This paper describes a new data-handing, based on a Spatial Human Interface as human indicator, to the Spatial-Knowledge-Tags (SKT) in the spatial memory the Spatial Human Interface (SHI) is a new system that enables us to facilitate human activity in a working environment. The SHI stores human activity data as knowledge and activity history of human into the Spatial Memory in a working environment as three-dimensional space where one acts, and loads them with the Spatial-Knowledge-Tags(SKT) by supporting the enhancement of human activity. To realize this, the purpose of SHI is to construct new relationship among human and distributed networks computers and sensors that is based on intuitive and simultaneous interactions. In this paper, the specified functions of SKT and the realization method of SKT are explained. The utility of SKT is demonstrated in designing a robot motion control.

A Study on Mode Confusions in Adaptive Cruise Control Systems (적응 순항 제어 시스템에서의 모드 혼동에 관한 연구)

  • Ahn, Dae Ryong;Yang, Ji Hyun;Lee, Sang Hun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • 제39권5호
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    • pp.473-482
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    • 2015
  • Recent development in science and technology has enabled vehicles to be equipped with advanced autonomous functions. ADAS (Advanced Driver Assistance Systems) are examples of such advanced autonomous systems added. Advanced systems have several operational modes and it has been observed that drivers could be unaware of the mode they are in during vehicle operation, which can be a contributing factor of traffic accidents. In this study, possible mode confusions in a simulated environment when vehicles are equipped with an adaptive cruise control system were investigated. The mental model of the system was designed and verified using the formal analysis method. Then, the user interface was designed on the basis of those of the current cruise control systems. A set of human-in-loop experiments was conducted to observe possible mode confusions and redesign the user interface to reduce them. In conclusion, the clarity and transparency of the user interface was proved to be as important as the correctness and compactness of the mental model when reducing mode confusions.