• Title/Summary/Keyword: Systems Interface

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Specified Object Tracking in an Environment of Multiple Moving Objects using Particle Filter (파티클 필터를 이용한 다중 객체의 움직임 환경에서 특정 객체의 움직임 추적)

  • Kim, Hyung-Bok;Ko, Kwang-Eun;Kang, Jin-Shig;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.106-111
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    • 2011
  • Video-based detection and tracking of moving objects has been widely used in real-time monitoring systems and a videoconferencing. Also, because object motion tracking can be expanded to Human-computer interface and Human-robot interface, Moving object tracking technology is one of the important key technologies. If we can track a specified object in an environment of multiple moving objects, then there will be a variety of applications. In this paper, we introduce a specified object motion tracking using particle filter. The results of experiments show that particle filter can achieve good performance in single object motion tracking and a specified object motion tracking in an environment of multiple moving objects.

A Study on Test Environment and Process for Interface Verification of Unmanned Aerial Systems (무인항공기 체계 연동검증을 위한 시험환경 및 검증절차에 관한 연구)

  • Cho, Sunme
    • Journal of Aerospace System Engineering
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    • v.13 no.3
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    • pp.40-47
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    • 2019
  • This paper proposes the environment construction and test method of system integration laboratory (SIL) and system integration test (SIT) for verification of interface between onboard equipment and ground control equipment of unmanned aerial systems (UAS). This research also describes the interface environment between subsystems built in SIL and verification methods for the systems' operation logic through simulated flights. Similarly, the paper handles the ground integration test process of UAS in the real testing environments.

Clarification about Component Mode Synthesis Methods for Substructures with Physical Flexible Interfaces

  • Ohayon, R.;Soize, C.
    • International Journal of Aeronautical and Space Sciences
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    • v.15 no.2
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    • pp.113-122
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    • 2014
  • The objective of the paper is to clarify a methodology based on the use of the existing component mode synthesis methods for the case of two damped substructures which are coupled through a linking viscoelastic flexible substructure and for which the structural modes with free geometrical interface are used for each main substructure. The proposed methodology corresponds to a convenient alternative to the direct use either of the Craig-Bampton method applied to the three substructures (using the fixed geometric interface modes) or of the flexibility residual approaches initiated by MacNeal (using the free geometric interface modes). In opposite to a geometrical interface which is a topological interface on which there is a direct linkage between the degrees of freedom of substructures, we consider a physical flexible interface which exists in certain present technologies and for which the general framework linear viscoelasticity is used and yields a frequency-dependent damping and stiffness matrices of the physical flexible interface.

On the Design Method of a Haptic Interface Controller with Virtual Coupling

  • Kim, Keehoon;W.K. Chung;Y. Youm
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.25.5-25
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    • 2001
  • A haptic interface can be a passive system with virtual coupling as a filter virtual coupling has been designed for satisfying passivity. However, it affects transparency of haptic interface as well as stability. This paper suggests new design criterion of a haptic interface controller by considering transparency. As a result, sampling time and the range of impedance or admittance should be considered as well as virtual coupling for desired performance of hapticdisplay. And experiments show that the suggested design criterion can be applied successfully for desired performance.

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Intelligent User Interface for Teleoperated Microassembly

  • Song, Eun-Ha;Kim, Deok-Ho;Kim, Kyunghwan;Lee, Jaehoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.168.2-168
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    • 2001
  • Generally, operators suffer much difficulty in manipulating micro-nano-sized objects without assisting of human interface, due to the scaling effects in micro/nano world. Thus, the micromanipulation system based on the teleoperation techniques enables operators to manipulate the micro objects easily by transferring both human motion and manipulation skills to the micromanipulator. In teleoperated microassembly, it is necessary to provide a useful user interface for facilitating micro assembly task executed by human operators. In this paper, Intelligent User Interface (UI) for teleoperated microassembly is proposed. The proposed intelligent UI improves task performance by teleoperated micromanipulation as well as guides operators to succeed in desirable ...

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A Study on the Control technique of the Real-Time over the Environment of Graphic User Interface Using VxD. (VxD를 이용한 GUI환경에서의 실시간 제어기법에 관한 연구)

  • 장성욱;이진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.120-120
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    • 2000
  • In this study, in order to control real system under the environment of graphic user interface, study on the technique which can control real system without additional hardware drivers using virtual machine driver operated on the windows operating system. Consider the problem which is the error and the delay of a sampling time on the multi task processing through the load test of the experiment using graphic user interface.

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An Object Extraction Technique for Object Reusability Improvement based on Legacy System Interface (객체 재사용성 향상을 위한 레거시 시스템 인터페이스 기반 객체추출 기법)

  • 이창목;유철중;장옥배
    • Journal of KIISE:Software and Applications
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    • v.31 no.11
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    • pp.1455-1473
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    • 2004
  • This paper suggests a technique, TELOR(Technique of Object Extraction Based on Legacy System Interface for Improvement of Object Reusability) for reuse and reengineering by analyzing the Legacy System interface to distill the meaningful information from them and disassemble them into object units which are to be integrated into the next generation systems. The TELOR method consists of a 4 steps procedure: 1) the interface use case analysis step, 2) the interface object dividing step, 3) the object structure modeling step, and 4) the object model integration step. In step 1, the interface structure and information about the interaction between the user and the Legacy System are obtained. In step 2, the interface information is divided into semantic fields. In step 3, studies and models the structural and collaborative relationship among interface objects. Finally, in step 4, object model integration step, integrates the models and improves the integrated model at a higher level. The objects integration model created through TELOR provides a more efficient understanding of the Legacy System and how to apply it to next generation systems.

An Experimental Study on Hindrance Factors of Usability of Menu Structure in ARS (ARS 메뉴체계 사용성 저해요소에 대한 실험연구)

  • Kim, Ho-Won;Kim, Hee-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.462-470
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    • 2011
  • ARS (Automatic Response Systems) based on VUI (Voice User Interface) and TTI (Touch Tone Interface) are one of the most widely used communication systems. Despite common usages, however, inconvenience of ARS is continually pointed out. This may stem from lack of human-centered studies aside from technological development. In this paper, we provide guidelines for designing ARS by analyzing hindrance factors of usability of ARS menu structure. We had selected two call-centers using ARS, and carried out an experimental study where subjects performed the task of "returning books." After that, they completed questionnaires and interviews. We identified four problems: the complex menu structure, lack of representativeness on the menu name, users' awareness of location, and a difficulty to move among menus. And we partially discussed the ways of avoiding the problems.

On the Integration of Systems Design and Systems Safety Processes from an Integrated Data Model Viewpoint (데이터모델 관점에서의 시스템설계 및 시스템안전 프로세스의 통합에 관한 연구)

  • Kim, Young-Min;Lee, Jae-Chon
    • Journal of the Korea Safety Management & Science
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    • v.14 no.4
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    • pp.107-116
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    • 2012
  • The issues raised so far in the development of safety-critical systems have centered on how effectively the safety requirements are met in systems design. The systems are becoming more complex due to the increasing demand on the functionality and performance. As such, the integration of both the systems design and systems safety processes becomes more important and at the same time quite difficult to carry out. In this paper, an approach to solving the problem is presented, which is based on an integrated data model. To do so, the data generated from the inputs and outputs of the systems design and systems safety processes are analyzed first. The results of analysis are used to extract common attributes among the data, thereby making it possible to define classes. The classes then become the cores of the interface data model through which the interaction between the two processes under study can be modeled and interpreted. The approach taken has also been applied in a design case to demonstrate its value. It is expected that the results of the study could play a role of the stepping stone in extending to the architecture development of the integrated process.

GripLaunch: a Novel Sensor-Based Mobile User Interface with Touch Sensing Housing

  • Chang, Wook;Park, Joon-Ah;Lee, Hyun-Jeong;Cho, Joon-Kee;Soh, Byung-Seok;Shim, Jung-Hyun;Yang, Gyung-Hye;Cho, Sung-Jung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.4
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    • pp.304-313
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    • 2006
  • This paper describes a novel way of applying capacitive sensing technology to a mobile user interface. The key idea is to use grip-pattern, which is naturally produced when a user tries to use the mobile device, as a clue to determine an application to be launched. To this end, a capacitive touch sensing system is carefully designed and installed underneath the housing of the mobile device to capture the information of the user's grip-pattern. The captured data is then recognized by dedicated recognition algorithms. The feasibility of the proposed user interface system is thoroughly evaluated with various recognition tests.