• Title/Summary/Keyword: System based on Emotion

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An Emotion Appraisal System Based on a Cognitive Context (인지적 맥락에 기반한 감정 평가 시스템)

  • Ahn, Hyun-Sik
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.1
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    • pp.33-39
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    • 2010
  • The interaction of emotion is an important factor in Human-Robot Interaction(HRI). This requires a contextual appraisal of emotion extracting the emotional information according to the events happened from past to present. In this paper an emotion appraisal system based on the cognitive context is presented. Firstly, a conventional emotion appraisal model is simplified to model a contextual emotion appraisal which defines the types of emotion appraisal, the target of the emotion induced from analyzing emotional verbs, and the transition of emotions in the context. We employ a language based cognitive system and its sentential memory and object descriptor to define the type and target of emotion and to evaluate the emotion varying with the process of time with the a priori emotional evaluation of targets. In a experimentation, we simulate the proposed emotion appraisal system with a scenario and show the feasibility of the system to HRI.

A Movie Recommendation Method based on Emotion Ontology (감정 온톨로지 기반의 영화 추천 기법)

  • Kim, Ok-Seob;Lee, Seok-Won
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1068-1082
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    • 2015
  • Due to the rapid advancement of the mobile technology, smart phones have been widely used in the current society. This lead to an easier way to retrieve video contents using web and mobile services. However, it is not a trivial problem to retrieve particular video contents based on users' specific preferences. The current movie recommendation system is based on the users' preference information. However, this system does not consider any emotional means or perspectives in each movie, which results in the dissatisfaction of user's emotional requirements. In order to address users' preferences and emotional requirements, this research proposes a movie recommendation technology to represent a movie's emotion and its associations. The proposed approach contains the development of emotion ontology by representing the relationship between the emotion and the concepts which cause emotional effects. Based on the current movie metadata ontology, this research also developed movie-emotion ontology based on the representation of the metadata related to the emotion. The proposed movie recommendation method recommends the movie by using movie-emotion ontology based on the emotion knowledge. Using this proposed approach, the user will be able to get the list of movies based on their preferences and emotional requirements.

Emotional Expression System Based on Dynamic Emotion Space (동적 감성 공간에 기반한 감성 표현 시스템)

  • Sim Kwee-Bo;Byun Kwang-Sub;Park Chang-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.1
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    • pp.18-23
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    • 2005
  • It is difficult to define and classify human emotion. These vague human emotion appear not in single emotion, but in combination of various emotion. And among them, a remarkable emotion is expressed. This paper proposes a emotional expression algorithm using dynamic emotion space, which give facial expression in similar with vague human emotion. While existing avatar express several predefined emotions from database, our emotion expression system can give unlimited various facial expression by expressing emotion based on dynamically changed emotion space. In order to see whether our system practically give complex and various human expression, we perform real implementation and experiment and verify the efficacy of emotional expression system based on dynamic emotion space.

An Emotion Model in Dynamic Environment (동적 환경에서의 감성 모델)

  • 고성범
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.11a
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    • pp.127-132
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    • 1998
  • It seems that most of the studies so far on emotion has focussed on the static view of the emotion. That is, they have mainly discussed about how to design the shape of the system in favor of human's inherant emotion. In this paper, the dynamic view of the :emotion based on the behaviors of the system is studied. We suggested a model(called PE model) for dealing emotion. The system based on PE model consists of potential modules each of which is autonomous, selfish and rational enough. The global goal of the system is obtained by allowing influential power among potential modules. We could show that a system in dynamic environment may have some type of its own emotion by using PE model.

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Sound-based Emotion Estimation and Growing HRI System for an Edutainment Robot (에듀테인먼트 로봇을 위한 소리기반 사용자 감성추정과 성장형 감성 HRI시스템)

  • Kim, Jong-Cheol;Park, Kui-Hong
    • The Journal of Korea Robotics Society
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    • v.5 no.1
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    • pp.7-13
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    • 2010
  • This paper presents the sound-based emotion estimation method and the growing HRI (human-robot interaction) system for a Mon-E robot. The method of emotion estimation uses the musical element based on the law of harmony and counterpoint. The emotion is estimated from sound using the information of musical elements which include chord, tempo, volume, harmonic and compass. In this paper, the estimated emotions display the standard 12 emotions including Eckman's 6 emotions (anger, disgust, fear, happiness, sadness, surprise) and the opposite 6 emotions (calmness, love, confidence, unhappiness, gladness, comfortableness) of those. The growing HRI system analyzes sensing information, estimated emotion and service log in an edutainment robot. So, it commands the behavior of the robot. The growing HRI system consists of the emotion client and the emotion server. The emotion client estimates the emotion from sound. This client not only transmits the estimated emotion and sensing information to the emotion server but also delivers response coming from the emotion server to the main program of the robot. The emotion server not only updates the rule table of HRI using information transmitted from the emotion client and but also transmits the response of the HRI to the emotion client. The proposed system was applied to a Mon-E robot and can supply friendly HRI service to users.

A Study on Emotion based Information Retrieval System (감정기반 정보 검색시스템에 관한 연구)

  • Kim Myung-Gwan;Park Young-Taek
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.4
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    • pp.105-115
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    • 1998
  • In this paper, we propose a document clustering and retrieval tool which allows users to manage their emotion based document access. This system name is ECRAS(Emotion based Clustering and Retrieval Agent System). Our system extract S emotion feature which like HAPPY, SAD, ANGRY, FEAR, DISGUST from various document. And, our system have retrieve documents for user query base on emotion feature.

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A Development of a Forecasting System of Textile Design Based on Consumer Emotion(II) - Database Construction for Textile Design - (소비자 감성에 기반한 텍스타일디자인 예측시스템 개발(II) - 텍스타일디자인 데이터베이스 구축 -)

  • Cho, Hyun-Seung;Lee, Joo-Hyeon
    • Fashion & Textile Research Journal
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    • v.7 no.2
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    • pp.196-202
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    • 2005
  • The purposes of this study were to investigate and analyze the relationship between the elements of textile design and consumer emotion and to suggest effective design methods. In addition, the forecasting system for textile design based on the results of this study was developed. The database system of textile design was organized by installing Mysql database server and tomcat servlet container on windows NT. The user interface was utilized using jsp on the web. This study findings can provide textile design samples which were suitable for each emotional factor, and an evaluation basis for each design element by the descriptive system of textile design. The forecasting system based on this study findings can also provide specific design methods for the effectiveness of consumer emotion and can be applied in a practical design process. This study based on the results of the quantitative analysis on consumer emotion has presented an objective and an efficient design method. This will be a useful expedient to improve the existing textile design process and for the consumer design.

Music Emotion Control Algorithm based on Sound Emotion Tree (감성 트리 기반의 음악 감성 조절 알고리즘)

  • Kim, Donglim;Lim, Bin;Lim, Younghwan
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.21-31
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    • 2015
  • This thesis proposes the emotions acquired after listening to the music as an emotion model composed of 8 types of emotions, based on the emotion model studied previously. The 5 musical factors selected, that affect the emotion, are tempo, dynamics, amplitude change, brightness, and noise. According to the emotion model composed of 8 types of emotions, 160 songs categorized into the 8 types of emotions were selected, and the actual data was extracted and analyzed. Through the analysis of actual data, an emotion equation made of weighted value of 5 factors was derived, and an algorithm that can predict the emotion by mapping on the 2-dimensional emotion coordinate system through the emotion equation was designed. Also, a way of controlling emotion by moving the coordinates on the 2-dimensional emotion coordinate system was suggested.

Query-by-emotion sketch for local emotion-based image retrieval (지역 감성기반 영상 검색을 위한 감성 스케치 질의)

  • Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.113-121
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    • 2009
  • In order to retrieve images with different emotions in regions of the images, this paper proposes the image retrieval system using emotion sketch. The proposed retrieval system divides an image into $17{\times}17$ sub-regions and extracts emotion features in each sub-region. In order to extract the emotion features, this paper uses emotion colors on 160 emotion words from H. Nagumo's color scheme imaging chart. We calculate a histogram of each sub-region and consider one emotion word having the maximal value as a representative emotion word of the sub-region. The system demonstrates the effectiveness of the proposed emotion sketch and our experimental results show that the system successfully retrieves on the Corel image database.

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Development of real-time reactive emotion image contents player system to induce the user's emotion (사용자의 감성을 유도하는 실시간 반응형 감성 이미지 콘텐츠 플레이어 시스템 개발)

  • Lee, Haena;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.155-161
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    • 2014
  • This study presents the real-time emotion image contents player to induce the user's emotion efficiently. The emotion image contents player was designed to efficiently induce by giving a change in the color, brightness, saturation of image contents corresponded to the user's emotion. In the emotion recognition module, physiological signal of pulse, skin temperature, skin resistance which based on autonomic nervous system were used. The emotion recognition part used physiological signal of pulse, skin temperature, skin resistance based on autonomic nervous system. The image as emotional contents was used with the 9 kinds emotion area classified in international affective picture system(IAPS). As experimental results, the use's emotion that match the image's emotion with the emotion image contents player was derived 10% more accurately. The emotion contents player is expected to increase emotional feeling between users's emotion and contents emotion duo to the real-time emotion reflection.