• 제목/요약/키워드: Symbolic method

검색결과 383건 처리시간 0.022초

지능형 교육 시스템의 통합 모형 탐색 연구 (A Study on the Design Method of the Integrative Intelligent Model for Educational System)

  • 허균;강승희
    • 수산해양교육연구
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    • 제20권3호
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    • pp.462-472
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    • 2008
  • Education is a field that has tried to make use of the advantages of computers since they were introduced to the world. Intelligent Tutoring System and multimedia have become methods of teaching students of Computer Science, Education, Psychology, and Cognitive Science. Until now, they have been designed and produced only on the basis of a very specific domain and format. However, in the education field, most learners ask for integrated service that is practical, realizable, and sensitive to technological change. Therefore, in this study, we would like to present the technological and formal integration model as an ITS model which acknowledges changes in the fields of technology and education. As a technological integration model, the integration model of traditional Symbolic Artificial Intelligence and Artificial Neural Networks was presented. As a formal integration model, three integration models were presented according to (a) the process of learning diagnosis (b) learners' action behaviors (c) intelligence service respectively.

구미(龜尾) 도량고등학교(高等學校) 계획설계(計劃設計) 연구(硏究) (A Schematic Design Study for Doryang High School in Gumi)

  • 임창복;이준혁
    • 교육시설
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    • 제9권6호
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    • pp.15-23
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    • 2002
  • This paper aims to analyse design conditions and propose schematic design for Doryang High School in Gumi. As for site conditions, it has the size of $14,988m^2$ and a rather flat condition. And the area is under development with land subdivision method expecting high density housing around it. As a program, Education Facilities Bureau required to provide 36 classes and supporting facilities. To design the schemes, we followed the 7th education policy guidelines. During the design development stage, 3 alternatives are suggested as in the paper. However, staffs of Education Bureau and teachers favoured and selected our scheme, which gives symbolic image, as a new high school education environment.

시각적 국면이 환경 이미지에 미치는 영향 - 방법론을 중심으로 - (The Effects of Sequence on the Image of Environment - Focused on the Theory of Method -)

  • 양세은
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.90-94
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    • 2001
  • This study hypothesizes that the imageability of a particular environments is decided by the unity of each visual sequences. We selected Ch'angdok Palace as our subject due to its greater applicability for image construction among various Korean architectures and their street furnitures. we apply the analytical methods of formal aesthetics and symbolic aesthetics to Ch'angdok Palace's space compositional characteristics, we can find distinctive features. The conclusions are that Ch'angdok Palace contains high probability of imageability through the contrast and harmony of two themes, reality and the ideal, and the rational and the emotional.

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정형 기법을 적용한 해양 NPC 모델 설계 및 구현 (Design and Implementation of Oceanic NPC Model applying Formal Method)

  • 김종한;정승문;김병기
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2006년도 추계학술발표대회
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    • pp.183-186
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    • 2006
  • NPC(Non playable Character)모델은 온라인 게임뿐만 아니라 가상공간 시스템 구축 시 빠질 수 없는 중요한 요소이다. 현재 가장 널리 사용되는 인공지능 처리방식의 하나인 FSM(Finite State Machine)은 NPC의 행동양식을 표현하기 위해 유한한 개수의 상태를 이용하는 알고리즘이다. 인공지능이 적용된 NPC 모델 설계시 정확한 명세는 구현 단계에서 발생되는 자원의 손실을 막아주고 요구명세에 따른 검증을 가능하게 한다. 본 논문에서는 해저가상공간 구축 시 발생되는 어류 객체의 행동패턴을 분석하여 속성을 정의하였으며, 환경변화에 따른 행동 특성의 상호관계를 설정하여 정형화하였다. 정의된 속성을 가진 NPC 모델을 FSM 알고리즘을 적용해 설계하고 구현한다. 설계된 NPC모델은 CTL기반의 모델체커인 SMV(Symbolic Model Verification)를 통해 검증함으로써 설계에 대한 타상성을 입증하였다.

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Solving Sangaku: A Traditional Solution to a Nineteenth Century Japanese Temple Problem

  • Hosking, Rosalie Joan
    • 한국수학사학회지
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    • 제30권2호
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    • pp.53-69
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    • 2017
  • This paper demonstrates how a nineteenth century Japanese votive temple problem known as sangaku from Okayama prefecture can be solved using traditional mathematical methods of the Japanese Edo (1603-1868 CE). We compare a modern solution to a sangaku problem from Sacred Geometry: Japanese Temple Problems of Tony Rothman and Hidetoshi Fukagawa with a traditional solution of ${\bar{O}}hara$ Toshiaki (?-1828). Our investigation into the solution of ${\bar{O}}hara$ provides an example of traditional Edo period mathematics using the tenzan jutsu symbolic manipulation method, as well as producing new insights regarding the contextual nature of the rules of this technique.

현대(現代) 패션에 나타난 Animality의 조형성(造形性)에 관(關)한 연구(硏究) (A Study on Formation of Animality Represented in Modern Fashion)

  • 이병화;허갑섬
    • 패션비즈니스
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    • 제4권1호
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    • pp.113-123
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    • 2000
  • The purpose of this study is firstly to have the grasp of the tendency of animality represented in modern fashion. The second purpose is to analyze the form modeling of animality represented in modern fashion and the third one is to examine into an aesthetic character of animality represented in modern fashion. The method we adopt for this study is to analyze the designers' work which shows the fashion animality. The result of this study is follows. The tendency of animality represented in modern fashion presented in a printed form which patterned the animals' cuticle, a shape of animals, a symbolic image, and a future suggestive expression. The form modeling of animality is a reality and the aesthetic character is the vigorous beauty and the gorgeousness of original colors. So, animality represented in modern fashion is to offer the various ideas as well as to lead the curiosity about the fashion in the future and the coexistence into the fashion.

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애니메이션의 샷밀도 몽타주 패턴 (The Shot Density Montage Pattern for Annimation)

  • 신연우
    • 한국멀티미디어학회논문지
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    • 제25권4호
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    • pp.620-627
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    • 2022
  • This study analyzed the shot pattern through the tempo of segmented shot duration and studied the relationship with the unique emotion of the story. The structure of the story was classified into 3 chapters, 17 sequences, 83 scenes, 287 beats, and 1636 shots. Shot density is a method of visualizing tension in visual storytelling, and since it is a result obtained by mathematically calculating the density of divided shots, it can be helpful in designing tension delivered to the audience. Nine shot density patterns were extracted. The ascending(+) type was classified as A, B, C, D, 4, the descending(-) type, E, F, G, H, 4, and the maintenance(/) type, I, 1 type. Based on the spatiality of the 17 stages of Campbell's heroic narrative and McGee's story structure, the narrative level of the tree structure was proposed, and the symbolic meaning of the shot rhythm in the practical aspect of the story function was proposed to present a systematic methodology in the direction of production.

High-order Reduced Radial Zernike Polynomials for Modal Reconstruction of Wavefront Aberrations in Radial Shearing Interferometers

  • Tien Dung Vu;Quang Huy Vu;Joohyung Lee
    • Current Optics and Photonics
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    • 제7권6호
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    • pp.692-700
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    • 2023
  • We present a method for improving the accuracy of the modal wavefront reconstruction in the radial shearing interferometers (RSIs). Our approach involves expanding the reduced radial terms of Zernike polynomials to high-order, which enables more precise reconstruction of the wavefront aberrations with high-spatial frequency. We expanded the reduced polynomials up to infinite order with symbolic variables of the radius, shearing amount, and transformation matrix elements. For the simulation of the modal wavefront reconstruction, we generated a target wavefront subsequently, magnified and measured wavefronts were generated. To validate the effectiveness of the high-order Zernike polynomials, we applied both low- and high-order polynomials to the wavefront reconstruction process. Consequently, the peak-to-valley (PV) and RMS errors notably decreased with values of 0.011λ and 0.001λ, respectively, as the order of the radial Zernike polynomial increased.

뉴 미디어 건축의 설계방법에 관한 고찰 - 伊東豊雄의 센다이 미디어테크를 中心으로 - (A Research on the design method of New Media Architecture in Sendai mediatheque - Based on the Sendai Mediatheque by Toyo Ito -)

  • 김기수;조용수
    • 한국실내디자인학회논문집
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    • 제36호
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    • pp.14-21
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    • 2003
  • The Propose of this research was to consider how the New Media Architecture was applied to contemporary architecture according to the analysis of the design method process of Toyo Ito. Sendai Mediatheque by Toyo Ito stands as one of the most symbolic statement In New Media architecture. The four principal architectural elements of the Mediatheque are the digital image, the continuous space, the tube, and the skin facade. The digital image express forms of communication, person-to-person and person-to-thing, and they vary according to the media utilized on each level. The three skin elements of the Mediatheque are a double skin of MPG, skin of louvers, skin of fine-floor decking. The tubes act as columns while enveloping light, air, water, electricity the passage of people, as well as the means of transferring material. The thirteen tubes of different sizes prevent the erection of wall and suggest places instead of rooms. Instead of being limited to certain specified actions in clearly defined rooms, people are free to choose places for their actions in the continuous space.

애리조나 주의 F. L. Wright 주택작품 디자인 특성 분석 (A Study on the Analysis of Design Characteristic of Works of Frank Lloyd Wright in Arizona State)

  • 황용운
    • 한국실내디자인학회논문집
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    • 제27권3호
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    • pp.90-99
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    • 2018
  • The purpose of this study is to study how F.L. Wright reflected the climatic properties and materials of the region into creative ways of designing his architecture. The research method examined the design methods and use of materials by Wright in existing research literature and compares the space plans of housing works in Arizona. The research results will be summarized as follows : 1) For two-story houses, pilotis was used to avoid the hot air and the walls on the ground floor were often planned as thick wall. 2) In the fifties, F.L. Wright's design method changed in a circle from the vertical and horizontal lines. 3) F.L.Wright's Architectural form concepts and design concepts were extracted from local symbolic forms and natural forms. 4) F.L.Wright avoided Arizona's direct light but Indirect sunlight enters into the interior space. 5)External space was expressed as a closed space, while internal space was expressed as an open space. It's like an organic space. 6) Most of the housing materials used are stone and cement from rough deserts, and wood with low heat conductivity and thick concrete blocks to prevent the sunlight from rising above.