• Title/Summary/Keyword: Submarine Design

Search Result 132, Processing Time 0.026 seconds

Near-field Sonar Cross Section Analysis of Underwater Target Using Spherical Projection Method (구면투영법을 이용한 수중표적의 근거리장 소나단면적 해석)

  • Kim, Kook-Hyun;Cho, Dae-Seung
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.45 no.6
    • /
    • pp.695-702
    • /
    • 2008
  • In this paper, a new numerical method is proposed to analyze near-field sonar cross section of acoustically large-sized underwater targets such as submarines. A near-field problem is converted to a far-field problem using a spherical projection method with respect to the objective target. Then, sonar cross section is calculated with a physical optics well established in far-field acoustic wave scattering problems. The analysis results of a square flat plate compared with those obtained by other method show the accuracy of the proposed method. Moreover, it is noted that the sonar cross section is varied with respect to the targeting point as well as the range. Finally, numerical analysis results of real-like underwater target such as a submarine pressure hull are discussed.

Optimal Operation Condition of Pressurized Methanol Fuel Processor for Underwater Environment (수중환경용 가압형 메탄올 연료프로세서의 최적운전 연구)

  • JI, HYUNJIN;CHOI, EUNYEONG;LEE, JUNGHUN
    • Transactions of the Korean hydrogen and new energy society
    • /
    • v.27 no.5
    • /
    • pp.485-493
    • /
    • 2016
  • Recently submarine and unmanned underwater vehicle (UUV) are equipped with a fuel cell system as an air independent propulsion system. Methanol fuel processor can efficiently supply the hydrogen to the fuel cell system to improve the ability to dive. This study investigated the optimal conditions of the methanol fuel processor that may be used in the closed environment. For this purpose, the numerical model based on Gibbs minimization equation was established for steam reformer and three exhaust gas burners. After simulating the characteristics of steam reformer according to the steam-to-carbon ratio (SCR) and the pressure change, the SCR condition was able to narrow down to 1.1 to 1.5. Considering water consumption and the amount of heat recovered from three burners, the optimum condition of the SCR can be determined to be 1.5. Nevertheless, the additional heat supply is required to satisfy the heat balance of the methanol fuel processor in the SCR=1.5. In other to obtain additional amount of heat, the combustion of methanol is better than the increased of SCR in terms of system design.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.11-19
    • /
    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

Technical and Policy Lessons for the Domestic Future Nuclear-powered Submarine learned from the U.S. Naval Nuclear Propulsion Program (미해군 원자력추진 프로그램으로부터 얻은 미래 원자력추진 잠수함 확보를 위한 기술 및 정책적 교훈)

  • Park, Jin-Won
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.9
    • /
    • pp.142-149
    • /
    • 2019
  • In the early 2000s, the Korean government first attempted to acquire nuclear-powered submarines as strategic assets. Acquisition of nuclear-powered submarines must overcome the challenges of the initial costs and operating costs of trillions of US dollars per ship, must be agreed to by the international community (including neighboring countries) and in a national consensus, and must have an established technical infrastructure (including manpower). The US navy has been working with governments that want to acquire nuclear propulsion warships since the 1950s, and in 1982, they enacted an executive order called the United States Naval Nuclear Propulsion Program to consolidate efforts and prepare for the future, which sets out the organizational structure, authority, and responsibilities of US governmental management, and integrates national efforts. This paper is to gain valuable wisdom from the U.S. Naval Nuclear Propulsion Program by analyzing all of its histories and contributions, thereby providing valuable lessons for a future program in Korea. It might not be possible to follow the U.S.A. one-on-one because of the scale of national and military forces, but at least we can avoid time and effort spent on trial and error.

A Study on Architecture Design of Network Management System for DX (구축함(DX) 네트워크 관리 시스템 구조 설계에 대한 연구)

  • Lee, Kwang-Je;Chung, Jin-Wook
    • Journal of the Institute of Electronics Engineers of Korea TE
    • /
    • v.39 no.2
    • /
    • pp.95-103
    • /
    • 2002
  • We know that the all of warfare system has been becoming complex and variety in warfield thru the Gulf-War. The all of warfare electronic systems is designed to inter-operate by networks in recently. Especially Warfare Equipment systems of Men-of-War(War ship) as like KDX(Korea Destroyer, Experimental), FF(Frigate), PCC(Costal Patrol Craft), Submarine are connected by Combat System Databus to the Command system(C2 System), so C2 system can control all of equipments in ship. In this view, the status of network(Combat System Databus) is very critical parameter in war field. So In this paper, we propose the method of Network Management System construction for War ship, and especially propose the architectural design of network management system for DX(Destroyer, Experimental) equipments using SNMP(Simple Network Management Protocol). And Link Utilization is monitored by simulation. 

Simplified Collision Analysis Method for Submerged Floating Railway Using the Theory of a Beam with an Elastic Foundation (탄성지지 보이론을 이용한 해중철도 간이 충돌해석법)

  • Seo, Sung-Il;Kim, Jin Sung
    • Journal of the Korean Society for Railway
    • /
    • v.16 no.3
    • /
    • pp.202-206
    • /
    • 2013
  • A submerged floating railway is an innovative tunnel infrastructure passing through the deep sea independent of wave and wind so that high speed trains can run on it. It doesn't depend on water depth and is cost effective due to modular construction on land. The construction period can be reduced drastically. This paper introduces the concept design of a submerged floating railway, and for securing safety, proposes a method to analyze the structural behavior of the body in case of collision with a submarine. The theory of a beam with an elastic foundation was used to calculate the equivalent mass of the body so that the perfect elastic collision could be applied to calculate the collision velocity. The maximum deformation and bending moment was analyzed based on energy conservation. To verify the results, a collision analysis using a finite element analysis code was made. Comparing the results confirmed that this simplified collision analysis method gives enough accurate deformation and bending moment to be used for actual estimation in the initial design stage.

Gertler-Hagen Hydrodynamic Model Based Velocity Estimation Filter for Long-term Underwater Navigation Without External Position Fix (수중 자율이동체의 장시간 수중항법 성능 개선을 위한 표준 수력학 모델 기반 속도 추정필터 설계)

  • Lee, Yunha;Ra, Won-Sang;Kim, Kwanghoon;Ahn, Myonghwan;Lee, Bum-Jik
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.65 no.11
    • /
    • pp.1868-1878
    • /
    • 2016
  • This paper proposes a novel velocity estimator for long-term underwater navigation of autonomous underwater vehicles(AUVs). Provided that an external position fix is not given, a viable goal in designing a underwater navigation algorithm is to reduce the divergence rate of position error only using the sporadic velocity information obtained from Doppler velocity log(DVL). For such case, the performance of underwater navigation eventually depends on accuracy and reliability of external velocity information. This motivates us to devise a velocity estimator which can drastically enhance the navigation performance even when the DVL measurement is unavailable. Incorporating the Gertler-Hagen hydrodynamics model of an AUV with the measurement models of velocity and depth sensors, the velocity estimator design problem is resolved using the extended Kalman filter. Different from the existing methods in which an AUV simulator is regarded as a virtual sensor, our approach is less sensitive to the model uncertainty often encountered in practice. This is because our velocity filter estimates the simulator errors with sensor aids and furthermore compensates these errors based on the indirect feedforward manner. Through the simulations for typical AUV navigation scenarios, the effectiveness of the proposed scheme is demonstrated.

Collision Analysis of Submerged Floating Tunnel by Underwater Navigating Vessel (수중운항체에 대한 해중터널의 충돌해석)

  • Hong, Kwan-Young;Lee, Gye-Hee
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.27 no.5
    • /
    • pp.369-377
    • /
    • 2014
  • In this paper, to recognize the collision behavior between a submerged floating tunnel(SFT) and underwater navigation vessel(UNV), both structures are modeled and analyzed. The SFT of collision point is modeled tubular section using concrete with steel lining. The other part of SFT is modeled elastic beam elements. Mooring lines are modeled as cable elements with tension. The under water navigation vessel is assumed 1800DT submarine and its total mass at collision is obtained with hydrodynamic added mass. The buoyancy force on SFT is included in initial condition using dynamic relaxation method. The buoyancy ratio (B/W) and the collision speed are considered as the collision conditions. As results, energy dissipation is concentrated on the SFT and that of the UNV is minor. Additionally, the collision behaviors are greatly affected by B/W and the tension of mooring lines. Especially, the collision forces are shown different tendency compare to vessel collision force of current design code.

Design and Implementation of Fishes Growth Process System using Morphing Techniques (모핑 기법을 활용한 어류 성장 과정 시스템 설계 및 구현)

  • Kim, Eung-Kon;Ryu, Nam-Hoon;Lee, Hye-Mi;Oh, Kyeong-Sug;Ban, Kyeong-Jin;Han, Jae-Jeong;Park, Yeong-Og
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.5 no.1
    • /
    • pp.102-108
    • /
    • 2010
  • With gradual growth of digital image contents industry connected with computer graphics technology, users require high-quality animations similar to real world and want to observe the type of fishes or their swimming types through cyber aquarium and fish encyclopedia. This study designed and developed fish growth process system to express natural and dynamic movement of fish, which is the critical in expressing submarine environment. This system proposes new mopping technique not presented in existing mopping studies as well as simulation using algorithm that newly supplemented existing fish swimming types. In addition, disease infection status is realistically expressed, which may occur depending on environmental factors during their growth process. With comprehensive fish studies, different from existing fish studies, this study examines the overall features of fish with realistic simulation.

Study of Stability for Armor Weight of Stand-alone Caisson at Yongsu Wave Power Plant (용수 파력발전소 사례에서 독립 케이슨의 피복석 안정성 연구)

  • Kim, Gunwoo
    • Journal of Korean Society of Coastal and Ocean Engineers
    • /
    • v.31 no.6
    • /
    • pp.478-484
    • /
    • 2019
  • The submarine cable for Yongsu wave power plant was cut in 2014 winter. This study investigated the probability of high-wave occurrence exceeding the 50-year return period and the underestimation of armor unit weight used to protect the cable. The observation data from KMA buoy and the hindcast wave data were reviewed to determine the return period of wave height during the winter. In order to investigate the armor unit weight of cable-protection, we calculated the required weight of armor unit using not only Design Standard for Harbor and Fishery Port, but also the previous researches for the wave with large incident angle. As a result, it appeared that the high wave exceeding the 50-year return period did not occur during the winter of 2014 and the armor unit weight of the cable protection was not sufficient to sustain the obliquely incident wave, which induced the cable protection failure.