• Title/Summary/Keyword: Subject Convergence

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A Comparative Study of After Entering College Freshman's Life Based on Their Different University Admission Types (대학입학전형유형별 신입생의 입학 후 대학생활 비교 연구 -K대학 사례분석-)

  • Yang, Eun-Mok;Seo, Chang-Ho;Hong, Do-Won;Kim, Jong-Hun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.437-448
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    • 2016
  • The study conducted Comparative Analysis on the difference of College Scholastic Ability Data divided by type of admission process through the mileage program. Analysis result in following sequence. Leadership and relationships : CSAT(CSAT) > TOSR(subject), CSAT(CSAT+TOSR) is lower than each types ; mainly TOSR(total), TOSR(subject), CSAT(CSAT). Global : CSAT(CSAT+TOSR) & CSAT(CSAT) is higher than mainly TOSR(total) & TOSR(subject). Career and job search : TOSR(total) & TOSR(subject) is higher than mainly CSAT(CSAT+TOSR). Sum of mileage score : CSAT(CSAT) is higher than TOSR(subject) & CSAT(CSAT). Given this as a result, If you look simply at the activities of joint participation of leadership and relationships, student of mainly TOSR(total) admission do well college life with existing research. But with analysis results of K-Leader mileage this research shows that students of mainly CSAT(CSAT) admission do well college life. * CSAT(College Scholastic Ability Test), TOSR(a transcript of school records)

A Study on Visual Attention Factors for Advertising Photographs (광고 사진을 위한 시각적 주의 기초요인 연구)

  • Kim, Dae-Wook
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.413-425
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    • 2019
  • We see many images every day, some of these images are stored in memory, and the majority are immersed in the unconscious world. Visual elements are seen by personal attention or by visual or biological attention factors. Specific and clear discovery of this visual attention has not yet been made. However, there is an interesting discussion of this visual attention in the fields of interior, design, visual perception, advertising, and psychology. Advertising photographers are expected to produce what their work will have on viewers and consumers. However, the adjustment of subject, exposure, color, or post-production, which could have a visual effect on the consumer, was determined only by the photographer's senses rather than the experimental verification. The advertisement photographs provide a specific image related to the object to be advertised and deliver a certain message. Therefore, it is necessary to understand the effect of the image in a certain visual way. According to previous studies, there are two major factors that affect the visual impression of the viewer. One is the factor depending on the type and content of the subject and the other is the factor about the density and color of the subject. The purpose of this study is to investigate the meaningful changes in the visual perception depending on the shape, content, color and tone of the subject, which can be called the main subject, And to analyze the effects of I will study some implications of visual elements through various analyzes.

A Study on Development of Teaching & Learning Materials related to Coding for Convergence Education Integrating Mathematics and Information (수학·정보 융합교육을 위한 코딩과 연계한 교수학습 자료 개발 연구)

  • Shin, Gicheol;Suh, Boeuk
    • Journal of Science Education
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    • v.43 no.1
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    • pp.17-42
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    • 2019
  • This study, as an attempt to integrate mathematics and information for convergence education, was conducted to develop teaching-learning materials on mathematics education combined with coding education, which has recently been emphasized. We chose the subject of digital signature for coding education, and used SageMath as a coding program. In this study, we overview mathematics used in the elliptic curve digital signature algorithm, one of the many methods for digital signature, and developed the teaching-learning materials on the algorithm for mathematics education integrated with information education based on coding. The elliptic curve digital signature algorithm utilized in transactions of Bitcoin, which many people recently are interested in, is a good example, showing students that mathematics is applied to problem-solving in the real world and provides an optimal environment for implementation by coding. Accordingly, we expect that a class on algorithm will provide a specific teaching-learning program to achieve the goal of integrated mathematics education. By comprehensively considering the opinions of mathematicians, mathematics teachers and mathematics education experts, we expect that the teaching-learning program will be realized as a meaningful class in science high schools, high school's math clubs, and 'number theory' class in colleges.

Probabilistic Structure Design of Automatic Salt Collector Using Reliability Based Robust Optimization (신뢰성 기반 강건 최적화를 이용한 자동채염기의 확률론적 구조설계)

  • Song, Chang Yong
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.5
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    • pp.799-807
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    • 2020
  • This paper deals with identification of probabilistic design using reliability based robust optimization in structure design of automatic salt collector. The thickness sizing variables of main structure member in the automatic salt collector were considered the random design variables including the uncertainty of corrosion that would be an inevitable hazardousness in the saltern work environment. The probabilistic constraint functions were selected from the strength performances of the automatic salt collector. The reliability based robust optimum design problem was formulated such that the random design variables were determined by minimizing the weight of the automatic salt collector subject to the probabilistic strength performance constraints evaluating from reliability analysis. Mean value reliability method and adaptive importance sampling method were applied to the reliability evaluation in the reliability based robust optimization. The three sigma level quality was considered robustness in side constraints. The probabilistic optimum design results according to the reliability analysis methods were compared to deterministic optimum design results. The reliability based robust optimization using the mean value reliability method showed the most rational results for the probabilistic optimum structure design of the automatic salt collector.

Policy Implications from Development of Cultural Content Distribution through Digitalization - Focused on Game Industry - (디지털화에 따른 문화콘텐츠유통의 발전과 정책적 시사점 -게임산업을 중심으로 -)

  • Lee, Byung-Min
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.33-44
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    • 2006
  • This article examines cultural content distribution system, particularly of game industry based on the development of digital technology. In this period of convergence and fusion, some phenomenon leads the cultural content distribution system change like value transfer from platform to content. In relation to it, especially in the game industry, three types of distribution is categorized by the industrial structure (offline, online, mobile game) through the case studies and it is expected to be evolve into a base for development of distribution integration model in the future. In conclusion, the article suggest the policy subject for the promotion of cultural content that hold so much competitiveness for long-lasting development by the improvement of distribution structure, blowing off the conflict between companies and publishers, and global business, etc.

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Implementation and Performance Evaluation of TMSC6711 DSP-based Digital Beamformer

  • Rashid, Zainol Abidin Abdul;Islam, Mohammad Tariqul;Chang Sheng , Liew
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.5 no.1
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    • pp.25-36
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    • 2006
  • This paper discusses the implementation and performance evaluation of a DSP-based digital beamformer using the Texas Instrument TMSC6711 DSP processor for smart antenna applications. Two adaptive beamforming algorithms which served as the brain for the beamformer, the Normalized Least-Mean-Square (NLMS) and the Constant Modulus Algorithms (CMA) were embedded into the processor and evaluated. Result shows that the NLMS-based digital beamformer outperforms the CMA-based digital beamformer: 1)For NLMS algorithm, the antenna steers to the direction of the desired user even at low iteration value and the suppression level towards the interferer increases as the number of iteration increase. For CMA algorithm, the beam radiation pattern slowly steers to the desired user as the number of iteration increased, but at arate slower than NLMS algorithm and the sidelobe level is shown to increases as the number of iteration increase. 2) The NLMS algorithm has faster convergence than CMA algorithm and the error convergence for CMA algorithm sometimes is subject to misadjustment.

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Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

  • Ramdania, Diena Rauda;Prihatmanto, Ary Setijadi;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.603-611
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    • 2016
  • Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.

A Study on Standardization of Middleware Interface between heterogenous video surveillance systems (이기종 영상보안시스템 간 미들웨어 인터페이스 표준화 연구)

  • Lee, Daesung
    • Convergence Security Journal
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    • v.15 no.3_2
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    • pp.21-30
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    • 2015
  • Current video surveillance system that is being used in the country are composed of different video surveillance s ystem that is produced in a number of domestic and foreign manufacturers and perform a service. These video surv eillance systems are using different protocols and interfaces, operating method, it provides such performance without interworking and interoperability between the video surveillance systems, in accordance with the purpose of operatin g the subject is being operated separately. Therefore, in order to provide an image with a more systematic and effici ent security service, many operational constraints are requested. The present study defines the standardization for a unified standard interfaces and protocols to ensure the interworking and interoperability between the different individ ual video security system.

A Study on Enhancing Cybersecurity of Weapon Systems for Life-Cycle (무기체계 수명주기 간 사이버보안 적용 개선방안)

  • Jung, Yong-Tae;Jung, Hyun-Sik;Kang, Ji-Won
    • Convergence Security Journal
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    • v.19 no.4
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    • pp.67-75
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    • 2019
  • Recently, the Ministry of National Defense has included embedded software for weapon systems as targets for the Defense cyber security. The Concept has been extended and evolved from the cyber security area that was previously limited to the information domain. The software is becoming increasingly important in weapon systems, and it is clear that they are subject to cyber threats. Therefore, We would like to suggest a improvement direction by diagnosing problems in terms of cyber security of the weapon systems for the life cycle. In order to improve cyber security of weapon systems, comprehensive policy including the weapon embedded software management should be established and the involved stakeholder should be participated in the activities.

The Development Direction of Police Martial Arts Education (경찰 무도 교육의 발전방향)

  • Jeang, Il Hong
    • Convergence Security Journal
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    • v.15 no.6_2
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    • pp.121-127
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    • 2015
  • In this study, we try to present the evolutionary direction with respect to the issue of police martial arts education. First, the facilities for martial arts training and modernization of its proper area $8.5m^2/1$ person should be over. There is a need for facilities that can be trained in various martial arts event takes place. Second, if you look from the perspective of the education program of the police martial arts, martial arts and physical fitness is to be carried out in the separation subject, there is a need for expansion of classes. Third, technical, due to the high learning effect is education, it is necessary to develop a police martial arts materials. Fourth, it is necessary to expand a variety of martial arts professor, appointment of external experts should also try to take into account.