• 제목/요약/키워드: Study of human mind.

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물류전문인력 양성에 필요한 대학 교과목 및 경쟁요인에 대한 실증분석 (Empirical Study of Competitive Factor and Curriculum in University for Logistician)

  • 홍석진;한지영
    • 대한교통학회지
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    • 제23권8호
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    • pp.77-87
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    • 2005
  • 물류부분의 전문 인력에게는 시스템적인 사고와 끊임없는 혁신, 미지 분야의 개척이 요구되고 있다. 물류체계의 효율성을 제고하기 위해 계획 실행, 통제할 수 있는 전문 인력의 육성과 이를 위한 교육이 효과적으로 이루어져야 한다. 본 논문은 이러한 물류분야 인적자원 개발의 중요성을 인식하고, 우리나라의 물류분야 인적자원 개발의 실태를 평가하고, 향후 물류분야 경쟁력 제고를 위한 인적자원 개발의 방향을 제시하였다. 본 연구에서는 기업핵심부문 의 활동과의 연계선상에서 물류이해를 심화시키는 교과목의 부족과 영어, 중국어 등 국제물류활동에 반드시 필요한 외국어실무능력에 대한 교육시스템의 부족을 주요 문제점으로 들었다. 실질적인 교과목의 편성에 대한 사회의 요구에 따라 학생들의 기업파견을 실시하나, 고용주와 학생들의 시각차에 의한 불만족과 소기의 성과를 거둘 수 없음을 지적하고 있다. 이러한 실무 경험 프로그램의 성과를 거두기 위해서는 학생, 고용주 그리고 대학간의 실무경험에 대한 시각차를 줄일 필요가 있음을 지적하였다.

"동의수세보원(東醫壽世保元)"의 성정(性情) 상성상자(相成相資)에 대한 고찰(考察) (The Interconversion of The Nature and The Emotion in "Dong-uisusebowon(東醫壽世保元)")

  • 조영;김수중;백유상
    • 대한한의학원전학회지
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    • 제22권2호
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    • pp.315-325
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    • 2009
  • Since the days of early Confucianism, the nature(性) and the emotion(情) have been the methodological tool to explain the original nature of the human being, by dividing the human mind into the nature and the emotion. This study examines the interconversion(相成相資) theory of the nature and the emotion mentioned in the "Sadanron(四端論)" chapter of "Dong-uisusebowon." We have contemplated how Gi(氣) of sadness and anger mutually create each other, that of pleasure and enjoyment do as well, transforming sad nature[哀性] of the Taeyang-in(太陽人) into anger emotion, anger nature of the Soyang-in(少陽人) into sad emotion[哀情], pleasure nature[喜性] of the Taeuemin(太陰人) into enjoy emotion[樂情], enjoy nature[樂性] of the Soeumin(少陰人) into pleasure emotion[喜情] considering the circumstances in which the nature changes into the emotion based on the original texts of "Dong-uisusebowon", "Sasang-uihakchobon-gwon(四象醫學草本卷)" and "Gyeokchigo(格致藁)".

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"황제내경소문주(黃帝內經素問注)"의 도가서(道家書) 인용에서 나타난 왕빙(王冰)의 현학사상(玄學思想) 고찰 - 『장자(莊子)』 등을 중심으로 (A Study on the Hyeon-hak(玄學) idea of Wang-bing(王冰) from the quotations of Taoism Books)

  • 김도훈
    • 대한한의학원전학회지
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    • 제24권2호
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    • pp.1-12
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    • 2011
  • For the purpose of understanding Wang-bing's idea, which was influenced by Taoism and Hyeon-hak(玄學), I investigated the quotations of Taoism Books such as Jang-ja(莊子) in the Hwangje-Naegyeongsomunju(黃帝內經素問注), and came to the following conclusions. In the process of writing notes on the Hwangje-Naegyeongsomun, Wang-bing quoted Taoism Books such as Jang-Ja 10 times at 8 passeges which suggest the idea of Hyeon-hak. Through this annotating process, he suggested the vision of the Hyeon-hak idea which pursued the harmony of system and human nature. In the process of the annotating, he expressed the way of sage who practicing the caring of one's own health. And he emphasized on body and perfectly preserving of nature of oneself. Wang-bing especially emphsized on cultivating of one's mind while he insisting one's human nature. This means he pursued one's nature under the actual system, which was different from general Taoism. It was Hyeon-hak idea. So we can interpret Wang-bing as a sucessor of Hyeon-hak philosophers of Wi-Jin(魏晋) period.

혼백에 대한 중의학 연구 동향 (A Review of HonBeck (魂魄) in Traditional Chinese Medicine)

  • 배진수;김효섭;이승환;임정화;성우용
    • 동의신경정신과학회지
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    • 제28권4호
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    • pp.409-418
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    • 2017
  • Objectives: To review studies on HonBeck (魂魄) in Traditional Chinese Medicine and clearly understand the psychological theory in traditional Chinese medicine. Methods: We reviewed studies published in China National Knowledge Infrastructure (CNKI) up to 2016. Keyword was "魂魄". We found 103 articles about HonBeck (魂魄). Among them, articles describing the spirit of souls and ghost not related to TCM were excluded. We only included papers related to TCM, including those that performed comparative study on Honbeck (魂魄) between the Canon of Internal and recent studies published. Specialty publications on Honbeck (魂魄) within oriental medicine were also included. Results: Many advanced opinions on concepts of Honbeck(魂魄) between Ohsin (五神) and Ohji (五 志) were obtained. Conclusions: Ohsin (五神) is useful to explain human's whole psychologic activity and process of human memory. Hon (魂) can be described as personality in mental activity. Beck (魄) can be described as sensory and perception in mind.

간호사의 직장 내 괴롭힘 경험에 관한 근거이론 연구 (A Grounded Theory Approach on Nurses' Experience with Workplace Bullying)

  • 강지연;윤선영
    • 대한간호학회지
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    • 제46권2호
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    • pp.226-237
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    • 2016
  • Purpose: The purpose of this qualitative study was to explore the workplace bullying experience of Korean nurses. Methods: Participants were twenty current or former hospital nurses who had experienced workplace bullying. Data were collected through focus group and individual in-depth interviews from February to May, 2015. Theoretical sampling method was applied to the point of theoretical saturation. Transcribed interview contents were analyzed using Corbin and Strauss's grounded theory method. Results: A total of 110 concepts, 48 sub-categories, and 17 categories were identified through the open coding process. As a result of axial coding based on the paradigm model, the central phenomenon of nurses' workplace bullying experience was revealed as 'teaching that has become bullying', and the core category was extracted as 'surviving in love-hate teaching' consisting of a four-step process: confronting reality, trial and error, relationship formation, and settlement. The relationship formation was considered to be the key phase to proceed to the positive settlement phase, and the participants utilized various strategies such as having an open mind, developing human relationships, understanding each other in this phase. Conclusion: The in-depth understanding of the workplace bullying experience has highlighted the importance of effective communication for cultivating desirable human relationships between nurses.

퍼지논리를 이용한 윷놀이 인공지능 플레이어 연구 (Study on an Artificial Intelligence Player of the Yutnori Game Using the Fuzzy Logic)

  • 정성욱;김기년
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.1-12
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    • 2017
  • Recently, the Go game has been performed between the 'AlphaGo' of the DeepMind and Lee Sedol, a famous professional Go-player of Korea, which leads to arise a lot of interests in the AI (Artificial Intelligence) research area. Based on the Fuzzy logic of the AI, we have also developed another game's AI, .i.e., the Yutnori game, one of Korean traditional board games. However, it is not easy and simple to consider all the cases of the Yutnori game since it is a non-perfect information game in terms of the AI. Thus, we have developed the Fuzzy-logic-based AI which tries to simulate humans' selections, meaning that the suggested AI has focused on the humans' choices depending on diverse situations in the Yutnori. With our extensive simulations using the suggested Yutnori AI, we have analyzed its performances with respect to 10 Yutnori situations among various scenarios. In conclusion, our suggested AI have demonstrated that 6 out of 10 situations are exactly same with the humans' choices and the rest 4 cases are also similar to that of human's, which reveals that our Fuzz-logic-based Yutnori AI can effectively simulate human's choices.

온라인 패션 쇼핑몰의 모기업 특성이 e-브랜드 개성에 미치는 영향 (The Impact of Parent Company Attributes on e-Brand Personalities)

  • 정승화;이유리
    • 복식
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    • 제61권5호
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    • pp.64-76
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    • 2011
  • Consumers attribute human personality to products or stores as well as brands. As brand personality is imprinted to a consumer's mind, in e-commerce, the concept of store personality needs to be examined by comprehending the e-brand personality. Unlike the recent studies that focus primarily on the portal site, we attempt to identify e-brand personality of online shopping malls that sell fashion products. This study also examined the impact of the parent company's attributes on e-brand personality. A survey was conducted to 240 females and 240 males in their 20s or 30s. E-brand personality of three different types of the Internet shopping mall was evaluated by 160 respondents, respectively. As a result, we found that Internet shoppers perceive that e-brands have four distinct personality dimensions: young, reliable, sophisticated, and creative. Among the four dimensions, "young" and "reliable" showed the most significant influence on intention to visit the shopping mall site. Besides, e-brand personality varied with parent companies' attributes such as reputation, credibility, and fashion industry-relatedness. Especially, credibility of the parent company showed a strong positive relationship with e-brand personality.

이용자 상호간 감성교류를 위한 의자디자인 연구 - 의자의 구조와 기능을 중심으로 - (A Study on Chair Design for User's Interpersonal Exchange of Emotion - Focused on Chair Structure and Function -)

  • 김경원
    • 한국가구학회지
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    • 제21권2호
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    • pp.157-166
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    • 2010
  • Furniture in the modern living environment, inclusive the importance of its practical value, is a plastic element of indoor space, and its artistic value also holds an important position. Moreover, emotional design based on the emotional engineering in a structural change of modern society such as urbanization, small family, aging society is proposed as an important keyword in the modern design. Namely, furniture as an component of modern residential space has been advanced as a human-oriented environmental element considering people's emotional and mental value to the functional satisfaction and artistic and emotional satisfaction. Furniture is a living tool that is much contacted to people, which affects highly on people's body and mind. This means that people's volition action can be naturally induced by furniture design, and that furniture can display a role as an active tool of means to make people's interpersonal communication and interchange. Namely, I think furniture design of emotional interchange that understands furniture user's pattern behavior and pattern, and observes furniture form and structure and functionality on users' relationship affecting on people's emotional stability and interpersonal interchange of emotion, as an indispensable element necessary for producing more human and prosperous environment of life.

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욕망화된 사물읽기: Thing Theory와 선정소설 (Reading Projected Objects: Thing Theory and Sensation Novels)

  • 김희선
    • 영미문화
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    • 제18권2호
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    • pp.51-78
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    • 2018
  • To put it simply, thing theory is a study of meaningful capacities of materiality. Although T. S. Eliot regarded pathetic fallacy as the bad example of objective correlatives in his modernism poetry theory, it is clear that many objects in literary works reflect diverse human desires. Among many, Victorian sensation novels are the most distinct genre where the various paraphernalia in them indicate the distorted and exaggerated greed of the industrial revolution era. Whereas the male protagonists are usually related with the norms objects of authority such as portrait and locket, the female characters' connection with cosmetics and white dress shows their oppressed and fragile position in the patriarchal and hierarchical society. In the (post)modern society, the ambiguity of things has grown rapidly due to the increasing discrepancy between objects and things. In special, the new journalism and the psychological realism novels often reveal the post-truth phenomenon because consumerized audience depend more upon the attraction and affect than the mere evidence and facts. For the individual, according to object relations theory, these alternative facts are rather internalized into their mind as the internal object when they are motivated by the non/contact with primary caregivers in their childhood. The dominant material imagery in (post)modern fiction becomes the site of resistance because of their reconstructed and extended meaning. The object relations theory and thing theory can be effectively used to uncover the complicated meanings of desired objects by using the human-object's meaningful relations and early mental images that are secretly alive still in the present.

'Knowing' with AI in construction - An empirical insight

  • Ramalingham, Shobha;Mossman, Alan
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.686-693
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    • 2022
  • Construction is a collaborative endeavor. The complexity in delivering construction projects successfully is impacted by the effective collaboration needs of a multitude of stakeholders throughout the project life-cycle. Technologies such as Building Information Modelling and relational project delivery approaches such as Alliancing and Integrated Project Delivery have developed to address this conundrum. However, with the onset of the pandemic, the digital economy has surged world-wide and advances in technology such as in the areas of machine learning (ML) and Artificial Intelligence (AI) have grown deep roots across specializations and domains to the point of matching its capabilities to the human mind. Several recent studies have both explored the role of AI in the construction process and highlighted its benefits. In contrast, literature in the organization studies field has highlighted the fear that tasks currently done by humans will be done by AI in future. Motivated by these insights and with the understanding that construction is a labour intensive sector where knowledge is both fragmented and predominantly tacit in nature, this paper explores the integration of AI in construction processes across project phases from planning, scheduling, execution and maintenance operations using literary evidence and experiential insights. The findings show that AI can complement human skills rather than provide a substitute for them. This preliminary study is expected to be a stepping stone for further research and implementation in practice.

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