• 제목/요약/키워드: Study design

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디자인의 원리에 의거한 레스토랑 프로젝트의 공간구성에 관한 기초연구 (A Basic Study on the Space Organization of Restaurant Projects Based on the Principles of Design)

  • 김용립
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.122-134
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    • 2012
  • The purpose of this study is to comprehend how traditional design theory, 'design elements and principles' have been applied to space design, taking interior designs of restaurants as the subjects of the research. Furthermore, this study intends to provide practical help to the restaurant designers and students who major in interior design, by summarizing the applications case by case. For the analysis, 10 restaurant projects were selected to which 'design elements and principles' were well applied. In order to widen the scope of application cases, this study selected four Korean restaurant projects, and three US and Japan restaurant projects, respectively. Through the analysis, it was found that many unexpected results can be produced when various elements composing a space are combined together, including not only two-dimensional elements such as plane and color, texture, and pattern but also three-dimensional elements and architectural elements composing interior space. Moreover, I became to have confidence that 'design elements and principles' would sustain the value in most design parts including interior design in the future as well.

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지구단위계획상의 경관계획요소에 대한 심리적 반응 (The Psychological Reaction of Landscape Design Elements on the District Unit Plan(DUP))

  • 정태일;오덕성
    • 한국조경학회지
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    • 제32권3호
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    • pp.76-90
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    • 2004
  • The purpose of this study is to extract landscape design elements regulation of the District Unit Plan(DUP) in new town areas, and to find out characteristics in terms of urban design elements in comparison with the psychological and physical aspects. For this purpose, we reviewed urban design elements and design elements in terms of the landscape by DUP and analyzed the activation of landscape on the selected case-area by interviewing experts such as planners, public officials, and professors in the department of urban planning and landscape, as well as the university students. The analysis framework for the case-study consists of 4 components: the section of region, street, building, open space, etc. The new development areas in Daejeon Metropolitan City was chosen as the case study area, because they have been developed by DUP regulations. As a result of this study, we can extract characteristics of landscape. The results indicate that `skyline design',`view corridor design',`landscape design',`street furniture design' and `building design(form, height, color, and elevation)' are the key planning and design factors influencing differences in the landscape preference. This research identifies that there are no detailed planning and design guidelines adopted within the four case study areas in Daejeon for regulating the characteristics of skyline, planting and street furniture while detailed guidelines established for density, building height and site layout. Considering their significant correlation with the level of landscape preference, this study suggests that detailed planning and design guidelines for the characteristics of skyline, rooftop and streetscape should be established in future DUP.

환경디자인과 인지생태론 (Environmental Design and Cognitive Ecology)

  • 김주미
    • 조형예술학연구
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    • 제13권1호
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    • pp.23-37
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    • 2008
  • Recently, there are getting popular form generation-related design methodologies and scientific discourses about the nature of nature in the environmental design. The necessity of visual perception and cognitive research is growing in this respect. Accordingly, this study was designed to discuss environmental design and cognition in the ecological perspective. This study was intended to study the structural factors of cognitive ecological space. This study focused on the systematic principle of new environmental design based on cognitive ecological approaches and what kinds of design effects this design principle has on the human being in the long nm. The results are as follows. First, the results suggests that fractal pattern should be an alternative to design cognitive ecological space and new paradigm of architecture is based on the nature of nature and human sensibility. Accordingly, they have proposed that fractal design is more empirical and environment-friendly than rational linear design. Second, this study classified the variables of cognitive ecological space into nature, tradition, preference judgement, aesthetic value, and schema. Accordingly, such features as symbol, tradition, and nature restricted by modernistic ideology should be added to new paradigm-based environmental design. Third, accordingly, this study stresses that cognitive ecological environmental design doesn't include buildings of modernism and deconstruction and is based on new science of complexity.

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소셜네트워크서비스(SNS)를 활용한 학교건축의 사용자 참여디자인 방법론 연구 (A Study on the User Participatory Design Methodology using Social Network Service for School Facilities)

  • 조창희;이화룡
    • 교육시설 논문지
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    • 제23권2호
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    • pp.3-10
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    • 2016
  • The purpose of user participatory design is to project the images and demands of all the users of a school in person through their direct and active participation. Also, user participatory design is supposed to reduce the role of professionals who have led design to date and to expand the role of users and participants; thereby improving design quality in school construction. The study propose design realization methods using design camp courses and SNS based user participatory workshops. And The study propose on-offline based method and tool which are able to reflect diverse situations and purposes. Finally, the study proposed an application scenario for applying the above proposed methods efficiently in user participatory design. For the application scenario, the study proposed an SNS-based user participatory design method as the most appropriate for Korea.

Designer-User Interaction without Actual Users: A Lesson from a Field Study

  • Jaehyun Park
    • Asia pacific journal of information systems
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    • 제28권3호
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    • pp.220-239
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    • 2018
  • The purpose of the paper is empirically to explore 'design manner', focusing on the designer's knowledge boundary on the designer-user interactions in the design process. This study conducts a field study and observed designer's interactions with actual users in a leading user-centered design firm over three months. The observations revealed how designers bring ideas about users into design without physically interacting with users during the design process. Based on Bourdieu's theory of practice and the concept of boundary objects, this study introduces the concept of 'design manner', by which designers incorporate user's ideas into the design process without actual involvement of users in the process. This paper contributes to the body of knowledge by introducing the design manner in-between designer's and user's knowledge boundaries and argue bridge between theoretical and actual designer-user interactions in the IS design process.

The Parametric Fashion Design Using Grasshopper -Focused on Skirt Silhouette

  • Jung Min, Kim;Jung Soo, Lee
    • 패션비즈니스
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    • 제26권6호
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    • pp.32-46
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    • 2022
  • The purpose of this study is to explore a three-dimensional (3D) simulation of skirt shape concepts by manipulating circumferences and lengths via parametric design in the fashion design concept stage. This study also intends to propose a modeling method that can judge and transform the shape through immediate parameter adjustment. We looked at cases that utilized parametric design in other fields of fashion design, reviewed and analyzed the variables used in each study, and constructed parameters suitable to implement skirt fashion design. The traditional design elements required for skirt design, namely waist and hip circumferences, were set as variables in this study. The parametric design was developed to generate ideas of two skirt silhouettes (tight and flared) and three lengths (mini, knee-length, and maxi). To apply the skirt design implemented through variables to the actual 3D human shape, the shape data of women in their 20s and 30s were randomly selected from the 5th human data of Size Korea. Skirt design silhouette modeling was performed by adjusting the variable values according to body type. Parametric design has the potential to help develop design ideas in the field of fashion design, considering the method and characteristics of parameters of the variety of variables and rapid modification. Furthermore, if systematic research on variables and options among fashion design elements is conducted, the possibility of converging them into customization or co-design fashion design processes could be confirmed.

유추적 사고의 전개과정에 의한 디자인 의미개발에 관한 연구 - 아파트 평형별 실내디자인 프로토타입 적용을 중심으로 - (A Study on the Design Meaning Development by Process of Analogical Design Thinking - Focusing on the Application in Apartment Interior Design Prototype -)

  • 박경애;이찬
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.77-84
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    • 2006
  • The purpose of this study is to understand interrelation between design thinking system and creativity, and to analyze designer how to develop personal conception and attitude in interior design through the method of analogy for signification. The process of this study is illustrated as follows: 1. Introduction of general theories about analogical grammar and signification of analogy. 2. Investigating possibility of analogy as creative thinking method in interior design for meaning development. 3. Establishment of design process model for analogical design based on the case study through the design field. That is, concept and process of analogical design is shown objectively by application in collective residential design as commercial product strategy. Through this process, this study presents possibility of giving meaning in interior space through consilience between source and target of analogy. Finally, it examines analogical method is major strategy for ideation and mechanism for meaning development in interior design.

감성공학기법을 적용한 욕실디자인에 관한 연구 (A Study on Sensibility Ergonomics Approach to Bathroom Design)

  • 이한석;정현원;오영근;정아영;김정욱
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.69-76
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    • 2009
  • As sensibility ergonomics are broadly spread, recently in interior design area, interests on roles of sensibility, sensibility effects for users, and etc has been increased. As a study on sensibility design for interior design area, the study applied sensibility ergonomics technique to bathroom interior design. Sensibility ergonomics technique is integrated into each phase of bathroom design process in order to produce 4 design alternatives. Sensibility evaluation on design alternatives was performed for subject of designers, and analyzed the results to show the relationship between sensibility of designers and design factors and to identify characteristics of designer's sensibility structure. The results of the study are as follows. First, it's found that in the bathroom interior design of sustainable concept, uses of bright colors with white tone and floor tile creates positive sensibility responses such as delight, healthiness, spaciousness, and cheerfulness. Second, designers' sensibility structure about sustainable bathroom is composed of three axles, healthiness, eco-friendliness, and refinement. Third, designers think colors of interior and finished materials is most important, and window, artificial lighting, layout, and space size related to those is important too. The process and approach in the study might contribute to building a fundamental of sensibility design research in interior design area.

The Roles and Human Resources of Service Design

  • Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권1호
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    • pp.1-5
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    • 2012
  • Objective: The aim of this study is to investigate the roles and human resources of service design. Background: The definition of service design is not clear yet, also did not define in this study. I studied the components of service design which are roles and human resources. That is helpful to understand the definition of service design and to clarify the works in service design. Method: I compare the service design with user experience design. I empirically define the roles and human resources of service design. Results: The roles of service design are service strategy, research, service concept design, service specification, service architecture design, integrated communication design, integrated system design, integrated operation design, service evaluation, launch, operation, and knowledge management. Conclusion: We defined who works and what works in service design. Application: The results of this study help the clarification of service design.

현대 호텔의 디자인 접근방법에 관한 연구 - 디자인 호텔 사례를 중심으로 - (A Study on the design access method of the modern hotel - Focus on the case study of design hotel -)

  • 김호정;이정욱
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
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    • pp.93-97
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    • 2003
  • Since late 20th century, modern society formed various thinkings. Therefore, moderns wished to exuviate law and standardization. Together, fast economic growth increased moderns' travel, These phenomenons became development opportunity of the hotel. Moderns want new culture and experience. Also, moderns preferred the special design hotels which can do different experience. I choose three typical designer of the design hotel and Wish to study about their design access method design hotel. Because their design's character have effect on other design hotel design. Therefore, this study should like to become design access method of design hotel.

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