• Title/Summary/Keyword: Streaming process

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Effect of Phase Change Heat Transfer Process by Acoustic Streaming (음향흐름이 상변화 열전달 과정에 미치는 영향)

  • Yang Ho Dong;Oh Yool Kwon
    • Journal of the Korean Society of Visualization
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    • v.1 no.2
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    • pp.52-57
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    • 2003
  • The present paper investigated the effect of ultrasonic vibrations on the melting process of a phase-change material (PCM). The melting process in the square cavity with a heated vertical wall has been studied in terms of acoustic streaming. In the present study, applying with ultrasonic vibrations to the liquid were found to induce acoustic streaming which was clearly observed using by a particle image velocimetry (PIV) and a thermal infrared camera. The experimental results revealed that acoustic streaming could accelerate the melting process as much as 2.5 times, compared to the rate of natural melting (i. e., the melting without acoustic streaming). In addition, temperature and Nusselt numbers over time provided conclusive evidence of the important role of the acoustic streaming on the melting phenomena of the PCM.

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The RELAY Module Design of Multi SNS Channel Auto Streaming Server (다중 SNS 채널 자동 스트리밍 서버의 RELAY 모듈 설계)

  • Ahn, Heuihak;Lee, Daesik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.213-219
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    • 2017
  • Streaming server is that an image produced in real time or a file form of image produced ahead consists of SNS service, and the relay module of streaming server includes output management module that set an output channel more than 2 and control transmission of video content. This thesis intends to suggest how to stream through plural output channel that contains output channel of external streaming server using relay module and do streaming provided to terminal receiving image, and streaming server, streaming system for this. Thus, by extending output channel sending out image to output channel of external streaming server, the scale of streaming server is not limited and the process allotting external streaming server into output channel sending the image becomes simple, so management of output channel becomes efficient even when sending several images.

Optimization of In-line Coagulation/MF Process Using On-line Streaming Potential Measurement (On-line streaming potential 측정에 의한 in-line 약품응집/정밀여과 공정의 최적화)

  • Oh, Jeong-Ik;Lee, Seockheon
    • Journal of Korean Society of Water and Wastewater
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    • v.18 no.4
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    • pp.522-528
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    • 2004
  • Microfiltration with in-line rapid coagulation for drinking water production was examined. The in-line rapid coagulation was conducted using newly developed mixing device instantaneous flash mixer. The flux decline during membrane filtration was monitored with coagulant dosage varied. Flux decline was minimized at 1.1mg/L of coagulant dosage, where streaming potential of coagulated water was near zero. The optimum dosage for the process control was explained by dimensionless distance (${\kappa}{\times}a$) of particle pairs, obtained from electrophoresis parameter describing electrostatic repulsion relative to Van der Waals energy between particle pairs in the pre-coagulated water.

Implementation of MPEG-DASH based Low-Latency Live 360 VR Tiled Video Streaming Server (MPEG-DASH 기반 저지연 라이브 360 VR 분할영상 스트리밍 서버 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.549-558
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    • 2018
  • We designed and implemented streaming server based on MEPG DASH, which is able to provide high quality video with low-latency live streaming service like 360 VR video on the existing cable network via low-spec media service devices such as IPTV and OTT(Over the Top) SettopBox. We also designed and applied management process which is cable of supporting services by cashing streaming video file(MPD, Segment Files) to reduce the server response delay time. Further more, we confimred that it is also able to provide high quality of tiled video streaming with over 50,000kbps bitrate and 8K@60P through the experiment.

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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Numerical Analysis of the Hydraulic Characteristics of a Boundary Layer Streaming over Beach Cusps Surf-Zone Using LES and One Equation Dynamic Smagorinsky Turbulence Model (LES와 One Equation Dynamic Smagorinsky 난류모형을 이용한 Beach Cusps 쇄파역에서의 경계층 Streaming 수치해석)

  • Cho, Yong Jun
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.32 no.1
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    • pp.55-68
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    • 2020
  • In order to investigate the hydraulic characteristics of a boundary layer streaming over the beach cusps appeared in swells prevailing mild seas, we numerically simulated the shoaling process of Edge waves over the beach cusp. Synchronous Edge waves known to sustain the beach cusps could successfully be duplicated by generating two obliquely colliding Edge waves in front of beach cusps. The amplitude AB and length LB of Beach Cusp were elected to be 1.25 m and 18 m, respectively based on the measured data along the Mang-Bang beach. Numerical results show that boundary layer streaming was formed at every phase of shoaling process without exception, and the maximum boundary layer streaming was observed to occur at the crest of sand bar. In RUN 1 where the shortest waves were deployed, the maximum boundary layer streaming was observed to be around 0.32 m/s, which far exceeds the amplitude of free stream by two times. It is also noted that the maximum boundary layer streaming mentioned above greatly differs from the analytical solution by Longuet-Higgins (1957) based on wave Reynolds stress. In doing so, we also identify the recovery procedure of natural beaches in swells prevailing mild seas, which can be summarized such as: as the infra-gravity waves formed in swells by the resonance wave-wave interaction arrives near the breaking line, the sediments ascending near the free surface by the Phase II waves orbital motion were carried toward the pinnacle of foreshore by the shoreward flow commenced at the steep front of breaking waves, and were deposited near the pinnacle of foreshore due to the infiltration.

On Lot-Streaming Flow Shops with Stretch Criterion (로트 스트리밍 흐름공정 일정계획의 스트레치 최소화)

  • Yoon, Suk-Hun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.187-192
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    • 2014
  • Lot-streaming is the process of splitting a job (lot) into sublots to allow the overlapping of operations between successive machines in a multi-stage production system. A new genetic algorithm (NGA) is proposed for an n-job, m-machine, lot-streaming flow shop scheduling problem with equal-size sublots in which the objective is to minimize the total stretch. The stretch of a job is the ratio of the amount of time the job spent before its completion to its processing time. NGA replaces the selection and mating operators of genetic algorithms (GAs) by marriage and pregnancy operators and incorporates the idea of inter-chromosomal dominance and individuals' similarities. Extensive computational experiments for medium to large-scale lot-streaming flow-shop scheduling problems have been conducted to compare the performance of NGA with that of GA.

Real-Time Panoramic Video Streaming Technique with Multiple Virtual Cameras (다중 가상 카메라의 실시간 파노라마 비디오 스트리밍 기법)

  • Ok, Sooyol;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.538-549
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    • 2021
  • In this paper, we introduce a technique for 360-degree panoramic video streaming with multiple virtual cameras in real-time. The proposed technique consists of generating 360-degree panoramic video data by ORB feature point detection, texture transformation, panoramic video data compression, and RTSP-based video streaming transmission. Especially, the generating process of 360-degree panoramic video data and texture transformation are accelerated by CUDA for complex processing such as camera calibration, stitching, blending, encoding. Our experiment evaluated the frames per second (fps) of the transmitted 360-degree panoramic video. Experimental results verified that our technique takes at least 30fps at 4K output resolution, which indicates that it can both generates and transmits 360-degree panoramic video data in real time.

Design and Implementation of Relay File for Superdistribution of the Streaming Contents (스트리밍 콘텐츠의 초유통을 위한 중계파일 설계 및 구현)

  • Kim, Tae-Min;Yang, Young-Kyu
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.979-988
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    • 2009
  • Illegal reproductions and subsequent copyright infringement have curtailed development of digital content industry. Many DRM systems have been developed and utilized for this purpose. However, current DRM system allow only authorized user to access the contents, and as such, redistribution to other user without getting license again entails cumbersome process. Currently, super-distribution system which can be used for redistribution of downloaded contents in more streamlined fashion is being widely conducted. But for streaming type content, it is still very difficult to redistribute with super-distribution system because the client must directly connect to streaming server to access the content. Accordingly, a new DRM streaming service structure is required to allow streamed contents to be redistributed as easily as the downloaded contents. In this paper, we proposed the relay file structure that can connect the streaming server and the user for super-distribution of the streaming contents.

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A Study on the Impact of Live Commerce Interaction on Consumer Emotional Responses and Behavioral Intentions (라이브 커머스의 상호작용이 소비자의 감정반응 및 행동의도에 미치는 영향에 관한 연구)

  • YuRong Sun;Byoung-Jai Kim
    • Journal of Information Technology Applications and Management
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    • v.31 no.2
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    • pp.35-49
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    • 2024
  • With the development of e-commerce, live streaming e-commerce, as an emerging marketing method, is on the rise. It integrates various ways of information delivery, providing consumers with unprecedented shopping experiences, particularly through its interactive nature, which can increase audience engagement and immersion. This study delves into how interactive elements in live streaming e-commerce influence consumer emotions and purchase intentions. By employing literature review and empirical analysis methods, we analyzed various interactive factors in the live streaming e-commerce environment and revealed the process through which these factors stimulate audience emotions and lead to specific purchasing behaviors. The results confirm that the interactive appeal of live streaming e-commerce significantly influences consumers' positive emotional responses, consequently enhancing purchase intentions. This study aims to explore the relationship between the interactive features of live streaming e-commerce and consumer emotional responses and purchase intentions, thereby filling theoretical gaps in the field of live streaming e-commerce and proposing new marketing theories. Additionally, by analyzing how interactive features stimulate consumers, optimal live content strategies can be proposed for live streaming e-commerce platforms and hosts, thus aiding in the improvement of marketing strategies and sales effectiveness.