• Title/Summary/Keyword: Stream services

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Simulation Study on the Stream Server for Deciding the Priority for Using Resources (스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구)

  • 박진원
    • Journal of the Korea Society for Simulation
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    • v.12 no.4
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    • pp.95-102
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    • 2003
  • Stream servers are for supplying multimedia stream data to users through the internet such as movies and music without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. When the priorities for using limited resources are not given properly, the stream servers may not even function as originally designed. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer. Giving priority for using PCI bus to other operation such as sending data from disks to memory results in a deadlock phenomenon.

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Simulation Study on the Stream Server for Deciding the Priority for Using Resources (스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구)

  • 박진원
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.67-74
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    • 2003
  • Stream servers are for supplying multimedia stream data to users through the internet such as movies and musics without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer Giving priority for using PCI bus to other operation such as sending data from disks to memory results in deadlock Phenomenon.

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Admission Control for Voice and Stream-Type Data Services in DS-CDMA Cellular System (직접 대역확산 부호분할 시스템에서 음성 및 흐름형 데이터 서비스를 위한 호 수락제어 기법)

  • Chang Jin-weon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9A
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    • pp.737-748
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    • 2005
  • Two flexible admission control schemes for integrated voice and stream-type data services are proposed in DS-CDMA systems. Most Previous studies on admission control have focused on integration of short, bursty Packet-type data services and conventional voice services. However, stream-type data services with a relatively long service holding time are expected to be a considerable portion of data traffic in future generation cellular systems. Scheme I is a basic scheme that accommodates both voice and data services with full bandwidth. However, voice services are given priority over data services using the duration difference between the holding times for these services. Scheme ll uses a different method to efficiently give priority to voice services over stream-type data services. An additional interference margin for voice services is provided by suppressing interference from stream-type data services according to voice access requests and a varying interference status. Performance of the two schemes is evaluated by developing Markovian models. Numerical results show that the voice capacity is highly sensitive to the service holding time of data services while the performance measures of data services are not highly sensitive. Scheme H is a significant improvement over Scheme I for accommodating voice and stream-type data services

Efficient Real-time Multimedia Streaming System Using Partial Transport Stream for IPTV Services

  • Lee, Eun-Jo;Park, Sung-Kwon
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.88-96
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    • 2008
  • IPTV Content delivery systems over wired networks confront scalability problems due to their high network bandwidth requirement for real-time services. Especially, VoD service provides Trick Mode features such as pause, fast forward and similar operations. However, Trick Mode services are delivered by the method of unicast only for controlling of the stream. With a point of views, this paper propose a new real-time multimedia streaming architecture over IP Networks, which tries to achieve bandwidth efficiency and supporting for mass clients better than traditional unicast services. The proposed methods divide the Transport Stream into a series of segments. After that, this divided partial Transport Stream makes multicast streaming periodically. Meanwhile Set-top Box of a client makes a rearrangement orderly by using Presentation Time Stamp field from the served Transport Stream packets. While the current Transport Stream segment is playing, it should be guaranteed that the next segment is downloaded on time. Consequently, the original video content can be played out continuously. The detail introduction of a new real-time multimedia streaming system with analysis and simulation follows as below.

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An Expanded Patching Technique using Four Types of Streams for True VoD Services

  • Ha, Sook-Jeong;Bae, Ihn-Han;Kim, Jin-Gyu;Park, Young-Ho;Oh, Sun-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.5
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    • pp.444-460
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    • 2009
  • In this paper, we propose an expanded patching technique in order to reduce the server network bandwidth requirements to support true VoD services in VoD Systems. Double Patching, which is a typical multicast technique, ensures that a long patching stream delivers not only essential video data for the current client but also extra video data for future clients. Since the extra data may include useless data, it results in server network bandwidth wastage. In order to prevent a server from transmitting useless data, the proposed patching technique uses a new kind of stream called a linking stream. A linking stream is transmitted to clients that have received short patching streams, and it plays a linking role between a patching stream and a regular stream. The linking stream enables a server to avoid transmitting unnecessary data delivered by a long patching stream in Double Patching, so the server never wastes its network bandwidth. Mathematical analysis shows that the proposed technique requires less server network bandwidth to support true VoD services than Double Patching. Moreover, simulation results show that it has better average service latency and client defection rate compared with Double Patching.

Design and Implementation of Advanced Traffic Monitoring System based on Integration of Data Stream Management System and Spatial DBMS

  • Xia, Ying;Gan, Hongmei;Kim, Gyoung-Bae
    • Journal of Korea Spatial Information System Society
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    • v.11 no.2
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    • pp.162-169
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    • 2009
  • The real-time traffic data is generated continuous and unbounded stream data type while intelligent transport system (ITS) needs to provide various and high quality services by combining with spatial information. Traditional database techniques in ITS has shortage for processing dynamic real-time stream data and static spatial data simultaneously. In this paper, we design and implement an advanced traffic monitoring system (ATMS) with the integration of existed data stream management system (DSMS) and spatial DBMS using IntraMap. Besides, the developed ATMS can deal with the stream data of DSMS, the trajectory data of relational DBMS, and the spatial data of SDBMS concurrently. The implemented ATMS supports historical and one time query, continuous query and combined query. Application programmer can develop various intelligent services such as moving trajectory tracking, k-nearest neighbor (KNN) query and dynamic intelligent navigation by using components of the ATMS.

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A User Defined Context & Stream View Based Ubiquitous Streaming Service (사용자 정의 컨텍스트와 스트림 뷰를 기반으로 하는 유비쿼터스 스트리밍 서비스)

  • Yong, Hwan-Seung;Seo, Jin-Sook
    • Journal of Korea Spatial Information System Society
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    • v.9 no.1
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    • pp.91-104
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    • 2007
  • In ubiquitous computing environment, people expect services to change actively in response to the change of themselves and surrounding environment. In order to meet such expectations, the streaming service needs technologies for migrating through various devices, following the user's movement, and the technology of individualized streaming push service. In this paper, we designed and implemented U-Stream, a ubiquitous streaming service system, based on user-defined context and stream view. The system classifies contexts according to streaming service migration and allows users to define some contexts and, by doing so, provides user-oriented individualized services rather than uniform services based solely on the developers' anticipations.

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Design and Implementation of a USN Middleware for Context-Aware and Sensor Stream Mining

  • Jin, Cheng-Hao;Lee, Yang-Koo;Lee, Seong-Ho;Yun, Un-il;Ryu, Keun-Ho
    • Spatial Information Research
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    • v.19 no.1
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    • pp.127-133
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    • 2011
  • Recently, with the advances in sensor techniques and net work computing, Ubiquitous Sensor Network (USN) has been received a lot of attentions from various communities. The sensor nodes distributed in the sensor network tend to continuously generate a large amount of data, which is called stream data. Sensor stream data arrives in an online manner so that it is characterized as high-speed, real-time and unbounded and it requires fast data processing to get the up-to-date results. The data stream has many application domains such as traffic analysis, physical distribution, U-healthcare and so on. Therefore, there is an overwhelming need of a USN middleware for processing such online stream data to provide corresponding services to diverse applications. In this paper, we propose a novel USN middleware which can provide users both context-aware service and meaningful sequential patterns. Our proposed USN middleware is mainly focused on location based applications which use stream location data. We also show the implementation of our proposed USN middleware. By using the proposed USN middleware, we can save the developing cost of providing context aware services and stream sequential patterns mainly in location based applications.

Development of the Performance Benchmark Tool for Data Stream Management Systems Combined with DBMS (DBMS와 결합된 데이터스트림관리시스템을 위한 성능 평가 도구 개발)

  • Kim, Gyoung-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.1-11
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    • 2010
  • Many applications of DSMS(Data Stream Management System) require not only to process real-time stream data efficiently but also to provide high quality services such as data mining and data warehouse combining with DBMS(Database Management System) to users. In this paper we execute the performance benchmark of the combined system of DSMS and DBMS that is developed for high quality services. We use the stream data of network monitoring application system and combine the traditional representative DSMSs and DBMSs in a single system for the performance testing. We develop the total performance benchmark tool implementing JAVA language for the our testing. For our performance testing, we combine DSMS such as STREAM and Coral8 and DBMS such MySQL and Oracle10g respectively.

Traffic-Oriented Stream Scheduling for 5G-based D2D Streaming Services

  • Lee, Chong-Deuk
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.95-103
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    • 2022
  • As 5G mobile communication services gradually expand in P2P (peer-to-peer) or D2D (device-to-device) applications, traffic-oriented stream control such as YouTube streaming is emerging as an important technology. In D2D communication, the type of data stream most frequently transmitted by users is a video stream, which has the characteristics of a large-capacity transport stream. In a D2D communication environment, this type of stream not only provides a cause of traffic congestion, but also degrades the quality of service between D2D User Equipments (DUEs). In this paper, we propose a Traffic-Oriented Stream Scheduling (TOSS) scheme to minimize the interruption of dynamic media streams such as video streams and to optimize streaming service quality. The proposed scheme schedules the media stream by analyzing the characteristics of the media stream and the traffic type in the bandwidth of 3.5 GHz and 28 GHz under the 5G gNB environment. We examine the performance of the proposed scheme through simulation, and the simulation results show that the proposed scheme has better performance than other comparative methods.