Proceedings of the Korea Society for Simulation Conference (한국시뮬레이션학회:학술대회논문집)
- 2003.11a
- /
- Pages.67-74
- /
- 2003
Simulation Study on the Stream Server for Deciding the Priority for Using Resources
스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구
Abstract
Stream servers are for supplying multimedia stream data to users through the internet such as movies and musics without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer Giving priority for using PCI bus to other operation such as sending data from disks to memory results in deadlock Phenomenon.