• Title/Summary/Keyword: Stereoscopic module

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Hybrid Stereoscopic Camera System (이종 카메라를 이용한 스테레오 카메라 시스템)

  • Shin, Hyoung-Chul;Kim, Sang-Hoon;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.602-613
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    • 2011
  • In this paper, we propose a hybrid stereoscopic camera system which acquires and utilizes stereoscopic images from two different camera modules, the main-camera module and the sub-camera module. Hybrid stereoscopic camera can effectively reduce the price and the size of a stereoscopic camera by using a relatively small and cheap sub-camera module such as a mobile phone camera. Images from the two different camera modules are very different from each other in aspects of color, angle of view, scale, resolution and so on. The proposed system performs an efficient hybrid stereoscopic image registration algorithm that transforms hybrid stereoscopic images into normal stereoscopic images based-on camera geometry. As experimental results, the registered stereoscopic images and applications of the proposed system are shown to demonstrate the performance and the functionality of the proposed camera system.

Design and Implementation Stereo Camera based Twin Camera Module System (스테레오 카메라 기반 트윈 카메라 모듈 시스템 설계 및 구현)

  • Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.537-546
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    • 2019
  • The paper actualizes the twin camera module system that is portable and very useful for the production of 3D contents. The suggested twin camera module system is a system to be able to display the 3D image after converting the inputted image from 2D stereo camera. To evaluate the performance of the twin camera module suggested in this paper, I assessed the correction of Rotation and Tilt created depending on the visual difference between the left and right stereoscopic image shot by the left and right lenses by using the Test Platform. In addition, I verified the efficiency of the twin camera module system through verifying Depth Error of 3D stereoscopic image by means of Scale Invariant Feature Transform(SIFT) algorithm. I think that if the user utilizes the suggested twin camera module system in displaying the image to the external after converting the shot image into the 3D stereoscopic image and the preparation image, it is possible to display the image in a matched way with an output device fit respectively for different 3D image production methods and if the user utilizes the system in displaying the created image in the form of the 3D stereoscopic image and the preparation image via different channels, it is possible to produce 3D image contents easily and conveniently with applying to lots of products.

Design and Tolerance Analysis of 3-D Stereoscopic Display Modules with Alternating Illumination Angles (조명각 변조 방식의 3차원 입체영상 표시장치설계 및 공차분석)

  • Jeong, Woo-Chul;Ha, Sang-Woo;Park, Hun-Yang;O, Beom-Hwan;Park, Se-Geun;Lee, El-Hang;Lee, Seung-Gol;Park, Sun-Ryoung;Jo, Sung-Min
    • Korean Journal of Optics and Photonics
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    • v.16 no.3
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    • pp.201-208
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    • 2005
  • In order to realize a 3-D stereoscopic display module with alternating illumination angles, several conditions required for a lenticular lens sheet were established, and then both the lens specification and the module structure were designed. Also the performance of the stereoscopic module and its tolerance characteristics were evaluated by simulating the intensity distribution on the observation plane with a finite-ray tracing technique. From the evaluation, it was known that an intersection area between two adjacent lenses should not be filled and that the lateral mismatch between a planar liquid crystal shutter and a lens sheet should be minimized.

Stereoscopic conversion of 2D Image using Shot Information (촬영 샷 정보를 활용한 2차원 영상의 입체 변환)

  • Kim, Je-Dong;Gui, Yi-Qi;Choi, Hwang-Kyu;Cho, Beong-Chul;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.219-221
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    • 2009
  • In this paper, we present stereoscopic conversion based on movie shot information. To overcome the low stereoscopic quality of automatic stereo conversion technologies, the usage of the shot type is expected to provide more satisfactory stereoscopic perception. In general, movie clips are produced with a variety of shot techniques such as long shot, closeup shot, medium shot, etc. Each shot has its own characteristics that can be utilized during the conversion process. Furthermore, description sceme for shot and camera information is presented in XML. XML shot editor generates XML shot data. and conversion module parses such data and converts 2D image into stereoscopic image.

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Interference filter based stereoscopic 3D-LCD

  • Jorke, Helmut;Parger, Marc;Simon, Arnold;Schwarz, Sergej;Fritz, Markus
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.441-442
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    • 2009
  • A wavelength multiplexing based stereoscopic 3D-LCD will be introduced. A new 120 Hz scanning RGB-backlight unit was developed. This backlight module was combined with a standard 120Hz LCD. The 3D-LCD based on interference filter glasses offers an outstanding channel separation and a wide viewing angl.

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Virtual Control of Optical Axis of the 3DTV Camera for Reducing Visual Fatigue in Stereoscopic 3DTV

  • Park, Jong-Il;Um, Gi-Mun;Ahn, Chung-Hyun;Ahn, Chie-Teuk
    • ETRI Journal
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    • v.26 no.6
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    • pp.597-604
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    • 2004
  • In stereoscopic television, there is a trade-off between visual comfort and 3-dimensional (3D) impact with respect to the baseline-stretch of a 3DTV camera. It is necessary to adjust the baseline-stretch at an appropriate the distance depending on the contents of a scene if we want to obtain a subjectively optimal quality of an image. However, it is very hard to obtain a small baseline-stretch using commercially available cameras of broadcasting quality where the sizes of the lens and CCD module are large. In order to overcome this limitation, we attempt to freely control the baseline-stretch of a stereoscopic camera by synthesizing the virtual views at the desired location of interval between two cameras. This proposed technique is based on the stereo matching and view synthesis techniques. We first obtain a dense disparity map using a hierarchical stereo matching with the edge-adaptive multiple shifted windows. Then, we synthesize the virtual views using the disparity map. Simulation results with various stereoscopic images demonstrate the effectiveness of the proposed technique.

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Implementation of MPEG-21 DIA Utility Software for Stereoscopic Video Adaptation

  • Kwon Hyukmin;Kim Manbae
    • Journal of Broadcast Engineering
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    • v.10 no.2
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    • pp.139-148
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    • 2005
  • This paper presents recent works of the development of MPEG-21 DIA utility software as one of MPEG-21 activities. The main purpose of this work is to make integrated utility software for DIA C/C++ modules in a Java framework. To do this, JNI plays a role of the interface of a main module with C/C++ DIA adaptation modules. Furthermore, DIA and DID parsers are integrated to the utility software. Our software is designed such that all DIA modules are easily integrated. A variety of adaptation modules have been adopted in MPEG-21 standard. Among them, stereoscopic video conversion that is one of DIA adaptation modules is chosen and we show that our utility software is correctly implemented based on experiments.

Design of a lenticular lens array module for stereoscopic vision application (입체영상을 위한 렌티큘러 렌즈 어레이 설계)

  • 김현영;박헌용;이은녕;조성민;심용식;이승걸;오범환;박세근;이일항
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.07a
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    • pp.118-119
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    • 2003
  • 조명각 변조방식에 의한 3차원 디스플레이 모듈의 구성요소는 back light unit(BLU), stripe-patterned LC shutter, lenticular lens sheet이다. 이런 3차원 디스플레이 에서 조명각도의 올바른 변조를 위해서는 stripe-patterned LC shutter, lenticular lens sheet 상호 결합이 가장 중요하다. 그림 1 은 이러한 입체영상 module의 개념도이다. 그림과 같이 LC shutter위에 적절한 렌티큘러 렌즈 어레이를 설치할 때, 줄무늬 모양의 면 광원에서 방출된 빛이 한번은 정확히 오른쪽 눈으로 다음 번에는 왼쪽 눈으로 향하게 하여 양안 시차에 의해 3D영상이 보이도록 하는 것이 이 모듈의 핵심원리이다. (중략)

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A Development of Depth Budget Control Module for 3D Stereoscopic Image Contents (3차원 입체영상 콘텐츠 제작을 위한 깊이 제어 카메라 모듈 개발)

  • Seo, Chang-Ho;Youn, Joo-Sang;Seo, Jin-Seok;Kim, Nam-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.201-203
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    • 2015
  • 편안한 3차원 입체영상 콘텐츠 제작을 위해선 시청 환경 조건에 부합하는 최적의 제작 방법을 필요로 한다. 현재의 입체영상 제작 과정은 경험자의 지식이나 시청자 실험에 기반 한 가이드라인들을 활용하고 있으나, 특정 제작 환경에 국한되어 있다. 보다 구체적이고 정량적인 가이드라인 도출을 위해선 다양한 카메라 제어 및 시청 환경 요소를 고려한 실험용 입체영상이 제작되고, 그 실험 영상을 기반으로 다양한 시청자 실험 데이터가 구축되어야 한다. 또한, 실험용 입체영상 제작은 단기간에 이루어지고, 실험 목적 변경에 따라 변화 요인을 수용할 수 있어야 한다. 본 논문에서는 다양한 실험용 입체영상 제작을 위해, 상업용 3D 게임 엔진 저작 툴(Unity3D)에서 운용되고, 깊이예산(Depth Budget) 제어가 쉽게 가능한 입체 카메라 모듈을 구현하고, 구현된 모듈을 활용한 입체영상의 제작 예를 보여준다.

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A Study on Binocular Eye Visual Perception Training Program (양안 시지각 훈련 프로그램에 관한 연구)

  • Lee, Seung-Won;Lee, Ok-Jin;Kang, Eun-Kyoung
    • Journal of Korean Ophthalmic Optics Society
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    • v.13 no.4
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    • pp.95-101
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    • 2008
  • Purpose: The aim of this research was to propose a program that can be used the Binocular Eye Visual Perception Training. Methods: This program can be used as a tool for binocular vision and vision training. The system that was made up of module was available in the stereosis and the vergence training. Results: In case of input module, this program could estimate the distance by using fixation disparity. Also, our margin of erroe is less then 5%. In case of output module, 28 trainers were examined by stereoscopic vision and visual depth perception. Conclusions: Therefore, the system can be used as a tools for the vision training.

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