• Title/Summary/Keyword: Stereoscopic Images

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The Development of 42' 2D/3D Switchable Display

  • Kang, Hoon;Jang, Mi-Kyoung;Kim, Kyeong-Jin;Ahn, Byung-Chul;Chung, In-Jae;Park, Tae-Soo;Chang, Jin-Wook;Lee, Kyoung-Il;Kim, Sung-Tae
    • Journal of Information Display
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    • v.8 no.1
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    • pp.22-25
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    • 2007
  • Stereoscopic/autostereoscopic systems have been developed to express 3D images, but have not been successfully use in practise. In order to apply 3D display to promising applications such as advertisements and games, we developed a 42" 2D/3D switchable display. It has characteristics that do not require special glasses for 3D images, uses multi-view technology for improving 3D viewing characteristics, and has a 2D/3D switching function to express dynamic 3D contents as well as conventional 2D contents.

3D Accuracy Analysis of Mobile Phone-based Stereo Images (모바일폰 기반 스테레오 영상에서 산출된 3차원 정보의 정확도 분석)

  • Ahn, Heeran;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.677-686
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    • 2014
  • This paper analyzes the 3D accuracy of stereo images captured from a mobile phone. For 3D accuracy evaluation, we have compared the accuracy result according to the amount of the convergence angle. In order to calculate the 3D model space coordinate of control points, we perform inner orientation, distortion correction and image geometry estimation. And the quantitative 3D accuracy was evaluated by transforming the 3D model space coordinate into the 3D object space coordinate. The result showed that relatively precise 3D information is generated in more than $17^{\circ}$ convergence angle. Consequently, it is necessary to set up stereo model structure consisting adequate convergence angle as an measurement distance and a baseline distance for accurate 3D information generation. It is expected that the result would be used to stereoscopic 3D contents and 3D reconstruction from images captured by a mobile phone camera.

Quantitative Estimation of Shoreline Changes Using Multi-sensor Datasets: A Case Study for Bangamoeri Beaches (다중센서를 이용한 해안선의 정량적 변화 추정: 방아머리 해빈을 중심으로)

  • Yun, Kong-Hyun;Song, Yeong Sun
    • Korean Journal of Remote Sensing
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    • v.35 no.5_1
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    • pp.693-703
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    • 2019
  • Long-term coastal topographical data is critical for analyzing temporal and spatial changes in shorelines. Especially understanding the change trends is essential for future coastal management. For this research, in the data preparation, we obtained digital aerial images, terrestrial laser scanning data and UAV images in the year of 2009. 2018 and 2019 respectively. Also tidal observation data obtained by the Korea Hydrographic and Oceanographic Agency were used for Bangamoeri beach located in Ansan, Gyeonggi-do. In the process of it, we applied the photogrammetric technique to extract the coastline of 4.40 m from the stereo images of 2009 by stereoscopic viewing. In 2018, digital elevation model was generated by using the raw data obtained from the laser scanner and the corresponding shoreline was semi-automatically extracted. In 2019, a digital elevation model was generated from the drone images to extract the coastline. Finally the change rate of shorelines was calculated using Digital Shoreline Analysis System. Also qualitative analysis was presented.

Designing Vision Experiment Using Active-Shutter Glasses System (보급형 액티브 셔터 방식 안경을 이용한 시각 실험 설계)

  • Kang, Hae-In;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.477-488
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    • 2012
  • The effort of implementing realistic 3-D depth on 2-D images has been continued persistently with a theoretical understanding of depth perception and its related technical development. The present article briefly reviews a number of popular stereoscopes for studying stereoscopic depth perception according to their implementation principles, and introduces a behavioral experiment as a technical example in which the active-shutter glasses were used. In the present study, participants were tested for their visual memory against perceived depth among a set of items. The depth of the memory and test items was manipulated to be 1) monocular, 2) binocular, or 3) both-monocular-and-binocular respectively. The memory performance was worst in the binocular-depth condition, and best however in the both-monocular-and-binocular condition. These results indicate that visual memory may benefit more from monocular depth than stereoscopic depth, and further suggest that the storage of depth information into visual memory would require both binocular and monocular information for its optimal memory performance.

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Picture Quality Compensation for PDP-TV in Shutter-Glass type 3D Image (셔터 글래스 방식 3D 영상에서의 PDP-TV 화질 보상)

  • Choi, Seog-Gweon;Lee, In-Soo;Kim, Kwang-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.133-140
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    • 2014
  • 3D stereoscopic display is becoming increasingly common. Most stereoscopic displays still require the viewers to wear 3D glasses to watch 3D contents. As it is widely known, especially in shutter glass method, 3D glasses normally cause to reduce the perceived colorfulness and sharpness considerably as well as brightness. In this paper, we have estimated and analyzed the degradation of perceptual brightness in 3D images viewed through the shutter glasses by using CIECAM02 model. This study focuses on loss of colorfulness and sharpness when PDP-TV is watched at 3D mode in shutter-glass type 3D-TV. We analyze perceptual colorfulness and sharpness of 3D display with glasses and propose a method to compensate 3D colorfulness and sharpness for the best 3D experience.

Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.

Visualization of The Three Dimensional Information Using Stereo Camera (스테레오 카메라를 이용한 3차원 정보의 가시화)

  • Lee, Nam-Oh;Park, Soon-Yong;Lee, Seung-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.4
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    • pp.15-20
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    • 2010
  • The three dimensional information is extracted and visualized using by stereo images of the object and the method for a 3D stereoscopic image is presented by the vergence control algorithm. The matching, which is applied a undistortion of lens and the energy function, is executed for the efficient extraction three dimensional information. Especially, applying the optimized method of matched line to the multi direction of the disparity imges. The disadvantages of multi directional method and reliability expansion method is collected. The matched interesting range of the three dimensional information is visualized using by VRML and more 3D stereoscopic image is visualized through the vergence control according to distance of the object. more improved three dimensional information is provided to observer by visualizing both of them at the same time.

3D Stereoscopic Terrain Extraction of Road Cut Failure Slope Using Unmanned Helicopter Photography System (무인 헬리콥터 사진촬영시스템을 이용한 도로 절개지 붕괴사면 3차원 입체 지형 추출)

  • Jang, Ho-Sik
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.5
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    • pp.485-491
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    • 2010
  • Acquisition of information on failure slope, which may cause apprehension of second hand damage, requires acquisition of fast and accurate topographical data and efficient expression in indirect surveying method without accessing as needed. Therefore, in this study, the images on the intended area were photographed through hovering in the air by approaching collapsed road cut slope with the use of unmanned helicopter photography system. As a result of comparing the points observed by no prism total station and the 10 coordinate points analyzed through image analysis, the averages of absolute values were shown to be 0.056m in X axis direction, 0.082m in Y axis direction and 0.066m Z axis direction. In addition, the RMSE of the error for 10 points of test points were 0.015636m in X axis direction, 0.021319m in Y axis direction and 0.018734m in Z axis direction. Therefore, this method can determine the range of slope and longitudinal and cross sections of each slope in dangerous area that cannot be approached in relational image matching method for the terrains of such collapsed cut slope.

Design of Water Surface Hovering Drone for Underwater Stereo Photography (수중 입체촬영을 위한 수면호버링 드론 설계)

  • Kim, Hyeong-Gyun;Kim, Yong-Ho
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.7-12
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    • 2019
  • In order to shoot underwater, the photographer must be equipped with shooting equipment and enter into the water. Since the photographer directly enters the water, safety accidents occur frequently due to various obstacles or deep water in the water. The proposed underwater stereo photography technique can solve the safety accident problem caused by the entry of the photographer into the water by using the drone for underwater photographing. In addition, this technique has the advantage of obtaining underwater images at low cost. In this study, the angle of the proposed cam for stereoscopic photography was analyzed and the condition that the proper stereoscopic image can be viewed was defined as the distance from the floor of 18cm to the floor distance of 41.4cm. This provision is proposed to be used to adjust the height of the shooting area descended by the elevation chain of the water surface hovering drones.

Development of Fashion Product and 3D Pattern Textile Design through the Three-Dimensional Expression based on Jogakbo in Chosun Dynasty Period (조선시대 조각보의 입체적 표현을 통한 3D패턴 텍스타일 디자인과 패션상품 개발)

  • Heo, Seungyeun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.97-110
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    • 2023
  • The purpose of this study is to develop 3D pattern textile design of traditional Jogakbo motifs and fashion products using it. As a research method, first, through literature review, the three-dimensional representation of geometry on a plane with Jogakbo, design cases were examined. Second, through a survey, the purchase perception and design preference of Jogakbo cultural products was analyzed. Third, based on the results of the survey on color and print, the 3D pattern design for each type of Jogakbo is printed, and then textile fashion cultural products were developed. The results of this study are as follows. First, the reason why the public was not attracted to the purchase of cultural products was disatisfaction with practicality, unsuitable preference, price adequacy, aesthetics, and originality. Therefore, it was analyzed that quality, practicality, price, carry-on storage harmony and manageability, as well as aesthetic design were important factors for consumers. Second, the stereoscopic space on the plane expanded the two-dimensional plane space by forming a cube through the division and dissolution of geometry could be visualized using color expression of cubes of different brightness depending on the direction of light. Third, Jogakbo had eight types consisting of four detailed forms and three arrangement methods. The 3D pattern design could be developed through regular disolution and stereoscopic construction using Jogakbo's representative images for each type. In addition, it was found that it was easy to produce Jogakbo fashion products suitable for modern people through 3D pattern digital textile printing applying traditional colors.