• Title/Summary/Keyword: Stereoscopic Images

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Development of Stereoscopic PIV Measurement Technique and Its Application to Wake behind an Axial Fan (Stereoscopic PIV 기법의 개발과 이를 이용한 축류 홴 후류의 유동해석)

  • Yun, Jeong-Hwan;Lee, Sang-Jun
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.26 no.2
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    • pp.362-373
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    • 2002
  • A stereoscopic PIV (SPIV) measurement system based on the translation configuration was developed and applied to the flow behind a forward-swept axial-fan. Measurement of three orthogonal velocity components is essential for flow analysis of three-dimensional flows such as flow around a fan or propeller. In this study, the translation configuration was adopted to calculate the out-of-plane velocity component from 2-D PIV data obtained from two CCD cameras. The error caused by the out-of-plane motion was estimated by direct comparison of the 2-D PIV and 3-D SPIV results that measured from the particle images captured simultaneously. The comparison shows that the error ratio is relatively high in the region of higher out-of-plane motion near the axial fan blade. The turbulence intensity measured by the 2-D PIV method is bigger by about 5.8% in maximum compared with that of the 3-D SPIV method. The phase-averaged velocity field results show that the wake behind an axial fan has a periodic flow structure with respect to the blade phase and the characteristic flow structure is shifted downstream in the next phase.

Automatic Control of Horizontal-moving Stereoscopic Camera by Disparity Compensation (시차 보정에 의한 수평이동방식 입체카메라의 자동제어)

  • Kwon, Ki-Chul;Lee, Yong-Bum;Choi, Young-Soo;Huh, Kyung-Moo;Kim, Nam
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.5
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    • pp.77-85
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    • 2001
  • The purpose of this study is to suggest Vergence Information Extracting Algorithm(VIEA) which enables quick and accurate vergence information achievement for automation of vergence and focus control of horizontal moving stereoscopic camera. Firstly, for this purpose, the geometric structure of horizontal moving stereoscopic camera device was analyzed and linear relation between the vergence and the focus control. Then stereoscopic camera was designed and produced with the application of vergence and focus relation formula. Finally, VIEA that uses Cepstrum filter was employed to implement Automatic Vergence and Focus Controlling Stereoscopic Camera System(AVFCSCS). VIEA showed lower vergence achievement time and error ratio in comparison with existing algorithms. The suggested system in this study substantially reduced the controlling time and error-ratio as to make it possible to achieve natural and clear images. It also simplified the handling of stereoscopic camera for the convenience of end-users.

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Visual Discomfort Analysis of Binocular Depth Change on 3D Stereoscopic Imaging (입체영상의 양안 깊이 변화에 따른 시청 피로도 분석)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.127-135
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    • 2015
  • The development of stereoscopic display hardwares and 3D authoring softwares expands its application areas from particular virtual simulation applications to general movies, games, advertising applications. However, the binocular-based 3D stereoscopic images cause fatigue to viewers. Recent performed many research results about the binocular stereoscopy's depth perception and viewers' fatigue are derived from experimental users studies. In some results, watching and making guidelines for 3D stereoscopic imaging contents are introduced. The 3D stereoscopic-related contents have the contradictory aspects, which are audiences' pursuit of a tolerable minimum fatigue and producer's its of excessive depth changes for providing viewers' immersion. This paper provides user experiments and analysis data in aspects of 3D depth changes. For use of producers, a safety zone and translational velocity of 3D depth changes are introduced. Also, on the viewer side, we present the depth change adaptation time by using an EEG device.

Optical system design for stereoscopic video-recorder (비디오 입체영상녹화를 위한 광학계 설계)

  • Hong, Kyung-Hee
    • Korean Journal of Optics and Photonics
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    • v.13 no.6
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    • pp.506-509
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    • 2002
  • An optical system for a stereoscopic video recorder is designed with the field of view 42$^{\circ}$ and effective diameter 22 mm. We can use it by attaching it to the front lens of any video camera or camcorder to record a stereoscopic scene. This system is a double Kepler type afocal system to make the image erect and a bi-ocular type to record and display the stereoscopic scene. The optical tube length is folded with several flat mirrors and a beam splitter to be compact. This optical system is composed of 4 groups of lenses and each group serves as a relay lens for minimizing the vignetting effect. Whole field stereoscopic scenes may be captured by perpendicularly polarized alternated recording with a chopper and two perpendicular polarizers, without any loss of light energy. The displayed images may be seen stereoscopically with polarized spectacles and are kinetic because of an afterimage effect.

Object Contour Tracking Using Optimization of the Number of Snake Points in Stereoscopic Images (스테레오 동영상에서 스네이크 포인트 수의 최적화를 이용한 객체 윤곽 추적 알고리즘)

  • Kim Shin-Hyoung;Jang Jong-Whan
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.239-244
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    • 2006
  • In this paper, we present a snake-based scheme for contour tracking of objects in stereo image sequences. We address the problem by managing the insertion of new points and deletion of unnecessary points to better describe and track the object's boundary. In particular, our method uses more points in highly curved parts of the contour, and fewer points in less curved parts. The proposed algorithm can successfully define the contour of the object, and can track the contour in complex images. Furthermore, we tested our algorithm in the presence of partial object occlusion. Performance of the proposed algorithm has been verified by simulation.

High efficient vision system for volumetric display (입체영상 디스플레이를 위한 고효율 비젼 시스템)

  • Kim, Sang Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.10
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    • pp.5130-5133
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    • 2013
  • Volumetric display has many applications recently in education, 3D movie, medical images but these applications have several problems that need to be overcome. Volumetric display may process a amount of visual data and design the high efficient vision system for realtime display. The stereo data for volumetric display estimated the disparity vectors from the stereoscopic sequences has been transmitted the disparity vectors, motion vectors and residual images with the reference images, and the stereoscopic sequences have been reconstructed at the receiver for 3D display. Central issue for efficient 3D display lies in selecting an appropriate stereo matching with robust vision system. In this paper, high efficient vision system is proposed for efficient stereo image matching and the experimental results represent high efficiency for proposed 3D display system.

A Study on the Features for Filming and Directing of the Digital Stereoscopic Animation Films (디지털 3차원입체 애니메이션의 촬영과 연출 특성에 관한 연구)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.15
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    • pp.237-249
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    • 2009
  • Interest in and study on 3 dimensional pictures has been continued since visual media showing moving images was invented. From simple anaglyph wearing glasses to hologram making perfect 3 dimensional objects by recording phase data of reflected light, as well as amplitude and wave, speed and scope of technical development are quicker and wider, respectively. However, despite such development of technology, there is still lack of study on aesthetical, industrial and contents developing area, except for technology of 3 dimensional images. Unlike the interest in 3 dimensional images, even a theoretical frame for the approach to theoretical areas of 3 dimensional images has not been established. Especially, few experiment and study on directing aesthetics have been conducted, with exception of areas in entertainment documentaries for 3 dimensional feeling or some latest 3D animations. As a result, this study will try to find alternatives to directing aesthetics of realistic 3 dimensional movies to be developed in future by studying directing grammar and aesthetics of digital 3 dimensional movies and finding and analyzing difference between 3 dimensional images and 2 dimensional images drawn on the plane.

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A Method for Surface Reconstruction and Synthesizing Intermediate Images for Multi-viewpoint 3-D Displays

  • Fujii, Mahito;Ito, Takayuki;Miyake, Sei
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.35-40
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    • 1996
  • In this paper, a method for 3-D surface reconstruction with two real cameras is presented. The method, which combines the extraction of binocular disparity and its interpolation can be applied to the synthesis of images from virtual viewpoints. The synthesized virtual images are as natural as the real images even when we observe the images as stereoscopic images. The method opens up many applications, such as synthesizing input images for multi-viewpoint 3-D displays, enhancing the depth impression in 2-D images and so on. We also have developed a video-rate stereo machine able to obtain binocular disparity in 1/30 sec with two cameras. We show the performance of the machine.

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3DTIP: 3D Stereoscopic Tour-Into-Picture of Korean Traditional Paintings (3DTIP: 한국 고전화의 3차원 입체 Tour-Into-Picture)

  • Jo, Cheol-Yong;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.616-624
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    • 2009
  • This paper presents a 3D stereoscopic TIP (Tour Into Picture) for Korean classical paintings being composed of persons, boat, and landscape. Unlike conventional TIP methods providing 2D image or video, our proposed TIP can provide users with 3D stereoscopic contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method firstly makes input data being composed of foreground mask, background image, and depth map. The second step is to navigate the picture and to obtain rendered images by orthographic or perspective projection. Then, two depth enhancement schemes such as depth template and Laws depth are utilized in order to reduce a cardboard effect and thus to enhance 3D perceived depth of the foreground objects. In experiments, the proposed method was tested on 'Danopungjun' and 'Muyigido' that are famous paintings made in Chosun Dynasty. The stereoscopic animation was proved to deliver new 3D perception compared with 2D video.

Implementation of Multiview Stereoscopic 3D Display System using Volume Holographic Lenticular Sheet (VHLS 광학판 기반의 다시점 스테레오스코픽 3D 디스플레이 시스템의 구현)

  • 이상우;이맹호;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5C
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    • pp.716-725
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    • 2004
  • In this paper, a new multiview stereoscopic 3D display system using a VHLS(volume holographic lenticular sheet) is suggested. The VHLS, which acts just like an optical direction modulator, can be implemented by recording the diffraction gratings corresponding each directional vector of the multiview stereoscopic images in the holographic recording material by using the angularly multiplexed recording property of the conventional volume hologram. Then, this fabricated VHLS is attached to the panel of a LCD spatial light modulator and used to diffract each of the multiview image loaded in a SLM to the corresponding spatial direction for making a 3D stereo view-zone. Accordingly, in this paper, the operational principle and characteristics of the VHLS are analyzed and an optimized 4-view VHLS is fabricated by using a commercial photopolymer. Then, a new VHLS-based 4-view stereoscopic 3D display system is implemented. Through some experimental results using a 4-view image synthesized with adaptive disparity estimation algorithm, it is suggested that implementation of a new VHLS-based multiview stereoscopic 3D display system can be possible.