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http://dx.doi.org/10.9728/dcs.2015.16.1.127

Visual Discomfort Analysis of Binocular Depth Change on 3D Stereoscopic Imaging  

Kim, Nam-Gyu (Dept. of Game Engineering, Dong-Eui University)
Publication Information
Journal of Digital Contents Society / v.16, no.1, 2015 , pp. 127-135 More about this Journal
Abstract
The development of stereoscopic display hardwares and 3D authoring softwares expands its application areas from particular virtual simulation applications to general movies, games, advertising applications. However, the binocular-based 3D stereoscopic images cause fatigue to viewers. Recent performed many research results about the binocular stereoscopy's depth perception and viewers' fatigue are derived from experimental users studies. In some results, watching and making guidelines for 3D stereoscopic imaging contents are introduced. The 3D stereoscopic-related contents have the contradictory aspects, which are audiences' pursuit of a tolerable minimum fatigue and producer's its of excessive depth changes for providing viewers' immersion. This paper provides user experiments and analysis data in aspects of 3D depth changes. For use of producers, a safety zone and translational velocity of 3D depth changes are introduced. Also, on the viewer side, we present the depth change adaptation time by using an EEG device.
Keywords
Stereoscopic Imaging; Visual Discomfort; Depth Change; User Experiment;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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