• Title/Summary/Keyword: Stereo Camera

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Online Multi-view Range Image Registration using Geometric and Photometric Feature Tracking (3차원 기하정보 및 특징점 추적을 이용한 다시점 거리영상의 온라인 정합)

  • Baek, Jae-Won;Moon, Jae-Kyoung;Park, Soon-Yong
    • The KIPS Transactions:PartB
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    • v.14B no.7
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    • pp.493-502
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    • 2007
  • An on-line registration technique is presented to register multi-view range images for the 3D reconstruction of real objects. Using a range camera, we first acquire range images and photometric images continuously. In the range images, we divide object and background regions using a predefined threshold value. For the coarse registration of the range images, the centroid of the images are used. After refining the registration of range images using a projection-based technique, we use a modified KLT(Kanade-Lucas-Tomasi) tracker to match photometric features in the object images. Using the modified KLT tracker, we can track image features fast and accurately. If a range image fails to register, we acquire new range images and try to register them continuously until the registration process resumes. After enough range images are registered, they are integrated into a 3D model in offline step. Experimental results and error analysis show that the proposed method can be used to reconstruct 3D model very fast and accurately.

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

Implementation of Random Controlling of Convergence Point in VR Image Content Production (VR 영상콘텐츠 제작을 위한 컨버전스 포인트 임의조절 구현)

  • Jin, Hyung Woo;Baek, Gwang Ho;Kim, Mijin
    • Smart Media Journal
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    • v.4 no.4
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    • pp.111-119
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    • 2015
  • As a variety of HMD(Head Mounted Display) has come out, the production of 3D images onto which VR(Virtual Reality) technologies are grafted has been contributed to activating the production of image contents depending on a tangible or immersing type. VR-based image contents have enlarged their applicability across the entertainment industry from animation and game to realistic images. At the same time, the solution development for producing VR image contents has also gained elasticity. However, among those production solutions which have been used until now, fixed stereo camera based photographing has a limit that the binocular disparity of a user is fixed. This does not only restrict a way of expression a producer intends to direct, but also may cause the effect of 3D or space not to be sensed enough as view condition is not considered enough in a user's side. This study is aimed at resolving with skills applying in the latter part of 3D image production the problem that convergence points may be adjusted with restriction, which tends to happen at the time of the production of VR image contents. The later stage of the 3D imaging work analyzes and applies to game engines the significance of adjusting convergence points through the visualization of binocular disparity so that it is available to implement a function that the points could be controlled at random by a user.

THE EFFECT OF NITI ROTARY INSTRUMENTATION ON THE CONFIGURATION OF APICAL ROOT CANAL (NiTi Rotary Instruments에 의한 근관형성이 치근단부 근관형태에 미치는 영향)

  • Oh, Hyun-Jung;Hong, Chan-Ui;Cho, Yong-Bum
    • Restorative Dentistry and Endodontics
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    • v.22 no.1
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    • pp.244-253
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    • 1997
  • During preparation of narrow curved canals, procedural accidents such as, ledge, zipping, and transportation are frequently encountered and may lead to failure of endodontic therapy. To reduce these procedural errors and efficiently manage curved canals, various modifications in instrumentation technique and the design and flexibility of instruments have been advocated. This study compared the maintenance of the original canal curvature, cross sectional canal shape, and preparation time during instrumentation with stainless steel hand (K-Flexo) file, and nickel-titanium rotary files (Profile and Lightspeed). Thirty resin blocks with simulated curved canals of 20~25 degrees were used and divided into three groups of 10 each. In group 1, canals were instrumented using a quarter turn/pull technique with K-Flexofiles. Group 2 canals were prepared with rotary NiTi Profiles. Group 3 was prepared with rotary NiTi Lightspeed instrument. Before and after instrumentation, all canals were scanned using stereo microcope, FlexCam camera, and Photoshop 3.0 computer program. The results were as follows : 1. All groups showed some loss of canal curvature after instrumentation. Average loss of canal curvature was 8.6 degrees for K-Flexofile, 7.7 degrees for Profile, and 5.8 degrees for Lightspeed. Lightspeed exhibited significantly less curvature loss than K-Flexofile (p<0.05). 2. At the apical 1-mm level, Profile produced significantly rounder canals than Lightspeed (p<0.05). At the 3-mm level, Profile and Lightspeed exhibited significantly rounder canals than K-Flexofile (p<0.05). 3. Preparation with Lightspeed was significantly faster than Profile and K-Flexofile, and Profile was faster than K-Flexofile (p<0.05). 4. There was no significant difference in incidence of zipping between the hand K-Flexofile and rotary NiTi (Profile and Lightspeed) instruments. Most of apical canals were slightly widened near the apical foramen. As a results of this study, rotary NiTi instruments are superior to the K-Flexofile in regard to the maintenance of original canal curvature, cross-sectional shape and preparation time. But more investigations and studies should be needed to evaluate the ideal canal instrumentation.

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Analysis for Practical use as KOMPSAT-2 Imagery for Product of Geo-Spatial Information (지형공간정보 생성을 위한 KOPMSAT-2 영상의 활용성 분석)

  • Lee, Hyun-Jik;You, Ji-Ho;Koh, Young-Chang
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.1
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    • pp.21-35
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    • 2009
  • KOMPSAT-2 is the seventh high-resolution image satellite in the world that provides both 1m-grade panchromatic images of the GSD and 4m-grade multispectral images of the GSD. It's anticipated to be used across many different areas including mapping, territory monitoring and environmental watch. However, due to the complexity and security concern involved with the use of the MSC, the use of KOMPSAT-2 images are limited in terms of geometric images, such as satellite orbits and detailed mapping information. Therefore, this study aims to produce DEM and orthoimage by using the stereo images of KOMPSAT-2, and to explore the applicability of geo-spatial information with KOMPSAT -2. Orientation interpretations were essential for the production of DEM and orthoimage using KOMPSAT-2 images. In the study, they are performed by utilizing both RPC and GCP. In this study, the orientation interpretations are followed by the generation of DEM and orthoimage, and the analysis of their accuracy based on a 1:5,000 digital map. The accuracy analysis of DEM is performed and the results indicate that their altitudes are, in general, higher than those obtained from the digital map. The altitude discrepancies on plains, hills and mountains are calculated as 1.8m, 7.2m, and 11.9m, respectively. In this study, the mean differences between horizontal position between the orthoimage data and the digital map data are found to be ${\pm}3.081m$, which is in the range of ${\pm}3.5m$, within the permitted limit of a 1:5,000 digital map. KOMPSAT-2 images are used to produce DEM and orthoimage in this research. The results suggest that DEM can be adequately used to produce digital maps under 1:5,000 scale.

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HMM-based Intent Recognition System using 3D Image Reconstruction Data (3차원 영상복원 데이터를 이용한 HMM 기반 의도인식 시스템)

  • Ko, Kwang-Enu;Park, Seung-Min;Kim, Jun-Yeup;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.135-140
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    • 2012
  • The mirror neuron system in the cerebrum, which are handled by visual information-based imitative learning. When we observe the observer's range of mirror neuron system, we can assume intention of performance through progress of neural activation as specific range, in include of partially hidden range. It is goal of our paper that imitative learning is applied to 3D vision-based intelligent system. We have experiment as stereo camera-based restoration about acquired 3D image our previous research Using Optical flow, unscented Kalman filter. At this point, 3D input image is sequential continuous image as including of partially hidden range. We used Hidden Markov Model to perform the intention recognition about performance as result of restoration-based hidden range. The dynamic inference function about sequential input data have compatible properties such as hand gesture recognition include of hidden range. In this paper, for proposed intention recognition, we already had a simulation about object outline and feature extraction in the previous research, we generated temporal continuous feature vector about feature extraction and when we apply to Hidden Markov Model, make a result of simulation about hand gesture classification according to intention pattern. We got the result of hand gesture classification as value of posterior probability, and proved the accuracy outstandingness through the result.

Intermediate View Image and its Digital Hologram Generation for an Virtual Arbitrary View-Point Hologram Service (임의의 가상시점 홀로그램 서비스를 위한 중간시점 영상 및 디지털 홀로그램 생성)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.15-31
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    • 2013
  • This paper proposes an intermediate image generation method for the viewer's view point by tracking the viewer's face, which is converted to a digital hologram. Its purpose is to increase the viewing angle of a digital hologram, which is gathering higher and higher interest these days. The method assumes that the image information for the leftmost and the rightmost view points within the viewing angle to be controlled are given. It uses a stereo-matching method between the leftmost and the rightmost depth images to obtain the pseudo-disparity increment per depth value. With this increment, the positional informations from both the leftmost view point and the rightmost view point are generated, which are blended to get the information at the wanted intermediate viewpoint. The occurrable dis-occlusion region in this case is defined and a inpainting method is proposed. The results from implementing and experimenting this method showed that the average image qualities of the generated depth and RGB image were 33.83[dB] and 29.5[dB], respectively, and the average execution time was 250[ms] per frame. Also, we propose a prototype system to service digital hologram interactively to the viewer by using the proposed intermediate view generation method. It includes the operations of data acquisition for the leftmost and the rightmost viewpoints, camera calibration and image rectification, intermediate view image generation, computer-generated hologram (CGH) generation, and reconstruction of the hologram image. This system is implemented in the LabView(R) environments, in which CGH generation and hologram image reconstruction are implemented with GPGPUs, while others are implemented in software. The implemented system showed the execution speed to process about 5 frames per second.

Comparison of DEM Accuracy and Quality over Urban Area from SPOT, EOC and IKONOS Stereo Pairs (SPOT, EOC, IKONOS 스테레오 영상으로부터 생성된 도심지역 DEM의 정확도 및 성능 비교분석)

  • 임용조;김태정
    • Korean Journal of Remote Sensing
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    • v.18 no.4
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    • pp.221-231
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    • 2002
  • In this study we applied a DEM generation algorithm developed in-house to satellite images at various resolution and discussed the results. We tested SPOT images at l0m resolution, EOC images at 6.6m and IKONOS images at 1m resolution. These images include the same urban area in Daejeon city. For camera model, we used Gupta & Hartley's(1997) DLT model for all three image sets. We carried out accuracy assessment using USGS DTED for SPOT and EOC and 23 check points for IKONOS. The assessment showed that SPOT DEM had about 38m RMS error, EOC DEM 12m RMS error and IKONOS DEM 6.5m RMS error. In terms of image resolution, SPOT and EOC DEM error corresponds to 2∼4 pixels where as IKONOS DEM error 6∼7pixels. IKONOS DEM contains more errors in pixels. However, in IKONOS DEM, individual buildings, apartments and major roads are identifiable. All three DEMs contained errors due to height discontinuity, occlusion and shadow. These experiments show that our algorithm can generate urban DEM from 1m resolution and that, however, we need to improve the algorithm to minimize effects of occlusion and building shadows on DEMs.

Application of EOC Images to Developed the GIUH (지형학적순간단위유랑도 분석을 위한 EOC 스테레오 영상 활용)

  • Choi, Hyun;Kang, In-Joon;Hong, Sun-Heun
    • Korean Journal of Remote Sensing
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    • v.20 no.2
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    • pp.91-102
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    • 2004
  • This paper reflects the estimation of using the EOC(Electro-optical Camera) images supporting GIUH(geomorphological instantaneous unit hydrograph) approach. We have analyzed GIUH in its density and frequency distribution by creating a DEM(digital elevation model) for the sub basin produced from the EOC images and examined topographical and hydrological application possibility of the EOC images. In this process, we have topographical basin characteristic analysis that use the remote sensing technique analyzing the DEM creation process of the EOC stereo images by studying the basic topographical hydrology analysis about abstraction technique since it is flirty complex and is more time-consuming than other method. we executed statistical analysis of a basin size and river length using the frequency function after divided lattice spacing applied have to the sub river basin from the image data and the digital map into 10m intervals ranging from 10m to 100m. After comparing and examining the peak and time to peak of the GIUH, we proceeded with a comparative analysis by lattice concerning the topographical divergence rate, area ratio, length ratio. Accumulating the peak and time to peak of the GIUH is altered to non-linear form in accordance to lattice dimension as well as basin factor. It was proved that the lattice dimension is one of the important factors about the peak and time to peak of the GIUH.