• 제목/요약/키워드: Steering Simulator

검색결과 84건 처리시간 0.02초

생리신호 측정기법을 이용한 Joystick 운전방식의 HMI 평가연구 (A Study on HMI Assessment of Joystick Driving System Using the Physiological Signal Measurement Method)

  • 김배영;구태윤;배철호;박정훈;서명원
    • 한국자동차공학회논문집
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    • 제18권3호
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    • pp.1-7
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    • 2010
  • Recently, the vehicle driving device has been designed for driver's convenience. Especially, the automobile industry develops the vehicle using the joystick instead of steering wheel from the concept car. The biggest strength of using the joystick is that the driver feels less workload and fatigue than when the driver uses steering wheel. However, this kind of study still needs more research and experiments for more accurate result. Therefore, this research evaluated workload according to the driving device by the survey and the measurement of physiological signal. The reason not only using the survey also using the measurement of physiological signal is to support the result of the survey which is not enough to bring the accurate result. There were tow different kinds of methods to carry out this research; SWAT (Subjective Workload Assessment Technique) for the survey and the biopac equipment for the measurement of physiological signal. Furthermore, previously established driving simulator, GPS (Global Positioning System), and Seoul-Cheonan virtual expressway DB were used for the experiment. As the result of the experiment with 13 subjects, it was certain that using joystick device brings less workload and fatigue to the drivers than using steering wheel following both methods-the survey and the measurement of physiological signal. Also, it confirmed the significant result from the SPSS (Statistical Package for the Social Sciences) statistics analysis program.

자율운항선박의 회피 항로 적용을 위한 항로 추종 알고리즘 개발 (Development of Route following Algorithm for Application in Collision Avoidance Routes of Maritime Autonomous Surface Ship)

  • 차승태;정유준
    • 한국항해항만학회지
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    • 제47권6호
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    • pp.386-393
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    • 2023
  • 최근 자율 항해 기술의 수요가 높아져 관련 연구도 증가하는 추세이다. 자율운항선박들은 일반적으로 계획 항로를 추종하여 항해하는 도중 위험 상황에 따라 회피항로를 산출하고 산출된 항로를 추종한다. 항로 추종에는 일반적으로 자동조타장치가 활용되며, 자동조타장치의 운용 방식 중, 항로제어 모드를 자율운항선박에 적용하는 것이 현 시점에서 가장 적절한 방안이다. 따라서 본 논문에서는 자동조타장치의 항해제어 모드를 활용해 회피 항로를 적용하기 위한 항로 추종 알고리즘을 개발한다. 알고리즘은 직선구간과 선회구간을 구분하여 개발하였으며, 이에 대한 성능을 검증하기 위해 국제 인증을 취득한 시뮬레이터 장비를 사용하여 관련 국제 표준인 IEC 62065에서 제시한 성능을 만족하기 위한 성능 시험을 진행하였다. 성능 검증 결과로 보았을 때, 선박이 항로를 추종함에 있어서 선박과 항로 사이의 직선거리를 나타내는 Cross Track Error가 IEC 62065에서 제시하는 성능 기준을 만족하는 것을 확인하였다.

Development of Smart Driving System Using iPod and Its Performance Evaluation for People with Severe Physical Disabilities in the Driving Simulator

  • Jung, Woo-Chul;Kim, Yong-Chul
    • 대한인간공학회지
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    • 제31권5호
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    • pp.637-646
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    • 2012
  • Objective: The aim of this study was to develop the adaptive device for severe physical disabilities using smart device in the driving simulator and its performance evaluation. Development of appropriate driving adaptive device for the people with serious physical limitation could contribute to maintain their community mobility. Background: There is lack of adaptive driving devices for the people with disabilities in Korea. However, if smart device systems like iPod and iPhone are used for driving a car, the people with serious physical limitations can improve their community mobility. Method: Both gyroscope and accelerometer from iPod were used to measure the tilted angle of the smart device for driving. Customized Labview program was also used to control three axis motors for steering wheel, accelerator and brake pedals. Thirteen subjects were involved in the experiment for performance evaluation of smart device in simulator. Five subjects had driver licenses. Another four subjects did not have driver licenses. Others were people with disabilities. Results: Average driving score of the normal group with driver license in the simulator increased 46.6% compared with the normal group without driver license and increased 30.4% compared with the disabled group(p<0.01). There was no significant difference in the average driving score between normal group without driver license and disabled group(p>0.05). Conclusion: The normal group with driver license showed significantly higher driving score than other groups. The normal group without driver license and disabled group could improve their driving skills with training in simulator. Application: If follow-up studies would be continued and applied in adapted vehicle for on road environment, many people with more severe disabilities could drive and improve the quality of life.

섀시 전자제어 시스템의 효과적인 교육을 위한 능동형 시뮬레이터의 개발 (A Development of Effective Educational Simulator for Electronic Control System of Automobile Chassis)

  • 손일문
    • 한국산학기술학회논문지
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    • 제13권8호
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    • pp.3326-3333
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    • 2012
  • 본 연구에서는 이 분야의 효과적인 공학기술교육을 위하여 능동형 교육용 시뮬레이터를 개발하였다. 개발된 시스템은 주행조건 제어 및 모니터링 시스템, 섀시 전자제어 시스템 모니터링 및 분석시스템, 가상 시뮬레이터 및 교육용 콘텐츠로 구성되어 있다. 여기서 주행조건 제어 및 모니터링 시스템은 다시 실차 시뮬레이터와 유압장비 및 원격제어 및 모니터링 시스템으로 구성되어 있다. 섀시 전자제어 시스템 모니터링 및 분석 시스템에서는 Labview 프로그램을 통하여 각종 센서와 액추에이터들의 동작상태를 모니터링 할 수 있도록 하였다. 그리고 가상 시뮬레이터 및 교육용 콘텐츠는 2D 플래시 및 3D 애니메이션으로 효과적인 교육의 멀티미디어 교육 자료를 제공하여 준다. 이러한 시스템은 교육용 뿐만 아니라 관련 분야 시스템의 모듈 연구 개발 시 성능 분석 장비로써의 활용도 가능할 것이다.

A Study on In-wheel Motor Control to Improve Vehicle Stability Using Human-in-the-Loop Simulation

  • Ko, Sung-Yeon;Ko, Ji-Weon;Lee, Sang-Moon;Cheon, Jae-Seung;Kim, Hyun-Soo
    • Journal of Power Electronics
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    • 제13권4호
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    • pp.536-545
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    • 2013
  • In this study, an integrated motor control algorithm for an in-wheel electric vehicle is suggested. It consists of slip control that controls the in-wheel motor torque using the road friction coefficient and slip ratio; yaw rate control that controls the in-wheel motor torque according to the road friction coefficient and the yaw rate error; and velocity control that controls the vehicle velocity by a weight factor based on the road friction coefficient and the yaw rate error. A co-simulator was developed, which combined the vehicle performance simulator based on MATLAB/Simulink and the vehicle model of CarSim. Based on the co-simulator, a human-in-the-loop simulation environment was constructed, in which a driver can directly control the steering wheel, the accelerator pedal, and the brake pedal in real time. The performance of the integrated motor control algorithm for the in-wheel electric vehicle was evaluated through human-in-the-loop simulations.

PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구 (A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose)

  • 허용범;윤점동
    • 한국항해학회지
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    • 제20권2호
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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운전자 주행패턴을 반영한 작업부하 평가지표 개발 (Development of a Workload Assessment Index Based on Analyzing Driving Patterns)

  • 김윤종;이설영;최새로나;오철
    • 대한교통학회지
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    • 제35권6호
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    • pp.545-556
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    • 2017
  • 운전자 작업부하를 평가하기 위해 다양한 평가지표가 개발되어 활용되고 있으나, 기존의 작업부하 평가지표의 경우 개별 운전자의 운전습관과 주행패턴을 충분히 반영하지 못하고 있다. 또한, 운전자마다 체감하는 작업부하량과 작업부하를 극복하는 능력은 개인차가 있다. 따라서, 본 연구를 통해 개별 운전자의 주행패턴을 반영한 새로운 작업부하 평가지표를 도출하였다. 개별 운전자의 주행패턴을 반영하기 위해 운전자 별 Steering Velocity 절대값의 평균을 임계값으로 설정하고 임계값을 초과하는 영역의 Steering Velocity 면적의 합을 계량화한 ESA (Erratic Steering Velocity Area)를 제시하였다. 본 연구에서는 주행 시뮬레이션 실험을 통해 자율주행차가 비자율차와 혼재되어 주행하는 군집주행 환경을 구축하여 비자율차의 운전자가 군집주행 환경에서 어떠한 영향을 받는지를 ESA를 활용하여 평가하였다. 주행 시뮬레이션 실험을 통해 군집유무에 따른 일반 비자율차 운전자의 반응행태자료를 추출하여 NASA-Task Load Index (NASA-TLX) 점수와 운전자 작업부하 평가지표간의 관계를 분석하였다. 그 결과, 차로변경 시나리오에서는 다양한 운전자 작업부하 평가지표 중 ESA가 NASA-TLX 점수와 상관관계가 가장 큰 것으로 나타나 ESA의 유용성을 확인하였다.

Calculating Array Patterns Using an Active Element Pattern Method with Ground Edge Effects

  • Lee, Sun-Gyu;Lee, Jeong-Hae
    • Journal of electromagnetic engineering and science
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    • 제18권3호
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    • pp.175-181
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    • 2018
  • The array patterns of a patch array antenna were calculated using an active element pattern (AEP) method that considers ground edge effects. The classical equivalent radiation model of the patch antenna, which is characterized by two radiating slots, was adopted, and the AEPs that include mutual coupling were precisely calculated using full-wave simulated S-parameters. To improve the accuracy of the calculation, the edge diffraction of a ground plane was incorporated into AEP using the uniform geometrical theory of diffraction. The array patterns were then calculated on the basis of the computed AEPs. The array patterns obtained through the conventional AEP approach and the AEP method that takes ground edge effects into account were compared with the findings derived through full-wave simulations conducted using a High Frequency Structure Simulator (HFSS) and FEKO software. Results showed that the array patterns calculated using the proposed AEP method are more accurate than those derived using the conventional AEP technique, especially under a small number of array elements or under increased steering angles.

반응시간과 선호도를 고려한 승용차 Warning Control 의 인간공학적 설계 (Ergonomic Design of Warning Control in Passenger Car Based on Response Time and Preference)

  • 기도형;김형수
    • 산업공학
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    • 제11권3호
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    • pp.143-153
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    • 1998
  • Warning control is one of the most important components in driver's cabin for achieving safe driving. The purpose of this study is to suggest ergonomically optimal location and type of passenger car's warning control. An experiment was conducted using driving simulator, in which nine locations and two types of warning controls -push button, rocker switch- were employed as experimental variables, and response time for warning signal and preference for locations and types of warning controls were measured as dependent variables. The results showed that response time for warning signal was the shortest when warning control was located at the middle left corner of the center fascia, and was the second at the middle center of the center fascia. Preference for warning signal was the highest at the middle left comer of the center fascia, and was the second between the steering wheel column and the center fascia. Although push button was not preferred to rocker switch, response time was shorter for push button than for rocker switch. It was suggested from these results that warning control with the type of push button should he located at among the middle left corner of the center fascia, the middle center of the center fascia, and between the steering wheel column and the center fascia.

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적응순항제어시스템의 운전자 행동적응 (Behavioral Adaptation to an Adaptive Cruise Control System)

  • 이운성;김영석
    • 한국자동차공학회논문집
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    • 제14권6호
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    • pp.82-88
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    • 2006
  • The study investigated how an adaptive cruise control system induced behavioral adaptation in drivers using a full-scale driving simulator. Forty drivers with different driving styles participated in the study to compare headway-time, vehicle lateral position variation, and head and eye movement when driving with and without the adaptive cruise control system. Results showed that system induced positive behavioral adaptation by drawing consistency in driving speed and headway-time regardless of the driving styles. However, the results also showed that the drivers' reliance on the system induced negative adaptation including reduced lane keeping ability and reduced attention during driving. As a strategy to prevent negative adaptation, the study proposed information service to drivers with the adaptive cruise control system status and driving environment, and investigated effectiveness of the service. Twelve drivers participated in the experiment to compare headway-time, vehicle lateral position variation and subjective ratings when driving with and without the information service. Results showed that the information service assisted the drivers to maintain safer and more comfortable headway-time without impairing drivers' steering ability.