• Title/Summary/Keyword: Static Map

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SLM using GIS data formats for 3D virtual model of research (SLM 포맷을 이용한 GIS 데이터의 3D 가상모델에 대한 연구)

  • Han, Jeong-Ah;Seo, Laiwon
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.113-120
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    • 2014
  • In recent years, devices using the smart ponwa IT service is activated, to research how the fusion of two or more devices will be able to be interest in the soybeans. One of them in the mobile sector through the development of network and hardware digital geo-spatial map of the rapid advances being made and the computer, how do you map data to efficiently simulate a 3D environment, providing services through a virtual environment focused on whether be. In this study, augmented reality and GIS (Geographic Information System), SLM (Static LOD Model) that combines augmented reality technology on the basis of the basic concepts and approaches in geographic space and how Augmented Reality Based on this interpretation of the relevant content What to do in the development and utilization has a purpose. In this study, the conventional SLM 3DS model data structure of a data format conversion of the proposed possibilities for analyzing and, SLM model generation and format of the existing three-dimensional visualization tools SLM model format for converting a format to a model function, and visualization features. In addition, 3D virtual model to propose a format for efficiently making.

Analysis of the Accuracy of Kinematic GPS Positioning (Kinematic GPS에 의한 3차원 위치결정의 정확도 분석)

  • 강준묵;김홍진;이형석
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.11 no.2
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    • pp.79-87
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    • 1993
  • Executing various constructions and national land planning, it has rised importance how to acquire 3-dimensional geographical information efficiently. In conjunction with this, the concerned parties are interested in the accuracy of GPS positioning and applications. This study suggest the efficiency and possibility to apply geographical information construction by kinematic GPS surveying as comparing kinematic GPS results with triangulation, trilateration and static GPS results. In this study, we try to compare static with kinematic and can determine 3-D positions with difference of 6 mm in distance, 2"/10,000-4"/10,000, 20 cm in latitude, longitude and height at local area. In addition, difference from conventional surveying is about 1"/l0,000-3"/10,000 in horizontal. Therefore it is expected to apply kinematic GPS to make out topographic map and to construct data base associated with GIS.associated with GIS.

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Buckling analysis and optimal structural design of supercavitating vehicles using finite element technology

  • Byun, Wan-Il;Kim, Min-Ki;Park, Kook-Jin;Kim, Seung-Jo;Chung, Min-Ho;Cho, Jin-Yeon;Park, Sung-Han
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.3 no.4
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    • pp.274-285
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    • 2011
  • The supercavitating vehicle is an underwater vehicle that is surrounded almost completely by a supercavity to reduce hydrodynamic drag substantially. Since the cruise speed of the vehicle is much higher than that of conventional submarines, the drag force is huge and a buckling may occur. The buckling phenomenon is analyzed in this study through static and dynamic approaches. Critical buckling load and pressure as well as buckling mode shapes are calculated using static buckling analysis and a stability map is obtained from dynamic buckling analysis. When the finite element method (FEM) is used for the buckling analysis, the solver requires a linear static solver and an eigenvalue solver. In this study, these two solvers are integrated and a consolidated buckling analysis module is constructed. Furthermore, Particle Swarm Optimization (PSO) algorithm is combined in the buckling analysis module to perform a design optimization computation of a simplified supercavitating vehicle. The simplified configuration includes cylindrical shell structure with three stiffeners. The target for the design optimization process is to minimize total weight while maintaining the given structure buckling-free.

Robust Skin Area Detection Method in Color Distorted Images (색 왜곡 영상에서의 강건한 피부영역 탐지 방법)

  • Hwang, Daedong;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.350-356
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    • 2017
  • With increasing attention to real-time body detection, active research is being conducted on human body detection based on skin color. Despite this, most existing skin detection methods utilize static skin color models and have detection rates in images, in which colors are distorted. This study proposed a method of detecting the skin region using a fuzzy classification of the gradient map, saturation, and Cb and Cr in the YCbCr space. The proposed method, first, creates a gradient map, followed by a saturation map, CbCR map, fuzzy classification, and skin region binarization in that order. The focus of this method is to rigorously detect human skin regardless of the lighting, race, age, and individual differences, using features other than color. On the other hand,the borders between these features and non-skin regions are unclear. To solve this problem, the membership functions were defined by analyzing the relationship between the gradient, saturation, and color features and generate 108 fuzzy rules. The detection accuracy of the proposed method was 86.35%, which is 2~5% better than the conventional method.

Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.

A study on integrating and discovery of semantic based knowledge model (의미 기반의 지식모델 통합과 탐색에 관한 연구)

  • Chun, Seung-Su
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.99-106
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    • 2014
  • Generation and analysis methods have been proposed in recent years, such as using a natural language and formal language processing, artificial intelligence algorithms based knowledge model is effective meaning. its semantic based knowledge model has been used effective decision making tree and problem solving about specific context. and it was based on static generation and regression analysis, trend analysis with behavioral model, simulation support for macroeconomic forecasting mode on especially in a variety of complex systems and social network analysis. In this study, in this sense, integrating knowledge-based models, This paper propose a text mining derived from the inter-Topic model Integrated formal methods and Algorithms. First, a method for converting automatically knowledge map is derived from text mining keyword map and integrate it into the semantic knowledge model for this purpose. This paper propose an algorithm to derive a method of projecting a significant topic map from the map and the keyword semantically equivalent model. Integrated semantic-based knowledge model is available.

Error Estimation Method for Matrix Correlation-Based Wi-Fi Indoor Localization

  • Sun, Yong-Liang;Xu, Yu-Bin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2657-2675
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    • 2013
  • A novel neighbor selection-based fingerprinting algorithm using matrix correlation (MC) for Wi-Fi localization is presented in this paper. Compared with classic fingerprinting algorithms that usually employ a single received signal strength (RSS) sample, the presented algorithm uses multiple on-line RSS samples in the form of a matrix and measures correlations between the on-line RSS matrix and RSS matrices in the radio-map. The algorithm makes efficient use of on-line RSS information and considers RSS variations of reference points (RPs) for localization, so it offers more accurate localization results than classic neighbor selection-based algorithms. Based on the MC algorithm, an error estimation method using artificial neural network is also presented to fuse available information that includes RSS samples and localization results computed by the MC algorithm and model the nonlinear relationship between the available information and localization errors. In the on-line phase, localization errors are estimated and then used to correct the localization results to reduce negative influences caused by a static radio-map and RP distribution. Experimental results demonstrate that the MC algorithm outperforms the other neighbor selection-based algorithms and the error estimation method can reduce the mean of localization errors by nearly half.

DABC: A dynamic ARX-based lightweight block cipher with high diffusion

  • Wen, Chen;Lang, Li;Ying, Guo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.1
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    • pp.165-184
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    • 2023
  • The ARX-based lightweight block cipher is widely used in resource-constrained IoT devices due to fast and simple operation of software and hardware platforms. However, there are three weaknesses to ARX-based lightweight block ciphers. Firstly, only half of the data can be changed in one round. Secondly, traditional ARX-based lightweight block ciphers are static structures, which provide limited security. Thirdly, it has poor diffusion when the initial plaintext and key are all 0 or all 1. This paper proposes a new dynamic ARX-based lightweight block cipher to overcome these weaknesses, called DABC. DABC can change all data in one round, which overcomes the first weakness. This paper combines the key and the generalized two-dimensional cat map to construct a dynamic permutation layer P1, which improves the uncertainty between different rounds of DABC. The non-linear component of the round function alternately uses NAND gate and AND gate to increase the complexity of the attack, which overcomes the third weakness. Meanwhile, this paper proposes the round-based architecture of DABC and conducted ASIC and FPGA implementation. The hardware results show that DABC has less hardware resource and high throughput. Finally, the safety evaluation results show that DABC has a good avalanche effect and security.

Object Detection and Localization on Map using Multiple Camera and Lidar Point Cloud

  • Pansipansi, Leonardo John;Jang, Minseok;Lee, Yonsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.422-424
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    • 2021
  • In this paper, it leads the approach of fusing multiple RGB cameras for visual objects recognition based on deep learning with convolution neural network and 3D Light Detection and Ranging (LiDAR) to observe the environment and match into a 3D world in estimating the distance and position in a form of point cloud map. The goal of perception in multiple cameras are to extract the crucial static and dynamic objects around the autonomous vehicle, especially the blind spot which assists the AV to navigate according to the goal. Numerous cameras with object detection might tend slow-going the computer process in real-time. The computer vision convolution neural network algorithm to use for eradicating this problem use must suitable also to the capacity of the hardware. The localization of classified detected objects comes from the bases of a 3D point cloud environment. But first, the LiDAR point cloud data undergo parsing, and the used algorithm is based on the 3D Euclidean clustering method which gives an accurate on localizing the objects. We evaluated the method using our dataset that comes from VLP-16 and multiple cameras and the results show the completion of the method and multi-sensor fusion strategy.

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Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph (출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.31-39
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    • 2006
  • The visibility graph is a well-known method for efficient path-finding with the minimum search space modelling the game world. The generalized visibility graph is constructed on the expanded obstacle boundaries to eliminate the "wall-hugging" problem which is a major disadvantage of using the visibility graph. The paths generated by the generalized visibility graph are guaranteed to be near optimal and natural-looking. In this paper we propose the method to apply the generalized visibility graph efficiently for game characters who moves among static obstacles between varying start and goal points. Even though the space is minimal once the generalized visibility graph is constructed, the construction itself is time-consuming in checking the intersection between every two links connecting nodes. The idea is that we build the map for static obstacles first and then incorporate start and goal nodes quickly. The incorporation of start and goal nodes is the part that must be executed repeatedly. Therefore we propose to use the rotational plane-sweep algorithm in the computational geometry for incorporating start and goal nodes efficiently. The simulation result shows that the execution time has been improved by 39%-68% according to running times in the game environment with multiple static obstacles.

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