• 제목/요약/키워드: Star Character

검색결과 43건 처리시간 0.022초

닌텐도 '슈퍼마리오' 캐릭터 변천 분석에 따른 한국형 스타캐릭터 육성에 관한 연구 - 로봇태권 V를 중심으로 - (A Study on Nurturing Korean Star Character by Analysis of Nintendo Super Mario Character Transition - Focusing on Robot Taekwon V -)

  • 탁연숙
    • 한국멀티미디어학회논문지
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    • 제22권3호
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    • pp.395-402
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    • 2019
  • Star characters play a key role in the background of contents that secure global competitiveness. In this study, we study the growth factors and transitional forms of Nintendo Super Mario Bros. and suggest the direction of nurturing Korean star characters. As a result of the analysis of Super Mario Bros., it was possible to derive the growth factors of Originality, repeatability, Continuity, Pertain, and Star Fame and the transition result of step development method. Robot Taekwon V was presented as a reference model while Korean game characters with global competitiveness were excavated. Robot Taekwon V, which combines the features of friendly, unique, symbolism, and narrative, could be used to present a development model of the type of jump development. In the jump development model, character development and Upbringing, diversification of genre, pioneering of new markets combined with new technology, and fostering of characters through linkage with other industries were presented.

1990년대 이후 국내 대중음악 스타의 패션연출 특성에 관한 고찰 (A Specific Character of Fashion-Presentation in the Korean Music stars since 1990s)

  • 유송옥;한자영
    • 복식
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    • 제51권5호
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    • pp.61-75
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    • 2001
  • This study was intended to observe strategic fashion-presentation in Music stars according to the change of the star system in the Korean popular musics. The Korean Music stars since 1990s have been made, fabricated and have excessively depended on the demand of the teenagers. Therefore their distinctive fashion-presentation is considered as more important element than those of the past. Consequently. the characteristics of the fashion-presentation in the Korean Music star these days are as follows : First. Music stars shows fashion-presentation that has a consistent fashion theme. That is one of the key success factor to raise the recognition of star singer. Second. Music star produces fashion images which reflects identity and of subculture. Those appearance have won wild popularity of the Peeps 1990's new generation. Third. although there is no change music genre and emotion. through merely renovation of their fashion image, Music star got diversity and originality of the characteristics of contemporary cultural goods. Fourth. In case of famous dance groups, in the past they maintained a singular atmosphere as a group, but in 1990'Music star group each members of the group have individually fashion-presentation. So, they can get more fans. Fifth, Music singers borrow or duplicate fashion-presentation from each others. Such as similar fashion-presentation guarantees support of the same fans.

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캐릭터 배우의 '인물창조' 연구 - 영화 <공작>에서의 이성민의 '리명운' 성격구축을 중심으로 - (A 'Characterization' Study of a Character Actor - With a focus on the character building of Lee Sung-min's 'Ri Myung-un' in the film 'The Spy Gone North'-)

  • 오윤홍
    • 한국엔터테인먼트산업학회논문지
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    • 제15권5호
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    • pp.85-98
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    • 2021
  • 본 논문은 '스타 페르소나(star persona)' 개념 중에서 '캐릭터 배우의 인물창조'에 관한 연구다. 2020년에 이루어진 '퍼스낼리티 배우(personality actor)의 인물창조(characterization)'에 관한 후속 연구다. 국내 배우 중에서 연기 스펙트럼이 넓고 매번 각기 다른 캐릭터 구현력이 뛰어난 캐릭터 배우로서 이성민을 선정했으며, 그의 2018년도 출연작인 영화 '공작'에서의 북한 고위 관료 '리명운' 역할을 토대로 캐릭터 배우의 인물창조 방법에 관해서 논의했다. 스타니슬라브스키는 성격구축, 즉 인물창조를 배우 예술의 최고봉이라고 주장했다. 그러나 이와 같은 성격 구현은 배우들에게 각고의 노력과 헌신을 요하는 작업이다. 배우 이성민은 '리명운'이라는 역할을 연기하기 위해서 북한 사투리를 연습했고, 여기에 엘리트의 말투를 가미했다. 극적 긴장감과 상황의 사실감을 극대화하기 위해서 인물들의 감정과 대사가 중심이 되는 인물 단독 숏 안에서 시선을 고정시키며, 한 호흡으로 대사를 내뱉으면서 극의 긴장감을 고조시키는 연기 방식을 구현했다. 콘티뉴이티와 앵글 또한, 인물의 성격구축과 정서, 감정 등을 표현하는데 매우 중요한 역할을 수행한다. 본 논문에서는 영화 '공작'에서 캐릭터 배우의 '리명운'의 성격구축 방법을 논의해보았다.

인쇄체 영문의 구문론적 인식 (A CHARACTER RECOGNITION SYSTEM BASED ON SYNTACTIC APPROACH)

  • 박동춘;박성한
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1987년도 전기.전자공학 학술대회 논문집(II)
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    • pp.1598-1601
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    • 1987
  • This paper proposes a new set of topological features (primitives) for use with a syntactic recognizer for high-accuracy recognition of printed alphanumeric characters. The recognition is accomplished on nine character groups, where each group has different combinations of four feature points. A skeleton enhancement eliminating isolated points and smoothing irregular points is developed. The tree automata processed in parallel enables the realization of high-recognition speeds and font-type independent recognition. The proposed character recognition system is tested for alphanumeric character fonts of dot matrix printer and plotter using IBM-PC/XT.

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CARA: Character Appearance Retrieval and Analysis for TV Programs

  • Jung Byunghee;Park Sungchoon;Kim Kyeongsoo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2004년도 정기총회 및 학술대회
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    • pp.237-240
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    • 2004
  • This paper describes a character retrieval system for TV programs and a set of novel algorithms for detecting and recognizing faces for the system. Our character retrieval system consists of two main components: Face Register and Face Recognizer. The Face Register detects faces in video frames and then guides users to register the detected faces of interest into the database. The Face Recognizer displays the appearance interval of each character on the timeline interface and the list of scenes with the names of characters that appear on each scene. These two components also provide a function to modify incorrect results. which is helpful to provide accurate character retrieval services. In the proposed face detection and recognition algorithms. we reduce the computation time without sacrificing the recognition accuracy by using the DCT/LDA method for face feature extraction. We also develop the character retrieval system in the form of plug-in. By plugging in our system to a cataloguing system. the metadata about the characters in a video can be automatically generated. Through this system, we can easily realize sophisticated on-demand video services which provide the search of scenes of a specific TV star.

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「혼천전도」의 투영법 고찰 (A STUDY ON THE PROJECTION METHOD OF THE 「HON-CHON-JEON-DO」)

  • 김광태;조용한
    • 천문학논총
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    • 제34권1호
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    • pp.1-16
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    • 2019
  • "Hon-Chon-Jeon-Do" is a woodcut star map with the size of $79.4cm{\times}127.5cm$, and was widely disseminated as it was made into a set with Kim, Jung Ho's "Yeoji-Jeon-Do". This study confirmed that Yixiang kaocheng xubian ("의상고성속편") star catalogue was used as a source to produce the star map, and the stereographic projection was applied with the projection center being the mid-point (Q) between the celestial and ecliptic north poles. The 'mid-circle' around the Q is arisen between the equator and the ecliptic, and on this circle, the hour angle and the ecliptic longitude of a star can be marked using the same scale. This means that the hour of the day and the season of the year can be read on the same dial of the mid-circle, and the application of this character in the practical use was the key point of the star map production. By observing either transits or positions of the 28 xiu (宿), it is easy to find the corresponding season and time by simply reading the dial on the mid-circle. This is just the function of a portable almanac and thus by disseminating it widely, the convenience of the people would have been promoted. For this reason, it can be stated that "Hon-Chon-Jeon-Do" was a practical astronomical tool which was produced by the western astronomical projection method and was used to find time and season. Choi, Han Ki and Kim, Jung Ho are strong candidates for the makers of this star map. The time of production is estimated to be 1848 ~ 1857, and "Hon-Chon-Jeon-Do" could be regarded as a good contributor to popularization of astronomy in the late Joseon Dynasty.

코스프레 코스튬의 특성 (Chracteristics of Cosplay Costume)

  • 조현진;조우현
    • 한국의상디자인학회지
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    • 제8권2호
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    • pp.109-123
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    • 2006
  • Cosplay is compound of 'costume' and 'play' and teenagerses disguise equally with populace star or cartoon master who like and it is typical culture of character generation as play that imitate to dress and hair style, gestures. Type of cosplay costume get devided as following according to cosplay object. Animation cosplay costume represent person who appear in cartoon and animation equally. Fan cosplay costume imitates entertainer or celebrity. Game cosplay costume represent character of internet on-line Same. Movie cosplay costume is more realistic than animation or game Character as that imitate moviestar. Character cosplay costume is used by commerce purpose brand or event. Characteristics that appeared commonly in types of cosplay costume are as following. First, cosplay costume is consisted of peculiar mechanism that cosplayer perform series progress such as work selection, design development, manufacture, production, acting alone in aspect of Performance costume. Second, according to cosplay object, degree of representation became different. Character is stronger, because the characteristic is emphasized, tendency that degree of reproduction becomes low showed. Third, cosplayer's distiction appeared according to material selection, design development method and analysis.

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타투 관련 인터넷 동호회 사이트에 나타난 타투 문양 분석 - 국내.외 사이트를 중심으로 - (Analysis on the Tattoo Patterns used among Tattoo-related Internet Communities - Focusing on the Domestic and International Web Sites -)

  • 정경희;이미숙
    • 복식
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    • 제57권3호
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    • pp.1-13
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    • 2007
  • The Purpose of this study is to analyze the kinds and positions of tattoo patterns on the body in tattoo-related internet communities and professional web sites. for this purpose, 1,892 tattoo patterns were analyzed by sex(man and woman). The results were as fellows; First, animal patterns(30.2%) occupied most, followed by character patterns(24.1%), geometric patterns(13.0%), natural patterns(10.3%), plant patterns(4.7%), mixed patterns(2.5%), and artificial patterns(2.2%). In patterns, dragon(10.3%) occupied most, followed by star(8.7%), trival(8.6%), woman(7.6%), skeleton(4.9%), and letter(4.8%). Second, men's preference to pattern groups included animal patterns(30.8%), character patterns (28.3%), geometric patterns (14.6%), and natural patterns(6.0%). Among patterns, dragon(13.4%) was the most frequent, followed by trival(10.9%), woman(10.7%), and skeleton(7.1%). Women's preference to patterns groups included animal patterns(31.4%), natural patterns(17.3%), character patterns(17.2%), geometric patterns(10.5%), and plant patterns(10.0%). Among patterns, star(15.3%) was the most frequent, followed by butter- fly(10.5%), elf(9.2%), and dragon(9.2%). Third, the positions of tattoos on the body included upper arm(26.6%), shoulder(10.8%), back(10.5%), the wrist(10.0%), the calf(7.5%), back bottom(7.0%) and the breast(6.3%). While men's preference to pattern positions included upper arm(38.2%), the wrist(13.7%), back(10.5%), the calf(9.4%), and shoulder(8.0%), women's preference to positions included back bottom(17.7%), shoulder(15.5%), back(10.5%), front bottom(8.2%), and the breast(7.8%).

영국해상보험법상의 감항담보와 최대선의원칙에 관한 연구 -Star Sea호 사건판결을 중심으로- (A Study on the Warranty of Seaworthiness and the Principle of Utmost Good Faith in the Marine Insurance Act 1906 -With Judgement of the Star Sea Case-)

  • 한낙현
    • 무역상무연구
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    • 제33권
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    • pp.191-219
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    • 2007
  • Section 39(5) of Marine Insurance Act 1906 concerns the case where with the privity of the assured, the ship is sent to sea in an unseaworthy state. The underwriters argue that the assured had"blind-eye knowledge" of the particular respect in which the ship was unseaworthy. Blind-eye knowledge requires a conscious reason for blinding the eye. There must be at least a suspicion of a truth about which one do not want to know and which one refuse to investigate. What has caused greater difficulty is the broad provision in s.17 which appears to be unlimited in its scope. The expression "utmost good faith" appears to derive from the idea of uberrimae fidei, words which indeed appear in the sidenote. The concept of uberrima fides does not appear to have derived from civil law and it has been regarded as unnecessary in civilian systems. S.17 raises many questions. But only two of them are critical to the decision of the present appeal-the fraudulent claim question and the litigation question. It is however necessary to discuss them in the context of a consideration of the problematic character of s.17. In the Star Sea Case, for the defendants to succeed in their defence under this part of the case the defendants have to show that claim was made fraudulently. They have failed to obtain a finding of fraud. It is not enough that until part of the way through the trial the owners failed to disclose to the defendants would have wished to see in order to provide them with some, albeit inadequate, evidential support for their alleged defence under s.39(5). The defence under s.17 fails. The Purpose of this work is to analyze the Star Sea Case, and to explore problems of the MIA relating to the judgement of this case.

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KRONECKER FUNCTION RINGS AND PRÜFER-LIKE DOMAINS

  • Chang, Gyu Whan
    • Korean Journal of Mathematics
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    • 제20권4호
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    • pp.371-379
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    • 2012
  • Let D be an integral domain, $\bar{D}$ be the integral closure of D, * be a star operation of finite character on D, $*_w$ be the so-called $*_w$-operation on D induced by *, X be an indeterminate over D, $N_*=\{f{\in}D[X]{\mid}c(f)^*=D\}$, and $Kr(D,*)=\{0\}{\cup}\{\frac{f}{g}{\mid}0{\neq}f,\;g{\in}D[X]$ and there is an $0{\neq}h{\in}D[X]$ such that $(c(f)c(h))^*{\subseteq}(c(g)c(h))^*$}. In this paper, we show that D is a *-quasi-Pr$\ddot{u}$fer domain if and only if $\bar{D}[X]_{N_*}=Kr(D,*_w)$. As a corollary, we recover Fontana-Jara-Santos's result that D is a Pr$\ddot{u}$fer *-multiplication domain if and only if $D[X]_{N_*} = Kr(D,*_w)$.