• Title/Summary/Keyword: Stage Matching

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A Study on the Fabrication of the Low Noise Amplifier Using Resistive Decoupling circuit and Series feedback Method (저항결합 회로와 직렬 피드백 기법을 이용한 저잡음 증폭기의 구현에 관한 연구)

  • 유치환;전중성;황재현;김하근;김동일
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.190-195
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    • 2000
  • This paper presents the fabrication of the LNA which is operating at 2.13∼2.16 GHz for IMT-2000 lot-end receiver using series feedback and resistive decoupling circuit. Series feedback added to the source lead of a transistor keep the low noise characteristics and drop the input reflection coefficient of amplifier simultaneously. Also, it increases the stability of the LNA. Resistive decoupling circuit is suitable for input stage matching because a signal at low frequency is dissipated by a resistor in the matching network The amplifier consist of GaAs FET ATF-10136 for low noise stage and VNA-25 which is internally matched MMIC for high gain stage. The amplifier is fabricated with both the RF circuits and self bias circuit on the Teflon substrate with 3.5 permittivity. The measured results of the LNA which is fabricated using above design technique are presented more than 30 dB in gain P$\_$ldB/ 17 dB and less than 0.7 dB in noise figure, 1.5 in input$.$output SWR(Standing Wave Ratio).

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A Study on the Fabrication of the Low Noise Amplifier Using a Series Feedback Method (직렬 피드백 기법을 이용한 저잡음 증폭기의 구현에 관한 연구)

  • 김동일;유치환;전중성;정세모
    • Journal of the Korean Institute of Navigation
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    • v.25 no.1
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    • pp.53-60
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    • 2001
  • This paper presents the fabrication of the LNA which is operating at 2.13 ~ 2.16 GHz for IMT-2000 front-end receiver using series feedback and resistive decoupling circuit. Series feedback added to the source lead of a GaAs FET keeps the low noise characteristics and drops the input reflection coefficient of a low noise amplifier simultaneously. Also, it increases the stability of the LNA. Resistive decoupling circuit is suitable for input stage matching because a signal at low frequency is dissipated by a resistor in the matching network. The amplifier consists of GaAs FET ATF-10136 for low noise stage and VNA-25 which is internally matched MMIC for high gain stage. The amplifier is fabricated with both the RF circuits and self bias circuit on the Teflon substrate with 3.5 permittivity. The measured results of the LNA which is fabricated using the above design technique are presented more than 30 dB in gain, PldB 17 dB and less than 0.7 dB in noise figure, 1.5 in inputㆍoutput SWR(Standing Wave Ratio).

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Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

Factors Associated with the Stages of Changes in Drinking Behavior among Industrial Workers, an Application of the Transtheoretical Model (산업장 근로자의 음주행위 변화단계별 관련요인 분석)

  • Kim, Hee-Soon;Kwon, Myung-Soon;Kim, Keum-Ee
    • Research in Community and Public Health Nursing
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    • v.15 no.1
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    • pp.110-121
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    • 2004
  • Purpose: This study was performed to identify factors associated with drinking behavior using Transtheoretical Model in workers. Method: The study method was a survey of 216 marine shipping metal workers in Koje city from November 11, 2002 to November 30, 2002. Result: The subjects were divided in four stages of drinking behavior: 38.9% in pre contemplation stage, 38.6% in contemplation stage, 17.6% in preparation stage and 7.9% in action & maintenance stage. The amount of drinking was significantly decreased as the workers progressed through each stage. Helping relationships(HR) and Self reevaluation(SR) were identified as the main processes of change in all stages. Self liberation(SEL), Counter conditioning(CC), Helping relationships(HR), Self reevaluation(SR), Dramatic relief (DR) and Social liberation(SL) were used higher than average. The self efficacy score increased as the workers progressed through each stage, but not significantly. The Pros score of decisional balance was the highest in the pre contemplation stage and decreased as the workers progressed through each stage. but not significantly. The Cons score of decisional balance was the highest in the preparation stage, but not significantly in as the workers progressed through each stage. Conclusion: This study can provide the basis of a staged matching alcohol reducing program using TTM for more effective and useful intervention.

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Stereo Matching For Satellite Images using The Classified Terrain Information (지형식별정보를 이용한 입체위성영상매칭)

  • Bang, Soo-Nam;Cho, Bong-Whan
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.1 s.6
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    • pp.93-102
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    • 1996
  • For an atomatic generation of DEM(Digital Elevation Model) by computer, it is a time-consumed work to determine adquate matches from stereo images. Correlation and evenly distributed area-based method is generally used for matching operation. In this paper, we propose a new approach that computes matches efficiantly by changing the size of mask window and search area according to the given terrain information. For image segmentation, at first edge-preserving smoothing filter is used for preprocessing, and then region growing algorithm is applied for the filterd images. The segmented regions are classifed into mountain, plain and water area by using MRF(Markov Random Filed) model. Maching is composed of predicting parallex and fine matching. Predicted parallex determines the location of search area in fine matching stage. The size of search area and mask window is determined by terrain information for each pixel. The execution time of matching is reduced by lessening the size of search area in the case of plain and water. For the experiments, four images which are covered $10km{\times}10km(1024{\times}1024\;pixel)$ of Taejeon-Kumsan in each are studied. The result of this study shows that the computing time of the proposed method using terrain information for matching operation can be reduced from 25% to 35%.

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Integrated Color Matching in Stereoscopic Image by Combining Local and Global Color Compensation (지역과 전역적인 색보정을 결합한 스테레오 영상에서의 색 일치)

  • Shu, Ran;Ha, Ho-Gun;Kim, Dae-Chul;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.168-175
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    • 2013
  • Color consistency in stereoscopic contents is important for 3D display systems. Even with a stereo camera of the same model and with the same hardware settings, complex color discrepancies occur when acquiring high quality stereo images. In this paper, we propose an integrated color matching method that use cumulative histogram in global matching and estimated 3D-distance for the stage of local matching. The distance between the current pixel and the target local region is computed using depth information and the spatial distance in the 2D image plane. The 3D-distance is then used to determine the similarity between the current pixel and the target local region. The overall algorithm is described as follow; First, the cumulative histogram matching is introduced for reducing global color discrepancies. Then, the proposed local color matching is established for reducing local discrepancies. Finally, a weight-based combination of global and local matching is computed. Experimental results show the proposed algorithm has improved global and local error correction performance for stereoscopic contents with respect to other approaches.

An Ultra Wideband Low Noise Amplifier in 0.18 μm RF CMOS Technology

  • Jung Ji-Hak;Yun Tae-Yeoul;Choi Jae-Hoon
    • Journal of electromagnetic engineering and science
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    • v.5 no.3
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    • pp.112-116
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    • 2005
  • This paper presents a broadband two-stage low noise amplifier(LNA) operating from 3 to 10 GHz, designed with 0.18 ${\mu}m$ RF CMOS technology, The cascode feedback topology and broadband matching technique are used to achieve broadband performance and input/output matching characteristics. The proposed UWB LNA results in the low noise figure(NF) of 3.4 dB, input/output return loss($S_{11}/S_{22}$) of lower than -10 dB, and power gain of 14.5 dB with gain flatness of $\pm$1 -dB within the required bandwidth. The input-referred third-order intercept point($IIP_3$) and the input-referred 1-dB compression point($P_{ldB}$) are -7 dBm and -17 dBm, respectively.

A Study on 3-D Object Recognition using Hierarchical Data Structure (계층적 데이터 구조를 이용한 3차원 물체인식에 관한 연구)

  • 우광방;김영일
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.6
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    • pp.851-860
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    • 1990
  • This paper presents a recognition method which interprets 3-D object in terms of several silhouettes of quadtree and octree. Object representation used in object matching should be invariant with respect to locatin and orientation of the object. Generalized octree is projected on to image plane along the principal axes. Regular octree is made from orthogonal directions, but generalized octree is independent to viewing directions. Recognition process is achieved in two-stage matching. The quadtrees and octrees of unknown object with minimum dissimilarities are matched with the quadtrees and octrees of the models. So as to verify efficiency of 3-D object representation and accuracy of object recognition, experiments are performed for 14 different type of geometrical models and its results have been shown.

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A Study on Measurement Range Extension for Atomic Force Microscope (원자간력 현미경의 측정면적 확대에 관한 연구)

  • Ko Myung-Jun;Patrangenaru Vlad;Hong Seong-Wook
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.4 s.181
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    • pp.168-175
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    • 2006
  • This paper presents surface matching algorithms that can be used to reconstruct the surface topography of an object scanned by an AFM. The essence of the algorithms is to match up neighboring images intentionally overlapped with others. Two performance indexes using the correlation coefficient and the sum of the squared differences are introduced. To compensate for the inaccuracy of the coarse stage implemented to AFM, all the six axes including the rotational degrees of freedom are successively matched so as to maximize the coefficients defined. The results show that the proposed algorithms are useful for measurement range extension of AFM. The results also show that a combined use of the two indexes is beneficial for practical cases.

Real Object Recognition Based Mobile Augmented Reality Game (현실 객체 인식 기반 모바일 증강현실 게임)

  • Lee, Dong-Chun;Lee, Hun-Joo
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.17-24
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    • 2017
  • This paper describes the general process of making augmented reality game for real objects without markers. In this paper, point cloud data created by using slam technology is edited using a separate editing tool to optimize performance in mobile environment. Also, in the game execution stage, a lot of load is generated due to the extraction of feature points and the matching of descriptors. In order to reduce this, optical flow is used to track the matched feature points in the previous input image.