• Title/Summary/Keyword: Stackelberg게임

Search Result 22, Processing Time 0.022 seconds

Development of a Continuous Network Design Model Based on Sensitivity Analysis (민감도 분석을 이용한 연속형 교통망설계모형의 개발)

  • Lim, Yong-Taek
    • Journal of Korean Society of Transportation
    • /
    • v.22 no.2 s.73
    • /
    • pp.65-76
    • /
    • 2004
  • 교통망설계문제란, 교통시스템을 최적상태로 만들기 위한 최적의 설계변수를 결정하는 문제이다. 대표적인 교통망설계문제로는 도로를 신설하거나 확장하는 문제가 있으며, 이외에 교통신호시간의 결정, 교통정보의 제공, 혼잡통행료 부과, 새로운 교통수단의 도입 등 여러 교통정책분야가 교통망설계문제에 포함된다고 볼 수 있다. 일반적으로 교통망설계문제는 bi-level 구조로 구축되는데, 기존 대부분의 연구들은 상위문제와 하위문제를 서로 협력없이(Noncooperative) 자신들만의 목적을 최적화시키는 Cournot-Nash게임형태로 구성하여 풀고 있으나, 실제 교통분야에서 다루는 문제들은 리더(leader)와 추종자(follower)가 존재하는 Stackelberg게임에 가깝다고 할 수 있다. 기존 bi-level 문제들이 Cournot-Nash게임형태로 구성되어 풀고 있는 이유는 Stackelberg게임으로 구성할 경우 풀기가 어렵기 때문이다. 이런 측면에서 본 연구는 리더와 추종자가 존재하는 Stackelberg게임으로 교통망설계문제를 구성하며, 설계 변수값에 따른 통행자의 행태변화도 인지오차(perceived error)를 고려한 확률적 통행배정문제로 구성하여 좀더 현실적인 결과를 도출하도록 한다. 제시된 모형을 풀기 위하여 민감도분석(Sensitivity analysis)을 이용하며, 설계문제의 해를 구하는 알고리듬도 제시한다. 또한, 이 기법을 일반 도로교통망(general transportation road network)에 적용할 수 있도록 민감도(sensitivity) 유도과정을 자세히 기술하였다. 개발된 모형을 평가하기 위하여 2개의 예제 교통망을 대상으로 모형을 적용한 결과, 합리적인 값들을 도출하고 있음을 확인할 수 있었다.

Comparison between Cournot-Nash and Stackelberg Game in Bi-level Program (Bi-level program에서 Cournot-Nash게임과 Stackelberg게임의 비교연구)

  • Lim, Yong-Taek;Lim, Kang-Won
    • Journal of Korean Society of Transportation
    • /
    • v.22 no.7 s.78
    • /
    • pp.99-106
    • /
    • 2004
  • This paper presents some comparisons between Cournot-Nash and Stackelberg game in bi-level program, composed of both upper level program and lower level one. The upper level can be formulated to optimize a specific objective function, while the lower formulated to express travelers' behavior patterns corresponding to the design parameter of upper level problem. This kind of hi-level program is to determine a design parameter, which leads the road network to an optimal state. Bi-level program includes traffic signal control, traffic information provision, congestion charge and new transportation mode introduction as well as road expansion. From the view point of game theory, many existing algorithms for bi-level program such as IOA (Iterative Optimization Assignment) or IEA (Iterative Estimation Assignment) belong to Cournot-Nash game. But sensitivity-based algorithms belongs to Stackelberg one because they consider the reaction of the lower level program. These two game models would be compared by using an example network and show some results that there is no superiority between the models in deterministic case, but in stochastic case Stackelberg approach is better than that of Cournot-Nash one as we expect.

Performance Analysis for Malicious Interference Avoidance of Backscatter Communications Based on Game Theory (게임이론 기반 백스케터 통신의 악의적인 간섭 회피를 위한 성능 분석)

  • Hong, Seung Gwan;Hwang, Yu Min;Sun, Young Khyu;Shin, Yoan;Kim, Dong In;Kim, Jin Young
    • Journal of Satellite, Information and Communications
    • /
    • v.12 no.4
    • /
    • pp.100-105
    • /
    • 2017
  • In this paper, we study an interference avoidance scenario in the presence of a interferer which can rapidly observe the transmit power of backscatter communications and effectively interrupt backscatter signals. We consider a power control with a sub-channel allocation to avoid interference attacks and a power-splitting ratio for backscattering and RF energy harvesting in sensors. We formulate the problem based on a Stackelberg game theory and compute the optimal transmit power, power-splitting ratio, and sub-channel allocation parameter to maximize a utility function against the interferer. We propose the utility maximization using Lagrangian dual decomposition for the backscatter communications and the interferer to prove the existence of the Stackelberg equilibrium. Numerical results show that the proposed algorithms effectively maximize the utility, compared to that of the algorithm based on the Nash game, so as to overcome a malicious interference in backscatter communications.

Adaptive Network Pricing Scheme based on the Stackelberg Model (슈타켈버그 모델을 이용한 적응적 네트워크 가격 결정 기법에 대한 연구)

  • Jung, Woo-Suk;Kim, Sung-Wook
    • Journal of KIISE:Information Networking
    • /
    • v.37 no.2
    • /
    • pp.94-98
    • /
    • 2010
  • In this paper, we formalize a new adaptive online price control scheme based on the Stackelberg game model. By using the hierarchical interaction strategy, control decisions in each mechanism act cooperatively and collaborate with each other to satisfy conflicting performance criteria. In addition, our dynamic online approach is practical for real network implementation. With a simulation study, the proposed scheme can adaptively adjust the network price to approximate an optimized solution under widely diverse network situations.

An Anti-Virus Vaccine Selection Model Based on Stackelberg Game (슈타켈버그 게임 기반 Anti-virus 백신 선택 모형)

  • Sung, Si-Il;Choi, In-Chan
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.19 no.1
    • /
    • pp.135-144
    • /
    • 2009
  • This paper deals with an information security problem that involves the strategies of both an attacker and an administrator of a web-based system. A game-theoretic model for the problem, based on an Stackelberg game environment, is presented. In the model, the administrator selects a set of anti-virus vaccines to cope with potential system attackers and the intruder chooses attacking modes that are most effective against the administrator's chosen set of vaccines. Moreover, the model considers a number of practical constraints, such as a budget limit on the vaccine purchase and a limit on the system performance. In addition, two different scenario analyses are provided, based on the results of the proposed model applied to a simulated pseudo-real-world data.

Development of a Model for Calculating Road Congestion Toll with Sensitivity Analysis (민감도 분석을 이용한 도로 혼잡통행료 산정 모형 개발)

  • Kim, Byung-Kwan;Lim, Yong-Taek;Lim, Kang-Won
    • Journal of Korean Society of Transportation
    • /
    • v.22 no.5
    • /
    • pp.139-149
    • /
    • 2004
  • As the expansion of road capacity has become impractical in many urban areas, congestion pricing has been widely considered as an effective method to reduce urban traffic congestion in recent years. The principal reason is that the congestion pricing may lead the user equilibrium (UE) flow pattern to system optimum (SO) pattern in road network. In the context of network equilibrium, the link tolls according to the marginal cost pricing principle can user an UE flow to a SO pattern. Thus, the pricing method offers an efficient tool for moving toward system optimal traffic conditions on the network. This paper proposes a continuous network design program (CNDP) in network equilibrium condition, in order to find optimal congestion toll for maximizing net economic benefit (NEB). The model could be formulated as a bi-level program with continuous variable(congestion toll) such that the upper level problem is for maximizing the NEB in elastic demand, while the lower level is for describing route choice of road users. The bi-level CNDP is intrinsically nonlinear, non-convex, and hence it might be difficult to solve. So, we suggest a heuristic solution algorithm, which adopt derivative information of link flow with respect to design parameter, or congestion toll. Two example networks are used for test of the model proposed in the paper.

Game Theoretic Cache Allocation Scheme in Wireless Networks (게임이론 기반 무선 통신에서의 캐시 할당 기법)

  • Le, Tra Huong Thi;Kim, Do Hyeon;Hong, Choong Seon
    • Journal of KIISE
    • /
    • v.44 no.8
    • /
    • pp.854-859
    • /
    • 2017
  • Caching popular videos in the storage of base stations is an efficient method to reduce the transmission latency. This paper proposes an incentive proactive cache mechanism in the wireless network to motivate the content providers (CPs) to participate in the caching procedure. The system consists of one/many Infrastructure Provider (InP) and many CPs. The InP aims to define the price it charges the CPs to maximize its revenue while the CPs compete to determine the number of files they cache at the InP's base stations (BSs). We conceive this system within the framework of Stackelberg game where InP is considered as the leader and CPs are the followers. By using backward induction, we show closed form of the amount of cache space that each CP renting on each base station and then solve the optimization problem to calculate the price that InP leases each CP. This is different from the existing works in that we consider the non-uniform pricing scheme. The numerical results show that InP's profit in the proposed scheme is higher than in the uniform pricing.

Game-Based Content Caching and Data Sponsor Scheme for the Content Network (콘텐츠 네트워크 환경에서 게임이론을 이용한 콘텐츠 캐싱 및 데이터 스폰서 기법)

  • Won, JoongSeop;Kim, SungWook
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.8 no.7
    • /
    • pp.167-176
    • /
    • 2019
  • Recently, as the types of services that can be enjoyed in mobile telecommunication networks such as social networks and video streaming are increasing, mobile users(MUs) can access mobile contents easily by consuming mobile data. However, under a mobile telecommunication environment, MUs have to pay a high data fee to a network service provider(SP) in order to enjoy contents. The 'data sponsor' technique, introduced as a way to solve this problem, has attracted attention as a breakthrough method for enhancing contents accessibility of MUs. In this paper, we propose an algorithm that determines the optimal discount rate through the Stackelberg game in the data sponsor environment. We also propose an algorithm to design edge caching, which caches highly popular content for MUs on edge server, through many-to-many matching game. Simulation results clearly indicate that the profit for CP's content consumption is improved by about 6~11%, and the profit of CP according to the ratio of edge caching is improved by about 12% than the other existing schemes under data sponsor environment.

Design of a Contract between an Application Service Provider and a Network Service Provider (응용서비스 제공자와 망사업자간의 계약 설계에 관한 연구)

  • Mo, Jeong-Hun;La, Rlchard J.
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 2007.11a
    • /
    • pp.413-417
    • /
    • 2007
  • 본 논문에서는 응용서비스 제공자가 망사업자의 망을 이용하여 응용서비스를 제공하고 망사업자에게 사용대가를 지불하는 경우를 다루었다. 우리는 Stackelberg 게임을 이용하여 두 사업자간의 계약(contract)설계 문제를 정형화하였고 이 게임의 균형점 (equilbrium)이 유일하다는 것을 보였고 또 이 균형점이 망사업자의 위험선호도에 따라서 어떻게 바뀌는지를 고찰하였다.

  • PDF