• 제목/요약/키워드: Sports convergence

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스포츠 융합기업 활성화를 위한 제언 (Suggestions for Activation of Sport Convergence Enterprises)

  • 이상호
    • 디지털융복합연구
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    • 제13권9호
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    • pp.505-513
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    • 2015
  • 본 연구는 스포츠 산업융합을 주도할 수 있는 스포츠 융합기업의 활성화를 위한 제언을 목적으로 한다. 연구방법은 융합기업에 대한 문헌연구를 채택하였고 관련 법령 분석을 통해 향후 개선점에 대해 논의하였다. 분석결과 현재 스포츠 융합기업은 다양한 문제 상황에 직면하고 있다. 스포츠 산업의 융합 용이성에도 불구하고 실제로 스포츠 융합기업에 필요한 전문 인력부족, 전담 조직기구의 부재, R&D 지원 부족, 법제도적 미비 등을 제시할 수 있다. 이러한 문제점을 해결하기 위해서 다양한 지식과 창의력을 갖춘 전문 인력을 육성하고 스포츠 융합기업을 집중적으로 지원할 수 있는 기구의 설치 등이 요구된다. 결론적으로 스포츠 산업은 다른 산업에 비해 부가가치가 높고 융합 활동에 따른 경제적 파급효과도 유발할 수 있으므로 스포츠 융합기업 활성화를 위한 풍토를 적극적으로 조성해야 한다.

강원도 동계 스포츠 IT 융합 서비스 방안 연구 (Strategy for Gangwon-do Winter Sports IT Convergence Service)

  • 하호진;서현곤
    • 경영과학
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    • 제31권4호
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    • pp.107-116
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    • 2014
  • Recently, various types of information and communication technology (ICT) such as cloud computing, big data, and virtual reality have been progressed in the world. Also, it is expected that there are many domestic and foreign visitors in Gangwon-do due to the Pyeongchang winter olympic games in 2018. In this environment, it is necessary to improve the competitiveness of Gangwon-do in winter sports areas exploiting both existing IT infrastructure and application technologies. In this paper, for sustainable development of Gangwon-do winter sports IT industry after the Olympics, we propose efficient implementation methods of 3 winter sports IT convergence services and Gangwon-do ICT activation strategy. The proposed 3 winter sports IT service areas are as follows. 1) Realistic winter sports IT service, 2) Winter sports medical IT service 3) Winter sports record analysis IT service.

사용자 피드백 정보 기반의 학습된 생활 스포츠 팀 추천 서비스 시스템 설계 및 구현 (A Study on the Design and Implementation of the Learned Life Sports Team Recommendation Service System based on User Feedback Information)

  • 이현호;이원진
    • 한국멀티미디어학회논문지
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    • 제21권2호
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    • pp.242-249
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    • 2018
  • In this paper, the customized sports convergence contents curation system is proposed for activation of life sports. The proposed system collects and analyzes profile of social sports group (club, society, etc.) for recommending optimized sports convergence contents to user. In addition, the feedback based on the recommendation result from the user is continuously reflected and the optimal recommendation is made possible. For the system evaluation, the proposed system is tested to 300 users (about 20 sports team) for about 3 months and the system is verified by analyzing the initial recommendation results and recommendation results reflected by user feedback.

유소년 태권도 선수들의 골밀도 및 심폐기능과 스포츠 손상과의 융복합 연구 (Convergence Analysis of the betweenBone Mineral Density, Cardiorespiratory Functional Capacity and sports injury of youth Taekwondo Athletes)

  • 김준철;박기준
    • 한국융합학회논문지
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    • 제11권10호
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    • pp.125-131
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    • 2020
  • 본 연구는 엘리트 유소년 태권도 선수들을 대상으로 골절 발생 위험을 감소시키고, 골다공증의 조기진단을 평가하는 지표로 사용되는 골밀도와 운동 수행능력을 판단하는 지표인 심폐기능, 그리고 선수들에게 최대의 적인 스포츠 손상과의 관계를 알아보고자 하였다. 골밀도와 심폐기능 그리고 스포츠 손상 간의 관계를 알아보기 위해 Pearson 상관관계 분석을 시행하였다. 또한, 골밀도가 심폐기능 및 스포츠 손상에 미치는 영향을 알아보기 위해 단순 선형회귀 분석을 시행하였다. 골밀도는 환기량(r=.388) 및 최대산소 능력(r=.478) 그리고 스포츠 손상과 상관관계가 있었다(r=-.292). 또한, 골밀도가 .002, 및 .006씩 증가하면 환기(p=.001) 및 최대 산소능력은(p=.006) 1씩 높아진다. 또한, 골밀도가 .016씩 감소하면, 스포츠 손상의 발생이 1씩 증가한다(p=.044). 선수들의 골밀도 향상으로 스포츠 손상을 예방할 수 있으며, 향후 스포츠 손상 예방 프로그램으로 활용할 수 있을 것이다.

User Matching System for Activating Sports Tourism Based on Hybrid App

  • Kim, Se-won;Moon, Seok-Jae;Ryua, Gihwan
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.241-246
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    • 2020
  • In this paper, we propose a user matching app based on hybrid app and a utilization plan to promote sports tourism in line with the growing trend of sports industry scale. The proposed app categorizes sports facilities across the country into regional, sports, private and public sports facilities to support reservations and matching. The proposed app applied a matching system in which matching scores were given according to the preference of events, places, and users by user net matching algorithm. Users can enjoy sports as a team or individual through the suggestion app even if they do not have any clubs or friends to which they belong. It can be used to improve tourism content services and establish tourism industry policies by analyzing data generated while using a user matching system.

IT와 스포츠서비스 융합을 위한 R&D 전략 연구 (A Study on R&D Strategy for the IT Convergence Research and Sports Services)

  • 오중덕;박찬홍;박병호;최용석;오일영;성현경
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 추계학술대회
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    • pp.492-495
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    • 2014
  • 본 논문에서는 IT와 스포츠서비스 융합을 위한 R&D 전략에 대한 연구를 진행하였다. 국민소득의 증대와 여가시간의 증가 등으로 인하여 스포츠 참여인구가 증가함에 따라 스포츠산업의 소비기반이 지속적으로 확대되고 있다. 1인당 국민소득 2만달러 시대에 차별화 및 첨단화된 스포츠 소비가 확대될 것으로 예상되고 있으며 선진국 및 신흥발전국에서는 보다 다양화되고 첨단화된 스포츠상품 소비에 적극적이며, 고부가가치의 오감만족감을 느낄 수 있는 융합적 스포츠소비가 급속히 확대되어가고 있는 추세이다. 따라서 본 논문에서는 스포츠산업의 발전을 위하여 IT기술과 스포츠서비스의 융합을 위한 R&D 전략 연구를 시행하였다. 본 연구를 통하여 영세한 국내 스포츠산업의 발전을 이루고 스포츠 정책 개발 및 국내 스포츠산업의 해외시장 진출 등에 도움을 줄 것으로 기대된다.

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스포츠산업 클러스터 조성을 위한 기초 연구 (A Basic Study on Building Sports Industrial Clusters Study)

  • 강승애;전선혜;김현철;안근희;강선영
    • 융합보안논문지
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    • 제14권3_1호
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    • pp.21-26
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    • 2014
  • 고부가가치를 창출하는 생산 지향적 산업 활동으로 탈바꿈시키는 계기를 마련해준 스포츠 패러다임의 변화 속에 다양한 스포츠 파생상품을 생산, 유통하는 이질적인 산업들의 유기적 연결체인 스포츠산업 클러스터는 필수불가결한 시스템이다. 본 연구는 스포츠산업 분야의 클러스터에 관한 기초 연구로서 스포츠산업 클러스터의 개념을 정의하고 스포츠 산업 클러스터의 구축방안과 향후 과제 방향을 제시하고자 하였다. 스포츠산업 클러스터의 지속적인 성장을 보장하기 위해서는 인력의 질적 향상을 기반으로 최첨단의 IT 혁신 기술의 인지화 지능화를 통하여 인적자원의 개입을 최소화하는 개방형/인지형(시맨틱) 클러스터로 성장전략을 전환할 필요가 있으며, 스포츠산업 클러스터 적용을 위한 향후 과제로 융합화에 따른 신성장동력 스포츠산업 분야 발굴, 중장기 육성목표 설정에 의한 체계적 추진, 그리고 스포츠산업의 글로벌 경쟁력 강화를 위한 초광역 산업벨트 구축을 제안하였다.

The relationship between perfectionism and exercise burnout of amateur boxers

  • OH, Chae Yun;HUR, Seung Eun;SONG, Youn Sang;MOON, Hwang Woon
    • Journal of Sport and Applied Science
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    • 제5권3호
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    • pp.7-12
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    • 2021
  • Purpose: The purpose of this study is to examine the relationship between the perfectionism tendency of amateur boxers and exercise exhaustion, to understand the perfectionism tendency of boxers in the sports of speculative sports, and to provide startigic insights for reducing exercise exhaustion. Research design, data, and methodology: In this study, adult boxers registered with the Korean Boxing Association of the Korea Sports Council in 2019 were selected as the research population. 280 boxers participated in the survey and responded the survey items, which were constructed by research variables, perfectionism and burnout. Data were analysed using SPSS version 18.0 for statistics. In details, frequency, correlations, exploratory factor analysis, multiple regressions were conducted to test the proposed relationship. Results: As a result of analysing the relationship between amateur boxers' perfectionism and athletic exhaustion, it was con-firmed that when the self-oriented perfectionism among amateur boxers' perfectionist tendencies was high, it had a significant effect on exercise burnout. Conclusions: In order to reduce the pressure of amateur boxers to win and the pressure to pass through the weight class, which is characteristic of weight control events, if the athlete manages himself well, the athlete's exercise exhaustion will decrease. If professional mental training is combined, it is judged that amateur boxing will be able to develop once again.

Exploring Future of Sports Cultural Contents

  • MOON, Bo Ra;LEE, Hwan Yeol;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • 제4권3호
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    • pp.1-10
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    • 2020
  • Purpose: This study is to explore which genre of sports culture contents will show the most consistent growth in the future and analyse the development outlook based on those results. Research design, data, and methodology: Case study was used for this research as it seemed to be the most appropriate approach in order to obtain the most complete and meaningful information from a particular phenomenon. A total of 15 participants were chosen to participate in a semi-structured in-depth interview and the recordings were typed out as text. In order to ensure validity and credibility of findings, peer and member check were conducted. Results: As a result, the sports culture content that is most likely to consistently grow in the future is games. Additionally, it is expected that sports culture contents will develop as new categories of sports culture contents emerge, as the evolution of sports culture content occurs through the combination with technology, as well as the activation of sensual sports contents, and the production of sports culture contents utilizing big data. Conclusions: It is concluded that convergence of sport, cultural contents, and technology will promptly progress, and it will promote the development of sport culture contents and related industry.

Relationship between the Ball Velocity and Upper Extremity Kinematic Variables during an Overarm Throwing Task of Inexperienced Individuals

  • Ozkaya, Gizem;Jung, Hae Ryun;Jeong, In Sub;Choi, Min Ra;Shin, Min Young;Lin, Xue;Heo, Woo Seong;Kim, Mi Sun;Lee, Ki Kwang
    • 한국운동역학회지
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    • 제27권1호
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    • pp.19-23
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    • 2017
  • Objective: The aim of this study was to investigate the relationship between the ball velocity and the upper extremity kinematics for both dominant and non-dominant side in inexperienced participants about an overarm throwing task. Method: Seven women who are inexperienced in overarm throwing participated in this study (Age: $25.1{\pm}2.4years$, Height: $160.8{\pm}3.5$; Weight $56.5{\pm}7.8$). Participants visit the laboratory for three days with one day rest between test sessions. Whole body 3-dimensional (3D) motion capture was recorded during the overarm throwing trials with ten cameras Vicon motion analysis system (T-10, T40, Oxford Metrics Ltd, UK). Total 45 overarm throwing were recorded for each side for each test session. Ball speed also was measured 3 meters away behind the subjects and recorded for every trial. Results: Mean ball velocity was higher for dominant hand compared to non-dominant hand (p <.05). Trunk segment variables (maximum angles and angular velocities) showed the most consistent relationship with the ball velocity. Conclusion: The importance of the trunk segment during the throwing activities can be seen in some individuals. But inconsistent results between subjects emphasize the importance of the individuals' movement patterns especially for bilateral sports. The future studies should be conduct about the sequence of segments, kinetic variables and effect of training.