• Title/Summary/Keyword: Sports Video

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A Study on Effectiveness and Preference of Tangible Fitness Game (체감형 운동게임의 효과와 선호도에 대한 연구)

  • Kim, Eui-Young;Park, Chang-Hoon;Kim, Dae-Geun
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.67-77
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    • 2012
  • With the development of tangible interface in recent years, the interest in interactive exercise games to improve health-related physical fitness has been increased. We believe that this kind of serious game should provide not only motion sensing of the action required to play sports but also a specific effectiveness of exercise. This paper will show how a serious exercise game affects theirs heart rate and preference. For the experiments, we used an exercise game named GalaxyBike for aerobics exercise which is developed by the Interaction Media Research Center of Hoseo University. In the experiments, players' heart rate was measured during the warming-up, exercise and cooling-down periods by a wireless heart-rate measuring instrument. After they played the exercise game, a survey was conducted to see how they like this serious exercise game. The findings of the study suggest that the serious exercise game providing both video game and exercise would make a contribution to the improvement of health-related physical fitness since it serves to increase the heart rate and motivation.

Development of Fitness Avatar Model for Increasing Physical Activity in Individual with Spinal Cord Injury (척수장애인 신체활동 증가를 위한 피트니스 아바타 모형 개발)

  • Kang, Sunyoung
    • Convergence Security Journal
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    • v.14 no.3_1
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    • pp.65-70
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    • 2014
  • The aim of this study is to suggest the fitness Avatar model for increasing physical activities in individuals with SCI(spinal cord injury). With the increasing of the disable, the ratio of individuals with SCI is also increasing. Avatar is a movable image that represents a person in a virtual reality environment or in cyberspace. With the expansion of new technology, such as video games and virtual reality, there has been an increase in the interest of using virtual reality in therapy. It is not easy for individuals with SCI to access tho sports facilities due to paraplegia. The increasing physical activities based on virtual reality will be the most innovative and future-oriented approach. First, building a system and establishing a comprehensive support system is essential to activate and spread variety of physical activities for individuals with SCI. Second, providing a appropriate feedback and identifying the effect of intervention will be considered.

Analysis of the 500M Short track speed skating starting motion according to the center of gravity position ratio (인체 무게 중심 분할에 따른 500m 숏트트랙 스피드 스케이팅 출발 기술 분석)

  • Back, Jin-Ho;Chung, Nam-Ju;Han, Ki-Hoon;Lee, Yong-Goo;Yoon, Dong-Seob;Lee, Yong-Sik
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.199-215
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    • 2003
  • The purpose of this study was to attempt new starting motion and supply present starting motion in the 500M short track speed skating according to the center of gravity position. The center of gravity position ratio was divided starting motion into five(type A : front 80%-back 20%, type B front 70%-back 30%, type C : front 50%-back 50%, type D : front 30%-back 70%, type E : front 20%-back 80%). The three dimension motion analysis with DLT(direct linear transformation) method was executed using two video cameras. The following conclusion was that It was appear that reaction and execution time in starting motion was the most short in type B. It was characteristic that step of skaters was shorten and center of gravity position ratio was not effect to change of the step in each event. It was appear that the displacement of type D and type E were longer than that type A and type B during the starting motion. It was appear that skill types of center of gravity position ratio to the front were lower than that to the back and contract a posture. Observing the above, it was conclusion that skill type B of center of gravity position ratio to the tent was more effect than that to the back. But it is important that these skill type was most used to the competition and estimate the result.

Analysis of Projectile Factors and Biomechanical Characteristics of Men's Hammer Throwing during Turning Phases (남자 해머던지기 시 각 회전 별 역학적 특성과 투사 요인 분석)

  • Kim, Tae-Sam;Ryu, Ji-Seon;Lee, Mi-Sook;Yoon, Suk-Hoon;Park, Jae-Myoung
    • Korean Journal of Applied Biomechanics
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    • v.21 no.2
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    • pp.141-152
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    • 2011
  • The purpose of this study was to investigate the projectile factors and biomechanical characteristics of men's hammer throwing during turning phases. Four national leveled athletes including Korea national record holder participated in this study. After full warm-up, each participant performed 6 trials of hammer throwing with their best. The best recorded trial was selected from each participant and they were analyzed for this study. Three-Dimensional motion analysis using a system of 5 video cameras at a sampling frequency 60Hz was performed for this study. As the number of turns increased, athletes revealed following characteristics. 1) The single and double support time decreased. 2) The rotation foot was closed to axis foot and it revealed greater medio-lateral displacement than that of horizontal one. 3) At the transition point from double support to single support, ball was in front of rotation foot so that not much angular velocity obtained. For the projectile factors, projectile angle did not show differences while projectile height and velocity revealed differences among the participants. It may indicated that each athlete has different fitness and skill level to resist centrifugal force which become larger as the number of turn increased.

Longitudinal Kinematical Analysis of Kip to Swallow Motion in Rings (링 운동 차오르며 Swallow 동작 처치 전.후의 기술분석)

  • Back, Jin-Ho;Park, Jong-Hoon;Lee, Yong-Sik
    • Korean Journal of Applied Biomechanics
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    • v.16 no.3
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    • pp.173-181
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    • 2006
  • The purpose of this study is grasp the problem of the gymnast, Kim, Dong-Hwa's Kip to Swallow Motion in Rings, and make up for the weak points to help him to perform a better performance. Therefore, two tryouts for $28^{th}$ Athens Olympic Games were filmed using video camera then finalized with Kinematical Analysis using 3D motion analysis program followings are the form of conclusions. 1. In the very first tryout, when he was doing a Swallow Support Scale, his CM position was high and arm slope was deduction because when he was doing Kip, the ascent velocity was low and he tried excessively to pull him on rings due to relying upon angular movement of shoulder joint. 2. When he was doing drop, he let his hip angle bend only little bit and let fall so making shoulder angle wider and maintain the level horizontally occurs strong drop motion when vertical descent is happening. 3. As a result, lowering the direction of a kick makes CM's movement path lower, increase vertical ascent velocity, and it helps to do the Swallow Support motion in short period of time. 4. After a strong drop motion, which is deep and fast, would make rope of ring shake so there is a defect that the body moves to forward area. However, it does not effect in Swallow Support Scale motion. 5. In the second tryout, trunk rotation angle and arm slope was fixed decrease while doing rotary motion. When rotary motion was happening, before the body was going under the rings, maintained his arm slope horizontally so his Swallow Support Scale motion was nearly perfect.

The Influence of Midsole Hardness of Running Shoes on Shoes Flex Angle during Running (달리기 시 운동화 중저의 경도가 신발굴곡각도의 크기에 미치는 영향)

  • Mok, Seung-Han;Kwak, Chang-Su;Kwon, Oh-Bok
    • Korean Journal of Applied Biomechanics
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    • v.14 no.2
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    • pp.85-103
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    • 2004
  • This study was conducted to determine what effects would the midsole hardness of running shoes have on shoe flex angle and maximum propulsive force. Furthermore, the relationship between the shoes flex angle and maximum propulsive force was elucidated in order to provide basic data for developing running shoes to improve sports performances and prevent injuries. The subjects employed in the study were 10 college students majoring in physical education who did not have lower limbs injuries for the last one year and whose running pattern was rearfoot strike pattern of normal foot. The shoes used in this study had 3different hardness, shore A 40(soft), 50(medium) and 60(hard). The subjects were asked to run at a speed of $4{\pm}0.08m/sec$, and their movements were videotaped with 2 S-VHS video-cameras and measured with a force platform. And the following results were obtained after analyzing and comparing the variables. 1. Although the minimum angle of shoes flex angle was estimated to appear at SFA4, it appeared at SFA2 except in those shoes with the hardness of 40. 2. The minimum angle of shoes flex angle was $145.1^{\circ}$ with barefoot. Among the shoes with different hardness, it was the smallest when the hardness was 50 at $149.9^{\circ}$. The time to the minimum angle was 70.7% of the total ground contact time. 3. Maximum propulsive force according to midsole hardness was the largest when the hardness was 50 at $1913.9{\pm}184.3N$. There was a low correlation between maximum propulsive force and shoes flex angle.

The Analysis of Kinematic Difference in Glide and Delivery Phase for the High School Male Shot Putter's Records classified by Year (남자 고등부 포환던지기 선수들의 연도 별 기록에 따른 글라이드와 딜리버리 국면의 운동학적 차이)

  • Park, Jae-Myoung;Chang, Jae-Kwan;Kim, Tae-Sam
    • Korean Journal of Applied Biomechanics
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    • v.23 no.4
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    • pp.295-306
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    • 2013
  • The purpose of this study was to provide high school male shot putters training methods of gliding and delivery motion through comparative analysis of kinematic characteristics. To accomplish this purpose, three dimensional motion analysis was performed for the subjects(PKC, KKH, YDL) who participated in high school male shot putter competition on 92nd (2011), 93rd (2013) National Sports Festival. The subjects were filmed by four Sony HXR-MC2000 video cameras with 60 fields/s. The three-dimensional kinematic data of the glide, conversion and delivery phase were obtained by Kwon3d 3.1 version. The data of the shoulder rotational angles and projection angles were calculated with Matlab R2009a. The following conclusions had been made. With the analysis of the gliding and stance length ratio, the gliding length was shorter at the TG than the SG with short-long technique but the gliding and stance length ratio was 46.8:53.2% respectively. The deviation of the shots trajectory from APSS(Athlete-plus-shot-system) revealed that the PKC showed similar to "n-a-b-c-I" of skilled S-shape type, KKH and YDL showed "n-a-d-f-I'" of unskilled type. Furthermore, they showed smaller radial distance from the central axis of the APSS and the shots were away from the linear trajectory. From this characteristics, The PKC who performed more TG than SG had shorter glide with S-shape of APSS(skilled type) showed the better record than others with technical skill. But KKH and YDL had bigger glide ratio with "n-a-d-f-I'" of unskilled type and improved their records with technical factor. The projection factor had an effect on the record directly. Because PKC maintained more lower glide and transition posture with momentum transfer through COG's rapid horizontal velocity respectively the subject possessed the characteristics of high horizontal and vertical velocity with large turning radius from shot putter to APSS.

Tracking Algorithm For Golf Swing Using the Information of Pixels and Movements (화소 및 이동 정보를 이용한 골프 스윙 궤도 추적 알고리즘)

  • Lee, Hong, Ro;Hwang, Chi-Jung
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.561-566
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    • 2005
  • This paper presents a visual tracking algorithm for the golf swing motion analysis by using the information of the pixels of video frames and movement of the golf club to solve the problem fixed center point in model based tracking method. The model based tracking method use the polynomial function for trajectory displaying of upswing and downswing. Therefore it is under the hypothesis of the no movement of the center of gravity so this method is not for the amateurs. we proposed method using the information of pixel and movement, we first detected the motion by using the information of pixel in the frames in golf swing motion. Then we extracted the club head and hand by a properties of club shaft that consist of the parallel line and the moved location of club in up-swing and down-swing. In addition, we can extract the center point of user by tracking center point of the line between center of head and both foots. And we made an experiment with data that movement of center point is big. Finally, we can track the real trajectory of club head, hand and center point by using proposed tracking algorithm.

Automatic Classification Technique of Offence Pattern in Soccer Game using Neural Networks (뉴럴네트워크를 이용한 축구경기에 있어서의 공격패턴 자동분류 기법)

  • Kim, Hyun-Sook;Kim, Kwang-Yong;Nam, Sung-Hyun;Hwang, Chong-Sun;Yang, Young-Kyu
    • Journal of KIISE:Software and Applications
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    • v.27 no.7
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    • pp.712-722
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    • 2000
  • In this paper, we suggest and test a classification technique of offence pattern from group formation to automatically index highlights of soccer games. A BP (Back-propagation) neural nets technique was applied to the information of the position of both the player and the ball on a ground, and the distance between the player and the ball to identify the group formation in space and time. The real soccer game scenes including '98 France World Cup were used to extract 297 video clips of various types of offence patterns; Left Running 60, Right Running 74, Center Running 72, Corner-kick 39 and Free-kick 52. The results are as follows: Left Running comes to 91.7%, Right Running 100%. Center Running 87.5%, Corner-kick 97.4% and Free-kick 75%, and these showed quite a satisfactory rate of recognition.

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Gender Differences of Knee Valgus Angle during Vertical Drop Landing in College Students (남녀 대학생들의 수직착지 시 성에 따른 무릎 외반각도의 차이)

  • Yi, Chung-Hwi;Park, So-Yeon;Yoo, Won-Gyu
    • Physical Therapy Korea
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    • v.12 no.1
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    • pp.28-35
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    • 2005
  • The purpose of this study was to determine whether gender differences existed in knee valgus kinematics in college students when performing a vertical drop landing. The hypothesis of this study was that females would demonstrate greater knee valgus motion. These differences in knee valgus motion may be indicative of decreased dynamic knee joint control in females. This study compared the initial knee valgus angle and maximum knee valgus angle at the instant of impact on vertical drop landings between healthy men and women. In this study, 60 participants (30 males, 30 females) dropped from a height of 43 cm. A digital camera and two-dimensional video motion analysis software were used to analyze the kinematic data. There was significant difference in the mean knee valgus angle at initial contact landing between the two groups (Mean=$7.88^{\circ}$, SD=$4.24^{\circ}$ in males, Mean=$12.93^{\circ}$, SD=$2.89^{\circ}$ in females). The range of knee valgus angle on landing (Mean=$3.25^{\circ}$, SD=$5.72^{\circ}$ in males, Mean=$11.44^{\circ}$, SD=$6.39^{\circ}$ in females) was differed significantly (p<.05). The maximal angle of knee valgus on landing (Mean=$10.91^{\circ}$, SD=$6.89^{\circ}$ in males, Mean=$24.25^{\circ}$, SD=$6.38^{\circ}$ in females) was also differed significantly (p<.05). The females landed with a larger range of knee valgus motion than the males and this might have increased the likelihood of a knee injury. The absence of dynamic knee joint stability may be responsible for increased rates of knee injury in females. No method for accurate and practical screening and identification of athletes at increased risk of ACL injury is currently available to target those individuals that would benefit from neuromuscular training before sports participation.

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