• Title/Summary/Keyword: Sports Information Technology

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A Distributed Real-time 3D Pose Estimation Framework based on Asynchronous Multiviews

  • Taemin, Hwang;Jieun, Kim;Minjoon, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.559-575
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    • 2023
  • 3D human pose estimation is widely applied in various fields, including action recognition, sports analysis, and human-computer interaction. 3D human pose estimation has achieved significant progress with the introduction of convolutional neural network (CNN). Recently, several researches have proposed the use of multiview approaches to avoid occlusions in single-view approaches. However, as the number of cameras increases, a 3D pose estimation system relying on a CNN may lack in computational resources. In addition, when a single host system uses multiple cameras, the data transition speed becomes inadequate owing to bandwidth limitations. To address this problem, we propose a distributed real-time 3D pose estimation framework based on asynchronous multiple cameras. The proposed framework comprises a central server and multiple edge devices. Each multiple-edge device estimates a 2D human pose from its view and sendsit to the central server. Subsequently, the central server synchronizes the received 2D human pose data based on the timestamps. Finally, the central server reconstructs a 3D human pose using geometrical triangulation. We demonstrate that the proposed framework increases the percentage of detected joints and successfully estimates 3D human poses in real-time.

The study on the development of 6m class sports RIB (팽창식 튜브를 부착한 6m급 스포츠 보트 개발에 관한 연구)

  • Kim, Hyoung-Min;Suh, Sung-Bu
    • Journal of Advanced Marine Engineering and Technology
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    • v.31 no.5
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    • pp.606-613
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    • 2007
  • The 6m class high speed boat is developed with a durable hull and inflatable tube, which is called RIB(Rigid Inflatable Boat), for the purpose of marine leisure. In the stage of the conceptual design, its requirements to be optimized are determined based on the presented information of similar marine leisure RIBs. The 3-D graphical technique using Marine Rhino is utilized to optimize the compartment layout of RIB. The stability analysis is performed for the light and full load conditions with and without the inflatable tube. In addition, the sea keeping and hydrodynamic performance was tested using the proto-type ship in the sea condition. From the results of the computation and the sea trial test, it shows that the performance of the marine leisure RIB satisfies the speed, the convenience, and the stability requirements. This study provides the typical information of the design factors and the procedure to manufacture the marine leisure RIB.

Social Media Celebrities in Bangladesh

  • Md. Sayeed Al-Zaman
    • Journal of Information Science Theory and Practice
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    • v.11 no.1
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    • pp.49-60
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    • 2023
  • This study endeavors to answer four research questions: (a) Who are the celebrities? (b) How popular are they? (c) What do they post on social media platforms? (d) How do their followers react to them? Following quantitative methods, this study analyzes the top 195 Facebook celebrities of Bangladesh and their 9,441 Facebook posts' interactions. The result suggests that actors, music-related celebrities, and sports stars are the most popular celebrities. While male celebrities have a higher frequency, female celebrities have higher average followers than their male counterparts. Celebrities mostly share photos on Facebook, perhaps to recreate their public images and provide regular updates to their followers. The followers also engage the most in photos with affection and surprise reactions. Their reactions to celebrities' Facebook content are highly positive. Some strengths and limitations of this study are also discussed.

Technical Trends in Intelligent Rehabilitation Services (지능형 재활 서비스 기술 동향)

  • B.S. Jeon;J.C. Kim
    • Electronics and Telecommunications Trends
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    • v.38 no.3
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    • pp.47-56
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    • 2023
  • Physical rehabilitation consists of exercises that help individuals who have suffered injury, disease, or nervous system disorders to recover lost or impaired functions. The exercises need to be tailored to the degree and type of the patient's condition. To this end, a comprehensive rehabilitation data delivery system that connects medical institutions and local communities should be established, and an intelligent rehabilitation service technology should be developed. An intelligent rehabilitation service integrates and manages the patient's health information provided by medical institutions and the overall function evaluation information measured in the community. Based on the collected data, personalized rehabilitation services can be provided. We examine supportive policies and technological trends for rehabilitation exercise and sports. Additionally, we investigate development trends and key technologies of intelligent rehabilitation services being developed at ETRI.

Peculiarities of Pedagogical Technologies in Distance Education

  • Biliavska, Tetiana;Lianna, Olha;Shuliakov, Igor;Babicheva, Hanna;Vashchuk, Liudmyla;Savchenko, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.312-316
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    • 2022
  • The article provides a theoretical substantiation of the pedagogical interaction of the subjects of the educational process in the context of distance learning; taking into account the identified features of the implementation of pedagogical interaction defined teaching methods in distance learning; a course has been developed that reveals the features of the pedagogical interaction of participants in the educational process in conditions of distance learning. To solve the tasks and check starting points, a set of methods was used: theoretical: analysis of philosophical, psychological and pedagogical literature, dissertation research, curricula, analysis of the conceptual and terminological system; empirical: questioning, conversation, self-diagnosis.

A Study on the Content Development of Oceanic Environmental Information - with Underwater Topography and Ecological Environmental Information (해양환경 정보제공 콘텐츠 개발 연구 - 수중지형 및 수중생태 환경정보를 중심으로)

  • Sung, Kyung;Kim, Soo-Yeol;Park, Sung-Soo
    • Journal of Advanced Navigation Technology
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    • v.18 no.5
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    • pp.409-414
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    • 2014
  • Since the five-day workweek has implemented and the spare time increased, the tourist industry has been showing the growth with quality. The tourist industry takes center stage as the twenty-first century higher value-added business on the strength of electronic communication development. Especially as being surrounded by water on three sides and national income has incremented, people have the interest in marine leisure industry. The Ministry of Maritime Affairs and Fisheries carries out a plan to promote marine tourism promotion plan through the significant policy support. Also, they makes an effort to lure the tourist through blending cultures. Therefore, through the 360 degree camera, the activity that mobilizes the policy fund can be monitored rightly and the application strategy that is useful to promote a higher value-added tourist industry can be suggested.

Analysis of a Causal Relationship between Collective Emotion and Behavior to Sport Issues in SNS (SNS에서의 스포츠이슈에 대한 집단감정과 집합행동의 관계)

  • Lee, Jong-Kil;Lee, Kong-Joo;Yang, Jae-Sik
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.165-171
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    • 2019
  • The purpose of this study was to analyse a causal relationship between collective emotion and behavior to sport issues in SNS. For the purpose, 5 sports issues with obvious collective behavior and 5 concerned articles in typical portal sites were selected. From those, each 100 comments with highest recommendation and 5 obvious actions made by the crowd were sampled as the analysis subjects. The results of statistical analyses on collective emotion and behavior materials were as follows. First, collective emotions showed differences by the sports issues. Second, there was a significant causal relationship between collective emotion and behavior in SNS. This study could receive a favorable evaluation due to the statistical analysis on a causal relationship between collective emotion and behavior.

The Methodology of the Golf Swing Similarity Measurement Using Deep Learning-Based 2D Pose Estimation

  • Jonghyuk, Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.39-47
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    • 2023
  • In this paper, we propose a method to measure the similarity between golf swings in videos. As it is known that deep learning-based artificial intelligence technology is effective in the field of computer vision, attempts to utilize artificial intelligence in video-based sports data analysis are increasing. In this study, the joint coordinates of a person in a golf swing video were obtained using a deep learning-based pose estimation model, and based on this, the similarity of each swing segment was measured. For the evaluation of the proposed method, driver swing videos from the GolfDB dataset were used. As a result of measuring swing similarity by pairing swing videos of a total of 36 players, 26 players evaluated that their other swing sequence was the most similar, and the average ranking of similarity was confirmed to be about 5th. This ensured that the similarity could be measured in detail even when the motion was performed similarly.

A Study on XR Handball Sports for Individuals with Developmental Disabilities

  • Byong-Kwon Lee;Sang-Hwa Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.31-38
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    • 2024
  • This study proposes a novel approach to enhancing the social inclusion and participation of individuals with developmental disabilities. Utilizing cutting-edge virtual reality (VR) technology, we designed and developed a metaverse simulator that enables individuals with developmental disabilities to safely and conveniently experience indoor handicapped handball sports. This simulator provides an environment where individuals with disabilities can experience and practice handball matches. For the modeling and animation of handball players, we employed advanced modeling and motion capture technologies to accurately replicate the movements required in handball matches. Additionally, we ported various training programs, including basic drills, penalty throws, and target games, onto XR (Extended Reality) devices. Through this research, we have explored the development of immersive assistive tools that enable individuals with developmental disabilities to more easily participate in activities that may be challenging in real-life scenarios. This is anticipated to broaden the scope of social participation for individuals with developmental disabilities and enhance their overall quality of life.

Smart LED Cycling Helmet using Arduino (아두이노를 이용한 스마트 LED 사이클링 헬멧)

  • Ahn, Sungwoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.386-389
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    • 2016
  • The number of cyclists is on the steady growing for leisure, sports and transportation with the increasing interest in health and environment. However, the number of cycling accidents is also increasing steadily due to the lack of safety awareness and regulations. Focusing on these issues, we propose and develop the smart LED cycling helmet in order to reduce a risk of cycling accident. To provide the motion information of the bicycle for others, we attach the LEDs on the helmet and control the LED lights using Arduino. The motion information is displayed on the LED helmet by using sensors of the smartphone. Communication between Arduino and the smartphone is performed through Bluetooth.

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