• 제목/요약/키워드: Sports Industry

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Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • 동아시아경상학회지
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    • 제10권4호
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    • pp.29-38
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    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

운동부를 위한 스포츠 데이터 활용 교육 프로그램 개발 (Development of Education Programs for Sports Clubs using Sports Data)

  • 김세민;우성희
    • 실천공학교육논문지
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    • 제13권3호
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    • pp.435-442
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    • 2021
  • 본 연구에서는 학교 운동부 학생 선수들에게 스포츠 데이터 활용에 대한 전반적인 소양을 교육하는 프로그램을 개발하였다. 이에 스포츠 데이터에 대하여 기존 연구와 요구사항에 대하여 분석하고 학습 계획을 설계하였으며, 단계별 교육 프로그램에 따라 교육 프로그램을 개발하였다. 또한 기존 연구에서 학교 운동부 및 성인 스포츠 관계자들을 위한 데이터 과학 교육에 대한 연구가 전무하므로, 기존의 학교 현장에서 연구되었던 데이터 과학 교육에 대한 연구를 참고하여 문제 정의, 데이터 수집, 데이터 전처리, 데이터 분석, 데이터 시각화, 모의 분석의 단계로 연구를 진행하였다. 본 연구를 통하여 스포츠 데이터에 대한 스포츠 산업의 관심이 높아질 것으로 기대한다.

남자 운동선수의 상반신 원형 개발을 위한 체형 분석 (A Study on the Upper Bodytype of Male Sports Athletes for the Development of Bodice Pattern)

  • 임지영
    • 한국의류산업학회지
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    • 제8권3호
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    • pp.310-316
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    • 2006
  • Fitness of clothes becomes a major concern in apparel industry. But male sports athletes had difficulties to buy ready-made clothes of good fit. Because ready-made clothes manufactured in companies are produced accordingly to the general person's body types. To solve this problem, it is necessary to classify athletes' upper body into several kinds of somatotypes. The purpose of this study was to classify upper body types of male sports athletes based on the analysis of their upper body types and to provide fundamental data on the development of ready-to-wear clothing appropriate for the upper body types. The subjects for anthropometric measurement were 189 male sports athletes of 20 to 29 year-old. The result of factor analysis indicated that 6 factors were extracted from anthropometric measurements through analysis and those factors comprise 73.807% of total variance. 3 clusters were categorized using 6 factor scores by cluster analysis. Type 1 was taller than other types, had average size in circumference, width and thickness and was bending somatotype. Type 2 exhibits a large circumference in the upper body and straight somatotype. Type 3 was characterized by short, exhibits a large circumference in waist, abdomen and hip and swayback somatotype.

Exploring Future of Sports Cultural Contents

  • MOON, Bo Ra;LEE, Hwan Yeol;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • 제4권3호
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    • pp.1-10
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    • 2020
  • Purpose: This study is to explore which genre of sports culture contents will show the most consistent growth in the future and analyse the development outlook based on those results. Research design, data, and methodology: Case study was used for this research as it seemed to be the most appropriate approach in order to obtain the most complete and meaningful information from a particular phenomenon. A total of 15 participants were chosen to participate in a semi-structured in-depth interview and the recordings were typed out as text. In order to ensure validity and credibility of findings, peer and member check were conducted. Results: As a result, the sports culture content that is most likely to consistently grow in the future is games. Additionally, it is expected that sports culture contents will develop as new categories of sports culture contents emerge, as the evolution of sports culture content occurs through the combination with technology, as well as the activation of sensual sports contents, and the production of sports culture contents utilizing big data. Conclusions: It is concluded that convergence of sport, cultural contents, and technology will promptly progress, and it will promote the development of sport culture contents and related industry.

e-Sports의 인터랙티브 스토리텔링 -스타크래프트를 중심으로- (Interactive storytelling of e-Sports)

  • 임하나
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.576-581
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    • 2008
  • e-Sports는 스타크래프트 게임에서 시작되었고, e-Sports의 연구 역시 스타크래프트를 중심으로 다루어져왔으며 e-Sports의 외형적 성장 풍에 대해 주로 활발히 논의되어왔다. 이러한 논의는 산업적으로 중요하고 의미 있는 논의이지만 왜 많은 e-Sports 게임 중 스타크래프트가 한국의 e-Sports를 주도적으로 이끄는가에 대한 본질적인 논의로는 부족하다. 현상을 분석하는 것만으로는 왜 우리가 프로게이머에 열광하고 그들의 게임을 지켜보는가? 라는 중요한 부분을 간과하게 된다. 본 연구는 스타크래프트 게임을 전략시뮬레이션게임으로 규정하고, 따라서 전투시스템을 핵심으로 보고 이의 스토리텔링을 분석하였다. 그리고 전투시스템에 근거하여 형성된 스타크래프트 게임 리그를 통해, 이를 둘러싼 e-Sports와 프로게이머와 수용자간의 상호작용을 통해 만들어진 인터랙티브 스토리텔링을 살펴봄으로써 e-Sports가 가지고 있는 내재적 요인에 접근하고자 하였다. 이를 통해 앞으로 e-Sports의 다양한 종목들을 활성화시키고 스타크래프트 게임리그의 발전에 이바지 할 수 있도록 스타크래프트 게임리그의 성공요소를 인터랙티브 스토리텔링의 관점에서 고찰하였다.

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코로나-19시대 스포츠시설 이용고객의 운동방해요인이 여가만족과 건강관련 삶의 질(EQ-5D) 관계 (The Effects of Disturbance Factors of Exercise on Leisure Satisfaction and Health Related Quality of Life(EQ-5D) in Sports Facility Users in the Era of COVID-19)

  • 신정훈
    • 한국엔터테인먼트산업학회논문지
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    • 제15권8호
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    • pp.203-211
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    • 2021
  • 본 연구는 생활체육에 참여하는 동호인들을 대상으로 코로나-19 팬더믹 시대에 운동방해요인에 따른 여가만족과 건강관련 삶의 질과의 관계를 분석하고, 건강유지 및 증진을 위한 지속적인 운동수행에 도움을 줄 수 있는 기초자료로 활용하는데 연구의 목적을 두고 생활체육 동호인 353명으로 연구의 목적과 방법에 대하여 설명한 후 연구에 동의하는 대상자만 연구를 실시하여 다음과 같은 결론을 얻었다. 생활체육 동호인들의 운동방해요인은 여가만족에 유의한 영향을 미치는 것으로 나타났고, 운동방해요인에 따른 건강관련 삶의 질에도 유의한 영향을 미치는 것으로 나타났으며, 또한 여가만족은 건강관련 삶의 질에 유의한 영향을 미치는 것으로 나타났다. 이에 사회적으로 코로나 19가 종식되길 바라지만, 위드코로나를 대비하여 체육시설에서는 방역과 개인 위생에 꾸준히 노력하여 건강을 위하여 많은 생활체육 동호인들이 체육시설에 나와 운동을 참여할 수 있도록 한다면 건강생활에 도움을 줄 것이다.

스포츠 조정·중재제도의 활용방안 - K 선수 사례 중심으로- (The Plan for Application of a Sports Arbitration and Conciliation System -With Kim yeon-kyoung's Case as the Center -)

  • 김규범
    • 한국중재학회지:중재연구
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    • 제26권2호
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    • pp.67-89
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    • 2016
  • An ADR arbitration system has a necessary value in the sports industry for settlement of disputes. Sports disputes should be resolved independently by enacting internal regulations within the basic principles of national law rather than treated as a civil action. If the dispute is not fair and transparent, it may cause distrust. Because an arbitration system has values such as speed, flexibility of economic decisions, professionalism of arbitrator and confidentiality of arbitration-related information, the efficiency of the arbitration system for conflict resolution has emerged recently. We have to assign sports experts to reactivate sports arbitration commission committees which existed from 2006 to 2009 in Korea. Many countries, such as the UK, USA, Canada, New Zealand, Hungary, the Netherlands, Poland, Germany, and Japan, which attain advancement of sports and the International Court of Arbitration establish and run their own sports arbitration agencies. However, Korea disbanded its sports arbitration commission committee for political and economic reasons. In 2012, after their disbanding, athlete Kim Yeon-kyoung came into conflict with Heungkuk Life over terms of free agent acquisition and international transfer certification. Finally they were able to settle those political conflicts. However if there had been related laws in Korea, they could have resolved those problems easily without international disputes. Practically, it would have been almost impossible for Kim Yeon-kyoung to win the dispute. But her problem became an issue after the London Olympics, so she could win. Although it is well for her to take an active role on the international stage, it left much to be desired on account of the intervention of political circles in order to resolve the conflict. If the sports arbitration commission committee in Korea had still been active, it could have come to a peaceful settlement domestically. Therefore we have to reestablish a Korean sports arbitration committee centered around experts of sports law.

여고생의 운동화 추구혜택이 구매동기와 구매평가기준 및 구매정보원에 미치는 영향 (The Effect of Sports Shoes Benefit Pursuit on Purchase Reason, Purchase Evaluative Criteria, and Purchase Information Resource of High School Girls)

  • 최수경
    • 한국의상디자인학회지
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    • 제19권1호
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    • pp.15-25
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    • 2017
  • The purpose of this study was to investigate the effect of sports shoes benefit pursuit on purchase reason, purchase evaluative criteria, and purchase information resource of high school girls. The data were collected between June 2016 from 287 high school girls in their's, living in Seoul, Daejeon, Gwangju, Daegu, Busan, and Changwon. The data have been analyzed by using SPSS program. The methods of factor analysis, reliability, and regression have been adopted for the data analysis. The results of this study were as followings: The factors of sports shoes benefit pursuits consisted of four dimensions of fashion-pursuit, brand-pursuit, convenience-pursuit, and economy-pursuit. The factors of purchase reasons consisted of three dimensions of syntony, recreation, and economic utility. The factors of purchase evaluative criteria consisted of three dimensions of management, aesthetic appreciation, and symbolism. The factors of purchase information resource consisted of two dimensions of media and human. Sports shoes benefit pursuits had an influence on purchase reasons, purchase evaluative criteria, and purchase information resources. In particular, the fashion-pursuit of Sports shoes benefit pursuits had a great influence on purchase reasons. The brand-pursuit of Sports shoes benefit pursuits had a great influence on purchase evaluative criteria and purchase information resources. It is highly expected that this study is used as the useful sources of sports Shoes industry.

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강원도 체육시설 안전관리 실태와 정책방향 (The Safety Management Status and Policy Directions for Sports Facilities in Gangwon Province)

  • 김태동;김흥태
    • 한국엔터테인먼트산업학회논문지
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    • 제14권4호
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    • pp.265-288
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    • 2020
  • 본 연구는 강원도 내 소재된 공공체육시설 안전관리 실태를 분석하여 도민들이 안전하게 이용할 수 있는 정책방향을 모색하고자 하였다. 이를 위해 중앙 정부와 강원도 차원의 체육시설 안전관리 정책동향, 강원도 체육시설 안전관리 실태분석 등을 종합적으로 검토해 보았다. 강원도 체육시설 안전관리 정책방향에서는 강원도 체육시설 안전관리 실태분석에서 도출된 시사점을 토대로 다음과 같은 정책추진 방향을 제안하였다. 첫째, 지역에서 설립한 개발 및 도시 공사, 대학, 협동조합 등을 활용한 전문기관 지정 운영, 체육시설 관련 안전관리사 운용요원 양성 및 육성 등을 제안하였다. 둘째, 강원도 차원의 체육시설 안전관리 우수시설 지정 및 표창, 안전하고 대응 사례 발표회 개최, 스포츠안전체험한마당 개최, 스포츠안전교실 운영, 홍보만화 제작 등의 체육시설 안전문화 진흥 기반 조성을 제안하였다. 셋째, 타 시·도에 비해 많은 레저스포츠시설에 대한 안전관리 체계 기반을 마련할 것을 제안하였다. 넷째, 강원도 지역여건에 부합하는 체육시설 안전관리 지원조례 제정 등 제도적 기반 마련 및 강원도형 체육시설 안전관리 기본계획을 수립할 것을 제안하였다.

직물형 피트니스 밴드 디자인 및 개발 (Design and development of fabric-type fitness band)

  • 정다운;이소정;권채령;박이화;허서원;김동은
    • 복식문화연구
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    • 제26권4호
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    • pp.632-648
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    • 2018
  • This study aims to contribute to the development of sports wearables. It was conducted by a convergence team of professionals in the fashion industry, kinesiology and sports studies, and computer science and engineering. The purpose of the current study was to design and develop a fabric-type fitness band for a sensor to measure acceleration during jump rope exercises. Computer science and engineering professionals developed the Arduino board and sensor, kinesiology and sports studies provided the necessary exercise protocol, and the fashion industry professionals developed the band. First, a fitness band preference survey was completed by men and women between the ages of 20 and 50. Typical uses of the band included tracking exercise amount as measured by the number of steps taken and calories burned. Strap watch closure, a single color and achromatic color, and soft and smooth touch materials were preferred as band design. Second, two fabric-type fitness bands were designed and developed. Design 1 had a 3-dimensional pocket for the sensor, bright blue color, and stretch binding around the edges and for a loop. Design 2 had a flat pocket for the sensor, achromatic color, mesh binding around the edges and two metal loops. Both designs had Velcro as a closure. Third, wear testing of both bands with the sensor were conducted of 15 women in their 20s. They wore the bands during jump rope exercises. Both bands generally satisfied the participants. The Design 2 band was slightly more satisfying than the Design 1 band.