• Title/Summary/Keyword: Special Characters

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A Study on the Guideline for the Cultural Goods Design Based on the Characters of the Twelve Horary Signs of Gods (십이지신 캐릭터 소재 문화상품디자인 가이드라인)

  • Mun, Keum Hi
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.601-610
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    • 2016
  • The 21st century is as an age of culture, and cultural goods presenting the cultural spirit of one nation should reflect the tradition, culture, and techniques of that nation. The twelve horary signs of the gods are the creatures of our nation's native religion and thought have existed from the unified Silla period to today. Therefore, many things belong to the category of cultural goods, but in this study the guidelines for the design of cultural goods are limited to the characters of the twelve horary signs. For this study concept and classification of cultural goods, Korean traditional formative special qualities, concepts and composite elements, symbolic meanings and special qualities, personifications, and unique images of twelve horary signs of are researched. According to the results of the research guidelines for the design of cultural goods, images of cultural goods, classifications applying to each subject, the formative special qualities of Korean traditions, personifications, and concepts on the development of cultural goods are presented..

Analysis of Character Superiority Effects of Korean characters using Interactive Activation Model (상호활성화모형을 이용한 한글에서의 글자우월효과 특성 분석)

  • 박창수;방승양
    • Korean Journal of Cognitive Science
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    • v.11 no.2
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    • pp.69-78
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    • 2000
  • Originally the Interactive Activation Model(IAM) was developed to explain World Superiority Effect(WSE) in the English words. It is known that there is a similar phenomena in Korean characters. In other words people perceive a grapheme better when it is presented as a component of a character than when it is presented alone. We modified the original IAM to explain the Character Superiority Effect(CSE) for Korean characters. However it is also reported that the degree of CSE for Korean characters varies depending on the type of the character. Especially a component between components was reported to be hard to perceive even though it is in a context. It was supposed that this special phenomenon exists for CSE of Korean characters because Korean character is a two-dimensional composition of components(graphemes). And we could explain this phenomenon by introducing weights for the input stimulus which are calculated by taking into account the two-dimensional shape of the character.

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A Study on the Clothing of Art Nouveau and Art Deco through Cinema Costume: Focusing on The Wings of the Dove and The Great Gatsby

  • Yun, Ji-Young
    • International Journal of Costume and Fashion
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    • v.6 no.1
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    • pp.71-83
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    • 2006
  • This study is about how Art Nouveau and Art Deco clothing are represented in the costume design of film created after those periods and examines the recreation process of visual media. The costume design of The Wings of the Dove tried to reflect the mixture of fashion trends that could be seen during the times. Milly???s clothes seem to focus on recreating the special features of the 1900???s fashion trends more visually while Kate???s clothes are represented in a strong and simple way to emphasize her personality. The costumes in The Great Gatsby, tried to reinvent the 1920???s clothes in a romantic way. Daisy???s and Gatsby???s costumes were based on the aesthetics of the 1920???s clothing. but emphasized the symbolic nature of the characters to give a greater dramatic effect. By analyzing and comparing, it can be seen that, while costume design usually begin with painstaking research into the historical period in which the film is set it is often altered to highlight aspects of the story. such as the theme and the characters, in an effort to create a stronger dramatic effect. Costume design remains one of the most effective means for a director to visually express the personality and desires of a film???s characters. The ideal aim of costume design is to create something new but at the same time, remain true to the period by being grounded in accurate research.

Development of character recognition system for the billet images in the steel plant

  • Lee, Jong-Hak;Park, Sang-Gug;Kim, Soo-Joong
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1183-1186
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    • 2004
  • In the steel production line, the molten metal of a furnace is transformed into billet and then moves to the heating furnace of the hot rolling mill. This paper describes about the realtime billet characters recognition system in the steel production line. Normally, the billets are mixed at yard so that their identifications are very difficult and very important processing. The character recognition algorithm used in this paper is base on the subspace method by K-L transformation. With this method, we need no special feature extraction steps, which are usually error prone. So the gray character images are directly used as input vectors of the classifier. To train the classifier, we have extracted eigen vectors of each character used in the billet numbers, which consists of 10 arabia numbers and 26 alphabet aharacters, which are gathered from billet images of the production line. We have developed billet characters recognition system using this algorithm and tested this system in the steel production line during the 8-days. The recognition rate of our system in the field test has turned out to be 94.1% (98.6% if the corrupted characters are excluded). In the results, we confirmed that our recognition system has a good performance in the poor environments and ill-conditioned marking system like as steel production plant.

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A Study on the Research of Special Quality of Italian Furniture Industry (이태리 가구 산업의 특성에 관한 연구)

  • 박영희
    • Archives of design research
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    • no.18
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    • pp.99-110
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    • 1996
  • For the purpose of sped fying the character of Italian furniture industry, it's very important to analyse environmental aspects, in other word s, infrastructure of the furniture industry. These conditions that regional si tuation and circumstances, small and medium size of company depending upon the fami Iy oriented craftsman ship, roles of producers who are very keen on technical innovation and improvement, distribu tion structure and production status etc, are important factors to understand environmental characters of the furniture industry. Moreover, existence of various design languges according to design activities by architects un der that industrial structure is also regarded as the characters of that furniture industry. Through understanding the characters of Italian furniture industry and the drivig force of the growth, I would I ike to propose a role model for our domestic furniture industry.

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Children's COA & Psychological-social Character by Parent's Problem Drinking (문제음주부모를 둔 청소년의 성인아이성향과 심리사회적 특성)

  • Yang, Hye-Jin
    • Journal of Families and Better Life
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    • v.25 no.2 s.86
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    • pp.1-12
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    • 2007
  • This is an investigative study to consider children's COA by parent's problem drinking and their psychological-social character by the COA. According to the results of this study, almost half of the children's COA, among those who have problem drinking parents, demonstrated high dangerous lever in the lower factors, such as emotional character, personnel relative character, and co-dependent character. Results of the inspection into the differences between the psyrhological-social characters, according to the danger lever of the children's COA, suggested the children's danger lever is higher, the self-efficiency and adaptable flexibility, which are the psychological-social characters, are lower, and there are no special differences in the social-support.

Analysis of MMORPG Character for The OSMU (OSMU를 위한 MMORPG 캐릭터 특성 분석)

  • Kim, Nam-Jae;Lee, Dong-Yeor
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.429-434
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    • 2012
  • The Korea Convergence Society. In this paper, we were writing about the difficulties of the online game character OSMU. The character has special properties. that is Avatar Properties. To understand the difference between game characters and Successful Characters We analyzed them for each element. Through this analysis, We sought a method for online game character OSMU.

Development of a korean Text Recognition System (한글 문서 인식 시스템 개발 연구)

  • 고견;이일병
    • Korean Journal of Cognitive Science
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    • v.1 no.1
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    • pp.77-102
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    • 1989
  • This paper reports on the development of a recognition system for Korean character,numbers and punctuation marks by syntactic approach after extracting a character or punctuation mark from a page of text.First,using the projection profile(Masudaet.al.1985,Pavlidin 1981)method, we segment a page into different regions of column or row major and then extracts lines of characters from it.Considering the height,width and connectivity of character block,we proceed to extract syllables from the extracted lines.Basically we distinguish syables into six types of formal pattern(남궁재찬 1982,이주근등 1981)following the research of lee and others,and the punctuation marks and numbers into two kinds of formal patterns,and discriminate the surface structure of the extracted syllables.By Index-Removal algorithm,we subdivide them into 44 kinds of basic korean subpattern and special characters (numbers,punctuation marks)and recognize them by syntactic method(이주근등 1981.)

Four New Species of the Genus Hyattella (Dictyoceratida: Spongiidae) from Korea

  • Sim, Chung Ja;Lee, Kyung Jin
    • Animal Systematics, Evolution and Diversity
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    • v.30 no.1
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    • pp.16-21
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    • 2014
  • Four new species of the genus Hyattella (Dictyoceratida: Spongiidae); H. sinchangensis n. sp., H. mara n. sp., H. chuja n. sp. and H. lendenfeldi n. sp., were collected from Jeollanam-do and Jeju-do, Korea. Hyattella sinchangensis n. sp., H. mara n. sp., H. chuja n. sp. and H. grobosa Lendenfeld, 1889 are very similar to each other in some characters. However, Hyattella sinchangensis n. sp. characterized by no special dermal lamella and no tertiary fibres, and more thin secondary fibres than H. globosa. Hyattella mara n. sp. is differs in having well developed dermal lamella, slightly fasciculated primary fibres, and thick tertiary fibres. Hyattella chuja n. sp. differs in surface characters with a slightly elevated part, skeleton with abundant spongine, and very complex meshes. Hyattella lendenfeldi n. sp. is similar to H. tenella (Lendenfeld, 1889) in skeletal structure, thickness of primary and secondary fibres, but differs in growth form.

A Technique of Statistical Message Filtering for Blocking Spam Message (통계적 기법을 이용한 스팸메시지 필터링 기법)

  • Kim, Seongyoon;Cha, Taesoo;Park, Jeawon;Choi, Jaehyun;Lee, Namyong
    • Journal of Information Technology Services
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    • v.13 no.3
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    • pp.299-308
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    • 2014
  • Due to indiscriminately received spam messages on information society, spam messages cause damages not only to person but also to our community. Nowadays a lot of spam filtering techniques, such as blocking characters, are studied actively. Most of these studies are content-based spam filtering technologies through machine learning.. Because of a spam message transmission techniques are being developed, spammers have to send spam messages using term spamming techniques. Spam messages tend to include number of nouns, using repeated words and inserting special characters between words in a sentence. In this paper, considering three features, SPSS statistical program were used in parameterization and we derive the equation. And then, based on this equation we measured the performance of classification of spam messages. The study compared with previous studies FP-rate in terms of further minimizing the cost of product was confirmed to show an excellent performance.