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The Historical Shift of American School Library Standards (미국 학교도서관 기준의 변천)

  • Kim Hyo-Jeong
    • Journal of the Korean Society for Library and Information Science
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    • v.28
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    • pp.167-191
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    • 1995
  • The school library standards. a guideline encouraging the reasonable library administration for school education that began with early quantity in 1920, has been changed as an information power in 1988 after 7th revision. The school library is highlighted as a gear of education process and the center of education change. The major summary is as follows: First. the name of librarian has been changed from teacher's librarian to school library media specialist that executes as a leader for participating in plan. performance and development of instruction. Second. the type of material has been changed from book to electronic media. Also, the number of book per capital has been increased from 6-8(1920) to 23-28(1988) Finally, the function of school library has been changed from space service into proactive service which is playing the role of the heart of school education process based on information skill.

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Multidemia Communications System on the Ingernet

  • Kim, Hyun-Joon;Lee, Huen-Joo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.85-91
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    • 1998
  • Many of the newest network suers are gaining their fist network experience as users of the Internet. Because of the universal nature of this exciting new experience, millions of new users are driving the demand for increasingly multimedia oriented applications, especially in communication area. Since the communication via the Internet can use various media forms including audio, video and graphics, it can e very efficient communication system on the Internet, which allows Internet users to communicate, collaborate, and associate with others. Webber provides various communication services, like ACS(Audio Conference System), VCS(Video Conference System) and Virtual Space, in an integrated environment. Webber consists of Service-PUBs(Processing Unit Plug-in), which process each service, and Framework, which manages these PUPs. PUP is so highly independent of each other that it's easy to add, maintain, delete services and also optimally configure the system to user's terminal performance or network status.

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Specificity and Commitment: UX approach to Netflix

  • Hwang, Joon Suk;Cheon, Youngjoon;Kwak, Kyu Tae
    • Journal of Internet Computing and Services
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    • v.18 no.6
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    • pp.127-136
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    • 2017
  • The strategy that using data collection from Netflix uses for its services is different from traditional human interaction and the communication, and it is represented by the systematic algorithm that rooted from intelligent information system based on the human interaction and communication. These characteristics allowed the study to reflect the influence of 'Asset specificity' which affects the continuous consumption of the media services of Netflix users through economic psychological analysis based on transactional cost economics. The result from the survey on actual Netflix users, three types of specificity (Space specificity, time specificity, relational specificity) reduced perceived searching cost whereas perceived instrumentality has increased, eventually reinforces the commitment to the service. This implies that the service characteristics of Netflix, trying to communicate with the individuals based on intelligent information system are distinct from the existing platform services and it gives the significance of work very effective for user's continuous consumption of the media services.

The Binarization of Text Regions in Natural Scene Images, based on Stroke Width Estimation (자연 영상에서 획 너비 추정 기반 텍스트 영역 이진화)

  • Zhang, Chengdong;Kim, Jung Hwan;Lee, Guee Sang
    • Smart Media Journal
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    • v.1 no.4
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    • pp.27-34
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    • 2012
  • In this paper, a novel text binarization is presented that can deal with some complex conditions, such as shadows, non-uniform illumination due to highlight or object projection, and messy backgrounds. To locate the target text region, a focus line is assumed to pass through a text region. Next, connected component analysis and stroke width estimation based on location information of the focus line is used to locate the bounding box of the text region, and each box of connected components. A series of classifications are applied to identify whether each CC(Connected component) is text or non-text. Also, a modified K-means clustering method based on an HCL color space is applied to reduce the color dimension. A text binarization procedure based on location of text component and seed color pixel is then used to generate the final result.

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Indoor Localization Technology Survey

  • Kim, Cheong-Mi;Jang, Beakcheol
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.17-24
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    • 2016
  • In this paper, we introduce indoor localization technologies categorizing them into ON/OFF switch and senor based, wireless communication based, and image based technologies. Then we describe several representative techniques for each of them, emphasizing their strengths and weaknesses. We define important performance issues for indoor localization technologies and analyze recent technologies according to the performance issues. Our analyses show that ON/OFF switch based technologies are difficult to install, but accurate and not limited by light. Wireless communication technologies are not limited by light nor distance (space) and do not need additional device. Image based technologies do not need additional device but are limited by light, and their accuracies are affected by light. We believe that this paper provide wise view and necessary information for recent indoor localization technologies.

Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map

  • Hong, MinhPhuoc;Oh, Kyoungsu
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.877-891
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    • 2018
  • In this paper, we propose a novel algorithm for rendering motion-blurred shadows utilizing a depth-time ranges shadow map. First, we render a scene from a light source to generate a shadow map. For each pixel in the shadow map, we store a list of depth-time ranges. Each range has two points defining a period where a particular geometry was visible to the light source and two distances from the light. Next, we render the scene from the camera to perform shadow tests. With the depths and times of each range, we can easily sample the shadow map at a particular receiver and time. Our algorithm runs entirely on GPUs and solves various problems encountered by previous approaches.

Public Exhibition of Important Landscape Planning & Design Schemes in China

  • Xiaochun Sun;Xiaoming Liu
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.2
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    • pp.199-205
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    • 2004
  • Though Public Participation in the field of landscape architecture in China is still in an initial process, it has brought positive effects. The public exhibition of important landscape planning and design schemes is part of current public participation in China. The aim of it is to seek the opinion of the broad masses. Based upon particular situations in China, this paper analyzes two latest significant cases, public exhibitions of Landscape Design Schemes of Beijing Olympic Green & the Central Zone and Beijing South Axis Road Green Space Planning Schemes, pointing out that media introduction, voting, and feedback are three indispensable sections of Public Participation. The approaches by making full use of public exhibitions to create a partnership in public participation are also examined.

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A Study on the Experiential Response of Short-Form Video Users

  • Lim, Dong Kyun
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.273-277
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    • 2021
  • As society gradually enters a virtual, non-face-to-face society, the use of online content is increasing as well. In particular, as smartphones are thoroughly established in our daily life, the platforms of webtoons, mobile broadcasting, and education are shifting from personal computers to smartphones. Recently, the development of the Over-The-Top media service (OTT service) enabled streaming services of various media contents through the internet and activation of IPTV. Therefore, the rapid increase of popularity of short-form content is a natural phenomenon with smartphone platforms with fast, improvised, and endless communication. Lately, TikTok became the favored platform with prosumers, defined as people who are both producers and consumers. In this study, I studied the experiential response of YouTube and TikTok users as representative examples of a short-form content platform developed after the 2000s, the flourishing years of digital content with a length of 30 seconds.

Chirality in Non-Hermitian Photonics

  • Yu, Sunkyu;Piao, Xianji;Park, Namkyoo
    • Current Optics and Photonics
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    • v.3 no.4
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    • pp.275-284
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    • 2019
  • Chirality is ubiquitous in physics and biology from microscopic to macroscopic phenomena, such as fermionic interactions and DNA duplication. In photonics, chirality has traditionally represented differentiated optical responses for right and left circular polarizations. This definition of optical chirality in the polarization domain includes handedness-dependent phase velocities or optical absorption inside chiral media, which enable polarimetry for measuring the material concentration and circular dichroism spectroscopy for sensing biological or chemical enantiomers. Recently, the emerging field of non-Hermitian photonics, which explores exotic phenomena in gain or loss media, has provided a new viewpoint on chirality in photonics that is not restricted to the traditional polarization domain but is extended to other physical quantities such as the orbital angular momentum, propagation direction, and system parameter space. Here, we introduce recent milestones in chiral light-matter interactions in non-Hermitian photonics and show an enhanced degree of design freedom in photonic devices for spin and orbital angular momenta, directionality, and asymmetric modal conversion.

Hyper-parameter Optimization for Monte Carlo Tree Search using Self-play

  • Lee, Jin-Seon;Oh, Il-Seok
    • Smart Media Journal
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    • v.9 no.4
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    • pp.36-43
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    • 2020
  • The Monte Carlo tree search (MCTS) is a popular method for implementing an intelligent game program. It has several hyper-parameters that require an optimization for showing the best performance. Due to the stochastic nature of the MCTS, the hyper-parameter optimization is difficult to solve. This paper uses the self-playing capability of the MCTS-based game program for optimizing the hyper-parameters. It seeks a winner path over the hyper-parameter space while performing the self-play. The top-q longest winners in the winner path compete for the final winner. The experiment using the 15-15-5 game (Omok in Korean name) showed a promising result.