• Title/Summary/Keyword: Space Device

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A Studyt on the soft-proofing method on Monitor using characteristics of printing device (출력장치의 인쇄특성을 고려한 모니텅상의 컬러교정)

  • 송경철;강상훈
    • Proceedings of the Korean Printing Society Conference
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    • 2000.04a
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    • pp.45-55
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    • 2000
  • Recently, as the prepress mainstream is changed to the digital wolkflow, various digital proofing systems such as high price dye sublimation printers and low price ink jet printers are widely used in printing industry. Generally, CRT monitors are also often used as a soft proofing device for hard-copy image output. However, displayed color image on CRT monitor does not match to the actual color printing sheets. Because, the color space of CRT monitor used RGB color space, and it is differ with printing device color space, CMY. Therefore, proper color compensations are needed to match the colors between hard-copy proofs on the printing device and soft copy proofs on the monitor. For the proper compensation, we used LUT and gamut mapping method for color space transformation between device dependent color space and device independent color space, vis a vis. This paper shows the application method and the usefulness of CRT monitor for the soft-copy proofing using the output characteristics of printing device.

A Study on the Color Management using sRGB Standard Color Space (sRGB 표준색공간을 이용한 컬러매니지먼트에 관한 연구)

  • Kim, Dong-Koun;Cho, Ga-Ram;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.23 no.1
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    • pp.37-51
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    • 2005
  • The solution way of color difference in display device is using a device profile recorded with color dimension, color properties of each device and is using sRGB color space. The color matching is better sRGB than RGB color space. The sRGB is independent device color space and based on the monitor characteristice. An accurate characterization of the display device is essential for color matching. The calibration and characterization process in display device is needed to transform the device dependent color to the device independent color. The process of characterization performs a linerizaiton and transforms the linearized values into the CIE XYZ tristimulus values. The purposes of this paper is to estimate color reproduction using device profile and to explain the propriety of transformation method using variable.

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$CIEL^{*}a^{*}b^{*}$-CMY nonlinear color transformation based on equi-visual perception color sampling (등시지각 색 샘플링에 기반한 $CIEL^{*}a^{*}b^{*}$-CMY로의 비선형 색변환)

  • 류승민;오현수;이철희;유미옥;최환언;안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.18 no.1
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    • pp.103-112
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    • 2000
  • The color space transformation to link device-dependent color spaces and device-independent color spaces is essential for device characterization and cross-media color reproduction. There are various color conversion methods such as regression, 3D interpolation with LUT(look-up table), and neural network. In the color transformation with these methods, the conversion accuracy is essentially based on the sample data to be exploited for device characterization. In conventional method, color samples are uniformly selected in device-dependent space such as CMY and RGB. However, distribution of these color samples is very non-uniform in device-independent color space such as CIEL*a*b*. Accordingly, the conversion error in device-independent color space is irregular according to the distribution of the samples. In this paper, a color sampling method based on equi-visual perception is proposed to obtain approximate uniform color samples in CIEL*a*b* space. In order to evaluate transformation accuracy of proposed method, color space transformations are simulated using regression, 3D interpolation with LUT and neural network techniques, respectively.

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Design and Control of a Wire-driven Haptic Device;HapticPen

  • Farahani, Hossein S.;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1662-1667
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    • 2005
  • In this paper, analysis, design, control and prototype construction of a wearable wire-driven haptic interface called HapticPen is discussed. This device can be considered as a wire driven parallel mechanism which three wires are attached to a pen-tip. Wire tensions are provided utilizing three DC servo motors which are attached to a solid frame on the user's body. This device is designed as input as well as output device for a wearable PC. User can write letters or figures on a virtual plate in space. Pen-tip trajectory in space is calculated using motor encoders and force feedback resulting from contact between pen and virtual plate is provided for constraining the pen-tip motion onto the virtual plane that can be easily setup by arbitrary non-collinear three points in space. In this paper kinematic model, workspace analysis, application analysis, control and prototype construction of this device are presented. Preliminary experiments on handwriting in space show feasibility of the proposed device in wearable environments.

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A tailor-made process proposal for Interactive space using smart device (스마트 디바이스를 이용한 인터렉티브 공간의 맞춤형 콘텐츠 프로세스 제안)

  • Won, Jong Wook;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.155-165
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    • 2013
  • For the service and creation of new space, the next generation smart device for interactive space using tailor-made contents process serve as an opportunity for the growth of new special display due to the integration of the latest digital technology. The application of next generation technology is in the field that most people expect. So, this thesis serving as the beginning, it is hoped that the smart mirror and wall industry in Korea will play a practical and academic momentum. An interactive environment which is the smart device can be realized when space displays based on smart device built on the experience of the user can provide various tailor-made processes such as academics, performances, meetings, virtual experience, exhibits and promotion, and through this a strategic direction was suggested for the development of each field.

User Density Estimation System at Closed Space using High Frequency and Smart device

  • Chung, Myoungbeom
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.49-55
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    • 2017
  • Recently, for safety of people, there are proposed so many technologies which detect density of people at the specific place or space. The representative technology for crowd density estimation was using image analysis method from CCTV images. However, this method had a weakness which could not be used and which's accuracy was lower at the dark or smog space. Therefore, in this paper, to solve this problem, we proposed a user density estimation system at closed space using high frequency and smart device. The system send inaudible high frequencies to smart devices and it count the smart devices which detect the high frequencies on the space. We tested real-time user density with the proposed system and ten smart devices to evaluate performance. According to the testing results, we confirmed that the proposed system's accuracy was 95% and it was very useful. Thus, because the proposed system could estimate about user density at specific space exactly, it could be useful technology for safety of people and measurement of space use state at indoor space.

Investigation of Empty Space in Nanoscale Double Gate (ESDG) MOSFET for High Speed Digital Circuit Applications

  • Kumari, Vandana;Saxena, Manoj;Gupta, R.S.;Gupta, Mridula
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.2
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    • pp.127-138
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    • 2013
  • The impact of Empty Space layer in the channel region of a Double Gate (i.e. ESDG) MOSFET has been studied, by monitoring the DC, RF as well as the digital performance of the device using ATLAS 3D device simulator. The influence of temperature variation on different devices, i.e. Double Gate incorporating Empty Space (ESDG), Empty Space in Silicon (ESS), Double Gate (DG) and Bulk MOSFET has also been studied. The electrical performance of scaled ESDG MOSFET shows high immunity against Short Channel Effects (SCEs) and temperature variations. The present work also includes the linearity performance study in terms of $VIP_2$ and $VIP_3$. The proper bias point to get the higher linearity along with the higher transconductance and device gain has also been discussed.

Study on Pedestrian Protection device in collision using Pneumatic cylinder and simple link mechanism (공압 실린더 및 단순 링크기구를 이용한 충돌 보행자 보호 장치에 관한 연구)

  • Noh, S.H.;Lee, D.R.
    • Journal of Power System Engineering
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    • v.12 no.4
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    • pp.64-71
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    • 2008
  • This study is on pedestrian protection device using pneumatic cylinder and simple link mechanism when vehicle collide with pedestrian. This study ensured the safety space between engine and hood after it applies to simple link mechanism and pneumatic cylinder. It can absorb the damage which measure the specific device if vehicle collide with pedestrian. Combination of simple link mechanism and pneumatic cylinder was more superior than the present pedestrian protection device. Simple link mechanism could confirm superior height and survival probability than when only cylinder operated. It also ensured enough space between engine and hood. And if a cylinder is not working because of old cylinder, poor repair or damage of accident vertical cylinder would be difficult to execute because there exists the irregular space between engine and hood. If simple link mechanism operates with only one cylinder it could ensure the regular space because simple link mechanism set up at the middle of hood. So this device could confirm high safety for pedestrian.

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A study on Color Management Application in Digital Image (디지털 이미지의 컬러 매니지먼트 적용에 관한 연구)

  • Cho, Young-Kwon;Koo, Chul-Whoi;Cho, Ga-Ram
    • Journal of the Korean Graphic Arts Communication Society
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    • v.22 no.2
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    • pp.163-178
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    • 2004
  • In this study, the CIE RGB color space which was one of the most popular device-dependent application program in digital image processing was adopted to make the profile with the device information. The profile was applied to the digital image of a JPEG file format. The result was compared with the color reproduction of another digital image of a JPEG file format, which was made in the e-sRGB color space that had the color spaces allocated to each reproduced color of an image and device-independent colors. In this way it was investigated which color space was more appropriate for digital image processing for web printing and if the e-sRGB color space was good as a color management tool that didn't depend on a device in processing a digital image for web printing.

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Tension Based 7 DOEs Force Feedback Device: SPIDAR-G

  • Kim, Seahak;Yasuharu Koike;Makoto Sato
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.9-16
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    • 2002
  • In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feed-back for the device is tension based and is characterized by 7 degrees of freedom (DOF); 3 DOF for translation, 3 DOF for rotation, and 1 DOF for grasp). The SPIDAR-G (Space Interface Device for Artificial Reality with Grip) will allow users to interact with virtual objects naturally by manipulating two hemispherical grips located in the center of the device frame. We will show how to connect the strings between each vertex of grip and each extremity of the frame in order to achieve force feedback. In addition, methodologies will be discussed for calculating translation, orientation and grasp using the length of 8 strings connected to the motors and encoders on the frame. The SPIDAR-G exhibits smooth force feedback, minimized inertia, no backlash, scalability and safety. Such features are attributed to strategic string arrangement and control that results in stable haptic rendering. The design and control of the SPIDAR-G will be described in detail and the Space Graphic User Interface system based on the proposed SPIDAR-G system will be demonstrated. Experimental results validate the feasibility of the proposed device and reveal its application to virtual reality.