• 제목/요약/키워드: Space Convergence

검색결과 2,190건 처리시간 0.031초

A Study on Facility Information System using GIS and Semantic Web in Underground Space

  • Cui, Yulan;Hwang, Hyun-Suk;Kim, Chang-Soo
    • 한국멀티미디어학회논문지
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    • 제13권12호
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    • pp.1843-1854
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    • 2010
  • The utilization of underground space has recently increased with the complication of road, the rise of the land price, and the development of green technology. Underground space ranges from classical excavations to subway, underground cities, and shopping malls where there are crowds of people. At this time, government has spent a lot of money in installing various types of safety facilities for preparations of increasing potential disasters. Therefore, an effective facility management system is required. In this paper, we propose an information retrieval process to effectively extract the facilities' information based on the ontology and spatial analysis in underground space. The ontology-based searching supports hierarchical and associated results as well as knowledge sharing with hierarchy concepts. The spatial analysis based searching has "Buffer" and "Near" functions to operate on a map without understanding any property of the facility information.

General Linearly Constrained Narrowband Adaptive Arrays in the Eigenvector Space

  • Chang, Byong Kun
    • Journal of information and communication convergence engineering
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    • 제15권3호
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    • pp.137-142
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    • 2017
  • A general linearly constrained narrowband adaptive array is examined in the eigenvector space. The optimum weight vector in the eigenvector space is shown to have the same performance as in the standard coordinate system, except that the input signal correlation matrix and look direction steering vector are replaced with the eigenvalue matrix and transformed steering vector. It is observed that the variation in gain factor results in the variation in the distance between the constraint plane and the origin in the translated weight vector space such that the increase in gain factor decreased the distance from the constraint plane to the origin, thus affecting the nulling performance. Simulation results showed that the general linearly constrained adaptive array performed better at an optimal gain factor compared with the conventional linearly constrained adaptive array in a coherent signal environment and the former showed similar performance as the latter in a noncoherent signal environment.

A state space meshless method for the 3D analysis of FGM axisymmetric circular plates

  • Wu, Chih-Ping;Liu, Yan-Cheng
    • Steel and Composite Structures
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    • 제22권1호
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    • pp.161-182
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    • 2016
  • A state space differential reproducing kernel (DRK) method is developed for the three-dimensional (3D) analysis of functionally graded material (FGM) axisymmetric circular plates with simply-supported and clamped edges. The strong formulation of this 3D elasticity axisymmetric problem is derived on the basis of the Reissner mixed variational theorem (RMVT), which consists of the Euler-Lagrange equations of this problem and its associated boundary conditions. The primary field variables are naturally independent of the circumferential coordinate, then interpolated in the radial coordinate using the early proposed DRK interpolation functions, and finally the state space equations of this problem are obtained, which represent a system of ordinary differential equations in the thickness coordinate. The state space DRK solutions can then be obtained by means of the transfer matrix method. The accuracy and convergence of this method are examined by comparing their solutions with the accurate ones available in the literature.

An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • 제8권4호
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.

Performance Isolation of Shared Space for Virtualized SSD based Storage Systems

  • Kim, Sungho;Kwak, Jong Wook
    • 한국컴퓨터정보학회논문지
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    • 제24권9호
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    • pp.1-8
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    • 2019
  • In this paper, we propose a performance isolation of shared space for virtualized SSD based storage systems, to solve the weakness in a VSSD framework. The proposed scheme adopts a CFQ scheduler and a shared space-based FTL for the fairness and the performance isolation for multiple users on virtualized SSD based storage systems. Using the CFQ scheduler, we ensure SLOs for the storage systems such as a service time, a allocated space, and a IO latency for users on the virtualized storage systems. In addition, to improve a throughput and reduce a computational latency for garbage collection, a shared space-based FTL is adopted to maintain the information of SLOs for users and it manages shared spaces among the users. In our experiments, the proposal improved the throughput of garbage collection by 7.11%, on average, and reduced the computational latency for garbage collection by 9.63% on average, compared to the previous work.

2001: A Space Odyssey as a Work of Experimental Cinema: Focused on Its Convergence of Technical Innovations and Aesthetic Challenges

  • Chodorov, Pip;Cha, Minchol
    • International Journal of Advanced Culture Technology
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    • 제7권2호
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    • pp.113-124
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    • 2019
  • Stanley Kubrick's 1968 film titled 2001: A Space Odyssey has generally been considered as a monumental piece of mainstream epic science-fiction. However, this film can be evaluated as having properties of experimental cinema by boldly trying technical innovation and aesthetic experiment in various aspects. From the filmmaker's process to filmic structure, technical innovations, screening method, $mise-en-sc\grave{e}ne$, cinematic style and its (auto-)reflexivity, 2001: A Space Odyssey is highly experimental. We will attempt to separate out aspects of 2001: A Space Odyssey that derive explicitly from traditions in experimental cinema, whether adopting those traditions or innovating within them, by identifying the film's experimental strategies and relating them to other experimental films that came before and after. This will show that the purely formal characteristics of the film's conception carry meanings on their own relating to Kubrick's personal expression, ideas about cinema and philosophy that go beyond the scope of the film's narrative.

초, 중등 학교 숲 활용 교육을 위한 IT 융합 방안 탐색 (An Exploration of IT Convergence Methods for School Forests Education)

  • 김성애
    • 융합정보논문지
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    • 제9권6호
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    • pp.112-120
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    • 2019
  • 본 연구는 초, 중등 교육에서 IT 융합을 통한 학교 숲 활용 교육 방안을 탐색하는 데 그 목적이 있다. 이 목적을 달성하기 위해 학교 숲 활용 교육에 대한 선행 연구를 분석하여 기존의 학교 숲 활용 교육의 문제점을 파악하였으며 초, 중등 교육 전문가의 인터뷰를 통해 학교 숲 활용 교육에 대한 요구를 분석하였다. 기존의 문제점과 요구 분석을 통해 IT융합을 통한 학교 숲 활용 교육 방안을 제시하였으며 전문가의 내용 검토를 통해 적합성을 탐색하였다. 본 연구의 결과는 다음과 같다. 첫째, 동식물의 수집 및 관찰, 재배 및 수확, 간단한 공예 활동으로 이루어진 기존의 교육에 더하여 Hands-on Activity 중심의 IT 융합 수업을 제안하였다. 둘째, 다양한 재료, 피지컬 컴퓨팅 도구, 프로그래밍 툴을 활용한 IT융합 수업을 제안하였다. 셋째, 초등학교 실과의 식물 가꾸기, 동물 기르기 관련 단원과 중, 고등학교 기술 가정과의 생명기술 관련단원 등 2015 개정 교육과정과 연계한 수업 뿐 아니라 중학교 자유학기 활동 및 방과 후 학교 등 다양한 교육활동에서 활용할 수 있는 방안을 포함하였다. 학교 숲은 농업, 생명기술 관련 영역의 학습을 위해 매우 중요한 학습 공간이다. 따라서, 제시된 IT융합 수업을 통해 창의 융합 인재 양성을 목표로 하는 2015 개정 교육과정의 목표를 달성할 수 있는 교육 공간으로서의 가치가 재발견됨은 물론이며 재평가되는 계기가 될 것으로 기대된다.

Using Magnetic Quadrupoles in Cathode-Ray Tubes

  • Sluyterman, A.A.S.
    • Journal of Information Display
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    • 제3권3호
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    • pp.30-34
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    • 2002
  • CRTs can be improved by means of magnetic quadrupoles. Areas of improvement are convergence, spot shape, image-flatness and space charge compensation.

마케팅믹스 7P를 이용한 미술작가의 특성에 따른 전시공간 만족도 차이 분석 (Analysis of differences in satisfaction of exhibition space according to characteristics of artists using marketing mix 7P)

  • 한수민
    • 한국융합학회논문지
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    • 제11권8호
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    • pp.123-129
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    • 2020
  • 미술작가는 작품을 전시할 공간을 중요하게 고려하기 때문에 전시공간을 이용한 뒤에 그 전시공간을 평가한다. 본 연구는 마케팅믹스 7P를 이용한 미술작가의 특성에 따른 전시장 만족도 차이를 분석하였다. 연구결과를 요약하면 다음과 같다. 첫째, 제품은 20대이며 동양화 작가의 만족도가 높았다. 둘째, 환경은 경력이 5~10년이고 연령이 40대이며 동양화 작가의 만족도가 높았다. 셋째, 촉진은 경력이 21년 이상이고 50대인 작가의 만족도가 높았다. 넷째, 전시관계자는 20대이며 동양화 작가의 만족도가 높았다. 다섯째, 진행 과정은 경력이 5~10년이고 연령이 40대이며 기타의 만족도가 높았다. 시사점은 다음과 같다. 첫째, 장소, 과정과 촉진은 경력, 연령과 장르 모두 유의한 차이가 있었다. 둘째, 제품과 전시 관계자는 연령과 장르에서 유의한 차이가 있었다.