• Title/Summary/Keyword: Space Convergence

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A Study on Facility Information System using GIS and Semantic Web in Underground Space

  • Cui, Yulan;Hwang, Hyun-Suk;Kim, Chang-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1843-1854
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    • 2010
  • The utilization of underground space has recently increased with the complication of road, the rise of the land price, and the development of green technology. Underground space ranges from classical excavations to subway, underground cities, and shopping malls where there are crowds of people. At this time, government has spent a lot of money in installing various types of safety facilities for preparations of increasing potential disasters. Therefore, an effective facility management system is required. In this paper, we propose an information retrieval process to effectively extract the facilities' information based on the ontology and spatial analysis in underground space. The ontology-based searching supports hierarchical and associated results as well as knowledge sharing with hierarchy concepts. The spatial analysis based searching has "Buffer" and "Near" functions to operate on a map without understanding any property of the facility information.

General Linearly Constrained Narrowband Adaptive Arrays in the Eigenvector Space

  • Chang, Byong Kun
    • Journal of information and communication convergence engineering
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    • v.15 no.3
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    • pp.137-142
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    • 2017
  • A general linearly constrained narrowband adaptive array is examined in the eigenvector space. The optimum weight vector in the eigenvector space is shown to have the same performance as in the standard coordinate system, except that the input signal correlation matrix and look direction steering vector are replaced with the eigenvalue matrix and transformed steering vector. It is observed that the variation in gain factor results in the variation in the distance between the constraint plane and the origin in the translated weight vector space such that the increase in gain factor decreased the distance from the constraint plane to the origin, thus affecting the nulling performance. Simulation results showed that the general linearly constrained adaptive array performed better at an optimal gain factor compared with the conventional linearly constrained adaptive array in a coherent signal environment and the former showed similar performance as the latter in a noncoherent signal environment.

A state space meshless method for the 3D analysis of FGM axisymmetric circular plates

  • Wu, Chih-Ping;Liu, Yan-Cheng
    • Steel and Composite Structures
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    • v.22 no.1
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    • pp.161-182
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    • 2016
  • A state space differential reproducing kernel (DRK) method is developed for the three-dimensional (3D) analysis of functionally graded material (FGM) axisymmetric circular plates with simply-supported and clamped edges. The strong formulation of this 3D elasticity axisymmetric problem is derived on the basis of the Reissner mixed variational theorem (RMVT), which consists of the Euler-Lagrange equations of this problem and its associated boundary conditions. The primary field variables are naturally independent of the circumferential coordinate, then interpolated in the radial coordinate using the early proposed DRK interpolation functions, and finally the state space equations of this problem are obtained, which represent a system of ordinary differential equations in the thickness coordinate. The state space DRK solutions can then be obtained by means of the transfer matrix method. The accuracy and convergence of this method are examined by comparing their solutions with the accurate ones available in the literature.

An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.

Performance Isolation of Shared Space for Virtualized SSD based Storage Systems

  • Kim, Sungho;Kwak, Jong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.1-8
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    • 2019
  • In this paper, we propose a performance isolation of shared space for virtualized SSD based storage systems, to solve the weakness in a VSSD framework. The proposed scheme adopts a CFQ scheduler and a shared space-based FTL for the fairness and the performance isolation for multiple users on virtualized SSD based storage systems. Using the CFQ scheduler, we ensure SLOs for the storage systems such as a service time, a allocated space, and a IO latency for users on the virtualized storage systems. In addition, to improve a throughput and reduce a computational latency for garbage collection, a shared space-based FTL is adopted to maintain the information of SLOs for users and it manages shared spaces among the users. In our experiments, the proposal improved the throughput of garbage collection by 7.11%, on average, and reduced the computational latency for garbage collection by 9.63% on average, compared to the previous work.

2001: A Space Odyssey as a Work of Experimental Cinema: Focused on Its Convergence of Technical Innovations and Aesthetic Challenges

  • Chodorov, Pip;Cha, Minchol
    • International Journal of Advanced Culture Technology
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    • v.7 no.2
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    • pp.113-124
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    • 2019
  • Stanley Kubrick's 1968 film titled 2001: A Space Odyssey has generally been considered as a monumental piece of mainstream epic science-fiction. However, this film can be evaluated as having properties of experimental cinema by boldly trying technical innovation and aesthetic experiment in various aspects. From the filmmaker's process to filmic structure, technical innovations, screening method, $mise-en-sc\grave{e}ne$, cinematic style and its (auto-)reflexivity, 2001: A Space Odyssey is highly experimental. We will attempt to separate out aspects of 2001: A Space Odyssey that derive explicitly from traditions in experimental cinema, whether adopting those traditions or innovating within them, by identifying the film's experimental strategies and relating them to other experimental films that came before and after. This will show that the purely formal characteristics of the film's conception carry meanings on their own relating to Kubrick's personal expression, ideas about cinema and philosophy that go beyond the scope of the film's narrative.

An Exploration of IT Convergence Methods for School Forests Education (초, 중등 학교 숲 활용 교육을 위한 IT 융합 방안 탐색)

  • Kim, Sung-Ae
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.112-120
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    • 2019
  • The purpose of this study is to explore educational methods for elementary, middle and high schools using school forests via IT convergence. To this aim, we reviewed the previous literature on education using school forests to identify the problems with the existing education using school forests, and conducted interviews with experts to analyze the demands. we proposed an educational method that can utilize the school forests via IT convergence, and explored its validity through content reviews conducted by experts. The findings of this study are as follows. First, we proposed the IT convergence instruction focused on hands-on activities on top of the existing educational contents. Second, we proposed IT convergence instruction that incorporates diverse materials, physical computing tools, and programming tools. Third, we presented methods for utilizing such IT convergence instruction in connection with various elements of the 2015 Revised Curriculum as well as with various other activities such as middle school free semester activities and after-school activities. The school forest is a crucial learning space for the areas related to agriculture and biotechnology. Thus, we anticipate that the IT convergence instruction proposed in this study will lead to the re-discovery and re-evaluation of a value of school forests as an educational space that contributes to fulfilling the objective of the 2015 Revised Curriculum to nurture creative convergent talent.

Using Magnetic Quadrupoles in Cathode-Ray Tubes

  • Sluyterman, A.A.S.
    • Journal of Information Display
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    • v.3 no.3
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    • pp.30-34
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    • 2002
  • CRTs can be improved by means of magnetic quadrupoles. Areas of improvement are convergence, spot shape, image-flatness and space charge compensation.

Analysis of differences in satisfaction of exhibition space according to characteristics of artists using marketing mix 7P (마케팅믹스 7P를 이용한 미술작가의 특성에 따른 전시공간 만족도 차이 분석)

  • Han, Soo-Min
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.123-129
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    • 2020
  • Since the artist considers the space to display the work, the artist evaluates the exhibition space after using the exhibition space. Since this can be different depending on age, career, and genre, this study analyzed the difference in exhibition hall satisfaction according to the characteristics of artists using Marketing Mix 7P. The results of the study are summarized as follows. First, the product satisfaction of 20's and oriental painting artists was high. Second, the environment satisfaction of oriental artists with 5-10 years of experience and 40 years of age was high. Third, the promotion satisfaction of more than 21 years of career and 50's was high. Fourth, the exhibition manager satisfaction of with 20's and oriental painting artists was high. the process satisfaction of 5-10 years of experience and 40 years of age and other was high.