• Title/Summary/Keyword: Sound synthesis

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The Phoneme Synthesis of Korean CV Mono-Syllables (한국어 CV단음절의 음소합성)

  • 안점영;김명기
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.2
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    • pp.93-100
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    • 1986
  • We analyzed Korean CV mono-syllables consisted of concatenation of consonants/k, t, p, g/, their fortis and rough sound and vowels/a, e, o, u, I/by the PARCOR technique, and then we synthesized those speech by means of the phoneme synthesis controlling the analyzed data. In the speech analysis, the duration of consonants decreases in the rough sound, the lenis and the fortis in turns. And also the gain of them decreases in the same tendency. The pitch period increases more and more in vowels following the rough sound, the fortis and the lenis in turns. We synthesized the lenis and the fortis by controlling the duration and the gain of the rough sound, and vowels following the fortis and the rough sound by controlling the pitch period and the duration of vowels following the lenis. As the results, the synthesized speech quality is good and we make certain it is possible to make a rule to the phonome synthesis in Korea speech.

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Realization of Digital Music Synthesizer Using a Frequency Modulation (FM 방식을 이용한 디지탈 악기음 합성기의 구현)

  • 주세철;김진범;김기두
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.7
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    • pp.1025-1035
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    • 1995
  • In this paper, we realize a real time digital FM synthesizer based on genetic algorithm using a general purpose digital signal processor. Especially, we synthesize diverse music sounds nicely using a synthesis model consisting of a single modulator and multiple carriers. Also we present genetic algorithm-based technique which determines optimal parameters for reconstruction through FM synthesis of a sound after analyzing the spectrum of PCM data as a standard music sound using FFT. Using the suggested parameter extractiuon algorithm, we extract parameters of several instruments and then synthesize digital FM sounds. To verify the validity of the parameter extraction algorithm as well as realization of a real time digital music synthesizer, the evaluation is first done by listening the sound directly as subjective test. Secondly, to evaluate the synthesized sound objectively with an engineering sense, we compare the synthesized sound with an original one in a time domain and a frequency domain.

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Computerization and Application of the Korean Standard Pronunciation Rules (한국어 표준발음법의 전산화 및 응용)

  • 이계영;임재걸
    • Language and Information
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    • v.7 no.2
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    • pp.81-101
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    • 2003
  • This paper introduces a computerized version of the Korean Standard Pronunciation Rules that can be used in speech engineering systems such as Korean speech synthesis and recognition systems. For this purpose, we build Petri net models for each item of the Standard Pronunciation Rules, and then integrate them into the sound conversion table. The reversion of the Korean Standard Pronunciation Rules regulates the way of matching sounds into grammatically correct written characters. This paper presents not only the sound conversion table but also the character conversion table obtained by reversely converting the sound conversion table. Malting use of these tables, we have implemented a Korean character into a sound system and a Korean sound into the character conversion system, and tested them with various data sets reflecting all the items of the Standard Pronunciation Rules to verify the soundness and completeness of our tables. The test results show that the tables improve the process speed in addition to the soundness and completeness.

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Implementation of Parallel Processor for Sound Synthesis of Guitar (기타의 음 합성을 위한 병렬 프로세서 구현)

  • Choi, Ji-Won;Kim, Yong-Min;Cho, Sang-Jin;Kim, Jong-Myon;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.3
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    • pp.191-199
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    • 2010
  • Physical modeling is a synthesis method of high quality sound which is similar to real sound for musical instruments. However, since physical modeling requires a lot of parameters to synthesize sound of a musical instrument, it prevents real-time processing for the musical instrument which supports a large number of sounds simultaneously. To solve this problem, this paper proposes a single instruction multiple data (SIMD) parallel processor that supports real-time processing of sound synthesis of guitar, a representative plucked string musical instrument. To control six strings of guitar, we used a SIMD parallel processor which consists of six processing elements (PEs). Each PE supports modeling of the corresponding string. The proposed SIMD processor can generate synthesized sounds of six strings simultaneously when a parallel synthesis algorithm receives excitation signals and parameters of each string as an input. Experimental results using a sampling rate 44.1 kHz and 16 bits quantization indicate that synthesis sounds using the proposed parallel processor were very similar to original sound. In addition, the proposed parallel processor outperforms commercial TI's TMS320C6416 in terms of execution time (8.9x better) and energy efficiency (39.8x better).

Multi-Core Processor for Real-Time Sound Synthesis of Gayageum (가야금의 실시간 음 합성을 위한 멀티코어 프로세서 구현)

  • Choi, Ji-Won;Cho, Sang-Jin;Kim, Cheol-Hong;Kim, Jong-Myon;Chong, Ui-Pil
    • The KIPS Transactions:PartA
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    • v.18A no.1
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    • pp.1-10
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    • 2011
  • Physical modeling has been widely used for sound synthesis since it synthesizes high quality sound which is similar to real-sound for musical instruments. However, physical modeling requires a lot of parameters to synthesize a large number of sounds simultaneously for the musical instrument, preventing its real-time processing. To solve this problem, this paper proposes a single instruction, multiple data (SIMD) based multi-core processor that supports real-time processing of sound synthesis of gayageum which is a representative Korean traditional musical instrument. The proposed SIMD-base multi-core processor consists of 12 processing elements (PE) to control 12 strings of gayageum in which each PE supports modeling of the corresponding string. The proposed SIMD-based multi-core processor can generate synthesized sounds of 12 strings simultaneously after receiving excitation signals and parameters of each string as an input. Experimental results using a sampling reate 44.1 kHz and 16 bits quantization show that synthesis sound using the proposed multi-core processor was very similar to the original sound. In addition, the proposed multi-core processor outperforms commercial processors(TI's TMS320C6416, ARM926EJ-S, ARM1020E) in terms of execution time ($5.6{\sim}11.4{\times}$ better) and energy efficiency (about $553{\sim}1,424{\times}$ better).

Sound Researches in Computer Graphics Community: Part I. Sound Synthesis and Spatialization (컴퓨터 그래픽스 커뮤니티에 소개된 사운드 관련 연구들: Part I. 사운드 합성과 공간화)

  • Yoo, Min-Joon;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.1
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    • pp.25-34
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    • 2009
  • Sound is very important element to enhance and reinforce reality and immersion of users in virtual reality and computer animation. Recently, significant researches about sound modeling are presented in computer graphics community. In this article, main subjects are explained and major researches are reviewed based on the sound papers presented in computer graphics community. Specially, several papers about following two subjects are reviewed in this paper: 1) synthesing sound using physically-based laws and generating sound synchronized with graphics. 2) spatializing sound and modeling sonic environment. Many research about sound modeling have been focused on more efficient modeling of real physical law and generate realistic sound with limited resources. Based on this concept, various papers are introduced and the relationship between researches about sound and graphics is discussed.

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Sound Synthesis of Gayageum by Impulse Responses of Body and Anjok (안족과 몸통의 임펄스 응답을 이용한 가야금 사운드 합성)

  • Cho Sang-Jin;Choi Gin-Kyu;Chong Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.3
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    • pp.102-107
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    • 2006
  • In this paper, we propose a method of a sound synthesis of Korean plucked string instrument, gayageum, by physical modeling which use impulse responses of body and Anjok. Gayageum consists of three kinds of systems: string, body, and Anjok. These are a serial combination of linear time invariant systems. String can be modeled by digital delay line. Body and Anjok can be estimated by their impulse responses. We found three resonance frequencies in the body impulse response, and implemented resonator as body. Anjok was implemented as high pass filter in fundamental frequency band of gayageum. RMSEs of synthesized sounds are distributed from 0.01 to 0.03. It was difficult to distinguish the resulting synthesized sounds from the originals sound by ear.

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A Study on the Timbre and Noise of Daegeum by Cheong Vibration (대금의 청(淸) 울림에 따른 음색 및 노이즈의 변화에 대한 연구)

  • Yoon, Ji-Won;Cho, Hee-Young;Cho, Hyung-Je;Kim, Jun
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1354-1360
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    • 2006
  • Daegeum is the only Korean musical instrument that uses cheong The characteristics of cheong have to be considered first for the sound synthesis of daegeum. This study analyzes the changes of partials in accordance with the vibration of cheong. It shows that amplitudes differ at the partials after about the seventh partial. The study also found that, unlike the case of partials, the vibration of cheong has nothing to do with noise. We expect that this study results can be applied to the sound synthesis of daegeum.

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Synthesis of 3D Sound Movement by Embedded DSP

  • Komata, Shinya;Sakamoto, Noriaki;Kobayashi, Wataru;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.117-120
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    • 2002
  • A single DSP implementation of 3D sound movement is described. With the use of a realtime 3D acoustic image localization algorithm, an efficient approach is devised for synthesizing the 3D sound movement by interpolating only two parameters of "delay" and "gain". Based on this algorithm, the realtime 3D sound synthesis is performed by a commercially available 16-bit fixed-point DSP with computational labor of 65 MIPS and memory space of 9.6k words, which demonstrates that the algorithm call be used even for the mobile applications.

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Sound Synthesis using Block & Moving Ball (블록과 움직이는 공을 이용한 사운드 신디시스)

  • Chang, Kyu-Sik;Jang, Dong-Hun;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.292-297
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    • 2007
  • 터치스크린을 통한 유저의 입력은 미디신호로 변환되며 생성된 블록은 하나의 음표 또는 다수의 음표로 남게 되며 유저가 설정한 타임라인의 빠르기에 따라 입력된 블록 위치의 음계 값을 토대로 소프트웨어 신디사이저의 오실 레이터에서 생성된 소리를 스피커로 출력해 낸다. 블록은 서로 다른 색깔의 8개의 미디채널로 존재하여 각 채널을 레이어 시켜 다른 블록을 생성하여 사인파, 톱니파, 삼각파, 사각파등을 엔벨로프 변형을 통해 만든 10가지 다른 소리로 지정하여 넣을 수 있다. 미디의 멀티채널방식을 이용해 다중 레이어의 입력방식을 취했으며, 관객은 작곡 모드에서는 일정한 패턴을 가진 단음이나 화성을, 게임모드에서는 생성된 공이 블록을 부딪치며 예측하기 어렵게 생성된 단음이나 화성음을 만들 수 있다. 생성한 음이 재생될 때에는 생성된 음정의 주파수 값과 음량에 따라서 RGB LED 조명이 반응을 하며 유저가 생성시킨 독특한 음악 진행에 따라 조명의 밝기와 색깔이 바뀌게 된다.

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