• Title/Summary/Keyword: Sound simulation

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Comparison of Sound Pressure Level and Speech Intelligibility of Emergency Broadcasting System at Longitudinal Corridor (장방향 복도 공간의 비상방송설비에 대한 음압 레벨과 음성 명료도 비교)

  • Jeong, Jeong-Ho;Lee, Sung-Chan
    • Fire Science and Engineering
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    • v.32 no.4
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    • pp.42-49
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    • 2018
  • In this study, in order to investigate whether or not the emergency broadcasting sound generated from an emergency broadcasting speaker is clearly transmitted to the occupant through architectural sound simulation, when the loudspeaker for emergency broadcasting is installed at intervals of 25 m according to NFSC 202 for a rectangular hallway. The sound pressure level and speech intelligibility index were analyzed according to changes in building finishing materials. With a reflective material finishing, sound pressure level satisfied the standard while speech intelligibility index was low. As a result of applying the sound absorbing material finishing, clarity and speech transmission index was improved to a level that could be understood by the occupant, whereas the sound pressure level delivered to the occupant decreased in the same space.

Development of FE-SEA Hybrid Model for the Prediction of Vehicle Structure-borne Noise at Mid-frequencies (승용차량의 중주파수 대역 구조기인 소음예측을 위한 FE-SEA 하이브리드 모델 개발)

  • Yoo, Ji Woo;Chae, Ki-Sang;Charpentier, A.;Lim, Jong Yun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.8
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    • pp.606-612
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    • 2014
  • Vehicle simulation models for noise and vibration prediction have been developed so far generally in two schemes. One is FE models generally used for problems below 200 Hz such as booming noise, and the other is SEA models for high frequencies of more than 1 kHz, representatively related to sound packages. There have been many researches to develop a simulation model for 200~1000 Hz, so-called mid-frequency region, and this paper shows one practical result that covers the trimmed body of a sedan vehicle. The simulation model is developed based on an FE model, and then FE elements at some areas are substituted with SEA elements to reduce DOFs. SEA panels are described by modal density, radiation efficiency, stiffness and damping characteristics that are found from some numerical assessments. Sound packages are modeled similarly as a conventional SEA model. The results obtained from the hybrid model were compared to experimental results. Predicted pressure and vibrational velocity generally show a good agreement. The developed simulation model and related technology are successfully being used in vehicle development process.

Ensuring Sound Numerical Simulation of Hybrid Automata

  • Hur, Yerang;Sim, Jae-Hwan;Kim, Je-Sung;Chai, Jin-Young
    • Journal of Computing Science and Engineering
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    • v.3 no.2
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    • pp.73-87
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    • 2009
  • A hybrid system is a dynamical system in which states can be changed continuously and discretely. Simulation based on numerical methods is the widely used technique for analyzing complicated hybrid systems. Numerical simulation of hybrid systems, however, is subject to two types of numerical errors: truncation error and round-off error. The effect of such errors can make an impossible transition step to become possible during simulation, and thus, to generate a simulation behavior that is not allowed by the model. The possibility of an incorrect simulation behavior reduces con.dence in simulation-based analysis since it is impossible to know whether a particular simulation trace is allowed by the model or not. To address this problem, we define the notion of Instrumented Hybrid Automata (IHA), which considers the effect of accumulated numerical errors on discrete transition steps. We then show how to convert Hybrid Automata (HA) to IRA and prove that every simulation behavior of IHA preserves the discrete transition steps of some behavior in HA; that is, simulation of IHA is sound with respect to HA.

Analysis of the Sound Source Field Using Spatial Transformation of the Sound Pressure in a Near-field (근거리 음압의 공간 변환에 의한 음원의 음장 분포 해석)

  • 김원호;윤종락
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.8
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    • pp.660-669
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    • 2003
  • This paper describes a theory to calculate sound source field from the spatial transform of sound field and the measured cross-power spectrum of sound pressure over a hologram plane close to a sound source, Calculating method is proposed to solve sound pressures from cross-power spectrums over a hologram plane, For this, Taylor series for the nonlinear equations is expanded, and it is calculated using Newton-Raphon method, Also, a wave number filter is used to reduce errors that is occurred on the backward propagation, and is performed numerical simulation of the circular piston sound source with infinite baffle in water to verify the proposed theory.

An Study on the Sound Attenuation and the Improvement in Hearing Condition of Fire Alarm Device in Apartment Buildings (공동주택 화재 경보음 전달특성과 개선방안 고찰)

  • Lee, Min-Joo;Yoon, Myong-O;Kim, Myung-Jun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.6 s.111
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    • pp.593-601
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    • 2006
  • In many fire emergencies, the auditory fire alarm signals are very important to save the occupant's life. But as the sound insulation of building elements has been improved, it is more difficult for occupant to recognize the fire alarm signals when the audible fire alarm worked. This is the first study to show the sound attenuation of audible fire alarm device in apartments. We measured and analyzed the sound attenuation level in seven units. The result showed that it was not sufficient to detect the sound from the fire alarm device in bedrooms. Whether the fire alarm device worked or not, the differences of sound level in bedrooms were below 1$\sim$10 dBA. To give the minimum sound level 60 dBA in bedrooms, the proper sound levels from alarm device installed in livingrooms were suggested using computer simulation.

Environmental Noise Assessment of Indoor and Outdoor Units of Air-conditioner (에어컨 실내기의 방사소음과 실외기의 투과소음에 의한 환경소음 예측)

  • 장서일;최진권;손진희;모진용;구형모
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.13 no.1
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    • pp.40-47
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    • 2003
  • This study was conducted to determine the sound paths and transmitted sound level in house. An air-conditioner system was selected a typical sound source. The measured transmission loss data shows that the apertures have an significant effect on the transmitted noise and comparable with the existing theoretical data. Therefore the complex aperture was substitute to quantitative apertures approximately. An effective simulation method, ray tracing and mirror image source method, was employed in the prediction of transmitted sound level. The measured results were efficiently reflected on the simulated results. So it is important that measuring the acoustic parameter prior to the prediction of the transmitted sound level in the house.

Performance Improvement of Sound Direction of Arrival Estimation by Applying Threshold to CPSP (CPSP 문턱값 설정을 통한 음원도달 방향 추정 성능 개선)

  • Quan, Xingri;Bae, Keun-Sung
    • Phonetics and Speech Sciences
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    • v.3 no.3
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    • pp.109-114
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    • 2011
  • To estimate sound direction of arrival with a pair of microphones, a method based on Time Difference of Arrival (TDOA) estimation using the Cross Power Spectrum Phase (CPSP) function is largely used due to its simplicity and good performance. In this paper, we investigate CPSP maximum values for various SNRs and adverse environments, and propose a novel method to improve the estimation performance of sound direction of arrival. The proposed method applies a threshold to the CPSP values and increases the reliability of the estimated sound direction. Through computer simulation for various SNRs, we validate the effectiveness of the proposed method. When the threshold was set to 0.1, more than 90% of success rate of sound direction of arrival estimation has been achieved for directions of $10^{\circ}$, $40^{\circ}$, $70^{\circ}$ from the source location even with reverberation times of 0.1s.

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A study on the visualization of the sound field by using GPGPU (GPGPU에 의한 음장의 가시화에 관한 연구)

  • Lee, Chai-Bong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.421-427
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    • 2010
  • In order to visualize the transfer of sound waves, we performed real-time processing with the fast operating system of GPU, the Graphics Processing Unit. Simulation by using the method of the discrete Huygens' model was also implemented. The sound waves were visualized by varying the real-time processing, the reflecting surfaces within the two-dimensional virtual sound field, and the states of the sound source. Experimental results have shown that reflection and diffraction patterns for the sound waves were identified at the reflecting objects.

A Study of Noise Reduction in Hard Disk Drive (하드디스크 드라이브에서의 소음 저감에 관한 연구)

  • 곽주영;손진승;이행수;홍민표;고정석;조은형;좌성훈
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2001.11b
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    • pp.579-585
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    • 2001
  • This paper proposed a method of reducing a noise in hard disk drive. This method is performed through three parts of procedures. First procedure is sound-oriented experiment, which contains sound intensity techniques and measurements of sound pressure level and sound power. Second is vibration-oriented experiment, which contains FRF(Frequency Response Function) analysis and disk vibration reduction techniques. And the third is computer-oriented simulation, which contains modal analysis and force vibration analysis using ANSYS and sound radiation prediction using SYSNOISE. As these three parts can affect with each other, they should be considered and conducted simultaneously. Through this procedure sound power is measured 2.7 Bels in idle-spinning mode, which is the lowest noise level in the HDD industries.

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Particle-Based Sound Matching and Synthesis for Efficient and Realistic Foam Sound Generation (효율적이고 사실적인 거품 사운드 생성을 위한 입자 기반 사운드 매칭과 합성)

  • YoungChan Shin;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.357-360
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    • 2023
  • 본 논문에서는 거품 입자의 물리적 속성을 활용하여 가상 시뮬레이션 장면에 맞는 거품 사운드를 합성하고 사운드의 물리적 현상을 기반으로 사운드의 크기를 효율적으로 제어할 수 있는 기법을 제안한다. 현실에서는 사운드의 근원지와 청중의 위치 관계에 따라 사운드 크기의 차이가 나타타는 것을 쉽게 관찰할 수 있다. 본 논문에서는 이 문제를 효율적으로 풀어내기 위해 복잡한 3차원 유체의 움직임을 분석하는 게 아닌, 2차원으로 투영된 입자의 유동을 분석하여 사운드를 합성하고 제어하는 방식을 소개한다. 우리의 방법은 거품 사운드의 크기를 효율적으로 조절할 수 있도록 스크린 공간에서 계산된 거품 입자의 속도와 위치를 활용하여 청중의 위치 관계 및 사운드의 방향성을 확인하고, 이를 통해 거품 사운드를 사실적으로 합성하였다.

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