• Title/Summary/Keyword: Sound reproduction

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A Study on Implementation of the Sound Field Reproduction System for Virtual Reality (가상 현실에서의 음장 재현 시스템 구현에 관한 연구)

  • 임준희;김순협;고희동
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.101-104
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    • 1999
  • 완벽한 가상 현실을 재현하려면 사람의 오감을 실제 세계 수준으로 정교하게 재현해야 한다. 현재 시각 효과는 상당히 발전해 있으나, 청각적, 음향적 부분은 아직도 발전 정도가 상대적으로 낮다. 가상 현실을 위한 음향은 크게 HRTF등을 이용한 음상 정위와, 음장 재현으로 나눌 수 있다. 본 논문에서는 가상 현실 체험자의 이동에 따라 효과적으로 음장을 재현하는 방법에 대해 논하고자 한다. 본 논문에서 제안하는 시스템은 크게 전처리 부분과 실시간 처리 부분으로 구성되어 있으며 전처리 과정에서 음장을 계산하여 실시간 처리 부분에서 체험자의 위치를 추적하여 음장을 재현한다.

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A development of the virtual auditory display system that allows listeners to move in a 3D space (청취자가 이동이 가능한 청각 디스플레이 시스템 개발)

  • Kang, Dae-Gee;Lee, Chai-Bong
    • Journal of the Institute of Convergence Signal Processing
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    • v.13 no.1
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    • pp.1-5
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    • 2012
  • In this study, we constructed a virtual auditory display(VAD) that enables listener to move in a room freely. The VAD system was installed in a soundproof room($4.7m(W){\times}2.8m(D){\times}3.0m(H)$). The system consisted of a personal computer, a sound presentation device, and a three-dimensional ultrasound sensor system. This system acquires listener's location and position from a three-dimension ultrasonic sensor system covering the entire room. Localization was realized by convolving the sound source with head related transfer functions(HRTFs) on personal computer(PC). The calculated result is generated through a LADOMi(Localization Auditory Display with Opened ear-canal for Mixed Reality). The HRTFs used in the experiment were measured for each listener with loudspeakers constantly 1.5m away from the center of the listener' s head in an anechoic room. To evaluate the system performance, we experimented a search task of a sound source position in the condition that the listener is able to move all around the room freely. As a result, the positioning error of presented sound source was within 30cm in average for all listeners.

A Study on Realistic Sound Reproduction for UHDTV (UHDTV를 위한 실감 오디오 재현 기술)

  • Jang, Daeyoung;Seo, Jeongil;Lee, Yong Ju;Yoo, Jae-Hyoun;Park, Taejin;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.68-81
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    • 2015
  • Owing to the latest development of component and media processing technologies, UHDTV as a successor of the HDTV is expected that this will be coming soon realization. Accordingly, an audio technology that provides a 5.1-channel surround sound in home should be contemplating on what services should be provided with the advent of UHDTV era. In fact, however, the market of 5.1-channel audio is struggling, due to the difficulty of installation and maintenance of the multi speakers in a home. Meanwhile, the movie sound market for a long time been used in 5.1 and 7.1-channel sound formats, have changed as Dolby ATMOS, IOSONO, AURO3D etc. are launched one after another with the introduction of hybrid audio technologies that include the ceiling and object-based sounds. This very object-based audio technology is assured to be introduced in the home theater and broadcast audio market, and this change in audio technology is expected to be a breath of pioneering technological advances and market growth from the channel-based audio market that lacks flexibility. In this paper, we will investigate a suitable realistic audio solution for UHDTV, and introduce hybrid audio technologies, which is expected to be an audio technology for UHDTV, and we will describe the hybrid audio content format and reproduction methods in a home and consider the future prospects of realistic audio.

An Implementation of Inverse Filter Using SVD for Multi-channel Sound Reproduction (SVD를 이용한 다중 채널상에서의 음재생을 위한 역변환 필터의 구현)

  • 이상권;노경래
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.8
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    • pp.3-11
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    • 2001
  • This paper describes an implementation of inverse filter using SVD in order to recover the input in multi-channel system. The matrix formulation in SISO system is extended to MIMO system. In time and frequency domain we investigates the inversion of minimum phase system and non-minimum phase system. To execute an effective inversion of non-minimum phase system, SVD is introduced. First of all we computes singular values of system matrix and then investigates the phase property of system. In case of overall system is non-minimum phase, system matrix has one (or more) very small singular value (s). The very small singular value (s) carries information about phase properties of system. Using this property, approximate inverse filter of overall system is founded. The numerical simulation shows potentials in use of the inverse filter.

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Comparative Analysis on the Sound Characteristics of Riffles and Pools (여울과 소의 소리특성 비교 분석)

  • Kang, Su-Jin;Kang, Joon-Gu;Kim, Jong-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.878-886
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    • 2018
  • This study quantified the sounds of riffles and pools in natural rivers and conducted a comparative analysis of the frequency and sound pressure per flow velocity. The surveyed area was Namdaecheon basin in Yangyang-gun, Gangwon-do and the sounds of a total of 23 sites were analyzed. A hydro microphone was used to measure the sound and analyze the data using an acoustic analysis program. The location was also selected at places with minimal ambient noise and the measurement points were the depth of riffles and pools. The results revealed an average difference of 0.515 m/s for flow velocity at 8 riffles and 15 pools. The difference in sound pressure occurred due to the flow velocity. In the case of sound pressure, it was measured at an average of 176.8 dB for riffles and 168.2 dB for pools, demonstrating a difference of approximately 8.6 dB. Furthermore, in the case of maximum sound pressure, riffles showed a constant range between 200 Hz and 250 Hz, while the pools exhibited maximum sound pressure at various frequencies from 200 Hz to 1,000 Hz. This revealed the ecological stream reproduction, development of preferred sound sources for aquatic life, and design of structures.

A Tracking of Head Movement for Stereophonic 3-D Sound (스테레오 입체음향을 위한 머리 움직임 추정)

  • Kim Hyun-Tae;Lee Kwang-Eui;Park Jang-Sik
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1421-1431
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    • 2005
  • There are two methods in 3-D sound reproduction: a surround system, like 3.1 channel method and a binaural system using 2-channel method. The binaural system utilizes the sound localization principle of a human using two ears. Generally, a crosstalk between each channel of 2-channel loudspeaker system should be canceled to produce a natural 3-D sound. To solve this problem, it is necessary to trace a head movement. In this paper, we propose a new algorithm to correctly trace the head movement of a listener. The Proposed algorithm is based on the detection of face and eye. The face detection uses the intensity of an image and the position of eyes is detected by a mathematical morphology. When the head of the listener moves, length of borderline between face area and eyes may change. We use this information to the tracking of head movement. A computer simulation results show That head movement is effectively estimated within +10 margin of error using the proposed algorithm.

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A Study about City Reproduction and the House Housing Complex Establishment Idea - For environment activation avid Long Life Housing supply idea of the system - (도시재생과 주거단지 확립방안에 관한 연구 - 환경 친화적인 장수명 공동주택공급의 제도적 활성화방안에 대하여 -)

  • Yoon, Sang Cho;Lee, Joo Hyung
    • KIEAE Journal
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    • v.8 no.4
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    • pp.29-36
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    • 2008
  • The rapid industrialization since the 1960s has caused considerable changes in the appearance of Korean cities. The huge demand and cityward tendency derived from the increase of population with such the expansion from 9 millions in 1960 to 43 millions in 2003, have resulted in number of problems such as the falling-off in the quality of life, amenity, and safety. And above all, the urban identities is not to be found obviously in the cities. With regard to these problems, the re-creation of cities should be emphasized to make environmental, economical, and social improvements and to restore human-oriented activities. In the course of making new improvements cities need to preserve the characteristics and maintain the concordance with their environments. In other words, the restoration of cities ought to be made in the aspect of continuity, which means the accession of genetic factors inherent in cities. In this background, concerning about the system on apartment house especially relating to environmentally sound restoration and comparing with that of Japan, this study proposes the direction needed in the development of urban space.

A Study on Multichannel Speaker reproduction System Assessment method of Domestic Home Environment (가정 환경내에서의 다채널 음장 재현 장치 평가 방법에 관한 연구)

  • Bang Seungbeum;Yim Joonhee;Whang Shin;Kim Soonhoyb;Cheung Wan-Sup;Kwon Hyu-sang
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.161-164
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    • 1999
  • 현재 전세계적으로 멀티미디어나 고화질 TV(HDTV)등의 매체를 이용한 고품위의 미디어가 빠른 속도로 발전하고 있다. 국내에서도 앞으로의 HDTV둥의 효과적 재생 방법이나 녹음 방법에 관한 여러가지 연구가 필요하다. 그러나 현재 재생이나 녹음에 관련된 연구는 상대적으로 전송등에 관련된 연구에 비해 많은 관심을 끌지는 못한 실정이다. 다른 나라의 경우 디지털 TV에 알맞은 밀티 채널 재생방법에 대해 연구하고 최적화 방법 등의 실험이 이루어져 왔다. 그러나 국내에는 아직 이러한 연구가 미흡한 실정이며 나름대로의 국내 가정환경에 알맞는 멀티채널 스피커의 배열 방법 등에 관한 연구와 표준에 대한 필요성이 있다. 여기에서는 일반적인 가정 환경에서 5.1채널에 대응하는 스피커 배열의 최적화 실험시 고려되어야 할 사항들과 그 시스템의 평가방법에 대하여 살펴보기로 한다.

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Effects of local conspecific abundance on seed set and seed predation, and control of Carpinus laxiflora (Betulaceae) population density

  • Katori, Takuro;Nakashizuka, Tohru
    • Journal of Ecology and Environment
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    • v.38 no.1
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    • pp.39-45
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    • 2015
  • In this study, the dependence of local conspecific abundance on seed set and predation was examined, and determinates of population density of the temperate tree species Carpinus laxiflora (Betulaceae) in Inagi city, Tokyo, Japan were identified. During a good seed year (2013), seeds were sampled from 27 individuals and categorized as Sound, Empty, Predated, Immature, Decayed, or Broken. Empty seeds were identified as those that failed to fertilize and predation rates were defined as the proportion of seeds that were affected by predators. The proportion of the seed set that was fertilized was significantly positively correlated with local abundance of conspecific trees, while the proportion of seeds that escaped predation was significantly negatively correlated with local abundance of conspecific trees. Thereby, the production of Sound seeds was highest at sites with moderate local conspecific abundance. Although this phenomenon was only observed in a few cases, it clearly showed optimal reproductive success under conditions of moderate density of conspecific reproductive adults, suggesting a mechanism that controls the population density of this species.

Implementation of an Intelligent Audio Graphic Equalizer System (지능형 오디오 그래픽 이퀄라이저 시스템 구현)

  • Lee Kang-Kyu;Cho Youn-Ho;Park Kyu-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.76-83
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    • 2006
  • A main objective of audio equalizer is for user to tailor acoustic frequency response to increase sound comfort and example applications of audio equalizer includes large-scale audio system to portable audio such as mobile MP3 player. Up to now, all the audio equalizer requires manual setting to equalize frequency bands to create suitable sound quality for each genre of music. In this paper, we propose an intelligent audio graphic equalizer system that automatically classifies the music genre using music content analysis and then the music sound is boosted with the given frequency gains according to the classified musical genre when playback. In order to reproduce comfort sound, the musical genre is determined based on two-step hierarchical algorithm - coarse-level and fine-level classification. It can prevent annoying sound reproduction due to the sudden change of the equalizer gains at the beginning of the music playback. Each stage of the music classification experiments shows at least 80% of success with complete genre classification and equalizer operation within 2 sec. Simple S/W graphical user interface of 3-band automatic equalizer is implemented using visual C on personal computer.