• Title/Summary/Keyword: Sound recognition

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Design of Cane Mechanism for Walking Aid of Visually Impaired Person (시각장애인의 보행 보조를 위한 지팡이 메커니즘 설계)

  • Kim, Byoung-Ho
    • The Journal of Korea Robotics Society
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    • v.11 no.2
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    • pp.108-114
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    • 2016
  • This paper presents a sensor-based cane mechanism for walking aid of the visually impaired person. We also describe an approach to decide properly the length of the specified cane mechanism. The cane mechanism has some sensors to identify the possibility of a collision between the cane user and an object and/or a person, and a signal processing unit that enables the user to recognize such a collision is attached in the mechanism. Thus, the walker using this cane can recognize in advance the possibility of such a collision in his walking process. Consequently, it is helpful for the visually impaired person to walk on a pedestrian road safely. The feature of the proposed cane mechanism and its availability have been shown through experimental works in a typical walking environment.

Wild Animal Repellent System For Prevention of Crop Damage By Wild Boars (멧돼지에 의한 농작물 피해 방지를 위한 유해조수 퇴치 시스템)

  • Ha, Yeongseo;Shim, Jaechang
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.215-221
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    • 2021
  • The agricultural is plagued by agricultural damage from wild boars every year. As a result, research on systems to repelling wild boars continues, and most of the systems are to detect objects with body temperature through sensors and then repelling them with actions such as light and sound. The problems of these system are operating regardless of wild boars and people, which can cause significant accident when using electric fence. In addition, If the same repelling action is repeated, wild boars can be adapted to that repelling action. As a solution to the two problems, Adaptation problem can be solved by random sounds and distinction problem can be solved by YOLO V4.

Non-Contact Material Recognition from Test-bench using Reflected Signal from Active Sound Wave and Machine Learning (능동 음파의 반사 신호와 기계학습을 이용한 테스트 벤치에서의 비접촉기반 재질 인식)

  • Min-Hyun Kim;Jihoon Kang;Joongeun Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.506-508
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    • 2023
  • 비접촉 음파 센서와 기계학습을 결합하여 도로 표면의 투명한 블랙아이스 감지 및 노면 분류 97%의 정확도를 달성한 새로운 접근 방법을 제안한다. 개발된 시스템은 블랙아이스를 포함한 다양한 물질의 반사 특성을 분석하여 미끄러운 도로 상황을 실시간 감지 및 예측이 가능하여 도로 안정성을 향상한다. 본 연구에서는 테스트 벤치와 투명하고 미끄러운 물질을 이용하여 블랙아이스를 감지할 수 있는 기술의 정확도를 비교하며, 실험 결과를 통해 제안된 블랙아이스 감지 방법의 타당성을 입증하고자 한다.

Sound Recognition Devices for audibly impaired Individuals (Hearing impaired accident prevention application using artificial intelligence) (청각 장애인의 소리 인식 보조기기 (인공지능을 이용한 청각 장애인 사고 예방 어플리케이션) )

  • Jung-Ho Ko;Wan-Ho Lee;Hee-Seung Shin;Sung-Hwan KIm;Youl-hun Seoung;Ho-Sup Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1010-1011
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    • 2023
  • 코로나19 팬데믹 이후 배달 앱 사용량이 증가에 따라 배달 오토바이 수가 급증하면서 이와 관련 사고 또한 급격히 증가하는 추세를 보이고 있다. 특히 청각 장애인들은 도로에서 이러한 종류의 사고 위험에 더욱 노출되어 있으며, 이 문제를 해결하기 위해 구글 앱 인벤터를 사용하여 도로에서 오토바이 소리를 인식하는 인공지능 학습 모델을 개발하였다. 개발된 어플리케이션은 도로에서 오토바이 소리를 감지하고 사용자에게 진동과 사진으로 알림을 보냄으로써 사고를 예방에 기여할 수 있다.

Development of a Raspberry Pi-based Banknote Recognition System for the Visually Impaired (시각장애인을 위한 라즈베리 파이 기반 지폐 인식기 개발)

  • Lee, Jiwan;Ahn, Jihoo;Lee, Ki Yong
    • The Journal of Society for e-Business Studies
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    • v.23 no.2
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    • pp.21-31
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    • 2018
  • Korean banknotes are similar in size, and their braille tend to worn out as they get old. These characteristics of Korean banknotes make the blind people, who mainly rely on the braille, even harder to distinguish the banknotes. Not only that, this can even lead to economic loss. There are already existing systems for recognizing the banknotes, but they don't support Korean banknotes. Furthermore, because they are developed as a mobile application, it is not easy for the blind people to use the system. Therefore, in this paper, we develop a Raspberry Pi-based banknote recognition system that not only recognizes the Korean banknotes but also are easily accessible by the blind people. Our system starts recognition with a very simple action of the user, and the blind people can hear the recognition results by sound. In order to choose the best feature extraction algorithm that directly affects the performance of the system, we compare the performance of SIFT, SURF, and ORB, which are representative feature extraction algorithms at present, in real environments. Through experiments in various real environments, we adopted SIFT to implement our system, which showed the highest accuracy of 95%.

A Needs Assessment of People with Hearing Impairment for Hearing Augmentation Technology Development: Focusing on Risk Context Awareness Communication (청각증강 기술 개발을 위한 청각장애인의 욕구조사: 위험상황 인식 및 의사소통 분야를 중심으로)

  • Lee, Jun Woo;Lee, Hyuna;Bach, Jong Mie
    • 재활복지
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    • v.22 no.3
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    • pp.225-257
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    • 2018
  • The purpose of this study is to find the application point of hearing augmentation technology development through examining the risk context experience of people with hearing impairment and the use of assistive device used as an alternative technology. Data of 355 people with hearing impairment with official disability grading was analyzed. The results of this study are first, research participants had no experience of recognizing any sound or vibration in situations highest in the order of means of transportation, material, and nature. Especially the ratio of being unable to recognize the sound and vibration of means of transportation was high, which implies the high possibility of people with hearing impairment experiencing risk. Secondly, the risk context that people with hearing impairment will most likely to experience are highest in the order of traffic accident, pedestrian accident, and daily life at home. Thirdly, the recognition of 2G phone/smart phone, vibrating digital alarm clock, light bar, vibrating wrist watch as assistive device for risk context awareness and notification was high and the satisfaction level of 2G phone/smart phone was the highest. Fourthly, the research participants had high recognition of assistive device for communication in the order of hearing aid, smart phone, videophone, cochlear implant and 2G phone and it was found that the satisfaction level and communication improvement level was the highest using the smart phone. Lastly, for the development of hearing augmentation technology the research participants recognized the importance of portable/wear convenience, price, and motion accuracy and for notification delivery means they preferred the method of using sight(text and light). Based on the results of this study policy and practical plans for hearing augmentation technology development for people with hearing impairment in risk context are proposed.

A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

A Study of Pedestrian Navigation Service System for Visual Disabilities (시각장애인용 길안내 서비스 시스템에 대한 연구)

  • Jang, Young Gun;Cha, J.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.4
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    • pp.315-321
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    • 2017
  • This paper is a study on the design and realization of Pedestrian navigation service system for the visually impaired. As it is an user interface considering visually impaired, voice recognition functioned smartphone was used as the input tool and the Osteoacusis headset, which can vocally guide directions while recognizing the surrounding environment sound, was used as the output tool. Unlike the pre-existing pedestrian navigation smartphone apps, the developed system guides walking direction by the scale of the left and right stereo sound of the headset wearing, and the voice guidance about the forked or curved path is given several meters before according to the speed of the user, and the user is immediately warned of walking opposite direction or proceeding off the path. The system can acquire stable and reliable directional information using the motion tracker with the dynamic heading accuracy of 1.5 degrees. In order to overcome GPS position error, we proposed a robust trajectory planning algorithm for position error. Experimental results for the developed system show that the average directional angle error is 6.82 degrees (standard deviation: 5.98) in the experimental path, which can be stated that it stably navigated the user relatively.

The Intensification of the Environmental Education Contents in Home Economics Education (가정 교육에서의 환경 교육내용 체계화 및 강화 방안)

  • 왕석순
    • Hwankyungkyoyuk
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    • v.12 no.1
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    • pp.150-171
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    • 1999
  • This study is aimed to systematize the contents of environmental education in the home education and to develop the environmental education. For this, this study firstly examined the characteristics and goals of home education and its relation to environmental education. Secondly, in the paradigm of environmental education this study analyzed the goals and contents of environmental education in the domain of home education which is included in the practicum subject of the 7th curriculum. Thirdly, this study examined the effective teaching and learning methods for home education and the considerations in organization of textbook contents which reflect these teaching and learning methods. Finally, this study suggested an example of textbooks which reflect all these considerations. It has been found out that: (1) the home education is based on the recognition of environmental problems related to home life, (2) the home education explains the environmental problems, and (3) the home education has its goals of acquring active attitudes and skills to solve these problems. In the teaching contents, the home education was analyzed to have the following concerning environmental education: the utilization of resources for food, clothes, and housing and home life, that is, the domain of ‘environmental sanitation’ related to food ingestion and sanitary life, the domain of ‘sound consumption life’ related to the utilization of resources and their consumption, and the domain of ‘environmental pollution’ on the prevention of every kind of pollutants in the home life. However, the environmental education in the home education according to the 7th educational curriculum has the distinctiveness from the contents of environmental education which were emphasized in the past home education. The distinctiveness are as following: (1)the resources matter is dealt with in the aspect of recycling various resouces from home life, (2)the prevention or reduction of pollutants in life which take the considerable part of environmental pollution is emphasized, (3)children's sensitivity In environment is emphasized to be developed, and (4)the importance of life is emphasized to be taught.

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A Basic Study of Warming Sounds for Integrated Ship Bridge Alarm System (통합 선교 알람 시스템을 위한 Warning Sounds에 대한 기초 연구)

  • Lee Bong-Wang;Kim Hongtae;Yang Chan-Su;Yang Young-Hoon;Gong In-Young;Yang Won-Jae
    • Proceedings of KOSOMES biannual meeting
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    • 2005.05a
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    • pp.7-12
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    • 2005
  • A ship can be considered as a large human-machine system and the interaction between worker and system affects the work performed and its efficiency. Inside the bridge of a ship, there exist many auditory signals as well as visual signals. However, only a few studies have been performed related to human recognition to alarm systems in bridge. In this study, auditory icons and abstract sounds are compared to find more effective means of alarm systems. the study result shows tint auditory icons are recognized faster than abstract sounds. This result is expected to be used as a basic data for developing performance criteria of auditory display inside bridge and for designing integrated ship bridge alarm system.

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