• Title/Summary/Keyword: Sound art

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High School of Arts students' Understanding of the Nature of Science and Nature of Art (과학과 예술의 본성에 대한 예술고 학생들의 인식)

  • Kim, Hee-Jung;Kim, Sung-Won
    • Journal of The Korean Association For Science Education
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    • v.32 no.4
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    • pp.586-603
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    • 2012
  • This study is a survey conducted to explore what art high school students specifically see as nature of science. Third-year students of a high school of arts in Gyeonggi-do participated in the survey. The questionnaire was classified into three categories - the formative arts in the fine arts, the sound arts in music, the performing arts in dance, and drama and play. The study analyzed what they think of as similar aspects of science and art respectively according to their majors, with focus on the extracts. As a result, they mentioned 'creative imagination', 'correlation with technology', 'social and cultural relation', 'subjectivity', 'variability', and 'inquiring attitude' as similarities between science and art. The results are almost the same as the elements of the nature of science as agreed on by scientists. From the result, we can assume that students majoring in art, indeed, need an education on the nature of science. Also, while the fine arts students have more tendency to perceive inquiring attitude than others, music students are more likely to perceive variability than others. Therefore, teaching strategy in experimental inquiring context for the former is more helpful in understanding the nature of science, and teaching strategy in the context of scientific history for the latter.

A Study on Expression for Indoor Design base of Interactive using Digital Art (디지털 아트를 활용한 인터랙티브 기반의 실내공간디자인 표현 연구)

  • Kim, JaeHeon;Park, Byeong-Ju;Choi, Yeong-Geun;Park, Su-Jin;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.635-638
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    • 2009
  • The latest, Digital art is attempt new field's Art, that is utilize variously digital media image, sound, simulation, 3D holography. A large number of Digital Art is contact with the audiance in pavilion(limit place and limit period). However, It will be possible, If Digital Art can use place digital form media even there are indoor, outdoor, anywhere. This paper analyze reciprocal action for utilize Digital Art in indoor space design, and this paper study expression about indoor design base of interactive.

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Multimedia Technologies for Teaching Musical Art under Present-day Conditions

  • Svitlana Huralna;Nataliia Demianko;Nataliia Sulaieva;Viktoriia Irkliienko;Tetiana Horokhivska
    • International Journal of Computer Science & Network Security
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    • v.24 no.5
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    • pp.165-171
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    • 2024
  • The processes of society's informatization and digitalization necessitate the widespread use of new pedagogical technologies. Through these technologies, comprehensive disclosure of didactic functions of new methods of educational activity and the realization of the potential and creative potential. The use of information and computer multimedia technologies in teaching music art is especially relevant in the intensification of the development of interactive technologies, the transition to mixed forms of learning, and a period of socio-economic and sociopolitical upheavals. The study aims to substantiate the theoretical and applied principles of the analysis of multimedia technology learning musical art in modern conditions and assess the status and trends in their use in conducting educational activities. The study uses general scientific and unique methods of economic analysis, in particular, analysis and synthesis, analogy and comparison, generalization and systematization, and graphic ways. Regarding the results of the study of multimedia technologies for teaching musical art in current conditions, it was found that they contribute to the development of the seeker's creative, creative, and cognitive activity, have a positive impact on learning material, and diversify the educational process. Multimedia technologies such as presentations, programs for watching a video, listening to audio, music and singing karaoke, electronic encyclopedias, and Internet resources are proven to be the most used in music education. They have several qualitative and quantitative advantages, manifested in the possibilities of audio-visual presentation of educational material and significantly higher information density. It is suggested to strengthen the use of such computer programs as Microsoft Word, Ahead Nero, Finale, Adobe Audition, Sound Forge, and Microsoft PowerPoint for musical art classes.

A Study on the ugliness in the (영화 <이레이저 헤드>에 나타난 '추(醜)'에 관하여)

  • Rhee, Doungkyu
    • Trans-
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    • v.8
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    • pp.29-53
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    • 2020
  • This paper aims to study the aesthetics of ugliness in David Lynch's first film . First, as a background study, it examines the history of ugliness in the history of beauty and discusses the meaning of ugliness in an aesthetic sense. Furthermore, i will look at the aesthetic theory of Rosenkrantz's Aesthetic Theory, which has developed in-depth discussions about ugliness, and discusses similar or other aspects of opinion. Finally, to demonstrate the aesthetics of the application of ugliness in modern cinema, the specific sound of David Lynch's film is analyzed in detail and its relationship with images. Through this discussion, I would like to clarify the aesthetic meaning of ugliness as an aesthetic category in the field of film.

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A Study on Metaphor process in south windows of the Chapel at Ronchamp (Ronchamp성당 남측 개구부에 나타나는 은유사고의 메카니즘에 관한 연구)

  • Cha Myung-Yeol;Yoon Ki-Byung;Lee Jeung-Kyu;Lee Han-Seok
    • Korean Institute of Interior Design Journal
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    • v.14 no.2 s.49
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    • pp.72-82
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    • 2005
  • Metaphor has been regarded as a simple methods for decorating languages for a long time, nowadays it has important role in creative thinking. Designers have had used metaphoric thoughts in art work design and architectural design as well as writers. But designers and art critics have not recognize its importance, in addition research about metaphor specially in design have not even started yet in any design areas. This research is on the line of studying automation design by explain mechanism of metaphoric design regarded as black box. Ronchamp Chapel design by Le Corbusier has been analyzed and some metaphoric processes has been logically described. In this process, properties of sound are transferred and used as window design to control lights.

Parameter-setting-free algorithm to determine the individual sound power levels of noise sources (적응형 파라미터 알고리즘을 이용한 개별 소음원의 음향파워 예측 연구)

  • Mun, Sungho
    • International Journal of Highway Engineering
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    • v.20 no.3
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    • pp.59-64
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    • 2018
  • PURPOSES : We propose a parameter-setting-free harmony-search (PSF-HS) algorithm to determine the individual sound power levels of noise sources in the cases of industrial or road noise environment. METHODS :In terms of using methods, we use PSF-HS algorithm because the optimization parameters cannot be fixed through finding the global minimum. RESULTS:We found that the main advantage of the PSF-HS heuristic algorithm is its ability to find the best global solution of individual sound power levels through a nonlinear complex function, even though the parameters of the original harmony-search (HS) algorithm are not fixed. In an industrial and road environment, high noise exposure is harmful, and can cause nonauditory effects that endanger worker and passenger safety. This study proposes the PSF-HS algorithm for determining the PWL of an individual machine (or vehicle), which is a useful technique for industrial (or road) engineers to identify the dominant noise source in the workplace (or road field testing case). CONCLUSIONS : This study focuses on providing an efficient method to determine sound power levels (PWLs) and the dominant noise source while multiple machines (or vehicles) are operating, for comparison with the results of previous research. This paper can extend the state-of-the-art in a heuristic search algorithm to determine the individual PWLs of machines as well as loud machines (or vehicles), based on the parameter-setting-free harmony-search (PSF-HS) algorithm. This algorithm can be applied into determining the dominant noise sources of several vehicles in the cases of road cross sections and congested housing complex.

A Development of Theatre Art Major Course based on Case Studies of Media Technology-converged Performances (미디어기술 융합공연 사례분석을 통한 무대미술 전공 교과목 연구)

  • Park, Jin-Won;Kim, Ga-Eun
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.562-571
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    • 2019
  • The expansion of the performing arts market to include new genres of art that combine art and cutting-edge media technology has surpassed the limitations of traditional theatre art elements such as stage, costumes, lighting, sound, and props, allowing free expression of space-time and visual art. It is growing into a wide area with unlimited potential in the performing arts sector. In response to these changes and the demands of the time, there is an increasing demand for multi-talents who can plan and produce arts and technology-converged contents that will contribute to the development of the performing arts industry. As a result, university departments related to theatre art across the country feel that it is urgent to develop curricula that will enhance students' competency by incorporating the latest media technologies such as virtual reality, holography, and interactive motion sensors into the existing performance art visualization process. In this study, the author will examine the process of developing courses in technology-incorporated theatre art (design) through case studies of media technology-converged performances from the past 10 years. Based on the traditional concept of theatre art, the attempt to fuse stage art with media technology will be a cornerstone of attempts to foster a group of talented artists who transcend the limits of creative visual expression and creative value.

An Experiment Study on the Structure-borne Noise Reduction of Building Nearby the Road by Using Ballast Mat Pavement Method (도상 매트 공법 도로포장에 의한 자동차 도로 인근 건축물의 고체전파음 저감효과에 관한 실험적 연구)

  • 이익주;유제남
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.11
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    • pp.1153-1160
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    • 2004
  • In contemporary society, vibration and noise in the road nearby buildings have become social problems as vehicles operation has increased. Especially. in the case of the building used to art performance, available suitability of the building is tested by the indoor noise class. Therefore, the Purpose of this paper is the measurement of the structure-borne noise of Seoul Art Center nearby Umyeonsan tunnel and analyzing the effects of countermeasure to it. To measure the effects of countermeasure, not only structure-borne noise is measured, but also the vibration is measured, before and after the construction of Pavement using pad and porous asphalt. Consequently, the sound pressure level in art center 1st floor is reduced after mat pavement method, structure-borne noise that was high In 25Hz wide-band before pavement decreased regardless of experimental vehicle's velocity Using porous asphalt pavement the noise was reduced about 3 dB(A).

Study on the colors of Kim Whan-ki's painting (색으로 본 김환기의 작품 세계)

  • Kim, Hyun-Suk
    • The Journal of Art Theory & Practice
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    • no.3
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    • pp.155-172
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    • 2005
  • Kim Whan-ki is an unusual instance in Korean modern artists, who payed attention to emotional and expressive effects of colors. The color of Whan-ki's paintings have been recognized as linked with 'blue' in spite that he used colors within the category of 'Colors of Five Directions(五方色)', which are traditional oriental colors composed of red, lue, yellow, white, green and black. Kim Whan-ki unearthed upon similarity of Five Directions Colors to the three(five) primary colors which modern abstract painter like Mondrian layed down. Whan-ki switched the five directions colors to modern ones. Kim Whan-ki's dot painting in which pure and watery color is sucked in ground is modernistic adaptation from ink painting. He packs a dot with sky and earth, moon and stars, forest and tree, birds and flowers, friends at his hometown, wind, sound and so on. Putting tens of thousands of these shapes and colors into a dot is modernistic version from ink painting. In that point there is a possibility to say that 'dark blue' of the dot painting is 'Hyun-saec(玄色)'. Eventually we can make sure that Kim Whan-ki's view of Art originated in oriental philosophy and beauty.

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Estimation of Articulatory Characteristics of Vowels Using 'ArtSim' (Artsim'을 이용한 모음의 조음점 추정에 관한 연구)

  • Kim Dae-Ryun;Cho Cheol-Woo
    • MALSORI
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    • no.35_36
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    • pp.121-129
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    • 1998
  • In this paper, articulatory simulator 'Artsim' is used as a tool for the experiments to examine the articulatory characteristics of 6 different vowels. Each vowels are defined by some articulatory points from their vocal tract area functions and shapes of tongues. Each points are varied systematically to synthesize vowels and the synthesized sound is evaluated by human listners. Finally distributions of each vowels within vowel space is obtained. From the experimental results it is verified that our articulatory simulator can be used effectively to investigate the articulatory characteristics of speech.

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