• 제목/요약/키워드: Sound System Design

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The Design of Intelligent Real Sound Play Flatform and Service Based-on User's Information (사용자 정보 기반 지능형 실감 사운드 재생 플랫폼 및 서비스 구현)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.3
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    • pp.174-182
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    • 2011
  • Conventional home audio system (e.g. AV Receiver, CD Player etc) has a various functionality of audio play, channel mixing, but the remote controller of these audio players is too complex, difficult for user to manage them effectively. Users want to use these functionalities with more easy, comprehensible way. In this study, "intelligent real-sound presentation technology" that support high quality, realistic audio and the "design of complex information and controller of real sound using intelligent real sound play and control interface" will be introduced. So user can actively, realistically enjoy and play real sound based on user's preference, emotion and circumstance, instead of user's passive service.

An Experimental Study on the Optimistic Recognition Level of Public Address System as a Soundscape Application Facility (사운드스케이프 적용을 위한 옥외 P.A. 시스템의 적정 인지레벨에 관한 실험적 연구)

  • Song, Min-Jeong;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.11
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    • pp.1050-1055
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    • 2007
  • P.A.(public address) system is considered as an useful active soundscape appliance which can gives a place identity and vitality by introducing conventional musics, environmental musics, bird singing sounds etc. In this study, the main aim is to know the optimistic distance from the speaker and sound pressure level range of introducing sound. So, the sound pressure level of P.A. system due to distances were measured and subjects' responses with level variations were checked. The main results are as follows. Level range from 64 dB to 71 dB is comfortable for subjects. And the optimal level of introducing sound is related with sound source characteristics. The results of this study could be used for street furniture location design and P.A. system output level.

Hardware Design of Enhanced Real-Time Sound Direction Estimation System (향상된 실시간 음원방향 인지 시스템의 하드웨어 설계)

  • Kim, Tae-Wan;Kim, Dong-Hoon;Chung, Yun-Mo
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.115-122
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    • 2011
  • In this paper, we present a method to estimate an accurate real-time sound source direction based on time delay of arrival by using generalized cross correlation with four cross-type microphones. In general, existing systems have two disadvantages such as system embedding limitation due to the necessity of data acquisition for signal processing from microphone input, and real-time processing difficulty because of the increased number of channels for sound direction estimation using DSP processors. To cope with these disadvantages, the system considered in this paper proposes hardware design for enhanced real-time processing using microphone array signal processing. An accurate direction estimation and its design time reduction is achieved by means of an efficient hardware design using spatial segmentation methods and verification techniques. Finally we develop a system which can be used for embedded systems using a sound codec and an FPGA chip. According to experimental results, the system gives much faster real-time processing time compared with either PC-based systems or the case with DSP processors.

Implementation of the Aural Cueing System of the Reconfigurable Tactical SFTS for the Rotor Aircraft (회전익 항공기용 가변형 전술용 시뮬레이터의 음향 재생 시스템 제작)

  • Hong, Seung-Beom;Choi, Youn-Chul
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.17 no.4
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    • pp.48-54
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    • 2009
  • We implemented the Aural Cueing System(ACS) system of the reconfigurable tactical trainer(RTT) for th rotor aircraft. RTT provides a collective training system to meet aviation training requirements and supports organizational training for aviations units in combined arms collective training and mission rehearsal. ACS handles the volume, pitch and repetition of the digitally stored sounds based on commands it receives from an UDP/IP. In this paper, we explained and implemented the conceptual and detail design the ACS system for the rotor aircraft such as AH-1H(Iroquios), UH-60(Blackhwak), AH-1(Cobra) etc. The conceptual design composed of the sound cueing data analysis, sound modelling which is inner, outer, weapon and warn environment of rotor aircraft, sound synthesis and replay.

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An Experimental Study on the Optimistic Recognition Level of Public Address System as a Soundscape Application Facility (사운드스케이프 적용을 위한 옥외 P.A. 시스템 적정 인지레벨에 관한 실험적 연구)

  • Song, Min-Jeong;Jang, Gil-Soo;Shin, Hoon;Shin, Young-Gyu;Lee, Tai-Kang
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.05a
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    • pp.726-729
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    • 2006
  • As a active soundscape facility, P.A. system is a useful instrument to give place identity and vitality by letting out music, environmental music, bird singing sound etc. In this study, to know the optimistic distance and sound level range of introducing sound, sound levels due to distance were measured and subject responses were checked by questionnaire. Levels from 64dB to 71dB are recommended by subjects. And the optimistic level of introducing level is related with level variance of sound source. The results of this study could used for street furniture location design and P.A. system output level.

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Virtual Sound Localization algorithm for Surround Sound Systems (서라운드시스템을 위한 가상 음상정위 알고리즘)

  • Lee Sin-Lyul;Han Ki-Young;Lee Seung-Rae;Sung Koeng-Mo
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.81-84
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    • 2004
  • In this paper, we propose a virtual sound localization algorithm which improves the sound localization accuracy and sound color preservation for two channel and multi-channel surround speaker layouts. In conventional CPP laws, the sound direction is different from the panning angle and the sound color is different from real sound source especially when the speakers are spread out widely. To overcome this drawback, we design a virtual sound localization algorithm using directional psychoacoustic criteria (DPC) and sound color compensator (SCC). The analysis results show that in the case of the proposed system, the sound direction is the same as the panning angle in the audible frequency range and the sound color is less deviated from a real sound source than the conventional CPP law. In addition, its performance is verified by means of subjective tests using a real sound source.

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A comprehensive design cycle for car engine sound: from signal processing to software component to be integrated in the audio system of the vehicle

  • Orange, Francois;Boussard, Patrick
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2012.04a
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    • pp.208-209
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    • 2012
  • This paper describes a comprehensive process and range of design tools and components for providing Improved perception of engine sound for mass production vehicles by the generation of finely tuned engine harmonics.

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Sound recognition and tracking system design using robust sound extraction section (주변 배경음에 강인한 구간 검출을 통한 음원 인식 및 위치 추적 시스템 설계)

  • Kim, Woo-Jun;Kim, Young-Sub;Lee, Gwang-Seok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.8
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    • pp.759-766
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    • 2016
  • This paper is on a system design of recognizing sound sources and tracing locations from detecting a section of sound sources which is strong in surrounding environmental sounds about sound sources occurring in an abnormal situation by using signals within the section. In detection of the section with strong sound sources, weighted average delta energy of a short section is calculated from audio signals received. After inputting it into a low-pass filter, through comparison of values of the output result, a section strong in background sound is defined. In recognition of sound sources, from data of the detected section, using an HMM(: Hidden Markov Model) as a traditional recognition method, learning and recognition are realized from creating information to recognize sound sources. About signals of sound sources that surrounding background sounds are included, by using energy of existing signals, after detecting the section, compared with the recognition through the HMM, a recognition rate of 3.94% increase is shown. Also, based on the recognition result, location grasping by using TDOA(: Time Delay of Arrival) between signals in the section accords with 97.44% of angles of a real occurrence location.

The Design of IoT Device System for Disaster Prevention using Sound Source Detection and Location Estimation Algorithm (음원탐지 및 위치 추정 알고리즘을 이용한 방재용 IoT 디바이스 시스템 설계)

  • Ghil, Min-Sik;Kwak, Dong-Kurl
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.53-59
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    • 2020
  • This paper relates to an IoT device system that detects sound source and estimates the sound source location. More specifically, it is a system using a sound source direction detection device that can accurately detect the direction of a sound source by analyzing the difference of arrival time of a sound source signal collected from microphone sensors, and track the generation direction of a sound source using an IoT sensor. As a result of a performance test by generating a sound source, it was confirmed that it operates very accurately within 140dB of the acoustic detection area, within 1 second of response time, and within 1° of directional angle resolution. In the future, based on this design plan, we plan to commercialize it by improving the reliability by reflecting the artificial intelligence algorithm through big data analysis.

Design of Spontaneous Acoustic Field Reproducing System (능동형 음장조성시스템의 설계)

  • Kook, Chan;Jang, Gil-Soo;Jang, Gyung-Sung;Kim, Sun-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.611-614
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    • 2005
  • The introduction of the sound based on the soundscape concept has the effect to offer comfortable sound environments at the public spaces by masking undesired ones and to identify the spaces. Sound installation, sound sculptor and the soundscape are used for these purpose, but the most important factors to be considered therein are to determine what kind of sounds to offer and how to adjust them to the changing circumstances. But, installing, maintaining and adjusting the soundscape system directly in the field will ensue numerous problems as well as high costs. And, even if it was epochal and novel when the soundscape is first installed at a space, new different sound environment is necessary to continue the effectiveness as time goes. Thus, this study aims at devising the instrument system that has the artificial intelligence, enables to remote control, with a great ease, numerous variables, reproduce most agreeable sound sources, and can produce the proper sound fit to the space automatically and spontaneously.

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