• Title/Summary/Keyword: Sorting Algorithm education

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Development of AR Content for Algorithm Learning

  • Kim, So-Young;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.292-298
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    • 2022
  • Coding education and algorithm education are essential in the era of the fourth industrial revolution. Text-oriented algorithm textbooks are perceived as difficult by students who are new to coding and algorithms. There is a need to develop educational content so that students can easily understand the principles of complex algorithms. This paper has implemented basic sorting algorithms as augmented reality contents for students who are new to algorithm education. To make it easier to understand the concept and principles of sorting algorithms, sorting data was expressed as a 3D box and the comparison of values according to the algorithms and the movement of values were produced as augmented reality contents in the form of 3D animations. In order to help with the understanding of sorting algorithms in C language, the change of variable values and the exchange of data were shown as animations according to the execution order of the code and the flow of the loop. Students can conveniently use contents through a smart phone without special equipment by being produced in a marker-based manner. Interest and immersion, as well as understanding of classes of sorting algorithms can be increased through educational augmented reality-based educational contents.

Development of Sorting Algorithm Contents for Improving the Problem-solving Ability in Elementary Student (초등학생용 문제해결력 증진을 위한 정렬 알고리즘 교육자료 개발)

  • Jang, Junghoon;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.151-160
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    • 2016
  • Algorithm education is emphasized as an instrument for teaching the basic principles of Computer Science. But these materials is very short-fall. We'll present the CS Unplugged-based algorithm contents, which is easy to learn for elementary student. These contents for self-directed learning consisted of the activity-based learning. For problem-solving algorithm learning in everyday life we were developed the hashing techniques on the basis of the basic searching and sorting algorithms. For checking the adequacy of these materials were tested by surveys of teacher professional groups, and we obtain the appropriate conclusions for sorting algorithm contents for improving the problem-solving ability for in elementary student.

Designing Hybrid Sorting Algorithm for PC with GPU (GPU가 장착된 PC를 위한 혼합 정렬 알고리즘 설계)

  • Kwon, Oh-Young
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.281-286
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    • 2011
  • Data sorting is one of important pre-process to utilize huge data in modern society, but sorting spends a lot of time by sorting itself. In this paper, we presented hybrid sorting algorithm that splits array to sort concurrently in CPU and GPU. To do this, we decided most effective range of array based on hardware performance, then accomplished reducing whole sorting time by concurrent sorting on CPU and GPU. As shown in results of experiment, hybrid sorting improved about eight percent of sorting time in comparison with the sorting time using only GPU.

An Experimental Analysis on the Unplugged Sorting Activity for Computer Science Education (컴퓨터과학 교육용 정렬 놀이를 위한 실험적 분석)

  • Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.671-679
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    • 2018
  • Sorting algorithms are the basic building blocks that computer science students need to learn. In recent years, sorting algorithms also have begun to be taught in K-12 classrooms using "the educational sorting game" described in CSUnplugged. However, although the educational sorting game was developed for students aged 8 and up, it is hard for K-12 teachers to play with their students because it is difficult for teachers to understand all of the algorithms and some popular algorithms do not work well in the educational sorting game. In this paper, we discuss what teachers should know, and experimentally analyze the performance of the existing algorithms when applied to the educational sorting game.

Development of Visualization Tool for Sorting Programming Instruction (정렬 프로그래밍 교육을 위한 시각화 도구의 개발)

  • Jeong, InKee
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.27-35
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    • 2004
  • Data structure and algorithm are primary courses for computer programming instruction. However, now those are not interesting courses for students because the programming instruction methodologies that used these courses are not the proper methodologies for the visual and windows programming. The Sorting programming is the same as other data structures. Therefore, we developed the VTSPI (Visualization Tool for Sorting Programming Instruction) which is a software component to instruct sorting program effectively for solving these problems. As a result, students can code, understand and debug their programs because VTPSI is software components based on visual programming.

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A Comparison of Teaching and Learning Method of Sorting Algorithm based on the Playing Activity and Animation (놀이 활동 중심과 애니메이션 기반의 정렬 알고리즘 교수-학습 방법 비교)

  • Lee, Yong-Bae;Lee, Yeong-Mi
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.225-236
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    • 2009
  • According to the revised guideline for information & communication technology, algorithm has to be dealt with the learning contents from elementary school, so now it needs to study various educational methods for students to learn algorithm easily and effectively. In this study, after selecting sort algorithms as the content of learning, which is recognized as an important part of algorithm, an playing activity-based algorithm teaching method and an animation-based algorithm learning and teaching method were applied for the lower graders of an elementary school. Sorting algorithm education is adopted in two different ways, then we got two conclusions after analyzing the results of a specially designed achievement test and the questionnaire. First, there were not great differences in both educational methods in academic achievement, but it was clear that the lower grade elementary students can learn algorithm with ease. Second, the playing activity-centered algorithm education is more effective than animation-based education in improving students' comprehension, interest and satisfaction.

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A Study on Clustering of Core Competencies to Deploy in and Develop Courseworks for New Digital Technology (카드소팅을 활용한 디지털 신기술 과정 핵심역량 군집화에 관한 연구)

  • Ji-Woon Lee;Ho Lee;Joung-Huem Kwon
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.565-572
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    • 2022
  • Card sorting is a useful data collection method for understanding users' perceptions of relationships between items. In general, card sorting is an intuitive and cost-effective technique that is very useful for user research and evaluation. In this study, the core competencies of each field were used as competency cards used in the next stage of card sorting for course development, and the clustering results were derived by applying the K-means algorithm to cluster the results. As a result of card sorting, competency clustering for core competencies for each occupation in each field was verified based on Participant-Centric Analysis (PCA). For the number of core competency cards for each occupation, the number of participants who agreed appropriately for clustering and the degree of card similarity were derived compared to the number of sorting participants.

Software Battle for Algorithm Education - Focused on Sorting Algorithm (알고리즘 교육을 위한 소프트웨어 배틀 - 정렬 알고리즘을 중심으로)

  • Jeong, InKee
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.223-230
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    • 2018
  • Software education will be implemented in elementary, middle and high schools from the 2018 school year. One of the core contents of software education is algorithm education. As with other subjects, algorithmic education can also be seen as the success of students' initiative. And students' initiative learning can lead to increasing students' interest and commitment. In this paper, I propose the concept of software battle by applying sports games to algorithm education. The software battle defined that the programmed objects play to solve a given problem without human intervention in the virtual world. This can be applied to various topics. In this paper, I tried to apply it to sorting numbers which is a representative subject of algorithm education. The results of applying the algorithm education to the software battles showed a positive response, although the students felt the unfamiliar side. This indicates that the software battle can be used as one of the various education methods.

Comparison & Analysis of Algorithms in BASIC (BASIC 활용을 위한 분류알고리즘의 비교 분석)

  • Kang, Seong-Mo
    • Journal of The Korean Association For Science Education
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    • v.7 no.2
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    • pp.37-43
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    • 1987
  • Computer in one of the most tremendous achievements of the modern scientific technique. Not only in government, business, research and education but in our daily life. computers are widely utilized to assist in solving various problems. With increasing frequency, it is recognized that a right understanding of the computer is necessary: naturally, this recognition places a great emphasis on the computer education. In Korea computer is chosen either as an optional subject or as a kind of group activity in many schools. It is the purpose of this study to compare and analyze the internal sorting algorithms which are used frequently in data processing. and to present the results of program analysis. which will make it possible to choose the appropriate sorting algorithm for each data processing. Generally the algorithms are coded in a language appropriate for structured programming. like PASCAL: however, here the algorithms are expressed in BASIC which is widely used with the personal computers so that the students and the teachers may understand them easily.

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Effect of Execution Time-oriented Python Sort Algorithm Training on Logical Thinking Ability of Elementary School Students (수행시간 중심의 파이썬 정렬 알고리즘 교육이 초등학생 논리적 사고력에 미치는 효과)

  • Yang, Yeonghoon;Moon, Woojong;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.107-116
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    • 2019
  • The purpose of this study is to develop a Python sorting algorithm training program based on execution time as an educational method for enhancing the logical thinking power of elementary students and then to verify the effect. The education program was developed based on the results of the pre-demand analysis conducted on 100 elementary school teachers. In order to verify the effectiveness of the developed educational program, I teached 25 students of the volunteer sample of the elementary school education donation program conducted at ${\bigcirc}{\bigcirc}$ University conducted 42 hours, 7 days. The results of the pre-test and post-test were analyzed using the 'Group Assessment of Logical Thinking(GALT)' developed by the Korea Educational Development Institute. The results showed that the Python sorting algorithm training centered on execution time was effective in improving the logical thinking ability of elementary school students.