• Title/Summary/Keyword: Software-oriented University in Korea

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A Deep Space Orbit Determination Software: Overview and Event Prediction Capability

  • Kim, Youngkwang;Park, Sang-Young;Lee, Eunji;Kim, Minsik
    • Journal of Astronomy and Space Sciences
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    • v.34 no.2
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    • pp.139-151
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    • 2017
  • This paper presents an overview of deep space orbit determination software (DSODS), as well as validation and verification results on its event prediction capabilities. DSODS was developed in the MATLAB object-oriented programming environment to support the Korea Pathfinder Lunar Orbiter (KPLO) mission. DSODS has three major capabilities: celestial event prediction for spacecraft, orbit determination with deep space network (DSN) tracking data, and DSN tracking data simulation. To achieve its functionality requirements, DSODS consists of four modules: orbit propagation (OP), event prediction (EP), data simulation (DS), and orbit determination (OD) modules. This paper explains the highest-level data flows between modules in event prediction, orbit determination, and tracking data simulation processes. Furthermore, to address the event prediction capability of DSODS, this paper introduces OP and EP modules. The role of the OP module is to handle time and coordinate system conversions, to propagate spacecraft trajectories, and to handle the ephemerides of spacecraft and celestial bodies. Currently, the OP module utilizes the General Mission Analysis Tool (GMAT) as a third-party software component for high-fidelity deep space propagation, as well as time and coordinate system conversions. The role of the EP module is to predict celestial events, including eclipses, and ground station visibilities, and this paper presents the functionality requirements of the EP module. The validation and verification results show that, for most cases, event prediction errors were less than 10 millisec when compared with flight proven mission analysis tools such as GMAT and Systems Tool Kit (STK). Thus, we conclude that DSODS is capable of predicting events for the KPLO in real mission applications.

Test Methods of a TRNG (True Random Number Generator) (TRNG (순수 난수 발생기)의 테스트 기법 연구)

  • Moon, San-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.803-806
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    • 2007
  • Since the different characteristics from the PRNG (Pseudo Random Number Generator) or various deterministic devices such as arithmetic processing units, new concepts and test methods should be suggested in order to test TRNG (Ture Random Number Generator). Deterministic devices can be covered by ATPG (Automatic Test Pattern Generation), which uses patterns generated by cyclic shift registers due to its hardware oriented characteristics, pure random numbers are not possibly tested by automatic test pattern generation due to its analog-oriented characteristics. In this paper, we studied and analyzed a hardware/software combined test method named Diehard test, in which we apply continuous pattern variation to check the statistics. We also point out the considerations when making random number tests.

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A Study on DFIG Wind Power Generation System Modelling using Real-Wind Speed (실제 풍속을 이용한 DFIG 풍력발전시스템 구현에 관한 연구)

  • Byeon, Gil-Sung;Park, In-Kwon;Jang, Gil-Soo
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.494_495
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    • 2009
  • This paper presents a study of DFIG wind power generation system for real-time simulation. For real-time simulation, the real-time digital simulator (RTDS) and its user friendly interface simulation software (RSCAD) are used. 2.2MW grid-connected variable speed DFIG wind power generation system is modeled and analyzed in this study. Stator-flux oriented vector control scheme is applied to stator, rotor side converter control, and back-to-back PWM converters are implemented for the decoupled control. The real-wind speed signal extracted by an anemometer is used for realistic and accurate simulation analysis. Block diagrams for DFIG and control scheme of stator, rotor-side are introduced. Real-time simulation cases are carried out and analyzed for the validity of this work.

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A Study on VR Curriculum (VR 교육과정에 대한 고찰)

  • Song, Pil-Jae;Ryou, Hee-Sahm
    • Journal of Internet of Things and Convergence
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    • v.2 no.4
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    • pp.21-25
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    • 2016
  • In this paper, we review curriculum of VR related Departments in 2-3 years colleges. We gather the educational requirements from the current and future VR industry, and we survey the VR short education courses and the curriculum. The demand for VR content is expected to more than triple by 2020 compared to the equipment industry. Therefore, a VR course at a practical two-year college should have a lot of contents-oriented curriculum.

Modeling and Control of a Doubly-Fed Induction Generator (DFIG) Wind Power Generation System for Real-time Simulations

  • Byeon, Gil-Sung;Park, In-Kwon;Jang, Gil-Soo
    • Journal of Electrical Engineering and Technology
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    • v.5 no.1
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    • pp.61-69
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    • 2010
  • This paper presents a study of a DFIG wind power generation system for real-time simulations. For real-time simulations, the Real-Time Digital Simulator (RTDS) and its user friendly interface simulation software RSCAD are used. A 2.2MW grid-connected variable speed DFIG wind power generation system is modeled and analyzed in this study. The stator-flux oriented vector control scheme is applied to the stator/rotor side converter control, and the back-to-back PWM converters are implemented for the decoupled control. The real-wind speed signal extracted by an anemometer is used for a realistic, reliable and accurate simulation analysis. Block diagrams, a mathematical presentation of the DFIG and a control scheme of the stator/rotor-side are introduced. Real-time simulation cases are carried out and analyzed for the validity of this work.

Validity Analysis of GDSS Technical Support of Distributed Group Decision-Making Process

  • Hong-Cai, Fu;Ping, Zou;Hao-Wen, Zhang
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2007.02a
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    • pp.131-138
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    • 2007
  • Distributed Group Decision Support System (GDSS) is in the stage between exploration and implementation, there is not unified constructing model. As computer software and hardware, network technique develop, especially the development of object-oriented programming, distributed process, and artificial intelligence, this makes it possible the practical and valid implementation of distributed GDSS. With a view of emphasizing and solving process-supporting, this article discusses how to use the key technologies of network, distributed process, artificial intelligence and man-machine mutual interface, to implement more adaptable, more flexible, and more valid GDSS than before.

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Extended Feature-Oriented Approach to Domain Analysis in Ubiquitous Computing Service (유비쿼터스 컴퓨팅 서비스의 확장된 휘처 기반 도메인 분석 기법)

  • Shin, Hyun-Suk;Song, Chi-Yang;Baik, Doo-Kwon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.44-49
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    • 2007
  • 새로운 패러다임인 유비쿼터스에 대한 개념이나 적용 기술들에 대해서는 많은 연구가 진행되고 있으나, 이를 고려한 도메인 분석 기법에 대한 연구는 많지 않다. 또한, 범용적으로 사용되고 있는 휘처 기반의 도메인 분석 기법은 공간 재설계나 상황 인지 등의 유비쿼터스 컴퓨팅의 대표적인 특징을 수용하는 데에는 한계를 가지고 있다. 본 논문에서는 #공간 재설계#나 #상황 인지#에 초점을 두고 휘처 개발 방법을 통해 유비쿼터스 컴퓨팅 서비스의 도메인 분석 방법을 제시한다. 유비쿼터스 환경을 위한 정형화된 유비쿼터스 휘처 메타모델을 제시하고, 유비쿼터스 컴퓨팅 서비스를 휘처로 표현함으로써 기존의 휘처 모델링 방법에 의한 유비쿼터스 컴퓨팅 서비스의 모델링 접근을 가능하게 한다. 이로써 유비쿼터스 서비스 도메인 모델의 효과적인 분석을 가능하게 하고 정형화된 휘처 모델을 통한 기존 휘처 모델의 제품 계열 개발에 따른 재사용성을 증진시킬 수 있다.

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A Study on the establishment of IoT management process in terms of business according to Paradigm Shift (패러다임 전환에 의한 기업 측면의 IoT 경영 프로세스 구축방안 연구)

  • Jeong, Min-Eui;Yu, Song-Jin
    • Journal of Intelligence and Information Systems
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    • v.21 no.2
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    • pp.151-171
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    • 2015
  • This study examined the concepts of the Internet of Things(IoT), the major issue and IoT trend in the domestic and international market. also reviewed the advent of IoT era which caused a 'Paradigm Shift'. This study proposed a solution for the appropriate corresponding strategy in terms of Enterprise. Global competition began in the IoT market. So, Businesses to be competitive and responsive, the government's efforts, as well as the efforts of companies themselves is needed. In particular, in order to cope with the dynamic environment appropriately, faster and more efficient strategy is required. In other words, proposed a management strategy that can respond the IoT competitive era on tipping point through the vision of paradigm shift. We forecasted and proposed the emergence of paradigm shift through a comparative analysis of past management paradigm and IoT management paradigm as follow; I) Knowledge & learning oriented management, II) Technology & innovation oriented management, III) Demand driven management, IV) Global collaboration management. The Knowledge & learning oriented management paradigm is expected to be a new management paradigm due to the development of IT technology development and information processing technology. In addition to the rapid development such as IT infrastructure and processing of data, storage, knowledge sharing and learning has become more important. Currently Hardware-oriented management paradigm will be changed to the software-oriented paradigm. In particular, the software and platform market is a key component of the IoT ecosystem, has been estimated to be led by Technology & innovation oriented management. In 2011, Gartner announced the concept of "Demand-Driven Value Networks(DDVN)", DDVN emphasizes value of the whole of the network. Therefore, Demand driven management paradigm is creating demand for advanced process, not the process corresponding to the demand simply. Global collaboration management paradigm create the value creation through the fusion between technology, between countries, between industries. In particular, cooperation between enterprises that has financial resources and brand power and venture companies with creative ideas and technical will generate positive synergies. Through this, The large enterprises and small companies that can be win-win environment would be built. Cope with the a paradigm shift and to establish a management strategy of Enterprise process, this study utilized the 'RTE cyclone model' which proposed by Gartner. RTE concept consists of three stages, Lead, Operate, Manage. The Lead stage is utilizing capital to strengthen the business competitiveness. This stages has the goal of linking to external stimuli strategy development, also Execute the business strategy of the company for capital and investment activities and environmental changes. Manege stage is to respond appropriately to threats and internalize the goals of the enterprise. Operate stage proceeds to action for increasing the efficiency of the services across the enterprise, also achieve the integration and simplification of the process, with real-time data capture. RTE(Real Time Enterprise) concept has the value for practical use with the management strategy. Appropriately applied in this study, we propose a 'IoT-RTE Cyclone model' which emphasizes the agility of the enterprise. In addition, based on the real-time monitoring, analysis, act through IT and IoT technology. 'IoT-RTE Cyclone model' that could integrate the business processes of the enterprise each sector and support the overall service. therefore the model be used as an effective response strategy for Enterprise. In particular, IoT-RTE Cyclone Model is to respond to external events, waste elements are removed according to the process is repeated. Therefore, it is possible to model the operation of the process more efficient and agile. This IoT-RTE Cyclone Model can be used as an effective response strategy of the enterprise in terms of IoT era of rapidly changing because it supports the overall service of the enterprise. When this model leverages a collaborative system among enterprises it expects breakthrough cost savings through competitiveness, global lead time, minimizing duplication.

A Study on Automatic Classification of Class Diagram Images (클래스 다이어그램 이미지의 자동 분류에 관한 연구)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.1-9
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    • 2022
  • UML class diagrams are used to visualize the static aspects of a software system and are involved from analysis and design to documentation and testing. Software modeling using class diagrams is essential for software development, but it may be not an easy activity for inexperienced modelers. The modeling productivity could be improved with a dataset of class diagrams which are classified by domain categories. To this end, this paper provides a classification method for a dataset of class diagram images. First, real class diagrams are selected from collected images. Then, class names are extracted from the real class diagram images and the class diagram images are classified according to domain categories. The proposed classification model has achieved 100.00%, 95.59%, 97.74%, and 97.77% in precision, recall, F1-score, and accuracy, respectively. The accuracy scores for the domain categorization are distributed between 81.1% and 95.2%. Although the number of class diagram images in the experiment is not large enough, the experimental results indicate that it is worth considering the proposed approach to class diagram image classification.

Digital Contents for Learning Computer Science using Unplugged CS

  • Han, Sun-Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.37-43
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    • 2019
  • This study focused on the design and development of contents using Unplugged CS method to learn computer science knowledge. With the strengthening of software education, all universities students including elementary and junior high school students are demanding knowledge of computer science centered on the computational thinking. We have developed educational contents using unplugged computing method as a way to effectively learn the concept of computer science. First, we analyze the related research of Unplugged CS theory and investigate the educational method accordingly. And we divided the areas of computer science and selected learning concepts in each area. The contents of learning were divided into basic and intermediate classes considering the level of the learner. The subject of learning contents was selected evenly in the area of computer science and it consisted of 16 basic subjects and 16 intermediate subjects based on concepts that are important in each field. In order to confirm the validity of the Unplugged CS learning topic and the development contents for computer science, we conducted expert reviews and content validity tests. As a result of the validity test, the validity of the learning topic and area selection was found to be more than .92 for the CVI value and the validity of the 32 subject learning contents was over .935 in basic level and .925 in intermediate level for the CVI values. Based on the design contents, we developed digital contents for online learning and put them in the system. We expect that this study will contribute to the understanding of computer science for all, including elementary and junior-high school students as well as students at software - oriented universities, and contribute to the spread of software education.