• Title/Summary/Keyword: Software Teaching

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Domestic Research Trend Analysis of Computing Thinking (컴퓨팅사고력에 관한 국내 연구동향 분석)

  • Lee, Aehwa
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.214-223
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    • 2019
  • This study was to review the research trends in domestic computing thinking and to suggest future research direction by analyzing 138 papers related to computing thinking published in domestic academic journals from 2015 to 2018. As a result, domestic research on computing thinking has been steadily increasing since 2015, and quantitative research, development research and experimental research were mainly used. Most research were conducted for elementary school students and university students. Research topics are oriented to the curriculum and program as well as the relationship among the variables related with computational thinking. It is necessary to explore empirical studies such as teaching methods, teaching tools, media utilization, and evaluation methods in order to promote learner's computing thinking. Also, it is needed to explore various variables related to enhance computing thinking and the relationship among the variables.

The influence of learning style in understanding analogies and 2D animations in embryology course

  • Narayanan, Suresh;Ananthy, Vimala
    • Anatomy and Cell Biology
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    • v.51 no.4
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    • pp.260-265
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    • 2018
  • Undergraduate students struggle to comprehend embryology because of its dynamic nature. Studies have recommended using a combination of teaching methods to match the student's learning style. But there has been no study to describe the effect of such teaching strategy over the different types of learners. In the present study, an attempt has been made to teach embryology using the combination of analogies and simple 2D animations made with Microsoft powerpoint software. The objective of the study is to estimate the difference in academic improvement and perception scale between the different types of learners after introducing analogies and 2D animation in a lecture environment. Based on Visual, Aural, Read/Write, and Kinesthetic (VARK) scoring system the learners were grouped into unimodal and multimodal learners. There was significant improvement in post-test score among the unimodal (P<0.001) and multimodal learners (P<0.001). When the post-test score was compared between the two groups, the multimodal learners performed better the unimodal learners (P=0.018). But there was no difference in the perception of animations and analogies and long-term assessment between the groups. The multimodal learners performed better than unimodal learners in short term recollection, but in long term retention of knowledge the varied learning style didn't influence its outcome.

Digitization Of Education: Current Challenges Of Education

  • Osaula, Vadym;Parfeniuk, Ihor;Lysyniuk, Maryna;Haludzina-Horobets, Viktoriia;Shyber, Oksana;Levchenko, Oksana
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.368-372
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    • 2021
  • The article identifies the features of the digital culture of modern society in the dynamics of its impact on the education sector, identifies the main directions of digitalization education, an objective analysis is presented, the possibilities of examination as a scientific assessment are determined "Digital reforms" of education, the role of traditional values of educational culture in expertise and improvement digital innovations in the education system, identified the main contradictions in the development of digital culture, to determine the directions of its improvement. The article describes the three main components of information technology as a complex of hardware, software and a system of organizational and methodological support; the description of analog and digital information technologies is presented. The authors list the most common multifunctional office applications and IT tools; the advantages of using IT in the educational process are highlighted.

Python-based Software Education Model for Non-Computer Majors (컴퓨터 비전공자를 위한 파이썬 기반 소프트웨어 교육 모델)

  • Lee, Youngseok
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.73-78
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    • 2018
  • Modern society has evolved to such an extent that computing technology has become an integral part of various fields, creating new and superior value to society. Education on computer literacy, including the ability to design and build software, is now becoming a universal education that must be acquired by everyone, regardless of the field of study. Many universities are imparting software education to students to improve their problem-solving ability, including to students who are not majoring in computers. However, software education contains courses that are meant for computer majors and many students encounter difficulty in learning the grammar of programming language. To solve this problem, this paper analyzes the research outcomes of the existing software education model and proposes a Python-based software education model for students who are not majoring in computer science. Along with a Python-based software education model, this paper proposed a curriculum that can be applied during one semester, including learning procedures, and teaching strategies. This curriculum was applied to a liberal arts class and a meaningful result was derived. If the proposed software education model is applied, the students will be interested in the computer literacy class and improve their computational thinking and problem-solving ability.

Development of The Controller for Taking Out Injection Molded Body in Fast (고속 사출물 취출을 위한 제어기 개발)

  • Song, Hwa-Jung;Lew, Kyeung-Seek;Kim, Tong-Deak
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.5
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    • pp.1-8
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    • 2010
  • Clients require easy to use of product and operating and industry safety according to the change of a market and a factory. For overcoming it, this paper developed controller of take-out robots that take high speed and superprecision and supplement a week point as use the system based on network. development controller classify teaching pendant and center server PC. Center server PC service the information about all process to supervisor. Teaching pendant is the bridge that service various faculties such as control, user recognition, metallic pattern operation to the user using injection molding. The controller development for taking out injection molded body classify software and hardware. The development of software is divided into three step which is application program, user interface and device driver. the simple device driver is not classified and included in application program. The hardware induce the touch panel and wireless network and construct the effective process control and internet connection. The inject ion cycle of existing system was five second but advanced system has the inner four cycle, process efficiency and product operation through wireless network.

Developing Pre-service Teachers' Computational Thinking : Analysis of the Five Core CT Competencies (예비교원의 Computational Thinking(CT) 역량 계발 방안 : CT의 5가지 핵심 역량 분석)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.553-562
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    • 2016
  • Although software education pursues developing learners' computational thinking skills, more studies are needed in terms of designing software education lessons to enhance CT skills and to measure the effects of the lessons. This study aims to investigate the effects of a course designed to enhance pre-service teachers' CT skills by using CT-based teaching materials. Through a literature review the study has selected the five core competencies of CT: algorithmic thinking, evaluation, problem decompositions, abstraction, and generalization. The participants of the study are 47 pre-service teachers who took the one-semester course in a national university of education. A survey was developed and conducted and qualitative analyses on the team projects were performed focusing on the core competencies of CT. The results revealed pre-service teachers' perceived degree of experiencing CT and their competencies represented in their projects. The present study provides important implications to future software education programs in terms of designing and implementing of software education.

A Study on Information Literacy Education for Enhancing Computational Thinking (컴퓨팅 사고력 향상을 위한 정보소양교육에 관한 연구)

  • Kim, Kyungmin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.59-66
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    • 2017
  • In the fourth industrial revolution, the government has established a policy to cultivate the creative convergent talent with software literacy in order to cultivate human resources leading the economy. Therefore, software education based on computational thinking is being adopted in liberal arts courses in universities. However it would be damaged the fundamental objectives for increasing computational thinking by a weighted stress of students to learn programming of software education. In this paper, we proposed a teaching method that can improve computing thinking through information literacy education which can be directly applied in practice as a way to reduce the burden on the programming learning of software education. Through this paper, it was found that information literacy education can improve the computing thinking as well as the computing ability by making it possible to construct enough knowledge, analysis and efficient procedures for problems.

A study on the Learning Polyhedra using 'Polyhedron' ('Polyhedron'을 활용한 다면체 학습에 관한 연구)

  • Kwon Sung-Yong
    • The Mathematical Education
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    • v.45 no.2 s.113
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    • pp.191-204
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    • 2006
  • Computer technology has a potential to change the contents of school mathematics and the way of teaching mathematics. But in our country, the problem whether computer technology should be introduced into mathematics classroom or not was not resolved yet. As a tool, computer technology can be used by teachers who are confident of the effectiveness and who can use it skillfully and can help students to understand mathematics. The purpose of this study was to investigate the effective way to introduce and utilize computer technology based on the status quo of mathematics classroom setting. One possible way to utilize computer technology in mathematics classroom in spite of the lack of computer and the inaccessibility of useful software is using domain specific simulation software like 'Polyhedron'. 'Polyhedron', as we can guess from the name, can be used to explore regular and semi regular polyhedra and the relationship between them. Its functions are limited but it can visualize regular polyhedra, transform regular polyhedra into other polyhedra. So it is easier to operate than other dynamic geometry software like GSP. To investigate the effect of using this software in mathematics class, three classes(one in 6th grade from science education institute for the gifted, two in 7th grade) were chosen. Activities focused on the relationship between regular and semi regular polyhedra. After the class, several conclusions were drawn from the observation. First, 'Polyhedron' can be used effectively to explore the relationship between regular and semi regular polyhedra. Second, 'Polyhedron' can motivate students. Third, Students can understand the duality of polyhedra. Fourth, Students can visualize various polyhedra by reasoning. To help teachers in using technology, web sites like NCTM's illuminations and NLVM of Utah university need to be developed.

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Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

A Study on the Operation of Assistive Teacher for Technical Support for Activation Software Education Class (소프트웨어교육 수업 공개 활성화를 위한 기술지원 보조교사 운영에 관한 연구)

  • Song, JeongBeom
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.133-138
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    • 2019
  • In this study, we analyzed the current status and limitations of software education in A education universities. In order to solve these problems, technical support assistant teachers were employed and operated. During the course of the course, we conducted interviews with the instructor and the technical support teacher. The satisfaction of the teacher in the training school was high and I wanted to be supported continuously. It also called for the capacity building of assistant teachers and the establishment of a pool of staff. On the other hand, the assistant teachers suggested that the role assignment of team teaching should be clarified and a guide of activities should be presented. The technical assistance assistant teacher input system discussed in this study may be different from the practice system of each university, and generalization may be limited. Therefore, it is expected that the effective implementation method will be shared and the software education will be activated.