• 제목/요약/키워드: Software Teaching

검색결과 415건 처리시간 0.032초

유치원의 교재.교구관리 프로그램의 설계 및 구현 (Design and Implementation of Teaching Material and Tools Management Program for Kindergartens)

  • 김천희;윤삼중;박윤
    • 한국콘텐츠학회논문지
    • /
    • 제6권12호
    • /
    • pp.201-215
    • /
    • 2006
  • 본 연구는 모든 유아 교육 기관의 교재 교구 관리에 있어서 양질의 전산 관리 시스템을 용이하게 사용하도록 설계 및 구현하고, 이를 활용하는 방안을 제시하는데 그 목적을 두고 있다. 이를 위해 개발한 교재 교구 관리를 위한 프로그램은 교육부 고시에 의한 제6차 유치원 교육 과정을 준거로 개발 범위를 한정하였다. 이런 목적을 달성하기 위하여 모든 교육 자료는 종류나 모양뿐만 아니라 구입한 시기와 만든 교사에 관계없이 교사들 모두가 쉽게 분류하고 사용하기에 편리하도록 보관할 수 있어야 하고, 유아 교육 현장에서 일단 사용한 교재 교구는 다음의 현장 적용을 위하여 반드시 보수하여 보관하여야 하는데, 경우에 따라서 사용 후에 즉시 보수가 어려우면 그 교재 교구의 보수를 위한 정보를 자세하게 기록해 둠으로써 어느 교사가 보수 작업을 하더라도 쉽게 할 수 있도록 해야할 뿐 아니라, 제작 또는 구입하여 분류한 교재 교구는 반드시 등록하여 그 자료에 관한한 모든 정보를 한 눈에 파악할 수 있어야 하며, 색인부를 만들어 교육 계획 수립시에 사용함으로써 교육 과정의 운영 효과를 크게 기대할 수 있도록 해야 한다는 방침에 따라 설계하고 개발하였다.

  • PDF

컴퓨팅 사고력이 중요한 프로그래밍 교육에서 'code.org'를 활용한 교수방안 (A Study on Teaching using Website 'Code.org' in Programming Education based on Computational Thinking)

  • 임화경
    • 한국멀티미디어학회논문지
    • /
    • 제20권2호
    • /
    • pp.382-395
    • /
    • 2017
  • Learning computational thinking is very important in programming education. Computational thinking refers to the problem solving ability based on the theories of computer science, indicating the importance of algorithm thinking. That is the reason for focusing on promoting creativity and improving the problem solving ability of the students in programming education. This paper commented the elements to consider for teachers when teaching computational thinking to elementary school students with online coding education website 'code.org' that helps beginners have easy programming experiences based on the characteristics of the website, and proposed the appropriate teaching methods.

Exploring Lecturers' Perceptions of Virtual University General English Courses

  • Lee, Eun-Jin
    • International Journal of Contents
    • /
    • 제16권3호
    • /
    • pp.87-100
    • /
    • 2020
  • This research explored the impact the thoughts and opinions of lecturers teaching university general English courses have on their virtual classes and discussed the differences and similarities in their perspectives. As a research methodology, the Q-method was used, which usually consists of five steps: Q-population, Q-statements, Q-participants, Q-sorting, and factor analysis using PQMethod, a computer software program. A total of 30 statements were finally selected and 26 people directly involved in teaching online university general English courses were selected as participants in this study. Based on the results of the factor analysis, this research discovered three different factors, which were interaction & content-oriented, online teaching favored, and content-oriented. The results of this study can contribute to developing the future directions of virtual university general English classes to help learners improve their English skills and prepare lecturers for the future.

A Case Study of Developing Students' Ability to Design Algorithm in LOGO Environment

  • Peng, Aihui
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제11권1호
    • /
    • pp.65-74
    • /
    • 2007
  • The algorithmic idea has been a kind of necessary mathematics quality for modern people in this information society. In China the algorithm was represented fully as one of the new mathematics contents in the secondary level for the first time when The Standards of Mathematics Curriculum for the Senior High School was promulgated in 2003, so the research about the teaching algorithm undoubtedly has its practical implications for mathematics education. In this paper, with the conceptual framework of The Mathematics Task Framework as the research tool, an algorithmic teaching case based on LOGO software was introduced in detail, and data by ways of observations, interviews and worksheets were collected, then the case was analyzed. The results showed that the teaching of algorithm is feasible and effective in the LOGO environment. Some beneficial implications about the instructional design of algorithm were also discussed.

  • PDF

고등학교 이차곡선 단원의 효과적인 지도 방안

  • 한은지;김동화
    • East Asian mathematical journal
    • /
    • 제28권4호
    • /
    • pp.453-474
    • /
    • 2012
  • The conic sections is an important topic in the current high school geometry. It has been recognized by many researchers that high school students often have difficulty or misconception in the learning of the conic sections because they are taught the conic sections only with algebraic perspective or analytic geometry perspective. In this research, we suggest a way of teaching the conic sections using a dynamic geometry software based on some mathematics teaching and learning theories such as Freudenthal's and Dienes'. Students have various experience of constructing and manipulating the conic sections for themselves and the experience of deriving the equations of the quadratic curves under the teacher's careful guidance. We identified this approach was a feasible way to improve the teaching and learning methods of the conic sections.

Mathview를 도구로한 고등학교 함수 단원 구성 (Mathematics Curriculum with Computer Algebra System: The Development of the Function Curriculum Using 'Mathview' in the 10th Grade Mathematics)

  • 류희찬;지현희;조민식
    • 대한수학교육학회지:학교수학
    • /
    • 제2권1호
    • /
    • pp.183-202
    • /
    • 2000
  • The purpose of this study is to restructure the 10th grade mathematics curriculum for teaching the function area under the computer environment using ‘Mathview’, which is a computer algebra system designed for exploring algebra dynamically. The instructional sequence of the function area was redesigned to highlight the functions and properties of the computer software. And, based on the newly designed sequence, this study develops the sample ‘teaching unit’ using Mathview. The basic principle of the materials is to encourage students to investigate mathematics by manipulate various experimental tasks by themselves or through group study. And, the draft of the sequence and teaching unit was reviewed by some mathematics teachers and revised through the feedback.

  • PDF

Optimization of the Educational Environment Using Information Technologies

  • Sherman, Mykhailo;Martynyshyn, Yaroslav;Khlystun, Olena;Chukhrai, Liubov;Kliuchko, Yuliia;Savkiv, Uliana
    • International Journal of Computer Science & Network Security
    • /
    • 제21권4호
    • /
    • pp.80-83
    • /
    • 2021
  • The article analyzes and shows the rapid development information and telecommunication technologies, and their capabilities are becoming unprecedented for human development, effective solutions to many professional problems. The analysis of information and communication technologies of education used in higher educational institutions of Ukraine confirmed that for the effective use of special teaching methods, as well as software and technical teaching aids, it is necessary to have a trained teaching staff and students.

Development of Subject-Convergent Teaching-Learning Materials for Core Principles of Support Vector Machines

  • Hwang, Yuri;Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
    • /
    • 제10권1호
    • /
    • pp.42-46
    • /
    • 2022
  • To cultivate talented people with creative and convergent thinking skills to live in the era of the 4th industrial revolution, the national curriculum of Korea is gradually emphasizing convergence education and software education. To meet the demands of the times, this paper suggests subject-convergent teaching-learning materials for educating core principles of Support Vector Machines, especially targeting elementary learners. Based on analysis of the national curriculum, achievement standards of three subjects are integrated. After printable worksheets for traditional face-to-face classes had developed, they were transformed to online interactive worksheets for non-face-to-face classes. The teaching-learning materials are expected to promote the growth of the learners' academic motivation and knowledge.

저작도구를 이용한 통계교육용 멀티미디어 소프트웨어 개발 연구 - 주사위 게임과 카드 게임 - (A Development of Multimedia Software for STatistical Education using Authoring Tool-Dice and Card Game-)

  • 한경수;안정용
    • 응용통계연구
    • /
    • 제9권2호
    • /
    • pp.73-82
    • /
    • 1996
  • 통계 자료 분석용 소프트웨어들은 통계 분석 결과를 얻기 위한 수치계산의 어려움과 지루함을 해소하기 위하여 개발되기 때문에, 기초통계 교육에 적절히 활용하긴 어렵다. 본 연구에서 개발한 소프트웨어는 통계학의 기본 개념들을 배우는 과정에 중점을 두어, 컴퓨터 모의 실험을 이용한 시각화된 시스템이다. 교육용 소프트웨어 개발에 이용 가능한 개발 도구들이 비교, 논의된다. 개발된 주사위 게임과 카드 게임은 교육자와 피교육자간의 상호대화 방식으로 이용될 수 있다.

  • PDF

Hints-based Approach for UML Class Diagrams

  • Sehrish Abrejo;Amber Baig;Adnan Asghar Ali;Mutee U Rahman;Aqsa Khoso
    • International Journal of Computer Science & Network Security
    • /
    • 제23권7호
    • /
    • pp.9-15
    • /
    • 2023
  • A common language for modeling software requirements and design in recent years is Unified Modeling Language (UML). Essential principles and rules are provided by UML to help visualize and comprehend complex software systems. It has therefore been incorporated into the curriculum for software engineering courses at several institutions all around the world. However, it is commonly recognized that UML is challenging for beginners to understand, mostly owing to its complexity and ill-defined nature. It is unavoidable that we need to comprehend their preferences and issues considerably better than we do presently to approach the problem of teaching UML to beginner students in an acceptable manner. This paper offers a hint-based approach that can be implemented along with an ordinary lab task. Some keywords are highlighted to indicate class diagram components and make students understand the textual descriptions. The experimental results indicate significant improvement in students' learning skills. Furthermore, the majority of students also positively responded to the survey conducted in the end experimental study.