• Title/Summary/Keyword: Software Development effort

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The Development of Instructional Design Model, based on LO-Model supporting Individualized Learning (개별화학습지원-학습객체모델에 기초한 교수설계모형 개발)

  • Hong, Ji-Young;Song, Ki-Sang;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.115-123
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    • 2003
  • It's difficult to find efforts for individualization other than suggesting simple, branching level learning materials among the developed courseware. The reason is primarily attributed to the facts that the courseware itself is not flexible, a fixed structure which is not reusable, and numerous costs and time should be consumed to develop one. In the same context of the appearance of the object-oriented concept in the method of software development, the concept of 'learning object' has appeared in the development of courses and contents, paving the way toward the possibility of designing versatile courses through the learning object. In the learning object-based course design, however, it still has similar shape and structure to the existing courseware, and the effort to realize the individualized learning by utilizing the learning object is not sufficient, as well. In this study, I suggest a outlined learning object model which can support the individualized learning by expanding the existing learning object, and based on th is model. design a instructional model that can show an individualized learning path, based on the ADDIE model.

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Prediction of Atomic Oxygen Erosion for Coating Material of LEO Satellite's Solar Array by Using the Real Ram Direction Accumulation Method (실 궤도면 누적량 계산법을 활용한 원자산소의 저궤도위성 태양전지판 코팅재료 침식량 예측)

  • Kim, You-Gwang;Lee, Sang-Taek;Baek, Myung-Jin;Lee, Suk-Hoon
    • Journal of Aerospace System Engineering
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    • v.11 no.5
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    • pp.1-5
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    • 2017
  • This objective of this study is an effort to predict atomic oxygen (ATOX) erosion as ot affects coating material(s) of LEO satellite's solar array by implementing the 'real ram direction accumulation method'. We observed the difference of ATOX Fluence between the previous 'Maximum worst case estimation method' and 'Real ram direction accumulation method' and we plan to implement these findings for the purpose of evaluating the level of compliance for design submitted by solar array suppliers. We used the SPENVIS(Space Environment Information System) served by ESA based on assumption orbit information, and applied the satellite orbit calculation software for calculating the ATOX Flux crushed solar array in real orbit surface.

A 16 bit FPGA Microprocessor for Embedded Applications (실장제어 16 비트 FPGA 마이크로프로세서)

  • 차영호;조경연;최혁환
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.7
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    • pp.1332-1339
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    • 2001
  • SoC(System on Chip) technology is widely used in the field of embedded systems by providing high flexibility for a specific application domain. An important aspect of development any new embedded system is verification which usually requires lengthy software and hardware co-design. To reduce development cost of design effort, the instruction set of microprocessor must be suitable for a high level language compiler. And FPGA prototype system could be derived and tested for design verification. In this paper, we propose a 16 bit FPGA microprocessor, which is tentatively-named EISC16, based on an EISC(Extendable Instruction Set Computer) architecture for embedded applications. The proposed EISC16 has a 16 bit fixed length instruction set which has the short length offset and small immediate operand. A 16 bit offset and immediate operand could be extended using by an extension register and an extension flag. We developed a cross C/C++ compiler and development software of the EISC16 by porting GNU on an IBM-PC and SUN workstation and compared the object code size created after compiling a C/C. standard library, concluding that EISC16 exhibits a higher code density than existing 16 microprocessors. The proposed EISC16 requires approximately 6,000 gates when designed and synthesized with RTL level VHDL at Xilinix's Virtex XCV300 FPGA. And we design a test board which consists of EISC16 ROM, RAM, LED/LCD panel, periodic timer, input key pad and RS-232C controller. 11 works normally at 7MHz Clock.

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A Web Service Development Process with MDA Applied (MDA를 적용한 웹서비스 개발 프로세스)

  • Yun Hong-ran;Park Jae-nyun
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.583-588
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    • 2005
  • Being able to resolve huge problems deriving from integration of information systems in-house or business to business, the web service that uses the XML standard technology has recently taken a quick dominance the next generation e-business bases. It's one constant concern how to integrate, change, and maintain such systems as based on certain technologies according to the changes to information technology, which is on the ongoing process of evolution. To help solve those problems, OMG suggested a new software architecture called MDA(Model Driven Architecture). MDA runs a process that establishes a platform independent model(PIM), which is an analysis model used as part of the existing development procedures, and automatically converts it into a platform specific model(PSM), a design model, based on the established PIM. Such automatic conversion has lots of benefits including easy support for diverse platforms, reducing the coding time that usually consume a great deal of the developer's effort, and facilitating quality control in the aspect of development processes. By applying the MDA development process to a new web service development, you can choose web service as the target platform at the PIM of MDA and express PSM with a web service model, WSDL. This study set out to classify the web service development or integration processes by the provider md requester to identify the types of web service development processes, and to apply the MDA development process to web service development, thus suggesting a new kind of web service development process that can be referred to by both the web service provider and requester.

A Study on S/W Development Process Improvement based on CMMI's Quantitative Project Management (CMMI의 정량적 프로젝트 관리에 기반한 S/W 개발 프로세스 개선에 관한 연구)

  • Lee, Don-Hee;Oh, Jae-Kon;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.101-110
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    • 2018
  • In order to The certification of CMMI level is positioned as the most important part of software development company competitiveness. From that point, you will be able to find the various CMMI based process improvement activities of the companies in the above. This paper presents the activity method, such as organization, process application method for the CMMI based process improvement, through the field application. Based on that, this paper enables you to understand the model application method. And we also carry out the application case analysis of defect management with the schedule/effort analysis and colleague's check activity to show the improvement effectiveness, based on the quantitative analysis. And we present the problem and improvement part of real application. The result of this paper will be used to understand the effectiveness of quantitative process management, mentioned in the CMM. And furthermore, we also expect this paper to be useful for the organization to improve the process based on CMM in the future.

Rule Models for the Integrated Design of Knowledge Acquisition, Reasoning, and Knowledge Refinement (지식획득, 추론, 지식정제의 통합적 설계를 위한 규칙모델의 구축)

  • Lee, Gye-Sung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1781-1791
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    • 1996
  • A number of research issues such as knowledge acquisition, inferencing techniques, and knowledge refinement methodologies have been involved in the development of expert systems. Since each issue is considered very com- plicated, there has been little effort to take all the issues into account collectively at once. However, knowledge acquisition and inferencing are closely reated because the knowledge is extracted by human experts from the inferencing process for solving a specific task or problem. Knowledge refinement is also accomplished by hand-ling problems caused during the inferencing process of the system due to incompleteness and inconsistency of the knowledge base. From this perspecitive, we present a method by which software platform is established in which those issues are integrated in the development of expert systems, especially in the domain where the domain models and concepts are hard to be constructed because of inherent fuzziness of the domain. We apply a machine learning technique,technique, conceptual clustering,to build a knowledge base and rual models by which an efficient inferencing,incermental knp\owledge acquisition and refinment are possible.

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A Change Tracking Technique for Maintaining Consistency of Game Design Artifacts (게임 기획 산출물의 일관성 유지를 위한 변경 추적 기법)

  • Park Jae-Hyun;Yi Du-Won;Rhew Sung-Yul
    • The KIPS Transactions:PartD
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    • v.13D no.1 s.104
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    • pp.103-110
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    • 2006
  • The Game development process that the Korea Game Development Infinity researches and publishes has laid important groundwork for the game industry. However, the game design cannot guarantee a software quality because an artifact is made incorrect by a game planner's new idea and modification. In this paper theorized the system to maintain artifacts consistently that is generated in planning phase and make changed contents traceable. First, it defined an ACT graph to represent relation of between artifacts, a ACT table that traces and manages it changes and a table of artifacts change history. Also, it suggested the ACT process applying as we mentioned above. Then we worked a case study to verify the change tracking technique which is presented. In a case study, we find game designer is capable to grip and modify a change of artifacts when it occurs a change of game design artifacts. As a result of that, we can save the time and effort to maintain the consistency among game design artifacts.

Development of a Mini-OCS System for Voluntary Medical Services in the Challenged Regions

  • Park, Junghun;Oh, Dongik;Shin, Wonhan
    • Journal of Internet Computing and Services
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    • v.19 no.5
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    • pp.97-105
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    • 2018
  • In this paper, we present our recent effort on the development of a portable OCS system (SCH-mOCS), which provides minimal but essential functionalities of conventional OCS systems. SCH-mOCS is targeted for the environment where Internet connection is not available and fast processing of essential patient information is needed. The main usage could be found at the outdoor environment, such as voluntary medical services at challenged regions. The target of the first usage of the system is in the rural area of Cambodia where medical service and ICT infrastructure is poor. We have been conducting voluntary medical services for 15 years in Cambodia, where the services usually run for 3 days and include outpatient diagnosis/consultation, medication, and simple surgeries. This medical service started in 2002, where about 20 SoonChunHyang University Bucheon Hospital staffs (doctors, nurses, and pharmacists) participated. We realized that a system like SCH-mOCS is needed: we have to consult many patients in a short period, so that a prompt response and prescription to the patients are very important. However, the conventional OCS system is not suitable, because the service is usually conducted outdoor environment where Internet connected computers cannot be installed. Moreover, since the service needs only a subset of the conventional hospital information system and fast system response, application of a full OCS is not practical. The adequate system is a bare minimal OCS system, with very simple and quickly manageable patient admission, consultation, and prescription functionalities. In this paper, we describe hardware as well as the software aspect of a mini-OCS we have developed for the purpose. We named the system SCH-mOCS (SoonChunHyang mini-OCS). We also describe the usage scenario of SCH-mOCS in order to demonstrate that the system is general enough to apply for other similarly challenged regions.

A Monitoring System based on Layered Architecture (계층형 구조를 기반으로 한 모니터링 시스템)

  • Kwon Sung-Ju;Choi Jae-Young;Lee Ji-Soo
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.7
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    • pp.440-447
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    • 2006
  • Grid computing is the complex deployments of various hardware and software components. The Grid environment should provide a mechanism for real-time monitoring and notification. It is very important to implement a monitoring mechanism in the Grid environment. Most existing monitoring systems only focus on their own requirements. With the development of Grid computing technology, the extensible monitoring systems become more and more feasible and popular. In this paper, we describe our research and development works on M-Mon, a novel framework for the flexible and adaptive Grid monitoring system. M-Mon system focuses on some critical issues like scalability, reusability, runtime extensibility, protocol transparency and uniform data representation. To provide interoperability with other monitoring systems and to reuse legacy facilities with a minimum effort, our monitoring system has been developed using service-oriented architecture.

The Development of a Toolkit for Constructing Virtual Instruments to Augment User Interactions in Virtual Environments (가상환경에서 사용자 인터랙션을 지원하는 가상계기 설계 도구의 개발에 관한 연구)

  • Cho, Yong-Joo;Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.4
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    • pp.670-677
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    • 2007
  • Virtual instruments are the mobile software designed to help users navigate, measure hidden environmental properties, or support various user interactions in a virtual environment. Over the past few years, we have developed several virtual instruments for educational virtual environments. However, the process of constructing virtual instruments is often difficult and time consuming because it requires the developers to understand not only the virtual reality systems but also mobile computing platforms. In this paper, we Int identify a few requirements for the development of virtual instruments. Then, we introduce the VIST (Virtual Instrument Scripting Toolkit), specifically designed for reducing the effort of designing virtual instruments. Finally, we will illustrate some applications of using VIST and then discuss the future research directions.