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http://dx.doi.org/10.3745/KIPSTD.2006.13D.1.103

A Change Tracking Technique for Maintaining Consistency of Game Design Artifacts  

Park Jae-Hyun (숭실대학교 컴퓨터학과)
Yi Du-Won (숭실대학교 컴퓨터학과)
Rhew Sung-Yul (숭실대학교 정보과학대학 컴퓨터학부)
Abstract
The Game development process that the Korea Game Development Infinity researches and publishes has laid important groundwork for the game industry. However, the game design cannot guarantee a software quality because an artifact is made incorrect by a game planner's new idea and modification. In this paper theorized the system to maintain artifacts consistently that is generated in planning phase and make changed contents traceable. First, it defined an ACT graph to represent relation of between artifacts, a ACT table that traces and manages it changes and a table of artifacts change history. Also, it suggested the ACT process applying as we mentioned above. Then we worked a case study to verify the change tracking technique which is presented. In a case study, we find game designer is capable to grip and modify a change of artifacts when it occurs a change of game design artifacts. As a result of that, we can save the time and effort to maintain the consistency among game design artifacts.
Keywords
Game; Artifacts; Consistency; Change Tracking Technique; Game Design;
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