• 제목/요약/키워드: Software Developer

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An Automatic Generation Method of Traceability Links from Requirement to Design in Business Applications

  • Soojin Park
    • Journal of Platform Technology
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    • 제11권5호
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    • pp.3-15
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    • 2023
  • Requirements traceability link information is the basis for determining whether requirement change requested throughout the software development life cycle should be reflected in the system. Setting up complete requirements traceability links requires considerable effort. However, the commensurate benefits can be obtained in later development or further maintenance phases. For this reason, setting up and managing requirements traceability links in the software development phase are tasks that cause considerable resistance to developers. This study proposes a method for generating requirement traceability links in business applications. The key feature of the proposed method is that the traceability link from the requirements element, which is the basis of the corresponding element to the analysis element, is automatically established at the same time the elements of the analysis model are identified. This can be a way to reduce developer effort while increasing the efficiency of the traceability model. A case study on a Course Registration System demonstrates the feasibility of applying the proposed requirements traceability management method to actual software development.

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A Study on the Model Driven Development of the Efficient Combat System Software Using UML

  • Jung, Seung-Mo;Lee, Young-Ju
    • 한국컴퓨터정보학회논문지
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    • 제21권10호
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    • pp.115-123
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    • 2016
  • In this paper, we propose a Model Driven Development using UML(Unified Modeling Language) in an efficient Combat System Software development methods. UML is managed by the OMG (Object Management Group) as a Unified Modeling Language. Recently, In developing the software for the system, development time is contrary to a short, while it must meet a number of requirements of our customers. If you develop a non-efficient software early, the structure of the software become more complex in proportion to the number of requirements. As a result, a serious problem in the system, such as an increase in defective products due to the lowering of the reliability and communication problems between the developer has occurred. To overcome those problems, the aim of this paper is to develop a reusable high efficient Combat System Software by applying Model-Centric Development (Not Code-Centric Development). If Combat System Software development method using the UML proposed in this paper is used, easy communication among developers can help reduce the serious errors in systems. Also, it has the advantage that the future needs of software maintenance/repair become easy by using high readability object Model.

철도 소프트웨어 개발 및 검증을 위한 지침 (The guideline for development and verification of railway software)

  • 이영준;최종균;차경호;천세우;이장수;권기춘;정의진
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2008년도 춘계학술대회 논문집
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    • pp.659-664
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    • 2008
  • The Railroad Safety Act's regulation reads as follows. "The Minister of Construction and Transportation may qualify and authorize the product to guarantee performance and safety of parts, machine, and device used in Railway fields." Another regulation reads as follows."“The guidelines about targets, standards, and procedures of Quality and Authority in first provision are decided as Ministry of Construction and Transportation Decree." The software used in rail cars and facilities is considered as a railway product. Therefore, it is qualified and authorized for acquiring the safety of rail cars and facilities. The software businesses shall again a Quality and Authority for applying a software to the rail cars and facilities. This paper regulates some guidelines that are needed to develop a software. The procedures that a software developer performs are divided by plan, requirement, design, implementation, and maintenance. The procedures that a software verification person performs are classified by verification plan, requirement verification, design verification, implementation verification, testing verification, maintenance verification, and safety activity. The entire processes and detailed activities to develope and verify a software are described as new guidelines.

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CMS-MX 소프트웨어의 버전 관리 (Version management of CMS-MX software)

  • 신재욱;박광로;이남준
    • 한국통신학회논문지
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    • 제22권9호
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    • pp.1880-1889
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    • 1997
  • CMS-MX(CDMA Mobile System-Mobile eXchange) 이동통신교환기 소프트웨어는 그 규모가 크고 새로운 기능 추가에 따른 지속적인 변경이 요구되기 때문에 체계적인 버전 관리를 필요로 한다. 그러나 CMS-MX 소프트웨어는 다양한 형태의 파일들로 구성되어 있고 고유의 소프트웨어 개발 체계를 따르기 때문에 범용의 버전 관리 시스템을 그대로 적용하기가 어렵다. 본 논문에서는 CMS-MX 소프트웨어의 개발 환경 및 개발 체계에 적합하도록 구현된 CMS-MX 소프트웨어 버전 관리 시스템을 소개하고 그 구성과 기능에 대해 기술하였다. CMS-MX 소프트웨어 버전 관리 시스템은 소프트웨어 형상과 소프트웨어 개발자 정보를 하여 파일의 등록관리, 버전제어, 그리고 정보 관리의 기능을 수행하며 파일 전체 저장, 파일 검증, 소프트웨어 종합 작업과의 연계등의 특징을 가지고 있다.

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불완전 디버깅을 고려한 개발 소프트웨어의 최적 인도 시기 결정 방법에 관한 연구 (A Study on the Optimum Release Time Determination of Developing Software Considering Imperfect Debugging)

  • 최규식
    • 대한전기학회논문지:시스템및제어부문D
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    • 제54권6호
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    • pp.396-402
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    • 2005
  • The software reliability growth model(SRGM) has been developed in order to evaluate such measures as remaining fault number, fault rate, and reliability for the developing stage software. Most of the study literatures assumed that this detecting efficiency was perfect. However the actual fault detecting is generally imperfect, and widely known to many persons. It is not easy to develop and remove the fault existing in the software because the fault finding is difficult, and the exact solving method also not easy, and new fault may be introduced depending on the tester's capability. There, the fault removing efficiency influences the software reliability growth or developing cost of software. It is a very useful measure throughout the developing stage, much helpful for the developer to evaluate the debugging efficiency, and evaluate additional workload. Hence, the study for the imperfect debugging is important in point of software reliability and cost. This paper proposes that the fault debugging is imperfect and new fault may be introduced for the developing software during the developing stage.

국가직무능력표준(NCS)의 4년제대학 정보시스템개발 교육과정을 위한 중요도분석연구 (An Importance Analysis of National Competency Standard for 4-year College Information Systems Development Curriculum)

  • 김재경
    • 한국산업정보학회논문지
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    • 제22권4호
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    • pp.117-129
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    • 2017
  • 본 연구는 4년제 대학의 정보시스템개발 교육과정과 연관된 국가직무능력표준(National Competency Standard-NCS)에서 제시된 학습모듈을 파악하고 정보시스템개발 교육과정에 대한 NCS의 활용가능성을 분석하고자 한다. 두 전문가 그룹인 대학교수와 정보시스템개발자를 대상으로 NCS의 응용SW엔지니어링 분야에 속한 26개 능력단위의 중요도를 계층화분석과정을 통해 능력단위별로 쌍대비교 분석한 결과는 다음과 같다. 첫째, 능력단위별 능력단위요소들에 상대적 중요도는 요구사항 확인하기, UI요구사항확인하기, 물리데이터저장소설계하기, 개발자통합테스트하기와 개발자결함조치하기로 나타났다. 둘째, 초 중급개발자 그룹은 시스템개발 이행단계에 속한 능력단위요소를 보다 중요하다고 판단하였고, 고급개발자 그룹은 이론중심의 설계와 관련 있는 능력단위요소를 중요하다고 제시하였다. 또한 교수자 그룹은 두 개발자 그룹이 각각 중요하다고 판단한 실무 및 이론적 내용 모두 중요하다고 판단하였다. 본 결과를 바탕으로 정보시스템개발 관련 직무수행역량의 함양과 교육의 질적 제고를 가져올 수 있는 교육과정 개발에 대한 시사점을 제시하였다.

Windows Phone Platform 기반의 모바일 게임 설계 및 구현 (A Design and Implementation of Mobile Game Based on Windows Phone Platform)

  • 박진양
    • 한국컴퓨터정보학회논문지
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    • 제19권10호
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    • pp.91-97
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    • 2014
  • 본 논문에서는 Windows Phone 플랫폼 기반의 모바일 게임을 설계하고 구현한다. 이 게임은 비주얼 스튜디오와 윈도우 모바일 소프트웨어 개발 킷(SDK: Software Development Kit), 그리고 개발자 도구 킷(DTK Developer Tool Kit)으로 비주얼 C#언어를 사용하여 개발한다. 또한 게임 개발에 필요한 닷넷(.NET) 라이브러리의 집합인 XNA Framework를 사용한다. XNA Framework은 PC와 XBOX, ZUNE HD등 다중 플랫폼 환경을 지원하는 게임 개발 및 2D 및 3D 게임 개발에 필요한 기능들을 제공한다. XNA Framework를 사용하여 개발하기 때문에 상속받은 코드들을 자동으로 생성하고, 게임 개발 관련 리소스 및 게임 로직을 쉽게 구현할 수 있다. 이 게임의 특징은 슈팅(shooting), 이미지, 랭킹시스템 등의 3개 요소를 고려하여 개발한 것이다.

불확실성하에서의 확률적 기법에 의한 판매 및 실행 계획 최적화 방법론 : 서비스 산업 (Optimization Methodology for Sales and Operations Planning by Stochastic Programming under Uncertainty : A Case Study in Service Industry)

  • 황선민;송상화
    • 산업경영시스템학회지
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    • 제39권4호
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    • pp.137-146
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    • 2016
  • In recent years, business environment is faced with multi uncertainty that have not been suffered in the past. As supply chain is getting expanded and longer, the flow of information, material and production is also being complicated. It is well known that development service industry using application software has various uncertainty in random events such as supply and demand fluctuation of developer's capcity, project effective date after winning a contract, manpower cost (or revenue), subcontract cost (or purchase), and overrun due to developer's skill-level. This study intends to social contribution through attempts to optimize enterprise's goal by supply chain management platform to balance demand and supply and stochastic programming which is basically applied in order to solve uncertainty considering economical and operational risk at solution supplier. In Particular, this study emphasizes to determine allocation of internal and external manpower of developers using S&OP (Sales & Operations Planning) as monthly resource input has constraint on resource's capability that shared in industry or task. This study is to verify how Stochastic Programming such as Markowitz's MV (Mean Variance) model or 2-Stage Recourse Model is flexible and efficient than Deterministic Programming in software enterprise field by experiment with process and data from service industry which is manufacturing software and performing projects. In addition, this study is also to analysis how profit and labor input plan according to scope of uncertainty is changed based on Pareto Optimal, then lastly it is to enumerate limitation of the study extracted drawback which can be happened in real business environment and to contribute direction in future research considering another applicable methodology.

Extracting of Features in Code Changes of Existing System for Reengineering to Product Line

  • Yoon, Seonghye;Park, Sooyong;Hwang, Mansoo
    • 한국컴퓨터정보학회논문지
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    • 제21권5호
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    • pp.119-126
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    • 2016
  • Software maintenance becomes extremely difficult, especially caused by multiple versions in project-based or customer-oriented software development methodology. For reducing the maintenance cost, reengineering to software product line can be a solution to the software which either is a family of products nevertheless little different functionalities or are customized for each different customer's requirement. At an initial stage of the reengineering, the most important activity in software product line is feature extraction with respect to commonality and variability from the existing system due to verifying functional coverage. Several researchers have studied to extract features. They considered only a single version in a single product. However, this is an obstacle to classify the commonality and variability of features. Therefore, we propose a method for systematically extracting features from source code and its change history considering several versions of the existing system. It enables us to represent functionalities reflecting developer's intention, and to clarify the rationale of variation.

스마트 용접기 시스템을 위한 하이브리드 앱 소프트웨어 구조 설계 (Hybrid App Software Architecture for Smart Welding System)

  • 아론 링 치 이;강대기
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(B)
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    • pp.48-50
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    • 2012
  • Migrating and enhancing welding system into smart device based system is one of most important issues in ship manufacturing and maritime plant industries. In this paper, we propose and discuss the design and development of software architecture for smart welding system. Firstly, we introduce hybrid app development environments, because hybrid app development is more efficient and developer-friendly than native app development. Secondly, we show an essential subset of potential screen shots, software architecture diagrams and data flow diagrams(DFD) for our smart welding system proposal. Finally, we conclude the discussion of design choices and future work.