• Title/Summary/Keyword: Software Design

Search Result 7,067, Processing Time 0.032 seconds

A Project-Based Embedded Software Design Course (실습에 기반한 임베디드 소프트웨어 설계 교육)

  • Moon, Jung-Ho;Park, Lae-Jeong
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.21 no.5
    • /
    • pp.581-587
    • /
    • 2011
  • This paper presents a senior-level embedded software design course using a customized training kit. Embedded software design courses commonly entail a lot of practice hours and a semester-long project and thus requires a hardware platform on which the embedded software runs. A training kit has been designed such that both hardware system and operating system are not too complicated or heavy for undergraduate students to fully understand and to develop embedded software on their own. The course using the customized training kit gives the students hands-on experience of embedded software design and programming ranging from device drivers to user interface, thereby enabling them to have in-depth understanding of embedded software and to improve their programming skills more easily and faster than when using commercial training kits.

Incorporating User-Centered Design Process into CBD Methodology (CBD 방법론에서의 사용자 중심 설계 프로세스의 적용 방안에 관한 연구)

  • Ham, Dong-Han;Kim, Jin-Sam;Park, Chang-Soon
    • 한국IT서비스학회:학술대회논문집
    • /
    • 2003.11a
    • /
    • pp.233-240
    • /
    • 2003
  • To develop high-quality software systems satisfying the customer's needs, user-centered design (UCD) process has been emphasized in the area of human-computer interaction. And component-based development (CBD) has been extensively studied to realize a systematic software reuse, thereby reducing the time-to-market and the development cost. Balanced integration of user-centered design process and CBD process will be a promising way for successful software construction, which effectively achieves three goals: the quality of software, the cost of software development, and the time-to-market. However, traditional CBD methodology seems to lack the concept of user-centered design process and the relevant methods. This paper proposes a way of incorporating user-centered design process into a CBD methodology. Firstly, this paper gives the brief introduction of UCD. Secondly, we explain typical UCD activities and methods along the phase of systems development lifecycle and propose the use of usability maturity model (UMM) for integrating UCD activities and methods with those of CBD methodology. Finally, as a case study, we describe the results of comparing the UCD activities to the activities of MaRMI-III, which has been developed as a CBD methodology at ETRI.

  • PDF

Modularization Design of On-board Train control Software for EMU using MATLAB (MATLAB을 이용한 전동차용 저어 S/W 모듈화 설계 연구)

  • Han, Seong-Ho;Lee, Su-Gil;Kim, Su-Gon;Ahn, Tae-Ki;Lee, Woo-Dong
    • Proceedings of the KIEE Conference
    • /
    • 2001.07b
    • /
    • pp.1220-1222
    • /
    • 2001
  • We proposed a modularization design technique for implementing software of on-board train control system. We already proved the efficiency of CASE Tool(SCADE) for safety critical software design. The several functions of train are implemented on CASE tool each modules. We divided functions of train into modules based on the modularization design. We used MATLAB for design of on-board train control software. We proved that this technique is more useful for the software design of on-board train control for EMU.

  • PDF

Bringing Human Computer Interaction in Computer Science Classrooms : Case Study on Teaching User-Centric Design to Computer Science Students (컴퓨터 사이언스 강의실 HCI 도입 : 컴퓨터 사이언스 학생에게 사용자 중심 설계 교육에 관한 사례 연구)

  • Jeong, Young-Joo;Jeong, Goo-Cheol
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.2 no.1
    • /
    • pp.164-173
    • /
    • 2010
  • In recent decades, focuses on usability and emphases on user-centric design have become more prevalent in the field of software design. However, it is not always easy for engineers and computer scientists to think in the users' shoes. Human-computer interaction (HCI) is a field of study that focuses on creating technologies easier and more intuitive for the users. This paper is based on teaching HCI skills to undergraduate computer science students in a software application design course. Specifically, this paper employs: first, the HCI skills taught to the students; second, the tendencies and challenges of the students in creating user-centric applications; and lastly, suggestions based on our findings to promote HCI in developing user-friendly software. While more firm conclusions shall be reserved for more formal empirical studies, the findings in this paper still offer implications and suggestions for promoting user-centric approach for software designers and developers in the technology industry.

  • PDF

A design of PCI-based reconfigurable verification environment for IP design (IP 검증을 위한 PCI 기반 리프로그램머블 설계 기능 에뮬레이션 환경 구현)

  • 최광재;조용권;이문기
    • Proceedings of the IEEK Conference
    • /
    • 2002.06b
    • /
    • pp.65-68
    • /
    • 2002
  • The verification of software part and HW/SW interface suffer from the absence of the hardware platform at the end of partitioning and coding phase in design cycle. In this paper we present the design of easy verification for hardware design. Hardware and software engineer can verify their software program and hardware design for a chip that is emulated in proposed verification environment. Besides, designer can easily design the DEMO system.

  • PDF

Best Practices on Validation and Extraction of Object oriented Designs with Code Visualization Tool-chain (코드 가시화 툴체인 기반 UML 설계 추출 및 검증 사례)

  • Lee, Won-Young;Kim, Robert YoungChul
    • Journal of Internet Computing and Services
    • /
    • v.23 no.2
    • /
    • pp.79-86
    • /
    • 2022
  • This paper focuses on realizing design improvement and high quality through visualization of reverse engineering-based software. As new technologies and complex software emerge in various areas of the fourth industry in the future, software verification with both stability and reliability is becoming an issue. We propose a reverse engineering-based UML design extraction and visualization for high-quality software ranging from simple computational software to machine learning-based data-oriented software. Through this study, it is expected to improve software quality through design improvement by checking the accuracy of the target design and identifying the code complexity.

Development of the Software for Layout Design of Elecrostatic Precipitator (전기집진기 Layout 설계를 위한 소프트웨어 개발)

  • 조현덕
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.6 no.1
    • /
    • pp.100-108
    • /
    • 1997
  • Electrostatic precipitator is the equipment that separates dust particles from the gas in which they are suspended. Specially, for the construction of industrial electrostatic precipitator, the corporations would send the layout design to a customer to accept an order. Therefore, it is made a detail drawing after accept ance. Since the layout design of electrostatic precipitator is very complex, it takes time and design errors are included. Thus, for competitiveness in these industries, the development of software for the layout design of electrostatic precipitator is important. In this study, the developed software deals with technical concept and layout design of industrial electrostatic precipitator. By using the software, design time was very short, design errors reduced largely, and the standardization of design could be carried out.

  • PDF

GoF design patterns based object-oriented Total Maximum Daily Load software design (GoF 디자인 패턴기반 객체지향 오염총량제 소프트웨어 설계)

  • Kim Hyung-Moo;Kwak Hoon-Seong
    • The KIPS Transactions:PartD
    • /
    • v.12D no.1 s.97
    • /
    • pp.73-80
    • /
    • 2005
  • The purpose of using CBD in the object-oriented modeling is to improve the software capability by reducing iterative time and space complexity. Despites many achievements of CBD, it is needed to study about design patterns and it's standardization for the increment of CBD design reusability. However, it is rather possible that impetuous constructing meta-pattern languages and pattern repositories make adapting patterns to software development more complicate and difficult. By applying GoF design patterns to the design of the TMDL(Total Maximum Daily Load) environmental software discipline, this study suggests a method which specifies Pattern names at class names for retrieving, exploring the adapted patterns on the stage of software design without meta-pattern language which is a redundant abstraction, nor additional pattern repositories. Thus, this study can contribute on the reducing iterations and repetitions that are frequently occurred in the process of the environmental software developments.

Software Development for Fan Flow and Noise

  • 이덕주;이성규;전원주;이진욱;김영남
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2004.05a
    • /
    • pp.1064-1067
    • /
    • 2004
  • The aim of this paper is to develop a GUI based software that can predict the flow and noise generated by fan. This user-friendly software is designed for the usual fan user in the various industrial companies as well as researcher related to rotating blade:;. Software consists of 3-modules; (1) concept design and performance prediction module using simple and fast methods, (2) preliminary design and flow/noise prediction module using free-wake potential solver and acoustic analogy and (3) detail design module using accurate CFD-software and acoustic formula. Some validations and applications in various fields are described.

  • PDF

Design of the Scalable Naval Combat System Software using Abstraction and Design Pattern

  • Kwon, Ki-Tae;Kim, Ki-Pyo;Choi, HwanJun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.7
    • /
    • pp.101-108
    • /
    • 2019
  • In this paper, we propose a new scalable and reliable combat system software in battleship which was developed procedurally in the past. Recently, combat system software is required to change frequently due to addition of new equipment and change of function. To solve those problems, this paper propose how to change combat system software into scalable software using class structure change and design pattern. Simulation results show that our scheme provides better performances and reliability than conventional scheme. Therefore proposed scheme can be efficiently used in Naval combat system.