• Title/Summary/Keyword: Software Architecture Design

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A Mixed Reality Based Interface for Planing Layouts (공간 배치를 위한 혼합현실 기반의 인터페이스)

  • Kang, Hyun;Lee, Gun A.;Son, Wook-Ho
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.45-51
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    • 2007
  • Space planning is one of the popular applications of VR technology including interior design, architecture design, and factory layout. In order to provide easier methods to accommodate physical objects into virtual space planning task, we suggest applying mixed reality (MR) interface. We describe our hardware and software of our MR system designed according to requirements of the application domain. In brief, our system hardware consists of a video see-through display with a touch screen interface, mounted on a mobile platform, and we use screen space 3D manipulations to arrange virtual objects within the MR scene. Investigating the interface with our prototype implementation, we are convinced that our system will help users to design spaces in more easy and effective way.

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Design of a 2kW Bidirectional Synchronous DC-DC Converter for Battery Energy Storage System (배터리 에너지 저장장치용 고효율 2kW급 양방향 DC-DC 컨버터 설계)

  • Lee, Taeyeong;Cho, Byung-Geuk;Cho, Younghoon;Hong, Chanook;Lee, Han-Sol;Cho, Kwan-Yuhl
    • The Transactions of the Korean Institute of Power Electronics
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    • v.22 no.4
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    • pp.312-323
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    • 2017
  • This paper introduces the bidirectional dc-dc converter design case study, which employs silicon-carbide (SiC) MOSFETs for battery energy storage system (BESS). This converter topology is selected as bidirectional synchronous buck converter, which is composed of a half bridge converter, an inductor, and a capacitor, where the converter has less conduction loss than that of a unidirectional buck and boost converter, and to improve the converter efficiency, both the power stage design and power conversion architecture are described in detail. The conduction and switching losses are compared among three different SiC devices in this paper. In addition, the thermal analysis using Maxwell software of each switching device supports the loss analyses, in which both the 2 kW prototype analyses and experimental results show very good agreement.

Design Mobile Cross Framework Based MDA (MDA 기반의 모바일 크로스 프레임워크 설계)

  • Song, Yujin;Lee, Eun-Joo;Han, Deok-Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1445-1452
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    • 2016
  • Recently Mobile Software Applications are developed in various languages and stored in App Store. App Users selectively use appropriate apps for the owned hardware. In other words, it depends on the kinds of operating systems of the apps whether to use or not to use the applications in various languages. The apps should be differently implemented according to the kind of the user's device, though they provide the same functions. To solve these problems, it is necessary to define an independent function specification method which is not dependent to a specific system environment. In this paper, the Mobile Application Developing Framework is suggested, which incorporates all of the development process. Standardized models are proposed which can be used in the analysis and design steps. In implementation phase, a technique for cross framework design is suggested so as to implement a platform dependent mobile app.

Design and Implementation of MEARN Stack-based Real-time Digital Signage System

  • Khue, Trinh Duy;Nguyen, Thanh Binh;Jang, UkJIn;Kim, Chanbin;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.808-826
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    • 2017
  • Most of conventional DSS's(Digital Signage Systems) have been built based on LAMP framework. Recent researches have shown that MEAN or MERN stack framework is simpler, more flexible, faster and more suitable for web-based application than LAMP stack framework. In this paper, we propose a design and implementation of MEARN (ME(A+R)N) stack-based real-time digital signage system, MR-DSS, which supports handing real-time tasks like urgent/instant messaging, system status monitoring and so on, efficiently in addition to conventional digital signage CMS service tasks. MR-DSCMS, CMS of MR-DSS, is designed to provide most of its normal services by REST APIs and real-time services like urgent/instant messaging by Socket.IO base under MEARN stack environment. In addition to architecture description of components composing MR-DSS, design and implementation issues are clarified in more detail. Through experimental testing, it is shown that 1) MR-DSS works functionally well, 2) the networking load performance of MR-DSCMS's REST APIs is better compared to a well-known open source Xibo CMS, and 3) real-time messaging via Socket.IO works much faster than REST APIs.

Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform - (건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 -)

  • Jang, Sun-Young;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.4
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

Post-pillars design for safe exploitation at Trepça hard rock mine (Kosovo) based on numerical modeling

  • Ibishi, Gzim;Genis, Melih;Yavuz, Mahmut
    • Geomechanics and Engineering
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    • v.28 no.5
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    • pp.463-475
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    • 2022
  • In the mine exploitation stage; one of the critical issues is the stability assessment of post-pillars. The instability of post-pillars leads to serious safety hazards in mining operations. The focus of this study is to assess the stability of post-pillars in the 130# stope in the central ore body at Trepça hard rock mine by employing both conventional (i.e., critical span curve) and numerical methods (i.e., FLAC3D). Moreover, a new numerical based index (i.e., Pillar Yield Ratio-PYR) was proposed. The aim of PYR index is to determine a border line between stable, potentially unstable, and failure state of post-pillars at a specific mine site. The critical value of pillar width to height ratio is 2.5 for deep production stopes (e.g., > 800 m). Results showed that pillar size, mining height and mining depth significantly have affected the post-pillar stability. The reliability of numerical based index (i.e., PYR) is verified based on empirical underground pillar stability graph developed by Lunder, 1994. The proposed pillar yield ratio index and pillar stability graph can be used as a design tool in new mining areas at Trepça hard rock mine and for other situations with similar geotechnical conditions.

Influence of high axial compression ratios in RC columns on the seismic response of MRF buildings

  • Sergio Villar-Salinas;Sebastian Pacheco;Julian Carrillo;Francisco Lopez-Almansa
    • Structural Engineering and Mechanics
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    • v.90 no.1
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    • pp.51-70
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    • 2024
  • Poorly designed reinforced concrete (RC) columns of actual moment-resisting frame (MRF) buildings can undergo Axial Compression Ratios (ACR) so high as their demand exceeds their capacity, even for serviceability gravity load combinations, this lack commonly leads to insufficient seismic strength. Nonetheless, many seismic design codes do not specify limits for ACR. The main contribution of this research is to investigate the need to limit the ACR in seismic design. For this purpose, three prototype 6 and 11-story RC MRF buildings are analyzed in this paper, these buildings have columns undergoing excessive ACR, according to the limits prescribed by standards. To better that situation, three types of alterations are performed: retrofitting the abovementioned overloaded columns by steel jacketing, increasing the concrete strength, and reducing the number of stories. Several finite element analyses are conducted using the well-known software SAP2000 and the results are used for further calculations. Code-type and pushover analyses are performed on the original and retrofitted buildings, the suitability of the other modified buildings is checked by code-type analyses only. The obtained results suggest that ACR is a rather reliable indicator of the final building strength, hence, apparently, limiting the ACR in the standards (for early stages of design) might avoid unnecessary verifications.

Suggestions for Multi-Layer Planting Model in Seoul Area Based on a Cluster Analysis and Interspecific Association (식생 군집분석과 종간친화력 분석을 통한 서울형 다층구조 식재모델 제안)

  • Kim, Min-Kyung;Sim, Woo-Kyung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.4
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    • pp.106-127
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    • 2010
  • Although multi-layer planting methods are more widely used as a method for clustered planting and environmental programs such as plant remediation, difficulties have been faced in applying those to planting design. This study develops a basic planting model that can be applied to multi-layer planting in basis on an analysis of forest structures in the Seoul area. An optimal number of clusters was determined through the ISA (Indicator Species Analysis), and 7 basic clusters were found through a cluster analysis by using PC ORD 4.0 software specifically developed for ecological analysis. The 7 basic clusters include the following communities: the Quercus acutissima Community, Sorbus alnifolia-Quercus mongolica Community, Pinus rigida-Pinus densifiora Community, Rododendron mucronulatum var. mucronulatum-Quercus mongolica Community, Juniperus rigida-Quercus mongolica Community, Rododendron mucronulatum var. mucronulatum-Pinus densiflora Community, and Rododendron sclippenbachii-Quercus mongolica Community. The study also selected 57 species with at least a 10% frequency among the plant species existing in the Seoul area and suggested both a companion species and available similar alternative species by conducting an additional interspecific association analysis. This study may help to enhance usefulness of the model in architectural planting design. In addition, the two results named above were synthesized to develop a multi-layer planting model that can be utilized in landscape planting design by selecting similar alternative species through the interspecific association analysis, which includes 7 clusters of natural plants. The multi-layer planting model can be widely applied to design planting because the model has an average target cover range based on the average value of a transformed likelihood.

An Approach to Managing Requirements as a Core Asset in Software Product-Line (소프트웨어 프로덕트 라인에서 핵심 자산으로서 요구사항을 관리하는 방법)

  • 문미경;염근혁
    • Journal of KIISE:Software and Applications
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    • v.31 no.8
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    • pp.1010-1026
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    • 2004
  • The goal of product line engineering is to support the systematic development of a set of similar software systems by understanding and controlling their common and distinguishing characteristics. The product line engineering is a process that develops reusable core assets and develops a set of software-intensive systems from a common set of core assets in a prescribed way. Currently, many software development technologies are accomplished in context of product line. However, much of the product line engineering research have focused on the reuse of work products relating to the software's architecture, detail design, and code. The product lines fulfill the promise of tailor-made systems built specifically for the needs of particular customers or customer groups. In particular, commonality and variability play central roles in the all product line development processes. These must be treated already during the requirement analysis phase. Requirements in product line engineering are basis of software development just like as traditional system development engineering, and basis of deciding other core assets' property - commonalities and variabilities. However, it is difficult to elicit, analyze and manage correct requirements. Therefore, it is necessary to develop systematic methods which can develop and manage requirement as core asset, which can be stable in anticipative change and can be well adapted to unpredictable change. In this paper, we suggest a method of managing requirements as core asset in product line. Through this method, the reuse of domain requirements can be enhanced. As a result, the cost and time of software development can be reduced and the productivity can be increased.

A Systematic Process for Designing Core Asset in Product Line Engineering (프로덕트라인 공학에서의 체계적인 핵심 자산 설계 프로세스)

  • La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.33 no.10
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    • pp.896-914
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    • 2006
  • Product line engineering (PLE) is one of the most recent and emerging reuse approaches in software engineering. Core asset, which is a reusable unit of PLE, is shared by several members in a product line (PL). So, developing a well-defined core asset is a prerequisite to increase productivity and time-to-market. Existing PLE methodologies emphasize the importance of core asset but mainly focus on analyzing core asset. And, several processes for designing core asset do not fully cover all elements of core asset which is from product line architecture (PLA) to decision model and need to augment systematic process, detailed instructions, and templates of artifacts. These problems result in difficulty with designing core asset and applying PLE. In this paper, we present an overall process and templates of artifacts to design core assets. And, we apply proposed process to a case study in order to show its applicability. With the proposed process, detailed instructions, and templates of artifacts, we believe that we can more systematically and more easily design high-quality core assets and we fully cover product line architecture, component, and decision model when designing a core asset.